Character Creation
Most of you submitted one or more character concept. You are welcome to pick one of these - they were all great! However, if you want to make adjustments, please don't feel forced to stick to the idea. Your concepts prove you understand our game's vibe, but as you see other people's characters take shape you might want to make adjustments yourself, either to make your character more distinct or to connect them better with others.
GENERATING YOUR ABILITY SCORES
I love rolling stats. Shakes up things up, inspires new ideas, and makes characters with a bit of uniqueness. Let's roll for stats using this method from Brandes Stoddard! (NOTE: All rolling can and should be done right here in this thread)
STEP 1: Roll 2d6 and consult this chart. This gives you your "safety net array."
2: 15, 14, 13, 12, 12, 11
3: 15, 15, 13, 12, 11, 10
4: 16, 15, 12, 11, 11, 10
5: 16, 14, 14, 12, 11, 8
6: 16, 16, 12, 10, 10, 10
7: 17, 15, 12, 11, 10, 8
8: 17, 14, 12, 11, 10, 10
9: 18, 13, 13, 10, 10, 8
10: 18, 14, 11, 10, 10, 8
11: 18, 12, 12, 10, 10, 10
12: 18, 12, 12, 12, 10, 8
RACE AND CLASS
As discussed, you can use any published character race & class that is NOT from Eberron, Ravnica, or Theros. Our characters will start at level 1. For those of you interested in the new races from TWBtW - Fairy and Harengon - here's the deets! Note: The Ability Score Increase for both Fairy and Harengon is to either increase one ability score by 2 and different ability score by 1; or increase three different ability scores by 1.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own characteristic if none of the suggestions below fit your character.
Fey Characteristics
d8 Characteristic
1 Your wings are like those of a bird.
2 You have shimmering, multicolored skin.
3 You have exceptionally large ears.
4 A glittering mist constantly surrounds you.
5 You have a small spectral horn on your forehead, like a little unicorn horn.
6 Your legs are insectile.
7 You smell like fresh brownies.
8 A noticeable, harmless chill surrounds you.
Fairy Traits
As a fairy, you have the following racial traits.
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic. You know the druidcraft cantrip.
Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.
Harengon Traits
As a harengon, you have the following racial traits.
Creature Type. You are a Humanoid.
Size. You are Medium or Small. You choose the size when you select this race.
Speed. Your walking speed is 30 feet.
Hare-Trigger. You can add your proficiency bonus to your initiative rolls.
Leporine Senses. You have proficiency in the Perception skill.
Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.
Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
All backgrounds are good to go. For those of you interested in the Feylost and Witchlight Hand backgrounds, here they are:
When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.
Skill Proficiencies: Deception, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice of Elvish, Gnomish, Goblin, or Sylvan
Equipment: A musical instrument (one of your choice), a set of traveler’s clothes, three trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp
Fey Mark
You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined by rolling on the Fey Mark table.
Fey Mark
d8 Fey Mark
1 Your eyes swirl with iridescent colors.
2 You have a sweet scent, like that of nectar or honey.
3 You have long whiskers like those of a cat.
4 Your ears are covered with soft tufts of fur.
5 Your skin sparkles in moonlight.
6 Flowers either bloom or wilt (your choice) in your presence.
7 Your hair is made of vines or brambles and grows back to normal length within 1 hour of being cut.
8 You have a tail like that of a dog or another animal.
Feywild Visitor
Whenever you’re sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM’s discretion. Such conversations are always conducted in a language you can understand, even if the Feywild visitor can’t speak that language normally.
Feywild Visitor
d8 Visitor
1 Awakened creature (a Beast or an ordinary plant that has had the awaken spell cast on it)
2 Centaur
3 Dryad
4 Faerie dragon
5 Pixie
6 Satyr
7 Sprite
8 Unicorn
Feature: Feywild Connection
Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.
