Act I: Inauspicious Start

May 27, 2016 9:22 pm
After a few more minutes of travel, you spot tall shapes looming from the dense fog, and the muddy ground underfoot gives way to slick, wet cobblestones. A dilapidated wooden sign reads "Welcome to the Village of Barovia." As you grow closer, the shapes resolve into tenements whose windows are boarded, broken, and lightless. Nothing moves nearby, though the fog limits visibility. Faint sounds, as of something groaning, echo hollowly from somewhere deeper in the settlement.
May 30, 2016 4:11 am
Ujjaya keeps a lookout through the billowing fog.

Rolls

Perception - (1d20+17)

(6) + 17 = 23

May 30, 2016 1:02 pm
Weiryn puts a hand to the amulet around his neck, relying on his sense of hearing to alert him to danger.

Rolls

Perception - (1d20+8)

(5) + 8 = 13

May 30, 2016 2:01 pm
With the mist still limiting vision, you rely mostly on your other sense as you start making your way into the village of Barovia. The groaning sounds slowly becomes more distinct, as if a multitude of voices were softly moaning... The streets are chocked with mist, limiting vision to only a few dozen feet. The buildings here at the edge of town look abandoned, burned out, or barricaded. Garbage litters the ground, and a carrion stench assaults your nose. Ahead, an overturned hay cart blocks the street. Near it, you spot some movement, as if someone was standing near it.
OOC:
Combat will be starting. Roll initiative. The dark circle is the person/creature you've spotted next to the hay cart. You can set your party up behind the dotted line. To help you see the map better, there is a zoom tool next to the cursor tool (left click zoom in, right click zoom out, must select another tool to deselect the zoom tool). I've also given you a choice of mounts and animal companions for Kuroi. The dark squares on either sides are more building: I reproduced the map from the book, but it seems the book forgot the players would have horses with them and I made the same mistake, so I had to improvise more space...

Rolls

Secret Roll

Secret Roll

Secret Roll

May 30, 2016 2:19 pm
Ujjaya reins in his mount and nocks an arrow.
OOC:

1. Rider and mount share space?
2. Horseback counts as higher ground?
3. I am aware there are penalties to attempting archery while mounted (w/o the related feat), but does that apply even when the mount is stationary?
Last edited May 30, 2016 2:49 pm

Rolls

Initiative - (1d20+6)

(13) + 6 = 19

May 30, 2016 2:35 pm
Jabes.plays.RPG says:
OOC:

1. Rider and mount share space?
2. Horseback counts as higher ground?
3. I am aware there are penalties to attempting archery while mounted (w/o the related feat), but does that apply even when the mount is stationary?
Your questions are covered in p.201-202 of the core rulebook/pdf.

1. Yes: "A horse (not a pony) is a Large creature and thus takes up a space of 10 feet (2 squares) across. For simplicity, assume that you share your mount's space during combat."

2. Yes, but for melee attacks only: "When you attack a creature small than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground."

3. It would seems the answer is no since they only list penalties for movement...
May 30, 2016 2:52 pm
kalajel says:
Your questions are covered in p.201-202 of the core rulebook/pdf.
OOC:
As I possess neither document, I rely only on the SRD but will often ask for your interpretation of various things. :-) Thanks for answering my queries!
May 30, 2016 4:30 pm
Darren grabs his warhammer and prepares for combat

Rolls

Initiative - (1d20+6)

(4) + 6 = 10

May 30, 2016 4:34 pm
Weiryn sidles up behind Darren, words of power on the tip of his tongue.
Last edited May 30, 2016 4:34 pm

Rolls

Initiative - (1d20+1)

(14) + 1 = 15

May 30, 2016 6:26 pm
Kayleigh grabs her axe, ready to defend herself or her companions if need be.

Rolls

Initiative - (1d20+4)

(1) + 4 = 5

May 30, 2016 7:03 pm
Behind the dotted line please Spades.

Edit: perhaps you guys should agree on some sort of march order to prevent the whole "I want to be in front", "no me!" thing...
May 30, 2016 7:46 pm
kalajel says:
Behind the dotted line please Spades.

Edit: perhaps you guys should agree on some sort of march order to prevent the whole "I want to be in front", "no me!" thing...
OOC:
Sorry. I modified it.
Jun 1, 2016 11:24 pm
OOC:
sorry missed the new thread.
Roland leaps to the back of his cart and pulls the cover off the large firearm mounted there.

Rolls

Initiative - (1d20+6)

(2) + 6 = 8

Jun 2, 2016 12:31 am
OOC:
You can go ahead and place your mule, character, and cart on the map I've linked. Kuroi will have to ride with you as he did not bought a mount.
Since Parvus Domus hasn't came back yet, I'll have to GMPC his character a bit until he reaches a point where he can logically leave if he hasn't come back by then. At that point I'll probably open a slot for a new player, but still allow Parvus to come back if he wants to...

Rolls

Kuroi's initiative - (1d20+4)

(16) + 4 = 20

Jun 2, 2016 12:37 am
First round of combat!

Initiative order:
20 Kuroi
19 Ujjaya
19 ?
15 Weiryn
10 Darren
9 ?
9 ?
8 Roland
5 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Overturned Cart: Provides cover (+4 AC, +2 Ref) to those taking shelter behind it.
Jun 2, 2016 12:42 am
Roland is placed. He is actually standing on his cart but it won't show the character on top of the cart. Only under it.
Jun 2, 2016 12:47 am
Kuroi, having no idea if the form in the street is hostile or not will give it a shout, and then send his bird to fly ahead, out of range, and come back if it spots anything dangerous...

His bird will quickly turn around as soon as it reaches the alley to your right and come back signaling danger...

Ujjaya's turn.

Rolls

Nevermore's Perception check - (1d20+2)

(16) + 2 = 18

Jun 2, 2016 12:49 am
Kaosanddoom says:
Roland is placed. He is actually standing on his cart but it won't show the character on top of the cart. Only under it.
Probably has to do with the order I put the elements in the map. Same thing happened with Kuroi...

I'll reload your counters so you,re on top instead...

Edit: fixed.
Jun 2, 2016 12:50 am
OOC:
Awesome. Thank you sir. This map thing is awesome.
OOC:
Edit: Now that i am back to my PC and not trying to do it with my phone i adjusted my pawns position.
Last edited June 2, 2016 12:48 pm
Jun 2, 2016 12:53 am
Kaosanddoom says:
OOC:
Awesome. Thank you sir. This map thing is awesome.
No problem, but I'm afraid I can't take credit for it as I shamelessly stole the idea from my pal Dextolen. :P
Jun 3, 2016 6:43 pm
OOC:
I assume Kuroi has relayed Nevermore's warning to the group.
Ujjaya strains his gaze forward to discern what manner of threat it is they face.
OOC:
If it's possible I'd like to Ready an action. The trigger is hostile action by the target. The readied action is a bow attack (feats/abilities activated: Improved Precise Shot, Flurry of Blows, Deadly Aim).
Last edited June 3, 2016 10:00 pm

Rolls

Perception - (1d20+17)

(15) + 17 = 32

Sense Motive - (1d20+12)

(14) + 12 = 26

Jun 3, 2016 10:24 pm
OOC:
Yes, Kuroi will have relayed that fact to the party, that Nevermore spotted something in the alley which posed a threat. Yes, it is possible to ready an attack. If you ready your action, however, you cannot attempt an active Perception check, nor can you attempt a Sense Motive check as it requires 1 minute of interaction with the target.
Edit: Two gore-streaked, four-footed animals burst out of the mist. They look like a cross between an overlarge rat and a wolf. Their jaws are extraordinary in size, and their eyes glitter with rabid fury. Ujjaya can take his shot on one of them, with cover), as they run towards Kayleigh's mount.

Once Ujjaya takes his readied action, it will be Weiryn's turn.
Jun 4, 2016 7:08 am
Ujjaya's eyes flash towards the charging beasts, and suddenly those eyes seem to take on a raptor-like aspect and azure feathers seem to sprout from his temples. His garuda heritage could barely be more apparent if he were to actually sprout angelic wings. In the blink of an eye he launches four arrows, sending them streaking towards the lead beast, each missile sparking blue with the magic from Ujjaya's ornate bow.
OOC:
• Ki Flurry of Blows: 4 arrows.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
• Deadly Aim: -2 to hit, +4 to damage.
• Have they come within 30 feet? If so, please add +1 to all my attack and damage rolls.
• Must I really target only 1 of the beasts? If I were to take one down and still have a shot left I'd target the other one if that were allowed.
Last edited June 5, 2016 6:34 am

Rolls

Attack 1, damage - (1d20+10, 1d8+9)

1d20+10 : (14) + 10 = 24

1d8+9 : (8) + 9 = 17

Attack 2, damage - (1d20+10, 1d8+9)

1d20+10 : (19) + 10 = 29

1d8+9 : (4) + 9 = 13

Attack 4, damage - (1d20+9, 1d8+9)

1d20+9 : (16) + 9 = 25

1d8+9 : (7) + 9 = 16

Crit confirmation for Attack 2 - (1d20+12)

(16) + 12 = 28

Arrow #3, damage - (1d20+10, 1d8+9)

1d20+10 : (14) + 10 = 24

1d8+9 : (4) + 9 = 13

Jun 4, 2016 12:15 pm
OOC:
If you have 4 arrows there, Jabes, I think you missed one. :)
Weiryn reaches for the well of arcane energy inside him as he begins to chant in an arcane language, the power entering his words seems to cause them to echo from the buildings that surround him and his party. Reaching a crescendo, he stabs his right hand forward, first two fingers extended and cries out "Incende fuego!" as a beam of energy bursts from his hand to strike the nearest wolf-creature.
OOC:
Scorching Ray. Burn baby, burn.

EDIT: I went straight to damage. Forgot my ranged touch.

I shouldn't post so early in the morning...
Last edited June 4, 2016 12:23 pm

Rolls

Scorching Ray - (4d6)

(4343) = 14

Ranged Touch (Scorching Ray) - (1d20+4)

(8) + 4 = 12

Jun 4, 2016 12:41 pm
OOC:
Do the boxes on the map represent a certain measure of distance? Trying to figure out ranges for the firearms.
Jun 4, 2016 2:26 pm
OOC:
@ Jabes: Wwhen you ready an action, you only ready a standard action, so you will only have made one attack. If you wanted to make a full attack, you should've delayed instead, which will change your initiative to be after the creatures. I have no problem letting change your readied action into a delayed action instead if that is what you want... Basically: if you readied an action you can make 1 attack before the creatures reach Kayleigh's horse and shoot at them without the -4 for close combat penalty and without Point Blank Shot since you basically readied an action to shoot a creature as soon as you saw it (though you could change to shoot it as soon as it came within 30 feet) and retain your place in the initiative (since you were already right before those creatures), and if you delay, you can make a full attack at -4 because they are now in melee with Kayleigh's mount with Point Blank Shot as they are now within 30 feet of you and your initiative will change to be right after those creatures.

Here, I'll leave this here so you can check delayed and readied actions.

@Kaos: Each squares is 5 feet.

@irvanovich: Sorry, will have to wait for Jabes to pick either delay or ready before I can process your action...
Jun 4, 2016 2:58 pm
The first creature dies, skewered by arrows from Ujjaya and pinned to the ground where it stands. The poor beast, now a bloody mess of holes and arrows. Weiryn shoots his scorching rays at the second creature and narrowly misses, the ray hitting the wet ground and extinguishing instantly.

Darren is next.
Jun 5, 2016 12:57 am
Darren moves his mount just a bit forward and attacks the beast on Kayleigh with his enchanted warhammer.
OOC:
+1 from height advantage, correct?
Last edited June 5, 2016 1:01 am

Rolls

Power attack! - (1d20+9, 1d8+10)

1d20+9 : (12) + 9 = 21

1d8+10 : (8) + 10 = 18

Jun 5, 2016 1:25 am
OOC:
Yes.
Darren notices a corpse which is skeletally thin in the alley. Its cadaverous eyes sizzle with cursed power as it notices Darren, and deadly spells dance on its fingertips. Darren brings his warhammer down on the rat-like creature, killing it.

The creature in the alley advances a bit to get a better look at Darren and then casts a spell, Darren must make a Will save.
OOC:
While waiting for Darren to make his save...
Suddenly, the door near you opens and you see a mindless corpse animated by necromancy to walk once more. after opening the door, it shambles towards Darren. The form in the mist turns out to be a similar corpse as it approaches towards your party. More of those walking cadaver, emerge from behind the overturned cart or from other buildings to similarly make their way towards you...

Roland is next.
Jun 5, 2016 1:40 am
OOC:
will save

Rolls

Will save - (1d20+8)

(10) + 8 = 18

Jun 5, 2016 1:55 am
Darren succeeds his Will save.
Jun 5, 2016 2:09 am
Roland fires both barrels of the double Hackbut into the zombie approaching Darren.
OOC:
using deadly shot on shot one. Target is within one range increment so attack is against touch ac. Second shot is standard.

Rolls

Attack barrel one - (1d20+8)

(13) + 8 = 21

Attack one damage - (2d12+4)

(104) + 4 = 18

Attack barrel rwo - (1d20+5)

(4) + 5 = 9

Attack two damage - (2d12)

(1010) = 20

Jun 5, 2016 2:42 am
Roand's first shot hits the zombie but does not look like it's as effective as it should. The second shot misses and ricochets of the ground, making a whizzing noises as it does. The zombie seems unaware its been hit, and is still concentrated on Darren's horse...

Kayleigh's next.
Jun 5, 2016 5:13 pm
OOC:
So, if I understood properly, each horse is supposed to take 2 squares, right ? Given that, I supposed that Kayleigh could ride till squares d12/ d13 though the marker of her horse doesn't quite fit in.
Kayleigh strengthen her grip on her axe and spurs her horse towards the nearest creature. As soon as she's within reach, she launch a single attack.

