Act I: Inauspicious Start
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Combat Map.
Initiative
25 Roland
24 Kayleigh
22 Maggots
20 Veroth
15 Darren
15 Zombies
13 Zombie Rats
12 Ujjaya
11 Weiryn
Conditions and Modifiers
Roland and Kayleigh are sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)
Some zombies and zombie rats are panicked for 1 minute (flee at top speed from source of fear as well as other danger encountered along random path, can,t take any actions, -2 on saves, skills, and ability checks, if cornered cowers)
Roland is up!
It's the maggots turn now. One of them will remain here to attack Kayleigh while the other one will go after Roland (Roland can take an attack of opportunity on the maggot if he has means to do so). Both attacks miss barely...
Veroth is up next.
Rolls
Kayleigh's 1st attack - (1d20+7, 2d12+3)
1d20+7 : (6) + 7 = 13
2d12+3 : (77) + 3 = 17
Kayleigh's 2nd attack - (1d20+2, 1d8+3)
1d20+2 : (8) + 2 = 10
1d8+3 : (2) + 3 = 5
Maggot on Kayleigh
Maggot on Roland - (1d20+6, 1d4+1)
1d20+6 : (15) + 6 = 21
1d4+1 : (2) + 1 = 3
Nope, he had something else, but you still require a feat in order to do that.
Rolls
To the hilt! - (1d20+12, 1d6+3)
1d20+12 : (16) + 12 = 28
1d6+3 : (5) + 3 = 8
Sneak Attack damage (if denied dex) - (3d6)
(643) = 13
Darren is up next.
Power Attack: -2 hit, +4 damage
On phone now and can't move token, sorry!
Rolls
Attack - (1d20+8, 1d8+10)
1d20+8 : (18) + 8 = 26
1d8+10 : (1) + 10 = 11
Zombies' and rat's turn are pretty quick. Those in the house are cowering in the corner and the one outside the house has fled outside the battle map (might as well consider it defeated at that point, unless you guys insist on tracking it down...). So it is Ujjaya's turn, well, if he can confirm his fumble from last round first...
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as confirmation if the higher threatens.
Rolls
Attack, Perfect Strike, damage - (1d20+12, 1d20+12, 1d8+10)
1d20+12 : (3) + 12 = 15
1d20+12 : (9) + 12 = 21
1d8+10 : (4) + 10 = 14