Maybe you joined the carnival to escape a dismal life at home, or maybe you were enchanted by the idea of visiting new places or the dream of becoming one of the carnival’s star attractions. Now that you’re older, carnival life has lost some of its appeal. The daily routine has grown tedious, the cyclical nature of the carnival’s journey monotonous. The carnival no longer fills your heart with a sense of wonder. Perhaps greater adventures await you beyond the carnival’s gates.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Disguise kit or one type of musical instrument
Languages: One of your choice
Equipment: A disguise kit or a musical instrument of your choice, a deck of cards, a carnival uniform or costume, one trinket (determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp
Carnival Companion
Over the years, you have earned the friendship of another carnival fixture. Roll a d8 and consult the Carnival Companion table to determine whom or what you’ve befriended, or you can choose an option that you like. Work with your DM to flesh out this friendship. This companion hangs around you while you’re in the carnival, but it won’t voluntarily leave the carnival.
The DM can use the Witchlight hand stat block in chapter 1 to represent hands, performers, and animal trainers who serve as carnival companions. Statistics for the other companions appear in the Monster Manual.
Carnival Companion
d8 Companion
1 Old, cantankerous Witchlight hand
2 Young, impressionable Witchlight hand
3 Performer (such as an acrobat, a clown, or a musician)
4 Retired performer
5 Seasoned animal trainer
6 Old blink dog
7 Cheery sprite
8 Harmless, magical wisp of light (no stat block required) that has a flying speed of 30 feet, can hover, and sheds bright light in a 5-foot radius and dim light for an additional 5 feet
Feature: Carnival Fixture
The Witchlight Carnival provides you with free, modest lodging and food. In addition, you may wander about the carnival and partake of its many wonders at no cost to you, provided you don’t disrupt its shows or cause any other trouble.
All Tasha's optional features, including custom lineages, are approved. Multiclassing is allowed. Feats are allowed.
STARTING GEAR
Feel free to roll for gold OR take the starting equipment & gold for your class and background.
FEYWILD TRINKETS
The Feywild Trinkets table that follows offers a selection of trinkets appropriate for Feywild-themed adventures such as this one. Players whose characters have the Feylost or Witchlight hand background can roll on this table instead of the Trinkets table in the Player’s Handbook to determine what trinkets their characters possess. The adventure includes a few encounters that require you to roll on the table to determine what random trinkets the characters find in key locations.