Rolls

Attack roll - (1d20+11)

(17) + 11 = 28

Dammage roll (Vital strike) - (2d12+5)

(610) + 5 = 21

Jun 5, 2016 5:42 pm
OOC:
You can move through an ally's space, but you cannot end your movement in a square occupied by an ally. So you could move to e-g 10-11. Depending on how you move, you could provoke an attack of opportunity from the zombie in d11...
Jun 5, 2016 9:25 pm
OOC:
Okay, I'll move to squares f-g 10-11, then.
Jun 5, 2016 9:48 pm
Kayleigh strikes the zombie in front of her, slashing a great gash on the creature... Who is still standing and looks up at the her...

Second round of combat!

Initiative order:
20 Kuroi
15 Ujjaya
15 Weiryn
10 Darren
9 Magic Zombie??
9 Zombies
8 Roland
5 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Overturned Cart: Provides cover (+4 AC, +2 Ref) to those taking shelter behind it.
Jun 5, 2016 10:32 pm
Kuroi will make a many shot on the closest zombie.

With two arrows, Kuroi downs the zombie next to Darren, the third arrow narrowly missing it...

Edit: no my mistake, the zombie still stand, despite the fact that the arrows should have been a kill shot... strange indeed...

Ujjaya is up next.

Rolls

Manyshot 1st attack - (1d20+14)

(18) + 14 = 32

Miss chance 20% - (1d100)

(22) = 22

Damage 1st arrow - (1d8+4)

(1) + 4 = 5

Undead bane 1st arrow - (2d6)

(46) = 10

Damage 2nd arrow - (1d8+4)

(6) + 4 = 10

Undead bane 2nd arrow - (2d6)

(55) = 10

Manyshot 2nd attack - (1d20+9)

(8) + 9 = 17

Miss chance 20% - (1d100)

(20) = 20

Damage 3rd arrow - (1d8+4)

(1) + 4 = 5

Undead bane 3rd arrow - (2d6)

(25) = 7

Secret Roll

Jun 7, 2016 4:21 pm
Ujjaya urges Ashva forward, guiding the faithful horse with his knees. More arrows, glowing with magic, streak towards undead as the monk targets the abominations one after the other. "Suffer no false life!" the monk chants.
OOC:
• After moving forward 5ft I believe two of those targets are in Point Blank range. Those are the first targets. +1 to attack & damage against those please.
• Ki Flurry of Blows: 4 arrows full-attack.
• Precise Shot: shoot into melee w/o penalty.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
• Deadly Aim: -2 to hit, +4 to damage.
• Used the incorrect attack bonus for arrow #4 (sorry!) but didn't matter as it came up a nat 20.
Last edited June 7, 2016 4:57 pm

Rolls

Arrow #1, damage - (1d20+10, 1d8+9)

1d20+10 : (9) + 10 = 19

1d8+9 : (1) + 9 = 10

Arrow #2, damage - (1d20+10, 1d8+9)

1d20+10 : (4) + 10 = 14

1d8+9 : (3) + 9 = 12

Arrow #3, damage - (1d20+10, 1d8+9)

1d20+10 : (6) + 10 = 16

1d8+9 : (3) + 9 = 12

Arrow #4, damage - (1d20+10, 1d8+9)

1d20+10 : (20) + 10 = 30

1d8+9 : (7) + 9 = 16

Crit confirmation (adding +2 for Toxophilite) - (1d20+11)

(6) + 11 = 17

Ride - (1d20+2)

(16) + 2 = 18

Jun 7, 2016 4:59 pm
Ujjaya releases a hail of arrows at the two closest zombies. The first zombie (the one closest to Darren) falls to the ground. The second arrow misses as Ujjaya switches his target, but the third and fourth ones hit. (please roll your extra critical damage so I can apply it to the zombie and see if you score enough damage to kill it).

Rolls

Secret Roll

Jun 7, 2016 7:33 pm
OOC:
Going to go ahead and post my action...I'll probably be away from anything I can post from for a bit this evening, and I don't want to hold things up.

EDIT: WELL, Thank goodness there's no botches for skill checks!
Weiryn dismounts from his steed, knowing full well that he will be better able to combat the undead on foot. Once his feet touch solid ground, he brandishes his holy symbol and calls out to Pharasma, pouring the power of his faith through the wooden spiral to damage and cleanse the undead from these streets.
Last edited June 7, 2016 7:36 pm

Rolls

Ride (DC 20 Fast Dismount) - (1d20+1)

(1) + 1 = 2

Channel Positive Energy (Harm Undead) - (2d6)

(55) = 10

Jun 7, 2016 7:34 pm
Well, Weiryn fails his fast dismount, so he will need to take a move action to do so.
Jun 7, 2016 7:36 pm
My turn is easy to. Reload the double hackbutt.
Jun 7, 2016 7:37 pm
kalajel says:
Well, Weiryn fails his fast dismount, so he will need to take a move action to do so.
OOC:
Yep. I grumbled the entire time I typed out the rest of my action. The dice, they be fickle gods.
Jun 7, 2016 7:46 pm
Darren heads toward the alley before dismounting and entering to confront the monster within.
OOC:
Move action to dismount and a standard action to move up to the creature. I think that's my whole round.
Jun 7, 2016 8:04 pm
Naatkinson says:
Darren heads toward the alley before dismounting and entering to confront the monster within.
OOC:
Move action to dismount and a standard action to move up to the creature. I think that's my whole round.
Okay guys, slow down. We're still waiting for Jabes to finish rolling his critical. I've let irvanovich do his action right away because he contaced me via PM to tell me he won't be online for the rest of the day and he did not want to slow down the pace of the game...
Jun 7, 2016 8:07 pm
OOC:
To note, I only did my action because I can't foresee anything that Ujjaya or Weiryn have done affecting my action for the round
Jun 7, 2016 8:10 pm
OOC:
Fair enough.
Jun 7, 2016 8:13 pm
OOC:
Forgive me, I didn't realize I hadn't completed my turn. A longbow is 19-20/×3 so I roll damage 2 more times with all the bonuses? Including the damage bonus from Deadly Aim?

Rolls

Crit damage - (1d8+9, 1d8+9)

1d8+9 : (4) + 9 = 13

1d8+9 : (7) + 9 = 16

Jun 7, 2016 8:32 pm
OOC:
Yes. Also, not sure why Weiryn is wasting a channel positive energy attmept because there are not targets for him in range, but whatever...
Ujjaya's last arrow lodge itself in the corpse's eye, making it fall limply on the ground...

Well, since Darren and Roland already did their actions, looks like it's the monsters turn.

Rolls

Secret Roll

Jun 7, 2016 8:46 pm
The creature in the alleyway will take a step back and summon a fiendish pony, as for the walking corpses, they will swarm around Kayleigh and her mount and will attack either her or her mount at random.

Only one zombie ends up attacking her horse (AC 19, 5 damage), while the other 3 all attack and miss Kayleigh, one barely so...

Fortitude save for your horse please, and also Kayleigh can act.

Rolls

1st zombie attack and damage

Horse or Kayleigh 50/50 - (1d100)

(22) = 22

2nd zombie attack and damage

Horse or Kayleigh 50/50 - (1d100)

(54) = 54

3rd zombie attack and damage

Horse or Kayleigh 50/50 - (1d100)

(61) = 61

4th zombies attack and damage

Horse or Kayleigh 50/50 - (1d100)

(79) = 79

Jun 7, 2016 8:53 pm
OOC:
Question: Did Weiryn's standard action to Channel Energy have any effect on the zombies?
Jun 7, 2016 11:00 pm
OOC:
No, they were all 35 or more feet away from you.
Jun 7, 2016 11:01 pm
Not intimidated the least by the undead surrounding her, Kayleigh attempts a wide blow with her axe.
OOC:
According to paizo fora and given her horse did not move this turn, Kayleigh can use a whirlwind attack while mounted - if I understood properly ?

Rolls

Horse's fortitude save - (1d20+6)

(16) + 6 = 22

Attack and damage roll for zombie 1 - (1d20+11, 1d12+5)

1d20+11 : (1) + 11 = 12

1d12+5 : (1) + 5 = 6

Attack and damage roll for zombie 2 - (1d20+11, 1d12+5)

1d20+11 : (8) + 11 = 19

1d12+5 : (10) + 5 = 15

Attack and damage roll for zombie 3 - (1d20+11, 1d12+5)

1d20+11 : (17) + 11 = 28

1d12+5 : (6) + 5 = 11

Attack and damage roll for zombie 4 - (1d20+11, 1d12+5)

1d20+11 : (9) + 11 = 20

1d12+5 : (12) + 5 = 17

Jun 7, 2016 11:15 pm
OOC:
asking so I understand. If weiryn is in block e15 and a zombie is in block e9 then that is 6 blocks away. Each block being five feet that is only 30 feet correct? Or am I missing something? Need clarification as range is a huge factor for my character.
Jun 7, 2016 11:15 pm
Kayleigh furiously swing her axe in a wide arc, missing the first zombie, but inflicted wicked wounds on the remaining three, yet failing to drop any. Those are obviously not your average zombies...
Jun 7, 2016 11:17 pm
Kaosanddoom says:
OOC:
asking so I understand. If weiryn is in block e15 and a zombie is in block e9 then that is 6 blocks away. Each block being five feet that is only 30 feet correct? Or am I missing something? Need clarification as range is a huge factor for my character.
Weiryn acted before the zombies and channeled positive energy before the zombies moved to those squares.

Edit: I supposed he could have readied a standard action to channel positive energy if zombies moved within 30 feet of him, but he failed to do so, unless I missed something?
Jun 7, 2016 11:18 pm
OOC:
Understood. But the process I am using is correct?
Jun 7, 2016 11:20 pm
Kaosanddoom says:
OOC:
Understood. But the process I am using is correct?
OOC:
Yes.
Third round of combat!

Initiative order:
20 Kuroi
15 Ujjaya
10 Darren
9 Magic Zombie??
9 Zombies
9 Weiryn
8 Roland
5 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Overturned Cart: Provides cover (+4 AC, +2 Ref) to those taking shelter behind it.
Jun 7, 2016 11:22 pm
Kuroi will step down from the cart and advance to have a better shot on the next round. Ujjaya is next.
Jun 7, 2016 11:28 pm
kalajel says:
OOC:
Yes. Also, not sure why Weiryn is wasting a channel positive energy attmept because there are not targets for him in range, but whatever...
Ujjaya's last arrow lodge itself in the corpse's eye, making it fall limply on the ground...

Well, since Darren and Roland already did their actions, looks like it's the monsters turn.
OOC:
Channel energy has a radius of 30 feet. Did I miscount on the map?
Jun 7, 2016 11:39 pm
OOC:
Yes. Before I moved the zombies, the closest one was 35 feet away from you.

Edit: Technically, you could have had readied a channel energy attempt and made it after the zombies had moved, which would change your place in the initiative order, but would have actually hit a few zombies... We can still do that if you want to.
Jun 8, 2016 12:05 am
OOC:
We'll go with the ready attempt
Jun 8, 2016 12:18 am
OOC:
Okay. I went ahead and changed your initiative.

Rewinds a bit...
Weiryn unleashes the power of his faith to attack the zombies. Most of them manages to resist his spiritual attack, with only one of them seemingly hit full force by it. But they all remain standing (even after Kayleigh's attack).
OOC:
Fast-forward back again...
Okay, now it's really Ujjaya's turn.

Rolls

1st zombie Will save

2nd zombie Will save

3rd zombie Will save

4th zombie Will save

Jun 8, 2016 6:24 am
Seeing the situation become dire as Kayleigh is surrounded by the shambling undead, Ujjaya switches to the special flare arrows concocted by the Lightbringer alchemists. The monk takes only a heartbeat to adjust the draw of his bowstring to the weight of the special arrows before letting fly.
OOC:
• Looks like all targets West are in Point Blank Range. Prioritizing the already wounded targets.
• Ki Flurry of Blows: full-attack, 4 arrows.
• Precise Shot: shoot into melee w/o penalty.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
• Deadly Aim: -2 to hit, +4 to damage.

Last edited June 8, 2016 9:59 am

Rolls

Alchemical Flare Arrow 1, damage - (1d20+11, 1d8+10, 1d6)

1d20+11 : (15) + 11 = 26

1d8+10 : (2) + 10 = 12

1d6 : (3) = 3

Alchemical Flare Arrow 2, damage - (1d20+11, 1d8+10, 1d6)

1d20+11 : (19) + 11 = 30

1d8+10 : (3) + 10 = 13

1d6 : (5) = 5

Crit confirmation - (1d20+11)

(17) + 11 = 28

Crit damage - (1d8+10, 1d8+10)

1d8+10 : (5) + 10 = 15

1d8+10 : (4) + 10 = 14

Alchemical Flare Arrow 3, damage - (1d20+11, 1d8+10, 1d6)

1d20+11 : (20) + 11 = 31

1d8+10 : (5) + 10 = 15

1d6 : (3) = 3

Crit confirmation - (1d20+11)

(6) + 11 = 17

Possible crit damage - (1d8+10, 1d8+10)

1d8+10 : (5) + 10 = 15

1d8+10 : (2) + 10 = 12

Alchemical Flare Arrow 4, damage - (1d20+10, 1d8+10, 1d6)

1d20+10 : (2) + 10 = 12

1d8+10 : (7) + 10 = 17

1d6 : (1) = 1

Jun 8, 2016 2:48 pm
Three of the four arrows hit, Inflicting incredible amount of damage to his first targeted zombie... but it remains standing... even after the second arrow... and the third... What ARE those things!? On the upside, that zombie is now on fire...

Darren is next.

Rolls

Secret Roll

Secret Roll

Secret Roll

Jun 9, 2016 2:30 pm
Darren draws upon the power of the Light and imbues himself with holy energy. Feeling empowered he launches an attack on the fiendish pony that his opponent has summoned.
OOC:
Using Fervor class ability to cast Divine Favor on myself as a Swift Action. Adds +3 to my attack and damage rolls (+2 from spell, +1 from Fate's Favored trait). Spells cast with Fervor don't provoke Attacks of Opportunity.

Divine Favor
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage.

Also using Power Attack (-2 hit, +4 damage)
Last edited June 9, 2016 2:30 pm

Rolls

Power Attack - (1d20+11, 1d8+13)

1d20+11 : (3) + 11 = 14

1d8+13 : (1) + 13 = 14

Jun 9, 2016 2:39 pm
Darren takes a mighty swing of his hammer, cracking the skull of the summoned fiendish pony who falls to the ground but does not disappear...
Jun 9, 2016 9:47 pm
The creature in the alleyway will now target Kayleigh with a spell, so Kayleigh must make a Will save. And since the outcome of the save won't affect the zombies' actions, they will continue ganging up on Kayleigh and attacking her or her horse (basically, they keep the same target they had last round).

Most zombies will miss, except one on Kayleigh which inflicts 4 points of damage (and Kayleigh must make a Fort save also now), and the latest zombie to join in who attacked the horse, hitting AC 25 and scoring another 6 points of damage to it (and the horse must also make another Fort save).

Edit: oops, forgot to roll the fiendish pony's stabilization roll.

Rolls

1st zombie on horse

2nd zombie on Kayleigh

3rd zombie on Kayleigh

4th zombie on Kayleigh

5th zombie's attack and damage

Horse or Kayleigh 50/50 - (1d100)

(47) = 47

Fiendish pony stabilization.

Jun 9, 2016 10:30 pm
Kayleigh grunts out of discontent as the creatures keep harassing her mount. She nonetheless strikes another cleave toward the undead, more decided than ever to send them back to the graves they should never have left.
OOC:
If the will save is against a mind affecting effect, Kayleigh benefits from an additionnal +2 thanks to Improved Bravery.

Rolls

Horse's fortitude save - (1d20+6)

(8) + 6 = 14

Kayleigh's will save - (1d20+5)

(4) + 5 = 9

Kayleigh's fortitude save - (1d20+7)

(18) + 7 = 25

Attack and damage roll for zombie 1 - (1d20+11, 1d12+5)

1d20+11 : (7) + 11 = 18

1d12+5 : (12) + 5 = 17

Attack and damage roll for zombie 2 - (1d20+11, 1d12+5)

1d20+11 : (13) + 11 = 24

1d12+5 : (10) + 5 = 15

Attack and damage roll for zombie 3 - (1d20+11, 1d12+5)

1d20+11 : (12) + 11 = 23

1d12+5 : (6) + 5 = 11

Attack and damage roll for zombie 4 - (1d20+11, 1d12+5)

1d20+11 : (16) + 11 = 27

1d12+5 : (3) + 5 = 8

Attack and damage roll for zombie 5 - (1d20+11, 1d12+5)

1d20+11 : (11) + 11 = 22

1d12+5 : (8) + 5 = 13

Jun 9, 2016 10:46 pm
Well, first, it will be Weiryn's turn, but anyways, Kayleigh won't be able to attack this round as she feels her body stiffens and then she is unable to move at all, finding herself completely paralyzes on top of her horse, as the creature in the alleyway cackles in delight, seeing its spell take effect on Kayleigh...

With her DEX dropped to 0 now, this unfortunately means that 2 of the zombies who missed her actually ended up up barely hitting her, for an additional 6 and 7 points of damage, and two more Fortitude saves. On the up side, Kayleigh will be able to take a full-round action this round (and the following round if she fails) to attempt another Will save to break the spell.

Weiryn is up!

Edit: Note, Weiryn's deathwatch is still active, so you can go ahead and tell irvanovich how much you are hurt hp-wise as Weiryn should have a pretty good idea...
Jun 10, 2016 3:43 am
Touching his amulet as he strides forward, Weiryn focuses on the arcane energy that he has stored there through intense study and training over the years. Going back to his original studies of necromancy, he focuses inward and uses that arcane energy to send out a pulse of energy meant to turn away and "frighten" the undead, hoping to push them far enough away that he can better aid the fallen warrior.
OOC:
Using Turn Undead to try and get a little breathing room. 5/6 daily uses from Wizard available now.
Jun 10, 2016 8:21 am
As she readies herself to attack, Kayleigh feels her muscles stiffen, preventing her from acting. A cackling in the alleyway, however, gives her quitte a good idea as to where to look for the source of this paralysis.
OOC:
Concerning the death watch, Kayleigh is at 32 HP and her horse at 4.

Edit : Well crap. Today's apparently not my day when it comes to save rolls...
Last edited June 10, 2016 8:23 am

Rolls

Kayleigh's fortitude save - (1d20+7)

(4) + 7 = 11

Kayleigh's fortitude save again - (1d20+7)

(4) + 7 = 11

Jun 10, 2016 2:57 pm
OOC:
When using an affect which requires me to roll saves for the monsters/NPCs, pleas include the save DC in your post so I don't have to end up calculating it from your character sheets each time...
Indeed, Kayleigh seems to be under a string of bad luck right now as right after the first zombie struck her after her paralysis, she suddenly finds herself sickened (-2 all attack rolls, damage rolls, saving throws, skill checks, and ability checks).

Two of the zombies attacking Kayleigh and the creature in the alleyway are affected and will try to run away on their next action.

Rolls

1st Zombie Will save

2nd zombie Will save

3rd zombie Will save

4th zombie Will save

5th zombie Will save

Alleyway creature Will save

Jun 10, 2016 2:59 pm
OOC:
My apologies. I'll remember to do that next time. :)
Jun 10, 2016 3:00 pm
OOC:
The DC was 13 if I'm not mistaken?
Kayleigh is up next!
Jun 10, 2016 3:04 pm
kalajel says:
OOC:
The DC was 13 if I'm not mistaken?
Kayleigh is up next!
OOC:
You are correct, sir!
Jun 10, 2016 3:06 pm
OOC:
didn't Kayleigh just go? Shouldn't Roland be after weiryn?
Jun 10, 2016 3:26 pm
OOC:
Oh yeah, you're right. It's roland's turn, my bad. also, not sure if Kayleigh's horse is only at 4 hp: Weiryn channeled positive energy last round which would have healed that horse by up to 10 hp...
Jun 10, 2016 4:40 pm
OOC:
My mystake. I hadn't taken into account the positive energy, so the horse is at 9 HP.
Jun 10, 2016 4:53 pm
Roland will be making a called shot. Taking a -5 penalty for attempting a head shot. This will be against the Touch AC of the creature as it is within the first range increment of the weapon.

Edit: Rereading that i realized my exact target was unclear, it is the zombie closest to Roland, to the left of Kayliegh with the long white beard
Last edited June 10, 2016 6:14 pm

Rolls

called shot head shot - (1d20+5)

(13) + 5 = 18

double hackbut damage - (2d12)

(112) = 13

Jun 10, 2016 10:03 pm
OOC:
Are there like special rules for called shots in some supplement I'm not aware of?
Jun 10, 2016 10:05 pm
kalajel says:
OOC:
Are there like special rules for called shots in some supplement I'm not aware of?
It's in Ultimate Combat, so I dont know if that's a rule you're using.
Jun 10, 2016 10:25 pm
OOC:
Yeah, I did a quick google search and had a quick read. I honestly don't see any need for those rules as the complexity added versus what you gain out of it seem to not make them worth the added complexity. I won't bother with such rules... So this was a normal hit against touch AC 23.
Darren aims at the nearest zombie and unleashes hell with his double hackbutt. The bullet punches a sizeable hole in the zombie, exposing bones and viscera, but sadly this type of damage doesn't seem to be as effective as Weiryn's mastery over positive energy, or Kayleigh's good old axe...

Now it,s Kayleigh's turn, for realsies this time... :P
Jun 10, 2016 10:29 pm
OOC:
sorry old fashioned zombie shit kicked in. Shoot it in the head and kill it. Lol. Won't use it again.
Jun 10, 2016 10:55 pm
Decided not to yield to paralysis, Kayleigh attempts to break free from the spell.
OOC:
Save roll at -2 due to the sickened state inflicted by the zombies.

Rolls

Kayleigh's will save - (1d20+3)

(13) + 3 = 16

Jun 10, 2016 11:44 pm
OOC:
No problems Kaos. I was just wondering if you were also just trying to figure out a better way to put those zombies out as they don't seem to die when they should. Sadly, no headshot for those zombies, their unique ability doesn't work that way... :P
Summoning all of her willpower, Kayleigh manages to break the spell which held her immobile.
Jun 10, 2016 11:47 pm
Fourth round of combat!

Initiative order:
20 Kuroi
15 Ujjaya
10 Darren
9 Magic Zombie??
9 Zombies
9 Weiryn
8 Roland
5 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Overturned Cart: Provides cover (+4 AC, +2 Ref) to those taking shelter behind it.
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
One of the zombies is on fire (1d6 fire damage per round).
2 zombies (the darker ones with grey border above Kayleigh's position) are turned, ready to run away, the creature in the alleyway is currently cowering (-2 AC, loses DEX) as it cannot run away.
Jun 10, 2016 11:57 pm
Kuroi will attempt to down the closest (bearded) zombie with a manyshot, posibly targeting his last arrow on the woman zombie (brown border) if he does manage to down his first target with his first two arrows...

"Damn, what will it takes to keep those abominations down!? I've never seen zombies like this before!"
OOC:
Finally, he had to shoot his third arrow in the first zombie after all, which gains a +1 on attack and damage for Point Blank shot. But this 3rd arrow did managed to kill the bearded zombie...
Ujjaya is up (do not forget your 1d6 burning damage on the zombie you shot last round!)

Rolls

Manyshot attack - (1d20+15)

(20) + 15 = 35

1st Manyshot arrow - (1d8+5, 2d6)

1d8+5 : (2) + 5 = 7

2d6 : (63) = 9

2nd Manyshot arrow - (1d8+5, 2d6)

1d8+5 : (2) + 5 = 7

2d6 : (21) = 3

2nd attack (3rd arrow) - (1d20+9)

(14) + 9 = 23

3rd arrow - (1d6+4, 2d6)

1d6+4 : (6) + 4 = 10

2d6 : (24) = 6

Crit confirmation roll 1st attack - (1d20+15)

(4) + 15 = 19

Critical hit 1st arrow - (2d8+10)

(52) + 10 = 17

Secret Roll

Secret Roll

Secret Roll

Jun 11, 2016 12:13 am
OOC:
Sorry guys, just noticed that channel positive energy is a damge undead or heal allies. It's a one or the other type deal, not both. So sadly, Kayleigh's horse is still at 4 hp. First time DMing Pathfinder, so expect small mistakes like that to crop up time and again. XD

I hope this does not change your action Spades.
Jun 11, 2016 5:48 am
Ujjaya realizes Darren is fighting a possibly more dangerous threat is in the alley. But he cannot abandon Kayleigh. He keeps shooting the zombies surrounding her, hoping to end them soon so he can go to Darren's aid.
OOC:
• Hitting the burning zombie (e10) with normal arrows til it drops. If it takes less than 3 hits to kill then switching to Alchemical Flare before targeting next zombie (e9)
• Flurry of Blows: full-attack, 3 arrows.
• Precise Shot: shoot into melee w/o penalty.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
• Deadly Aim: -2 to hit, +4 to damage.
Last edited June 11, 2016 5:49 am

Rolls

Fire damage vs e10 - (1d6)

(4) = 4

Arrow 1, damage - (1d20+11, 1d8+10)

1d20+11 : (3) + 11 = 14

1d8+10 : (7) + 10 = 17

Arrow 2, damage - (1d20+11, 1d8+10)

1d20+11 : (15) + 11 = 26

1d8+10 : (8) + 10 = 18

Arrow 3, damage - (1d20+10, 1d8+10)

1d20+10 : (19) + 10 = 29

1d8+10 : (7) + 10 = 17

Crit confirmation (+2 from Toxophilite) - (1d20+12)

(4) + 12 = 16

Possible crit damage - (1d8+10, 1d8+10)

1d8+10 : (5) + 10 = 15

1d8+10 : (6) + 10 = 16

Jun 11, 2016 7:31 am
OOC:
just checking on my own research. the touch attack difficulty listed earlier seemed incredibly high. it should not include any armor bonus, shield bonus, or natural armor bonus. It just seems unlikely that they are getting a +13 from there dexterity as a zombie.
touch ac rules
Jun 11, 2016 11:56 am
Kaosanddoom says:
OOC:
just checking on my own research. the touch attack difficulty listed earlier seemed incredibly high. it should not include any armor bonus, shield bonus, or natural armor bonus. It just seems unlikely that they are getting a +13 from there dexterity as a zombie.
I think it was that you rolled a 23 vs touch AC ;)

touch ac rules
I think it was that you rolled a 23 vs touch AC ;)
Last edited June 11, 2016 11:56 am
Jun 11, 2016 12:52 pm
OOC:
He misspoke, bro. Your Attack Vs. Touch A.C. was 23. The Zombie doesn't have Touch AC 23. If it does, we're screwed, and I'm sorry for the kobolds
Jun 11, 2016 3:03 pm
OOC:
That makes sense. Just checking as online here is my only real time spent with the pathfinder system.
Jun 11, 2016 4:12 pm
OOC:
I'll first check for the fire damage as the zombie might die from that and you could switch target if it does. Now matter what though, your first arrow will miss...

And yes, sorry if that wan't clear, but I meant to say that Darren managed to hit touch AC 23 instead of touch AC 18 as there was no need to apply the -5 for a called shot...
The fire damage is enough to kill the zombie Ujjaya was planning on targeting, dropping as he's about to shoot his first arrow making him miss as he switch target on the fly. However, hit last two arrows connect, Killing one of the fleeing zombies.

Darren is up next!

Rolls

Secret Roll

Secret Roll

Secret Roll

Jun 12, 2016 3:32 am
Darren steps over the downed pony and attacks the magical zombie.
OOC:
If the pony is still a threat I will attack it instead

Rolls

Attack! - (1d20+11, 1d8+13)

1d20+11 : (13) + 11 = 24

1d8+13 : (5) + 13 = 18

Jun 12, 2016 6:46 pm
Darren steps over the limp body of the summoned fiendish pony. If it is not dead, it is surely out of combat. He takes a mighty swing of his hammer and hears the satisfying sounds of bones breaking underneath. The cowering creature is still standing however, but looks much worse for wear.