d100 Trinket
01 Cookie cutter shaped like a unicorn
02 Two yew rings linked together
03 Silver hand mirror with a nymph-shaped handle
04 Painted wooden key whose teeth change configuration every day at dawn
05 Delicate silver cameo with pictures of twin children opposite one another
06 Golden pendant charm shaped like a leprechaun
07 Tiny wooden box containing a croquet set sized for pixies or sprites
08 Tiny pair of sharp, iron scissors
09 Chess piece shaped like a dancing satyr wearing a bishop’s hat and clutching a gnarled staff
10 Saltshaker shaped like a wizard’s tower
11 Crystal orb that allows an elf who holds it to sleep
12 Pendant that shows the phases of the moon
13 Large iron fingernail
14 Tiny electrum whistle that only Fey can hear
15 Wooden jigsaw puzzle piece as big as a saucer, with a painted image of a jug on it
16 Spool of glistening silver thread
17 Sheet of music that goblins find upsetting when they hear it played or sung
18 Rotten ogre’s tooth with the Elvish glyph for "moon" etched into it
19 Vitrified eye of a displacer beast
20 Tiny duskwood coffin containing the ashes of a troll
21 Old invitation to a banquet in the Summer Court, written in ink on vellum in Sylvan
22 Gossamer shawl that glows faintly in moonlight
23 Ball-and-cup toy that plays a short, victorious jingle whenever the ball lands in the cup
24 Sprite’s skull covered in ink fingerprints
25 Silver fork with the outer tines bent sideways
26 A soot-stained sock in which a nugget of coal magically appears each day at dawn
27 Tiny wooden stool (sized for a pixie or sprite) that gives splinters to those who hold it
28 Tiny clockwork dragonfly that slowly beats its wings (but can’t fly) when wound up
29 Toy unicorn made of wood, painted with bright colors
30 Pixie plushie that sings when you squeeze it
31 1-inch-square painting of a sleeping elf
32 Thimble that helps you daydream when worn
33 Pumpkin cupcake that magically regenerates itself in its paper cup each day at dawn
34 Fake Three-Dragon Ante card depicting a faerie dragon
35 Teacup made from a varnished mushroom cap that magically keeps its liquid contents lukewarm
36 Rock that floats and is small enough to hide in your closed fist
37 Tiny bottle filled with rainwater collected from the Feywild
38 Opalescent conch shell that laughs when you hold it to your ear
39 Vial of viscous liquid labeled "Fomorian spit. Do not drink!"
40 Wax candle that roars and crackles like a bonfire while lit
41 Potted daffodil that sways when near a source of music
42 8-ounce, glass wine bottle that magically reassembles itself 1 minute after being broken
43 Tiny wooden sylph figurehead from a model ship
44 Tiny pumpkin-shaped cauldron carved out of bog oak
45 Bar of soap that smells like something memorable from your childhood
46 Piece of orange parchment folded to look like a knight astride a unicorn
47 Tinted glasses so dark that they can’t be seen through
48 8-inch-long glass ant figurine
49 Piece of parchment bearing a child’s drawing of an oni
50 Tiny hourglass without sand in it
51 Empty vial with corked ends at the top and bottom
52 Pair of green leprechaun boots tied together by their laces
53 Smoking pipe made from a tree root
54 Red cap that droops down to one’s shoulders when worn
55 Mask that helps you remember your dreams if you wear it while you sleep
56 Notebook that shows what’s written on it only when held upside down
57 Wooden top with four sides, each bearing the image of child enjoying a different season
58 Tiny beehive wig made for sprites or pixies
59 Wooden mouse figurine that squeaks when held
60 Stuffed oni doll with a creepy smile and one missing eye
61 Empty bag labeled "Candy"
62 Tinted glass monocle that makes things look green
63 Black executioner’s hood sized for a pixie or sprite
64 Piano key carved from a satyr’s horn
65 Tiny wooden lute with cat hairs for strings
66 Iron needle with an eye that refuses to let thread pass through it
67 Tiny sundial that casts a shadow only in moonlight
68 Wooden pan flute that attracts harmless local fauna when played
69 Silvered pinecone
70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder
71 Wooden apple painted blue
72 Tuning fork that sounds the tone for the F key
73 Nunchaku sized for a pixie or sprite
74 Copper coin with a smiling satyr’s face on one side and a satyr’s skull on the other
75 Severed chicken’s foot attached to a leather cord
76 Collection of baby teeth in a tiny wooden box
77 Pinwheel whirligig that spins even when there’s no wind
78 Child’s parasol covered in moss and leaves
79 Wooden magnifying glass missing its lens
80 Glossy mushroom with a red, bell-shaped cap that jingles when shook
81 Pouch of seeds that smell like home
82 Petrified robin’s egg
83 Wooden spoon with a hole in the center
84 Paper wasp nest in a jar
85 Sprig of rosemary wrapped with ribbon at one end
86 Tiny, unfurnished dollhouse sized for a pixie child
87 Paintbrush made entirely of ceramic—even the bristles
88 Candlestick whose candlelight looks like a tiny, dancing fairy made of fire
89 Spectacle frames in the shape of butterfly wings
90 Set of false wooden teeth
91 Tiny book of fairytales
92 Rucksack in which one potato magically appears each day at dawn
93 Pixie’s winter jacket lined with fox fur
94 Tasseled wine charm shaped like a sprite
95 Weak magnetic wand
96 100-sided die the size of a plum, cut from coal
97 Glass slipper, missing its mate
98 Tiny dreamcatcher
99 Barbell sized for a pixie or sprite
100 Music box that plays a sprightly tune you remember from your childhood
Edit: I'll go with the safety net!