In fact it is now its turn, so it will attempt a new save to see if it stopes cowering...

The creature stops cowering and now stands up to face Darren and in desperation, will attempt to bite him, but fails to do so.

Rolls

Alley creature's Will save

Alleyway creature's bite and damage

Jun 12, 2016 6:53 pm
One of the remaining zombies will flee and the remaining one will attack Kayleigh's horse again. Hitting only AC 11, I assume this attack will miss the horse...

Weiryn is up!

Rolls

Zombie's attack and damage - (1d20+7, 1d4+3)

1d20+7 : (4) + 7 = 11

1d4+3 : (3) + 3 = 6

Jun 14, 2016 1:25 pm
OOC:
Whoops! My bad, guys! I didn't even notice it was my turn!
As Weiryn walks forward to get a clear shot at the zombie attacking Kayleigh's horse, he places a hand on the amulet sitting around his neck. Feeling the arcane power stored there after years of studying arcane texts, he reaches deep within that well of power to channel a spell directly from his spellbook. Retrieving the necessary components from his pouch with his other hand, he points his finger at the remaining zombie and with a low sweep of his left hand, a Flaming Sphere hurtles toward the unholy abomination.
OOC:
Using my Arcane Bond's ability to cast any one spell from my spellbook, even if it isn't prepared...applying the extra damage from my Guild Ability, as well. Zombie has to dodge with a DC 13 Reflex save, I believe.

Rolls

Flaming Sphere Damage+Deathbane Magic - (3d6+6)

(121) + 6 = 10

Jun 14, 2016 3:06 pm
The zombie attempts his Reflex Save... and fails it, taking full damage from the flaming sphere. It is still standing up however, and while the flame does seem to have full effect on it, it seems oblivious to the fact that it is burning, still eying the horse with unnatural hunger...

Roland is up!

Rolls

Zombie's Reflex Save

Jun 14, 2016 3:28 pm
Roland will spend 2 grit point to make an attack against the remaining zombie that is just outside of the first range increment against touch ac still. Will fire both barrels.

-2 for single range increment beyond the first
-2 for deadly aim
+4 damage for deadly aim

Edited: corrected the grit point expenditure for the action
Last edited June 14, 2016 3:48 pm

Rolls

first barrel - (1d20+6)

(19) + 6 = 25

second barrel - (1d20+1)

(20) + 1 = 21

1st shot damage - (2d12+4)

(710) + 4 = 21

second shot damage - (2d12+4)

(110) + 4 = 15

Jun 14, 2016 3:32 pm
Confirming critical and damage. damage is four times so i will roll three addtional damage rolls incase.

Rolls

confirm crit - (1d20+1)

(13) + 1 = 14

extra damage 1 - (2d12+4)

(108) + 4 = 22

extra damage 2 - (2d12+4)

(73) + 4 = 14

extra damage 3 - (2d12+4)

(74) + 4 = 15

Jun 14, 2016 3:35 pm
Roll your miss chance please.
Jun 14, 2016 3:38 pm
That's a d100 roll right?

Rolls

miss - (1d100)

(81) = 81

Jun 14, 2016 3:39 pm
Do both barrel hit as a single attack?
Jun 14, 2016 3:41 pm
I'm not sure but i believe so. If not then it cost 2 grit points instead of just one, but it does state that i can use this multiple times per turn.
Jun 14, 2016 3:43 pm
OOC:
I believe that, since you roll two attacks (one for each barrel), then technically it counts as two separate attacks. I'd make you roll a second miss chance for the other barrel, but that's just my opinion. :)
Jun 14, 2016 3:49 pm
Second miss chance in case necessary

Rolls

second miss chance - (1d100)

(85) = 85

Jun 14, 2016 4:05 pm
Both barrels hit the creature... Killing it. Gore and brain matter splatter the cobbled street in front of Kayleigh.

Speaking of which, Kayleigh is next.

Rolls

Secret Roll

Secret Roll

Jun 14, 2016 4:09 pm
OOC:
whenever a gunslinger confirms a critical hit and when he makes the killing blow he regains a grit point. So I should be regaining two points. Confirming that your ok with that.
Last edited June 14, 2016 4:10 pm
Jun 14, 2016 6:07 pm
Seeing that her horse is in poor shape, Kayleigh attempts to dismount quickly and move toward the remaining zombie to attack him at full strength.
OOC:
Kayleigh moves from square f-10 to e-6. She then uses Vital Strike to hit.

Rolls

Ride (fast dismount) - (1d20+6)

(14) + 6 = 20

Attack and damage roll - (1d20+7, 2d12+5)

1d20+7 : (3) + 7 = 10

2d12+5 : (95) + 5 = 19

Jun 14, 2016 8:17 pm
OOC:
@ Kaos: Actually, your first shot will have done the trick, so I guess just 1 grit back. I assumed you cannot target 2 diffferent targets with your hackbutt when firing both barrels at once... @ Spades: Hope you remembered to factor in your -2 to your rolls for sickened...
Jun 14, 2016 8:55 pm
OOC:
Yep ! I counted -2 for sickened state on both rolls, plus a -1 due to armor for the ride check.
Jun 14, 2016 9:31 pm
Kayleigh swings at the last zombie... but misses. Seems trying to accomplish so much in such a short period of time was a bit of a mistake considering her present condition.

Fifth round of combat!

Initiative order:
20 Kuroi
15 Ujjaya
10 Darren
9 Magic Zombie??
9 Zombie
9 Weiryn
8 Roland
5 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Overturned Cart: Provides cover (+4 AC, +2 Ref) to those taking shelter behind it.
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
One of the zombies is on fire (1d6 fire damage per round).
2 zombies (the darker ones with grey border above Kayleigh's position) are turned, ready to run away, the creature in the alleyway is currently cowering (-2 AC, loses DEX) as it cannot run away.
Jun 14, 2016 9:37 pm
Kuroi will take a 5-foot step and manyshot the zombie in an attempt to kill it. His first arrow hitting, and inflicting damage, but somehow not quite finishing the zombie. His second arrow, however, finishes the job as his third arrow whizzes by...

Ujjaya is next!

Rolls

Manyshot 1st and 2nd arrow - (1d20+14, 2d8+8, 4d6)

1d20+14 : (12) + 14 = 26

2d8+8 : (33) + 8 = 14

4d6 : (3456) = 18

Miss chance (20%) - (1d100)

(32) = 32

3rd arrow - (1d20+9, 1d8+4, 2d6)

1d20+9 : (14) + 9 = 23

1d8+4 : (7) + 4 = 11

2d6 : (61) = 7

Miss chance (20%) - (1d100)

(7) = 7

Secret Roll

Secret Roll

Jun 15, 2016 4:36 am
Ujjaya maneuvers Ashva forward until he can see into the alleyway. He raises his bow, aims, and fires.
OOC:
• Precise Shot: shoot into melee w/o penalty.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
• Deadly Aim: -2 to hit, +4 to damage.
• Perfect Strike: 6x/day, must declare before rolling, 1x/round, as part of attack; roll two d20s for one bowshot, with the lower roll as confirmation if the higher threatens.

Rolls

Attack (Perfect Strike), damage - (1d20+10, 1d20+10, 1d8+5)

1d20+10 : (10) + 10 = 20

1d20+10 : (19) + 10 = 29

1d8+5 : (3) + 5 = 8

Crit confirmation (+2 from Toxophilite) - (1d20+12)

(19) + 12 = 31

Jun 15, 2016 4:42 am
OOC:
• Oops, forgot to include the +4 from Deadly Aim to the damage roll. So that crit should deal 24 points.
• Would Ujjaya still be able to dismount at the end of that turn? I know dismounting is a move action.
Last edited June 15, 2016 4:43 am
Jun 15, 2016 5:31 am
Ujjaya kills the creature in the alleyway.

Victory!
Everyone gets 900 xp.
Jun 15, 2016 12:54 pm
When the last zombie falls, Weiryn immediately goes to investigate the creature, a mix of intrigue and concern crossing his features.

"I've never faced zombies like this before. Usually, they are much quicker to fall. Even with a necromancer there to empower them, I've never faced undead such as this."

As he studies the corpse before him, he idly adds: "Does anyone need any curative attention?"
OOC:
I'm rolling Spellcraft for now, to see if I can find any source or spell upon this zombie that would have empowered it. If I need to roll something else instead, lemme know. :)

Rolls

Spellcraft (Do you even lift, zombie-bro?) - (1d20+12)

(13) + 12 = 25

Jun 15, 2016 1:15 pm
"Stay aware brothers, this may yet be far from over."

Roland steps down from the cart with his revolver in hand, carefully surveying the scene for anything out of the ordinary here.

Rolls

Perception - (1d20+13)

(20) + 13 = 33

Jun 15, 2016 3:14 pm
Ujjaya dismounts from Ashva, murmuring to the horse and patting its neck. He approaches Kayleigh, "Is he alright?" Ujjaya asks, indicating the woman's wounded mount?
Jun 15, 2016 3:23 pm
Weiryn will not determine any sort of enhancing spell or ability on the zombie. Whatever made it this enduring must have been part of the creation process. Seems you've just discovered a new, unique type of undead. What will you name it?

Roland keeps a lookout, and so far all seems clear, the moaning sound seems to be permeating the pace, and coming from deeper in the town (beyond the overturned cart). However with this mist, it can be hard to tell at time as it seems to be playing tricks on his senses...
Jun 15, 2016 3:49 pm
As soon as the last ennemy is down, Kayleigh gets back to her mount to try to soothe him. She briefly smiles at Ujjaya as he enquires about the horse.

"He's been pretty badly hurt. Those darn things targeted him nearly more than they targeted me - and, as Weiryn said, they're tougher than the zombies I've faced before."
Jun 15, 2016 4:00 pm
Standing up after briefly studying and praying over the strange, Undying zombies, he hears that Kayleigh's horse is severely injured. Walking up to the poor beast, Weiryn pulls out his Holy symbol.

Here...I can't do much at the moment, but I can at least sooth his wounds. Calling upon the grace of Pharasma, Weiryn channels the power of his faith out to heal his allies and their mounts.

Rolls

Channel Positive Energy (Be HEALED) - (2d6)

(64) = 10

Jun 15, 2016 4:01 pm
"I have searched ahead brothers and there is nothing i can see immediately in our surroundings but there are definitely some more ahead in the mist."
Jun 15, 2016 4:09 pm
Kuroi will inquire.

"So where do we go from here? Do we move this overturned cart aside or do we try to go around? And I agree with Weiryn, those zombies are more dangerous than we had originally thought."
Jun 15, 2016 4:17 pm
After a moment of thought, Weiryn pipes back up. "We are already here, and ultimately, our mission is the destruction of the undead. I say we press forward. If we find anymore of these...these...Undying, we deal with them. If we are lucky, we will be able to find the source of these abomination, and put an end to it."

Looking sadly at the remains, he continues. "This is an affront to the Lady of Graves...it as though whoever wrested these poor souls from their eternal reward wished to enslave even unto their own destruction..."
Jun 15, 2016 5:02 pm
Kuroi continues.

"Sorry if I wasn't clear enough. I meant to ask should we move the cart aside so that Roland's cart can fit, or do we try to find another way deeper in this town with one of the side streets. I am as dedicated to destroying those abomination as you are brother."
Jun 15, 2016 5:30 pm
"Lets clear the path and continue on."
Jun 15, 2016 5:41 pm
"It should be fairly simple to move the wagon, so we may as well," Darren agrees with Roland.
Jun 15, 2016 6:57 pm
Kuroi agrees.

"Indeed. In most villages, the first road you meet in a town leads to the town square, and it would stand to reason that any survivors would have seek refuge at the town square and made a stand there."
Jun 15, 2016 7:07 pm
"Thank you - it's already a lot" Kayleigh says, feeling better as the divine energy flows around them.

At the question raised by Kuroi, she looks toward the overturned cart and shrugs.

"If some of you can keep an eye on the streets in case more zombies come by, it shouldn't be a problem to clear the path. Darren, can you give me a hand ?"

Putting away her axe, she walks toward said cart to get the cart out of the way.
Jun 15, 2016 7:28 pm
Darren nods and joins Kayleigh by the cart, "Ready when you are."
Jun 15, 2016 7:33 pm
"I will keep watch"

Roland pulls his own cart to the center of town and stands upon the cart, hackbut at the ready.
Jun 15, 2016 7:55 pm
Weiryn leads his horse up beside Roland's cart, prepared to do whatever is necessary to help the others.
Jun 15, 2016 7:57 pm
Kuroi will also keep watch. Okay, you guys can make me your Aid Another and Strength checks. Kayleigh is still sickened by tha way, so she'll take a -2 on those checks.
Jun 15, 2016 8:22 pm
Kayleigh places herself by the cart and adjust her grip on it.

"On my mark..."

Rolls

Strength roll - (1d20+1)

(10) + 1 = 11

Jun 15, 2016 8:27 pm
"Here we go!" Darren says, then starts to try to move it.

Rolls

Strength Check - (1d20+4)

(12) + 4 = 16

Jun 15, 2016 10:16 pm
Anyone else helping out?
Jun 15, 2016 10:54 pm
Ujjaya helps with the cart.

Rolls

Strength - (1d20+2)

(20) + 2 = 22

Jun 15, 2016 10:59 pm
The cart moves a couple of inches before Kayleigh gives, her complexion pale, and her forehead drenched in cold sweat. So far your efforts haven't seem to attract any sort of attention. You can try again, perhaps take 10 or take 20?
Jun 16, 2016 1:24 pm
Kayleigh, are you alright? Do not strain yourself... Weiryn hurries over to escort her away from the cart while checking her over and tending to her to the best of his abilities.

Rolls

Heal - (1d20+12)

(4) + 12 = 16

Jun 16, 2016 1:29 pm
"Time for a new plan."

Roland grabs his pack and jumps down. He quickly hammers a piton into the ground to use as an anchor and another into the damaged cart to use as a pulley. Running his silk rope through the mechanism allows to double the strength of the pullers.
OOC:
simple snatched block technique, but I can roll knowledge engineering if you want.
Jun 16, 2016 2:56 pm
"I feel stupid... Why don't we hook the horses to the wagon and have them drag it away?"
Jun 16, 2016 3:16 pm
"Having our means of escape tied down seems dangerous. Here grab this rope and help me pull. With the mechanical advantage should be no problem."
Jun 16, 2016 3:19 pm
"It wouldn't be hard to cut a rope and free the horses up, but let's try your way first, you already have it set up after all," Darren says, walking over to help Roland out.
Jun 16, 2016 3:47 pm
@ irvanovich: With your heal check, you will notice that Kayleigh seems to be suffering from a fast-acting supernatural disease. It's as if the incubation period passed in an instant and she was now suffering its full effect now.

@ Kaos: Yeah, make me this Knowledge: Engineering check.
Jun 16, 2016 3:48 pm
OOC:
How late is it in the day?
Jun 16, 2016 4:14 pm
Rolling

Rolls

Knowledge engineering - (1d20+6)

(10) + 6 = 16

Jun 16, 2016 9:30 pm
@ irvanovich: It would be roughly about 1 in the afternoon.

@ Kaos: Roland sets up his improvised pulley and is pretty certain the thing will work and will hold. You guys can attempt new Strenght checks and Aid Another checks to see if you move the cart. I assume Roland will be the leader this time around?
Jun 16, 2016 9:31 pm
Darren waits for Roland's signal and begins to pull

Rolls

Strength - (1d20+4)

(16) + 4 = 20

Jun 16, 2016 9:40 pm
Roland knows how to play to the groups strengths. I'm far from the strongest. I will let Darren take lead and assist.

Rolls

Strength - (1d20)

(14) = 14

Jun 16, 2016 10:24 pm
Oh yeah, I forgot to state that I was giving you a bonus of +2 on those checks since you where helped by Roland's contraption. My bad. XD
Jun 16, 2016 10:51 pm
My bonus is plus 0 so you can just make mine a 16
Jun 16, 2016 11:13 pm
So far Darren scores a 24. Anyone else helping Darren?
Jun 17, 2016 6:15 am
Ujjaya lends a hand.

Rolls

Aiding Darren (Strength) - (1d20+2)

(16) + 2 = 18

Jun 17, 2016 11:09 am
After setting Kayleigh to the side, Weiryn steps in to pull

Rolls

Strength - (1d20)

(5) = 5

Jun 17, 2016 2:33 pm
Okay, that's a total of 26 then. So with some effort, you manage to push the cart aside enough to allow Roland's cart to proceed further into the town. Luckily, your efforts hasn't seem to attract any attention, though, in that damn mist, it can be hard to say for certain...
Jun 17, 2016 3:29 pm
Once the cart is out of the way roland will recover his gear, and reboard his wagon.

"So where to now?"
Jun 17, 2016 3:32 pm
"Deeper into the mists," Weiryn states as he climbs onto his horse. "Once we have found a safe place for us to rest, Kayleigh, I'll be able to pray for some divine guidance that should alleviate your symptoms. Until then, let me know if you start to feel any worse. We should press on, and see if there is anything nearby that can explain these strangely powerful zombies.
Jun 17, 2016 8:29 pm
Kayleigh gets back on her horse and nods.

"I'll let you know if anything changes. If been through worse, though, so for the moment let's see if we can solve this zombie problem."
Jun 17, 2016 8:31 pm
Darren mounts back up and joins the others, making sure he's close to the front so he can help his friends if they come under attack again.
Jun 17, 2016 9:35 pm
Kuroi climbs back up on Roland's cart. You progress further into the town by about a hundred feet or so when the ever-present mists clear slightly and momentarily, revealing a human body lying face down in the street amid the garbage. One of the buildings facing the street has its door smashed in.
Jun 17, 2016 9:38 pm
Darren calls the others to a halt, "Wait here and cover me, I'm going to take a look," Darren says, slowly urging his mount forward. If he gets to the body without being attacked he will dismount to take a closer look.
OOC:
Added Perception
Last edited June 17, 2016 9:56 pm

Rolls

Perception - (1d20+8)

(5) + 8 = 13

Jun 17, 2016 9:51 pm
Kayleigh stays alert as Darren goes to examine the body, hand on her axe in case any danger should reveal itself.

Rolls

Perception - (1d20+5)

(12) + 5 = 17

Jun 17, 2016 9:55 pm
Okay. Darren, can you roll me a perception as well?

Rolls

Secret Roll

Jun 17, 2016 10:31 pm
As Darren approaches the corpse, he notices the the corpse is moving, very subtly. As he wonders if the corpse is about to rise up and attack him, he spots what cause the body to move: two very large larvae hidden underneath it, feeding on it. Time to roll some initiatives.

Rolls

Secret Roll

Secret Roll

Secret Roll

Kuroi's initiative - (1d20+4)

(12) + 4 = 16

Jun 17, 2016 11:08 pm
OOC:
Rolling initiative o/

Edit : Well. Acting first apparently isn't Kayleigh's main asset.
Last edited June 17, 2016 11:09 pm

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

Jun 17, 2016 11:11 pm
"There's some big worms over here!"

Rolls

Initiative - (1d20+6)

(15) + 6 = 21

Jun 17, 2016 11:42 pm
As the group moves through town Ujjaya keeps a watchful eye riding in the middle of the column. He quickly nocks an arrow as Darren calls out a warning.
Last edited June 17, 2016 11:42 pm

Rolls

Perception - (1d20+17)

(6) + 17 = 23

Initiative - (1d20+6)

(9) + 6 = 15

Jun 17, 2016 11:51 pm
Roland draws his blunderbus and prepares for battle.

Rolls

Initiative - (1d20+6)

(14) + 6 = 20

Jun 18, 2016 1:30 am
Wile we're waiting for the last of the initiatives to be rolled, you can place your characters on the map. Place your characters behind the dotted line, Darren can place himself within 10 feet of the corpse since he said he was going to check ahead...

Oh, sorry about that, but I completely forgot other things Darren would have spotted while riding closer to the corpse, he would have spotted some zombies. So you can reposition yourself if you want to given this new devellopment...

Rolls

Secret Roll

Secret Roll

Jun 20, 2016 12:53 pm
Weiryn pulls out his holy symbol, words of healing on his lips at the warning from Darren.
OOC:
EDIT: I'm putting this here for my own reference, so I know what I have and haven't used. :)
irvanovich sent a note to kalajel
Last edited June 20, 2016 2:55 pm

Rolls

Initiative - (1d20+1)

(13) + 1 = 14

Jun 20, 2016 2:44 pm
First round of combat!

Initiative order:
21 Darren
20 Roland
16 Kuroi
15 Ujjaya
14 Weiryn
11 ?
8 ?
6 ?
3 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Jun 20, 2016 2:51 pm
OOC:
combat map link here takes you to the old map
Jun 20, 2016 3:24 pm
Darren moves forward to the zombie around the corner and swings his warhammer at the creature's head, "Die, abomination!"

Rolls

Power Attack! - (1d20+9, 1d8+10)

1d20+9 : (1) + 9 = 10

1d8+10 : (1) + 10 = 11

Jun 20, 2016 3:53 pm
Darren takes a swing and misses the rotten walking corpses. Roland is up!
Jun 20, 2016 4:08 pm
Roland moves his full 30 feet toward the worm like creatures intent on attacking them. He then sees the zombie in the red bandanna and chooses to shoot it instead. Using a dragons breath alchemical round he fires.
OOC:
The blunderbuss fires in a 15 foot cone. the zombie can make a dc 15 reflex save for half damage. Damage is 2d6 non magical fire. on a hit i believe it sets the target on fire as well.

Rolls

blunderbuss dragons breath damage - (2d6)

(63) = 9

Jun 20, 2016 4:44 pm
OOC:
@ Kaos: please find me the rule in question to see if the zombie catches on fire or not.
Roland shoots at the zombie and... Somehow manages to avoid part of the deflagration despite its slow and jerky motions...

Kuroi will also advance so as to not be penalized by the mist and and to take advantage of his Point Blank Shot feat, then shoot one of the maggots (the one with the brown border). "I'll make quick work of those overgrown maggots!"

After a solid hit, the maggot is still standing. "Oh, those things might be hardier than I gave them credit for..."

Ujjaya is next!

Rolls

Secret Roll

Kuroi's attack - (1d20+13, 1d8+3)

1d20+13 : (14) + 13 = 27

1d8+3 : (8) + 3 = 11

Jun 20, 2016 5:14 pm
OOC:
It shoots a non instantaneous fire cone out, with lots of hot sparks. Rules for catching things on fire
description of dragons breath cartridge
Heres what there is. the rules for the alchemical cartridges is fairly short as written, so i leave it up to your judgment.
Last edited June 20, 2016 5:17 pm
Jun 20, 2016 5:24 pm
OOC:
Yeah, usually when something can have its target(s) catch on fire, it is included in the description, like the alchemist's fire for example. There are no such specification in the description of the dragon breath cartridge, so it does not make its target(s) catch on fire. I'd also add that this sort of ammunition is most likely a source of instantaneous magical fire damage (kind of like a fireball spell) with does not seems to be covered in the rule for catching on fire.
Jun 21, 2016 8:29 am
Following Kuroi's lead, Ujjaya fires a volley of arrows at the same worm. He becomes vaguely aware, judgging by Roland's reaction, that there are other threats close by. But Ujjaya concentrates on one target at a time.
OOC:
• Same target as Kuroi (worm at G15 on the grid).
• Flurry: +12/+12/+11.
• Deadly Aim: -2 attack, +4 damage.
• Precise Shot: shoot into melee w/o penalty.
• Improved Precise Shot: Ignore anything less than total cover or concealment.

EDIT: mistyped the attack bonus on the last arrow - should be 1d20+9 only!
Last edited June 21, 2016 8:34 am

Rolls

Arrow #1 attack, damage - (1d20+10, 1d8+9)

1d20+10 : (4) + 10 = 14

1d8+9 : (6) + 9 = 15

Arrow #2 attack, damage - (1d20+10, 1d8+9)

1d20+10 : (13) + 10 = 23

1d8+9 : (4) + 9 = 13

Arrow #3 attack, damage - (1d20+19, 1d8+9)

1d20+19 : (7) + 19 = 26

1d8+9 : (3) + 9 = 12

Jun 21, 2016 2:37 pm
OOC:
I was about to ask you to roll your miss chances but then realized Improved Precise Shot ignores anything less than total concealment... which means I shouldn't have rolled concealment for Kuroi last fight... Oh well, live and learn.

I was wondering why your damage was +9 as it felt a bit high, but it's all correct, I've noticed however you've only listed your bow damage as "1d8", might want to add that "+5" to avoid making mistakes in the future when calculation your damage. ;)
Ujjaya shoots a volley of arrows at the large maggot but only one finds its mark. Despite another solid blow, the maggot is still standing up...

Weiryn is up next.
Jun 21, 2016 2:55 pm
Knowing that Kayleigh is not at her best right now, Weiryn reaches out to lay one hand on her shoulder while he chants over his holy symbol, a piece of parchment with holy text glowing brightly in his other hand for a moment before the words vanish and appear on her armor in a faintly glowing script. He then squeezes his horse between Kayleigh and Roland's cart, moving in closer should Darren need his assistance.
OOC:
Casting Shield of Faith on the sickened Kayleigh, giving her a +2 Deflection bonus to AC for 3 minutes.

Also, if this note with my available spells and such bothers you, kalajel, lemme know and I'll knock it off. It's there mainly to help me keep track of what I have left. :)
irvanovich sent a note to kalajel
Last edited June 21, 2016 4:10 pm
Jun 21, 2016 3:25 pm
OOC:
Nah, the note is alright, in fact I appreciated it.
The zombies you see approaches and will attack some of you. Some doors open and a few more zombies come shambling out to join their friends (though those ones will not attack this round).

Both Roland and Darren will be hit once, Roland for 6 points of damage, and Darren for 5. You will both need to make a Fortitude save.

Rolls

Secret Roll

Secret Roll

Zombie attacking horse or Darren 50/50 - (1d100)

(97) = 97

Secret Roll

Jun 21, 2016 3:27 pm
Darren grunts as the zombie hits him and prays that he isn't somehow infected.

Rolls

Fort Save - (1d20+8)

(16) + 8 = 24

Jun 21, 2016 3:32 pm
Get off me you dead bastard!

Rolls

fortitude - (1d20+7)

(13) + 7 = 20

Jun 21, 2016 3:41 pm
Next, some flying creatures which looks like hideous, distorted human heads suspended from leathery wings, come flying out from the roof of the building next to Weiryn (the one with the zombie still inside). In place of hair, they are crowned with writhing tendrils, and their eyes burn with a menacing green flame. They then start shrieking. Everyone (including your mounts) must now make a Fortitude save.
Jun 21, 2016 3:43 pm
"Begone, foul creatures, in the name of Pharasma!"
OOC:
EDIT: Well, on the bright side, if this character falls, I have a backup from a previous game that never got off the ground. I just have to re-roll the stats and get it approved, but he should be a fun addition to the game XD
Last edited June 21, 2016 3:44 pm

Rolls

Fortitude - (1d20+5)

(10) + 5 = 15

Horsitude - (1d20+6)

(1) + 6 = 7

Jun 21, 2016 3:43 pm
Fortitude saves for Roland and Mule.

Rolls

Roland Fortitude - (1d20+7)

(15) + 7 = 22

mule Fortitude - (1d20)

(19) = 19

Jun 21, 2016 3:44 pm
Darren winces at the piercing sound and his horse rears up on its hind legs, obviously unhappy with the sound.