Rolls
Safety Net - (2d6)
(64) = 10
Attributes - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (6254) = 17
4d6 : (6511) = 13
4d6 : (4411) = 10
4d6 : (2453) = 14
4d6 : (2225) = 11
4d6 : (5233) = 13
Trinkets - (1d100, 1d100, 1d100)
1d100 : (74) = 74
1d100 : (79) = 79
1d100 : (76) = 76
18, 13, 13, 10, 10, 8
OR
18, 13, 10, 13, 12, 8
Are these stats down the line or free to be moved about?
Rolls
2d6
(54) = 9
4d6, 4d6, 4d6, 4d6, 4d6, 4d6
4d6 : (6646) = 22
4d6 : (2165) = 14
4d6 : (2513) = 11
4d6 : (6413) = 14
4d6 : (5423) = 14
4d6 : (3123) = 9
Rolled stats: 13, 9, 15, 15, 16, 13
Trinkets:
04 Painted wooden key whose teeth change configuration every day at dawn
41 Potted daffodil that sways when near a source of music
63 Black executioner’s hood sized for a pixie or sprite
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (5353) = 16
4d6 : (2125) = 10
4d6 : (1555) = 16
4d6 : (5525) = 17
4d6 : (6464) = 20
4d6 : (6512) = 14
Safety Net - (2d6)
(16) = 7
Trinkets - (1d100, 1d100, 1d100)
1d100 : (41) = 41
1d100 : (4) = 4
1d100 : (63) = 63
Feywild Visitor - (1d8)
(8) = 8
17, 14, 12, 11, 10, 10
VS.
10, 15, 15, 11, 13, 11
Tiny dreamcatcher
Leaning towards the rolled attributes, but I want to take a look at home.
Rolls
saftey net - (2d6)
(62) = 8
attributes - (4d6)
(2216) = 11
4d6
(1555) = 16
4d6
(6363) = 18
4d6
(3532) = 13
4d6
(3552) = 15
4d6
(3351) = 12
Trinket - (1d100)
(98) = 98
starting gold - (4d4)
(2341) = 10
14, 11, 12, 11, 17, 11
Safety Net Scores
16, 16, 12, 10, 10, 10
Rolls
Ability Scores - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (6226) = 16
4d6 : (2541) = 12
4d6 : (5432) = 14
4d6 : (3261) = 12
4d6 : (5266) = 19
4d6 : (3621) = 12
Safety Net - (2d6)
(15) = 6
So 12, 7, 14, 14, 16, 8 or 18, 14, 11, 10, 10, 8
Safety net it is.
Rolls
Safety Net - (2d6)
(55) = 10
Stat roll - (4d6)
(3542) = 14
Stat roll - (4d6)
(2321) = 8
Stat roll - (4d6)
(5363) = 17
Stat roll - (4d6)
(1446) = 15
Stat roll - (4d6)
(5526) = 18
Stat roll - (4d6)
(1224) = 9
I see we have:
• Sarynn Thalshay, Human Warlock who lost their sibling (CancerMan)
• Path of Wild Magic Barbarian with the Feylost background or Echo Knight w/o social norms (Naatkinson)
• bard with severe writers block (Verrain)
• Jules Honeyfriend, gnome arcane trickster witchlight hand (soises)
• ????? (KCC)
• ????? (Jabes.plays.RPG)
In addition, if anyone finds themselves feeling like they made the 'wrong' character for this adventure, feel free to chat with me about making changes at any step along the way.
Over time, his shadow began speaking to him, but it's clear that only he can hear it. He'd been tempted to seek help for it, but when his ability to manage himself in social situations suddenly deteriorated, he decided to seek out help...
Mechanically he is a half-elven fighter who is going to take the echo knight subclass.
Submitted Twisp McNivens, rabbitfolk chronurgy mage.
... a harmless, magical wisp of light (no stat block required) that has a flying speed of 30 feet, can hover, and sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Finished my charactersheet. Please take a look Len and feedback if you see something worth discusing.
Rolls
1d8
(8) = 8
An empty glass vial that smells of perfume.
Rolls
Trinket - (1d100)
(39) = 39