Rolls

Fort Save - (1d20+8)

(14) + 8 = 22

Horse Fort Save - (1d20+8)

(12) + 8 = 20

Jun 21, 2016 3:48 pm
OOC:
@ Darren & Roland: You both succeed your saves against the zombies.
Finally, the large maggots appear. 4-foot long, bone-white, and segmented. Their eyeless heads rear up as they approach, drooling vile, stinking ichor from their clacking mandibles, those monstrosities are regular maggots grown orders of magnitude too large. Luckily, no one has yet encountered the vermin capable of leaving behind such awful larvae.

One of them attacks Roland while the other one will have to choose between Darren's horse, or Roland.
OOC:
So far, only Weiryn's horse has failed its save for the flying creature's screeches...
both maggots end up attacking Roland, with only one hitting for 4 points of damage and yet another Fortitude save.

Rolls

Secret Roll

Magot attacks horse or Roland 50/50 - (1d100)

(68) = 68

Secret Roll

Secret Roll

Jun 21, 2016 3:53 pm
fortitude

Rolls

fortitude - (1d20+7)

(8) + 7 = 15

Jun 21, 2016 3:54 pm
this reminds me, I need to roll Kuroi's and Nevermore's saves...

Weiryn's horse will be paralyzed for 7 rounds.

OUCH! Both Kuroi and Nevermore fail their saves! Both will be paralyzed for 4 rounds.

Roland saves against the Maggot.

Kayleigh is next (if she does not ending up being paralyzed... :P )

Oh, my mistake, I completely forgot that the zombie which only opened a door can still attack Weiryn or his horse since he hasn't moved this round... AC 14 on Weiryn's horse for 4 damage?

Rolls

Kuroi's Fort save - (1d20+5)

(4) + 5 = 9

Nevermore's Fort save - (1d20+4)

(2) + 4 = 6

Secret Roll

Secret Roll

Zombie attack horse or Weiryn 50/50 - (1d100)

(22) = 22

Secret Roll

Jun 21, 2016 4:02 pm
Kayleigh thanks Weiryn, feeling all the more confident now that her armor glows in holy words. She grinds her teeth as the abominations shriek.
OOC:
To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Shield of Faith : +2 deflection bonus to AC
- HP (Kayleigh) : 42/45
- HP (horse) : 14/15

Rolls

Kayleigh's fortitude save - (1d20+5)

(15) + 5 = 20

Horse's fortitude save - (1d20+6)

(1) + 6 = 7

Jun 21, 2016 4:19 pm
Kayleigh succeeds her save, but not her horse...

Her horse will be paralyzed for 6 rounds.

Rolls

Secret Roll

Jun 21, 2016 4:37 pm
Ujjaya grits his teeth against the deafening screeching.
OOC:
Rolled a d20 fir my mount's firt save but dib't know what modifiers (if any) for a light, battle-trained horse.

Rolls

Fortitude - (1d20+7)

(7) + 7 = 14

Ashva's Fort save - (1d20)

(6) = 6

Jun 21, 2016 4:38 pm
Jabes.plays.RPG says:
Ujjaya grits his teeth against the deafening screeching.
OOC:
Rolled a d20 fir my mount's firt save but dib't know what modifiers (if any) for a light, battle-trained horse.
OOC:

+6 for a Light horse. It's what I have. :)
Jun 21, 2016 5:44 pm
kalajel says:
this reminds me, I need to roll Kuroi's and Nevermore's saves...

Weiryn's horse will be paralyzed for 7 rounds.

OUCH! Both Kuroi and Nevermore fail their saves! Both will be paralyzed for 4 rounds.

Roland saves against the Maggot.

Kayleigh is next (if she does not ending up being paralyzed... :P )

Oh, my mistake, I completely forgot that the zombie which only opened a door can still attack Weiryn or his horse since he hasn't moved this round... AC 14 on Weiryn's horse for 4 damage?
OOC:
Question: Do I need to roll another Fort save on my horse, since it was just hit by one of the zombies?

Rolls

Fortitude (just in case) - (1d20+6)

(11) + 6 = 17

Jun 21, 2016 6:02 pm
OOC:
Yep, and it saved. Ujjaya's horse failed and will be paralyzed for 8 rounds.
Oh, sorry, another mistake I've made. Since both creatures are shrieking, people who've succeed on a first Fortitude save needs to make a second one since succeeding on the first one made you immune only to that particular creature's shriek for 24 hours, not the shriek of other creatures...

Rolls

Secret Roll

Jun 21, 2016 6:11 pm
OOC:
Roger that.
OOC:
EDIT: Oh, balls...
Last edited June 21, 2016 6:11 pm

Rolls

Weiryn Fort #2 - (1d20+5)

(5) + 5 = 10

Horse Fort (poor horse...) - (1d20+6)

(13) + 6 = 19

Jun 21, 2016 6:22 pm
...and Weiryn is paralyzed as well. XD
Only for 2 rounds though...

Rolls

Secret Roll

Jun 21, 2016 6:27 pm
OOC:
Fort save

Rolls

Fort - (1d20+8)

(18) + 8 = 26

Horse Fort - (1d20+8)

(1) + 8 = 9

Jun 21, 2016 6:42 pm
OOC:
Thank you. so +5 to the mule.
Fort saves
Last edited June 21, 2016 6:49 pm

Rolls

Roland Fortitude - (1d20+7)

(20) + 7 = 27

mule Fortitude - (1d20)

(4) = 4

Jun 21, 2016 6:48 pm
Kaosanddoom says:
OOC:
No idea what the fort save for a mule is, i even tried looking it up and couldn't find it. Can i just use the light horse one of +6?
Fort saves
I found the rule for you, bro. They use the same stats as ponies
Jun 21, 2016 6:48 pm
OOC:
Save rolls, here we go o/

To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Shield of Faith : +2 deflection bonus to AC
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP ; paralysed for 7 rounds

Rolls

Horse's fortitude save - (1d20+6)

(10) + 6 = 16

Kayleigh's fortitude save - (1d20+5)

(7) + 5 = 12

Jun 21, 2016 7:00 pm
OOC:
Second saves are successful for Kayleigh and her mount. She can perform her actions now. Oh, and the creatures are about 20 feet in the air in case anyone wanted to attack them...

Roland's mule failed it's save and will be paralyzed for 3 rounds.
I might as well do a second save for Kuroi and Nevermore, in case they get paralyzed worse by the second creature.

Rolls

Kuroi Fort save - (1d20+5)

(10) + 5 = 15

Nevermore Fort save - (1d20+4)

(9) + 4 = 13

Secret Roll

Jun 21, 2016 7:12 pm
Feeling her horse stiffen and not answer her commands, Kayleigh attempts to dismount quickly in order to strike the zombie near Weiryn and, hopefully, distract it from her companion.
OOC:
Whow, two save rolls, two success... it's nearly a miracle after the saves I rolled during the previous fight.

Kayleigh attempts a quick dismount and Vital Strike.

To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Shield of Faith : +2 deflection bonus to AC
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP ; paralysed for 7 rounds
Last edited June 21, 2016 7:18 pm

Rolls

Ride (fast dismount) - (1d20+7)

(5) + 7 = 12

Attack and damage roll - (1d20+7, 2d12+3)

1d20+7 : (12) + 7 = 19

2d12+3 : (94) + 3 = 16

Jun 21, 2016 7:31 pm
Kayleigh slashes the zombie inflicting a vicious wound upon it, but it is still standing and now turning to face her...

New round!

Second round of combat!

Initiative order:
21 Darren
20 Roland
16 Kuroi
15 Ujjaya
14 Weiryn
11 Zombies
8 Large maggots?
6 Flying creatures? (Initiative count at which the paralyzation durations will be lowered by 1)
3 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Paralization durations (Cannot move or act, STR and DEX of 0 and helpless, can take purely mental actions, square occupied by paralyzed creature counts as 2 squares of movement)
Kuroi & Nevermore 4 rounds each
Roland's mule 3 rounds
Weiryn 2 rounds, Weiryn's horse 8 rounds
Kayleigh's horse 6 rounds
Darren's horse 6 rounds

Darren is up (if he succeeds his second shriek Fort save?)
Jun 21, 2016 7:41 pm
Darren stays where he's at, calling on the power of the light to strengthen himself before striking at the same zombie as last time.
OOC:
Using Fervor to Swift Action cast Divine Favor to get +3 to attack/damage for the next minute

Power Attack (-2 hit, +4 damage)
Divine Favor (+3 hit/damage)
Mounted (+1 hit)

First Fort save (from zombie hit)
Shriek #1 save
Shriek #2 save
Last edited June 21, 2016 7:43 pm

Rolls

Power Attack! - (1d20+12, 1d8+13)

1d20+12 : (7) + 12 = 19

1d8+13 : (6) + 13 = 19

Jun 21, 2016 8:34 pm
Oh, sorry, I missed, that, seems like your horse failed it's save...

Darren takes a mighty swing, his hammer impacting on the zombie's head... which remains standing, now staring at Darren on top of his paralyzed horse. The hammer doesn't seem to be as effective as Kayleigh's axe... At least looks like his horse will be left alone not.

Roland is up next!

Rolls

Secret Roll

Jun 21, 2016 9:06 pm
Roland moves and fires his revolver at the two flying heads that seem to be causing so much grief for his companions.
OOC:
First target is 15 feet horizontal and 20 feet vertical away, thus making it a distance of 25 feet. Second target is 20 feet horizontal and 20 feet vertical thus making it 28 feet away. (Its actually 28.25 but that won't matter in this scenario). Spending 2 grit points for deadeye to fire against touch ac. -2 for extra range increment still applies. Deadly aim feat for -2 to hit for +4 damage to each shot. Point blank shot for +1 to hit and +1 damage to each shot. precise shot to ignore firing into melee. Gun training to add +4 dex damage to each shot. Targets are less than 30 feet away so no miss chances. final rolls are two attacks at +7 and +2. Damages are +9 for each shot. 4 shots left in revolver before reload is necessary.
Last edited June 21, 2016 9:07 pm

Rolls

Shot 1 hit - (1d20+7)

(18) + 7 = 25

Shot 2 hit - (1d20+2)

(15) + 2 = 17

Shot 1 Damage - (1d8+9)

(4) + 9 = 13

Shot 2 Damage - (1d8+9)

(1) + 9 = 10

Jun 21, 2016 9:14 pm
Roland hits both target and seem to have damaged them critically, however, they are still airborne.

Kuroi is paralyzed, so Ujjaya is next.
Jun 22, 2016 1:46 pm
OOC:
Hey kalajel, you're still linking to the first encounter's map my friend. Just so you know :)
Jun 22, 2016 2:30 pm
irvanovich says:
OOC:
Hey kalajel, you're still linking to the first encounter's map my friend. Just so you know :)
OOC:
Okay, fixed. The joys of copy/paste... XD
Jun 23, 2016 3:27 pm
OOC:
I think Ujjaya and Ashva have only rolled saves against one of the flying creatures so here's the second set. I don't know the save DC but since Ujjaya got the same result as last time I assume he saves successfully.
Ujjaya feels Ashva go unresponsive under him, but there is nothing to be done about it at the moment. The monk turns in the saddle and starts firing on the flying creatures.
OOC:
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage.
• Point blank (target is w/in 30ft): additional +1 to all bow attack & damage rolls.
Last edited June 25, 2016 6:58 pm

Rolls

Ujjaya's Fort save - (1d20+7)

(7) + 7 = 14

Ashva's Fort save - (1d20+6)

(16) + 6 = 22

Ride - (1d20+2)

(17) + 2 = 19

Acrobatics - (1d20+13)

(3) + 13 = 16

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (18) + 11 = 29

1d8+10 : (8) + 10 = 18

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (10) + 11 = 21

1d8+10 : (3) + 10 = 13

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (6) + 11 = 17

1d8+10 : (6) + 10 = 16

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (6) + 10 = 16

1d8+10 : (3) + 10 = 13

Jun 23, 2016 3:48 pm
OOC:
I have to go right now, I'll handle your rolls once I get back.

Edit: Yes, you could hop on Roland's cart with a DC 10 Acrobatics check (DC 5 for 5 feet, doubled because it is a standing jump), but doing so would be a move action, so you'd only have a standard action left, which means no flurry-of-blows this round.
Jun 25, 2016 7:00 pm
OOC:
Ok, staying in in the saddle then. Ki Flurry. Edited my post accordingly.
Jun 25, 2016 8:42 pm
OOC:
You will murderize each creature with a single arrow each, where do you want to shoot your remaining arrows?
Jun 26, 2016 7:25 am
OOC:
The nearest zombie (G6).
Jun 26, 2016 4:10 pm
OOC:
Guys, remember to mention alternative targets when making full attacks, especially ranged ones, in case you down your primary target. I've been nice now, but if you fail to mention one in the future, I'll make you waste your attacks on your downed primary target.
Shooting his two remaining arrows in the zombie next to Kayleigh and Weiryn, Ujjaya downs the abominable thing.

Next is Weiryn who is paralyzed, so unless he can make a purely mental action, I guess I'll move on to the monsters...

Rolls

Secret Roll

Jun 26, 2016 4:19 pm
The zombies closes in and attacks!

The first zombie attacks Weiryn's horse for AC 10, 7 damage. 2 Zombies gang up on Darren with only one hitting for 6 damages. In fact, one of the zombie fumbled on Darren and is prone right now. Finally, the last zombie attacks Darren's horse for AC 13, 4 damage.

As usual the damaged parties need to make a Fort save.

Rolls

1st zombie attack horse or Weiryn 50/50 - (1d100)

(35) = 35

1st zombie attack

2nd zombie attack Darren

3rd zombie attack horse or Darren 50/50 - (1d100)

(36) = 36

3rd zombie attack

4th zombie attack horse, Darren, Kuroi, or Nevermore 25/25/25/25 - (1d100)

(47) = 47

4th zombie attack

Jun 26, 2016 4:25 pm
Next are the large maggots.

One will attack Kuroi and the other one will attack Darren (aiming for the leg in the stirrup).

The one on Darren misses, but the one on Kuroi hits with a critical hit. Kuroi needs to make a new Fort save.

Rolls

1st maggot on Daren

2nd maggot on Kuroi - (1d20+6, 1d4+1)

1d20+6 : (20) + 6 = 26

1d4+1 : (1) + 1 = 2

Confirm critical on Kuroi

Jun 26, 2016 4:30 pm
This would be the initiative of the flying creatures. Paralysis durations decrease by 1.

Kayleigh is next!

Rolls

Kuroi's Fort save - (1d20+5)

(16) + 5 = 21

Jun 26, 2016 6:06 pm
OOC:
Not sure of my next move... Can I attempt to cross Weiryn occupied space then try to overrun the zombie next to him to end up somewhere around c-7 ? Or is it too complex to work ?
Jun 26, 2016 6:56 pm
Kayleigh hesitates then decides to try to reach the zombie attacking Weiryn.
OOC:
Applicable bonus :
- Mobility : +4 against opportunity attacks when moving out of or within a threatened area
- Weapon training - Axes : +1 to combat maneuver with axes

To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Shield of Faith : +2 deflection bonus to AC
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP ; paralysed for 6 rounds

Rolls

Combat manoeuver - overrun - (1d20+8)

(8) + 8 = 16

Jun 26, 2016 8:14 pm
Kayleigh will succeed her overrun, however, it will not be knocked prone, and the zombie will take his attack of opportunity first... and will have missed. Kayleigh is now in the small house with the zombie who now turns to face her...

Rolls

Zombie's attack of opportunity

Jun 26, 2016 8:21 pm
New round!

Third round of combat!

Initiative order:
21 Darren
20 Roland
16 Kuroi
15 Ujjaya
14 Weiryn
11 Zombies
8 Large maggots?
6 (Initiative count at which the paralyzation durations will be lowered by 1)
3 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Paralization durations (Cannot move or act, STR and DEX of 0 and helpless, can take purely mental actions, square occupied by paralyzed creature counts as 2 squares of movement)
Kuroi & Nevermore 3 rounds each
Roland's mule 2 rounds
Weiryn 1 round, Weiryn's horse 7 rounds
Kayleigh's horse 5 rounds
Darren's horse 5 rounds
One of the zombies is prone (-4 melee attack roll. +4 AC vs ranged attacks and -4 AC vs melee attacks. Standing up is a move-equivalent action which provokes an attack of opportunity).

Darren is up!
Jun 27, 2016 2:55 pm
OOC:
Sorry I missed my opportunity to act this weekend (not that I could do anything, anyways ;) :P). My "30 minute car fix" turned into a 6 hour affair, so I didn't really get to do anything I had planned this weekend.

Next round, while he's frozen in place, Weiryn will sit there and analyze the zombies, since the flying heads of death are out of the picture, and try to figure out what could possibly be in place for them to be animated with such strength. Just lemme know when you want me to roll :D
Jun 27, 2016 3:13 pm
Growling determinedly, Darren calls upon the power of the light again and his hammer is engulfed in flames. He then strikes out at the same zombie as last time, attempting to cleave through and hit the next in line.
OOC:
Tracking:
HP: 51/56
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (8 rounds left)
Sacred Weapon: Flaming on weapon (5 rounds left, 1d6 fire damage on hit)
Power Attack: -2 hit, +4 damage
Cleave: -2 AC, if I hit first enemy I can attack an adjacent enemy (bringing AC down to 21)
Cleaving Finish: If I kill an enemy I can make an attack against an adjacent one as well
Mounted: +1 hit


EDIT: Man, if I killed that first one, then I get 2 hits on the adjacent one... *Praying*
EDIT2: Forgot my high ground bonus of +1... oh well, didn't matter anyway
Last edited June 27, 2016 3:42 pm

Rolls

Attack - (1d20+11, 1d8+13, 1d6)

1d20+11 : (9) + 11 = 20

1d8+13 : (6) + 13 = 19

1d6 : (5) = 5

Cleave - (1d20+11, 1d8+13, 1d6)

1d20+11 : (11) + 11 = 22

1d8+13 : (4) + 13 = 17

1d6 : (2) = 2

Cleaving Finish - (1d20+11, 1d8+13, 1d6)

1d20+11 : (18) + 11 = 29

1d8+13 : (3) + 13 = 16

1d6 : (4) = 4

Jun 27, 2016 3:19 pm
OOC:
@ irvanovich: You'd roll your knowledge (religion this round).
Darren brings his hammer hard on the first zombie and obliterates it, allowing him to rain pain on the next zombie standing in line which is still standing.

Roland is up next!

Rolls

Secret Roll

Jun 27, 2016 3:41 pm
Well lets see if we can't put a few more of these bastards back in the ground.
OOC:
Feats used this attack
1. Deadly aim. -2 to hit, +4 to damage
2. Gun training. Add +4 to damage for dex bonus.
3. Point Blank Shot. +1 to hit and to damage.
4. Precise shot. Ignore penalty for firing into Melee.
Total modifiers. -1 to hit. +9 to damage.
Rolands fires two more rounds from his revolver. His primary target is the maggot in the gold ring. If the first shot should kill him then he will fire upon the maggot in the purple ring.

2 rounds remaining in the revolver before reload is required.

Rolls

Attack 1 - (1d20+9)

(11) + 9 = 20

Attack 2 - (1d20+4)

(11) + 4 = 15

damage 1 - (1d8+9)

(3) + 9 = 12

damage 2 - (1d8+9)

(3) + 9 = 12

Jun 27, 2016 4:36 pm
OOC:
Those are still touch AC?
Jun 27, 2016 4:38 pm
OOC:
Correct still against touch ac.
Jun 27, 2016 5:10 pm
Roland kills one of the large maggots and wounds the second one.

Kuroi is still paralyzed, so Ujjaya is up next!
Jun 28, 2016 4:05 pm
Ujjaya stays in his saddle. He aims his next barrage of arrows at the creatures flanking Kayleigh and Weiryn.
OOC:
• Primary target: G6 (point blank); secondary: D7 (NOT point blank)
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage.
• Point blank: +1 to all bow attack & damage rolls vs. targets w/in 30ft (already included).
Last edited June 28, 2016 4:17 pm

Rolls

Fadt dismount? - (1d20+2)

(4) + 2 = 6

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (8) + 11 = 19

1d8+10 : (8) + 10 = 18

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (8) + 11 = 19

1d8+10 : (2) + 10 = 12

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (12) + 11 = 23

1d8+10 : (7) + 10 = 17

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (17) + 10 = 27

1d8+10 : (7) + 10 = 17

Jun 28, 2016 5:05 pm
OOC:
The zombie in G6 has been dead for a while man. As for the one in D7, I'll have to check what the rulebook has to say about complete cover because, with the angle, you have like the narrowest of opening to shoot it through the door...

Edit: Yeah, with that angle, looks like it has total cover...
Jun 29, 2016 3:03 pm
OOC:
What? Seems like the map I'm looking at isn't updated. Let's just say primary is the nearest zombie without total cover. Secondary is the next nearest one, or the giant maggot.
Jun 29, 2016 3:59 pm
OOC:
Try this map then. You could easily shoot the brown zombie next to Darren without penalties, or the pirate zombie next to Kuroi, which is prone (+4 AC vs. ranged attacks).
Jun 29, 2016 6:54 pm
OOC:
Ok, the one on Darren. If it goes down, then the maggot.
Jun 29, 2016 10:55 pm
Ujjaya starts shooting at the zombie and Kills it with his first arrow. He then switches his sights on the maggot killing it with his 3rd arrow.
OOC:
Since both of your targets were already week, I'll let you shoot your last arrow on the prone pirate zombie.
His last arrow hitting the prone zombie in front of Kuroi, hurting it, but not killing it.

Weiryn can make his Knowledge (religion now), I'll still play the monsters while waiting for your post as it will not affect their actions.

Rolls

Secret Roll

Jun 29, 2016 11:01 pm
The zombie in the small house will now turn its attention to the warrior who so rudely shoved him to get by. The prone zombie will not even bother to get up, attacking from his prone position as it is not smart enough to do so and there are still targets within arm's reach...

The zombie in the small house attacks Kayleigh and misses. the one who's prone attacks Darren's paralyzed horse for AC 15 and 7 points of damage.

Paralyzation durations are lowered by 1.

Kayleigh can now chop up that filthy zombie. :P

Rolls

1st zombie attacks Kayleigh

2nd zombie attacks Darren's horse or Kuroi 50/50 - (1d100)

(45) = 45

2nd zombie's attack

Jun 29, 2016 11:13 pm
Now that the zombie is within reach, Kayleigh strikes as hard as she can, hoping to put to rest once and for all the creature.
OOC:
Vital Strike, here we go again o/

To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Shield of Faith : +2 deflection bonus to AC
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP ; paralysed for 6 rounds

Rolls

Attack roll and damages - (1d20+9, 2d12+3)

1d20+9 : (16) + 9 = 25

2d12+3 : (36) + 3 = 12

Jun 30, 2016 1:01 am
OOC:
Only a single attack?
Kayleigh slashes furiously at the zombie, leaving a vicious gash in its chest... However, since that zombie was fresh (relatively speaking, for a zombie... what I really meant is that it had taken no damage), this single strike was not enough to put it down...
Jun 30, 2016 8:10 am
OOC:
Yep, but at 2d12 damages instead of 1d12 since I used Vital Strike.
Jun 30, 2016 2:47 pm
OOC:
Ah, ok.
New round!

Fourth round of combat!

Initiative order:
21 Darren
20 Roland
16 Kuroi
15 Ujjaya
14 Weiryn
11 Zombies
6 (Initiative count at which the paralyzation durations will be lowered by 1)
3 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Paralization durations (Cannot move or act, STR and DEX of 0 and helpless, can take purely mental actions, square occupied by paralyzed creature counts as 2 squares of movement)
Kuroi & Nevermore 2 rounds each
Roland's mule 2 rounds
Weiryn's horse 6 rounds
Kayleigh's horse 4 rounds
Darren's horse 4 rounds
Ujjaya's horse 6 rounds
One of the zombies is prone (-4 melee attack roll. +4 AC vs ranged attacks and -4 AC vs melee attacks. Standing up is a move-equivalent action which provokes an attack of opportunity).

Darren is up!

Edit: I might as well do Weiryn's Knowledge check from last round since irvanovich seems busy...
Weiryn will notice that despite being much stronger, those zombies seems to share many things in common with regular zombies (DR 5/slashing, undead traits, unable to move and attack in the same round), but will have noted that they seem to have a special ability which sometimes allows them to shrug off what would have otherwise been a killing blow, and this, no matter what the source... Surely, whoever created those must have used powerful and unheard of necromantic rituals.

Rolls

Weiryn's Knowledge (religion) check - (1d20+12)

(5) + 12 = 17

Jun 30, 2016 2:56 pm
Darren climbs down from his immobile horse to stand over the prone zombie and swings his warhammer at the things head.
OOC:
Tracking:
HP: 51/56
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (7 rounds left)
Sacred Weapon: Flaming on weapon (4 rounds left, 1d6 fire damage on hit)
Power Attack: -2 hit, +4 damage

-4 to opponent AC for being prone

Rolls

Attack! - (1d20+11, 1d8+13, 1d6)

1d20+11 : (14) + 11 = 25

1d8+13 : (5) + 13 = 18

1d6 : (3) = 3

Jun 30, 2016 3:47 pm
OOC:
Yes, thank you for that! This "visiting the in-laws on my vacation" thing is really cramping my style.
Jun 30, 2016 9:05 pm
Darren brings his mighty hammer down on the abomination's head and splatters it like a watermelon, sending grey matter flying everywhere. Looks like Darren and Kuroi will be in need of a bath soon...

It's Ujjaya's turn now.

Rolls

Hard to Kill

Jul 1, 2016 1:44 am
OOC:
I think you meant roland
Roland fires the last two shots in his revolver at the zombie next to kayliegh.
OOC:
deadly aim -2 hit +4 damage
Precise shot to ignore fire into Melee
Point blank shot +1+1 under 30 feet
Gun training add +4 Dex to damage
Inside range increment so hit against touch ac

Rolls

Shot 1 - (1d20+9)

(6) + 9 = 15

Shot 2 - (1d20+4)

(13) + 4 = 17

Shot 1 damage - (1d8+9)

(1) + 9 = 10

Shot 2 damage - (1d8+9)

(6) + 9 = 15

Jul 1, 2016 5:56 am
OOC:
Oh yeah, sorry.
Roland's shots goes through the zombie, damaging it, but not enough to down it. Now it really is Ujjaya's turn.
Jul 3, 2016 2:34 am
Ujjaya clambers off his paralyzed mount and moves into position for a bowshot.
OOC:
Failed the Ride check for Fast dismount. So dismount+move to G4=double move?
Last edited July 3, 2016 2:39 am

Rolls

Fast dismount? - (1d20+2)

(5) + 2 = 7

Jul 3, 2016 3:52 am
OOC:
Yes. 1 move action to dismount, and 1 move action to move.
Jul 3, 2016 2:42 pm
Okay, Ujjaya took a full move to G4. Unless he has a free or swift action to perform, it's Weiryn's turn.
Jul 5, 2016 5:40 am
Weiryn discounts from his horse behind the remaining zombie, reaching out to touch it as he prays to Pharasma to put the poor soul to rest.
OOC:
Spontaneously casting Cure Moderate Wounds instead of Status... here's hoping it hits.
irvanovich sent a note to kalajel

Rolls

Cure Moderate Wounds (Touch Attack) - (1d20+3, 2d8+3)

1d20+3 : (5) + 3 = 8

2d8+3 : (56) + 3 = 14

Jul 5, 2016 3:43 pm
Weiryn's touch attack fails...
OOC:
I do believe you still retain the charge of your spell though for use in later round. I might be wrong, but I remember a similar situation happening in a D&D 3.5 game and my player dug out the rule showing me he was still holding the charge until he successfully touched someone...
The zombie continues his assault on Kayleigh... and also misses...

The paralyzation durations are lowered by one and then Kayleigh is up.

Rolls

Zombie's attack

Jul 5, 2016 3:58 pm
OOC:
Yeah, you can hold the charge, but you can't cast another spell until you either use this one successfully or let it go. Source
Jul 5, 2016 5:43 pm
OOC:
Oooo...learn something new. I'll be holding the charge for now.
Jul 5, 2016 6:52 pm
Feeling all the more confident that the zombie missed her, Kayleigh attempts to strike it twice.
OOC:
Let's try a normal attack, this time o/

To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Shield of Faith : +2 deflection bonus to AC
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP ; paralysed for 5 rounds

Rolls

Attack 1 and damages - (1d20+9, 1d12+3)

1d20+9 : (5) + 9 = 14

1d12+3 : (8) + 3 = 11

Attack 2 and damages - (1d20+4, 1d12+3)

1d20+4 : (5) + 4 = 9

1d12+3 : (4) + 3 = 7

Jul 5, 2016 7:46 pm
Sadly, Kayleigh misses both of her attacks.

New round!

Fifth round of combat!

Initiative order:
21 Darren
20 Roland
16 Kuroi
15 Ujjaya
14 Weiryn
11 Zombies
6 (Initiative count at which the paralyzation durations will be lowered by 1)
3 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Paralization durations (Cannot move or act, STR and DEX of 0 and helpless, can take purely mental actions, square occupied by paralyzed creature counts as 2 squares of movement)
Kuroi & Nevermore 1 round each
Roland's mule 1 round
Weiryn's horse 5 rounds
Kayleigh's horse 3 rounds
Darren's horse 3 rounds
Ujjaya's horse 5 rounds

Darren is up!
Jul 5, 2016 7:56 pm
Darren will keep an eye out for more danger, being that he's unable to reach the remaining zombie.

Rolls

Perception - (1d20+8)

(13) + 8 = 21

Jul 5, 2016 11:15 pm
Darren will spot no more trouble, but his keen eyes will catch the metallic gleam of something around the corpse's neck (the one in the middle of the street) as well as a piece of paper which seems to poke out of its front jacket pocket...

Roland is up!
Jul 6, 2016 5:11 pm
Roland will spend his turn to reload his revolver.
Jul 6, 2016 6:15 pm
Kuroi is still paralyzed, so Ujjaya is up next!
Jul 6, 2016 6:19 pm
Ujjaya takes a bead on the remaining zombie and unleashes another burst of missiles.
OOC:
• Flurry: +12/+12/+11
• Deadly Aim: -2 attack, +4 damage.
• Point blank: +1 to all bow attack & damage rolls vs. targets w/in 30ft (already included).

Rolls

Arrow #1 attack, damage - (1d20+11, 1d8+9)

1d20+11 : (5) + 11 = 16

1d8+9 : (3) + 9 = 12

Arrow #2 attack, damage - (1d20+11, 1d8+9)

1d20+11 : (3) + 11 = 14

1d8+9 : (3) + 9 = 12

Arrow #3 attack, damage - (1d20+10, 1d8+9)

1d20+10 : (13) + 10 = 23

1d8+9 : (4) + 9 = 13

Jul 6, 2016 8:46 pm
Ujjaya unleashes a volley of arrows at the zombie and his first arrow stirkes true, but the monstrosity refuses to go down. The second arrow misses its target, but the thrid arrow finally doe the unded in.

Victory!

Another 900 XP each!

With the last zombie dead, you are free to continu your journey deeper into the town, however, one of your companion, and many of your mounts are still paralyzed. Guess you have a bit of waiting to do, what do you guys do in the meantime?

Rolls

Hard to Kill - (1d20)

Hard to Kill - (1d20)

Jul 6, 2016 8:58 pm
Feeling the divine power fade from his hands, Weiryn takes a moment to look at the poor soul before him. He can only imagine what rituals the necromancer used to create such powerful zombies.

Rolls

Perception - (1d20+8)

(20) + 8 = 28

Jul 6, 2016 9:06 pm
Darren will head over to the body he spotted earlier and retrieve the thing on its neck and the paper in its pocket to take a look at it.
Last edited July 6, 2016 10:36 pm
Jul 6, 2016 10:36 pm
OOC:
@ irvanovich: you are holding the charge until you touch someone else with the spell or cast some other spell.

@ Naat: It is not a zombie, but rather the corpse on the map, the one you spotted before the encounter began.
Darren approaches the corpse, looking at the gleam which caught is eye. It is a silver pendant in the shape of a maple leaf, hung on a thin silver chain. He then grabs the letter from the pocket and reads it. The papers reveal the man's name to be Viktor Litmunova, a carpenter from Barovia... Perhaps this poor man has still living relatives who would wish to be informed of their loved one's passing...
Jul 6, 2016 10:37 pm
Darren takes the pendant and the note and says a quick prayer for Viktor Litmunova's soul.
Jul 12, 2016 5:33 pm
After waiting close to a minute, everyone who was paralyze are eventually freed. Most mounts are combat trained and fine, but the mule probably required some effort to calm down and then convinced to keep going on. You are now ready to make your way deeper in the center of town when you suddenly hear a loud crash emanating from the for some distance in front of you (it is hard to approximate because of the constant moaning echoing through the town). Seems something is happening up ahead...
Jul 12, 2016 5:37 pm
Ujjaya strains his eyes forward, trying to penetrate the mist.

Rolls

perception - (1d20+17)

(12) + 17 = 29

Jul 12, 2016 6:06 pm
Darren also peers ahead into the fog...
OOC:
Man, where do you get your +17 to perception from? Holy crap lol
Last edited July 12, 2016 6:07 pm

Rolls

Perception - (1d20+8)

(6) + 8 = 14

Jul 12, 2016 6:33 pm
Weary, Weiryn listens ahead, in order to discern what might be happening ahead of the party.

Rolls

Perception - (1d20+8)

(10) + 8 = 18

Jul 12, 2016 6:35 pm
Roland searches hard in the distance to look for the source of the ruckus.

Rolls

Perception - (1d20+13)

(16) + 13 = 29

Jul 12, 2016 7:42 pm
Straining your eyes as much as you can through the mist, you think you can perceive movement maybe 100 or so feet ahead, but it's hard to say. You can, however, definitely hear the screams of panicked villagers, the moans of the dead, as well as the sound of combat...
Jul 12, 2016 7:44 pm
Roland will take time to insure all his weapon shown are fully loaded before proceeding.
Jul 12, 2016 7:49 pm
irvanovich sent a note to kalajel
Still holding tight to the Divine Power of his spell, Weiryn follows in behind Roland, eager to put an end to the undead scourge that plagues this village.
Jul 12, 2016 8:44 pm
You do a quick bit of preparing, checking if everything is in order, before rushing to help whoever it is who's fighting those undead monstrosities...

After a quick dash, you notice that rough barricades block most of the access to the town square; however, the eastern barricade has been breached, and zombies are swarming through the opening. A woman in full plate near the centre of the town square valiantly fights the zombies, but she is heavily outnumbered. There is no sign of the townsfolks, but a few zombies who attempts to batter down doors gives you a quick indication where they might have sought refuge...

Roll me some initiatives! And once again, place your characters behind the dotted line.

Rolls

Kuroi's initiative - (1d20+4)

(8) + 4 = 12

Secret Roll

Secret Roll

Aishlyn - (1d20-1)

(10) - 1 = 9

Jul 12, 2016 8:46 pm
Roland moves to his cart and prepares to begin the assault.

Rolls

initiative - (1d20+6)

(5) + 6 = 11

Jul 12, 2016 8:47 pm
Darren charges forth to help the armored woman.

Rolls

Initiative - (1d20+6)

(19) + 6 = 25

Jul 12, 2016 8:57 pm
Ujjaya nocks an arrow as he nudges Ashva into firing position.
OOC:
Unable to edit the map with my crappy phone. Just put me near the back like before. Thanks!
Last edited July 12, 2016 9:00 pm

Rolls

initiative - (1d20+6)

(7) + 6 = 13

Jul 12, 2016 8:59 pm
Holy shit, Darren's on fire! :D
Jul 13, 2016 9:37 am
As soon as everyone is ready to leave, Kayleigh presses forward to defend the villagers from the undead.
OOC:
I'm on my phone too, so I can't place Kayleigh on the map right now. If you could place her near the front line, that would be nice. (Also don't have access to my english dictionnary right now, sorry if my sentences sound weirder ou poorer than usual.)

To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP

Rolls

Initiative - (1d20+4)

(6) + 4 = 10

Jul 13, 2016 1:04 pm
Weiryn rushes forward to aid the woman in plate, divine power flowing through him.

irvanovich sent a note to kalajel
OOC:
Of course, by rush, I obviously mean he takes a leisurely stroll through the zombie infested streets.
Last edited July 13, 2016 2:15 pm

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Jul 13, 2016 1:47 pm
First round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Darren is up!
Jul 13, 2016 1:52 pm
kalajel says:
First round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Light Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Darren is up!
OOC:
It's a Cure Moderate Wounds, actually...he swapped a level two spell for a Cure Moderate. :)

And not that I'm complaining, but has it really been less than 30 minutes since he cast his spell? Dang.
Jul 13, 2016 1:54 pm
Darren spurs his mount forward, once again calling on the Light to aid him in battle (Casting Divine Favor) before swinging his hammer at the zombie in front of him (H2).
OOC:
Casting Divine Favor as Swift action with Fervor

Tracking:
HP: 51/56
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (9 rounds left)
Power Attack: -2 attack, +4 damage
Mounted Combat: +1 attack

Rolls

Power Attack! - (1d20+12, 1d8+13)

1d20+12 : (3) + 12 = 15

1d8+13 : (3) + 13 = 16

Jul 13, 2016 1:56 pm
OOC:
Yeah, corected it. And yeah, you casted Deathwatch, spend a few moments scanning your surroundings with it, then it took 10 minutes to reach the village. With each combats lasting about 5 rounds each and about 100 feet in between encounters. Even waiting for the mounts to be able to move after the last encounter, It still only added about 6 rounds to it, so yeah, I think you still have a few minutes of it remaining...
Jul 13, 2016 2:05 pm
OOC:
Oh, awesome! I misread things and thought it had expired. Still have like 15 minutes left on it then, at least. I will totally be using that some more.

Thanks, kalajel! I'll try to keep a running combat count of how many rounds are remaining in it. Does 15 minutes left sound good to you?
Jul 13, 2016 2:12 pm
OOC:
Yeah, 15 minutes sounds decent.
Jul 13, 2016 9:03 pm
Darren's attack narrowly misses the zombie.

The zombies then move next. Those moving toward the group attack the riders (Kayleigh and Darren) but both misses. The zombie attack the west and east doors manage to inflict a point of damage on their respective door each while the one to the south ineffectively bangs on the door... The zombies ganging up on the woman in full-plate only manage to hit her twice.

Ujjaya is up next.

Rolls

1st zombie attacks horse or Kayleigh 50/50 - (1d100)

(60) = 60

1st zombie's attack

2nd zombie attacks horse or Darren 50/50 - (1d100)

(70) = 70

2nd zombie's attack

3dr zombie attack door

4th zombie attack door

5th zombie attacks woman (no flanking because the other zombies had not moved yet)

6th zombie attacks woman (no flanking)

7th zombie attacks woman (no flanking)

8th zombie attacks woman (flanking)

9th zombie attacks woman (flanking)

10th zombie attacks door

7th zombie's critical confirmation roll

Woman's Fortitude saves

Jul 13, 2016 9:28 pm
Ujjaya looks to the lone woman being mobbed by zombies. He decides the best way to help her is to free up Darren and Kayleigh first. He aims and fires.
OOC:
• Primary target: H2; secondary: F1
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage.
• Point blank (target is w/in 30ft): additional +1 to all bow attack & damage rolls (already included)

Rolls

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (10) + 11 = 21

1d8+10 : (1) + 10 = 11

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (5) + 11 = 16

1d8+10 : (8) + 10 = 18

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (1) + 11 = 12

1d8+10 : (7) + 10 = 17

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (6) + 10 = 16

1d8+10 : (5) + 10 = 15

Jul 13, 2016 10:39 pm
Ujjaya lets loose his arrows, 3 of them striking his target. Sadly, thanks to the zombie's natural resilience, each arrows is slightly less effective than normal, meaning the monstrosity remains standing. Kuroi will take example after Ujjaya and also attempt to clear the way, but first he will attempt a fast dismount (disembark?) to be ready to move once the area is cleared...
OOC:
Is it possible to make a 5-foot step after a quick dismount? If so I'll add the bonus for Point Blank Shot.
He will then perform a many shot on the zombie in front of Darren (H2, secondary target F1). His first two arrows destroy the first zombie so he shoots his last arrow on the zombie bothering Keyleigh.

Roland is next!

Rolls

Kuroi's fast dismount - (1d20+10)

(10) + 10 = 20

Kuroi's frist 2 arrows - (1d20+14, 1d8+5, 1d8+5, 2d6, 2d6)

1d20+14 : (17) + 14 = 31

1d8+5 : (6) + 5 = 11

1d8+5 : (2) + 5 = 7

2d6 : (22) = 4

2d6 : (35) = 8

Kuroi's 3rd arrow - (1d20+9, 1d8+5, 2d5)

1d20+9 : (19) + 9 = 28

1d8+5 : (8) + 5 = 13

2d5 : (25) = 7

Hard to Kill

Hard to Kill

Jul 14, 2016 12:47 pm
Roland will stay where he is and put both barrels of the double hackbutt into the zombie in front of kayleigh. Attempting to clear the path. After the shots he will use his move action to get closer to the threat.

attacks at +10/+5
-2 to hit +4 damage for deadly aim
negate penalty for firing into melee with precise shot
firing against touch ac

Edit: The first barrel has misfired, causing a malfunction. It will have to be cleared before that barrel can be used again. Weapon is in effect a single hackbutt until i clear that barrel. Roland still decides to leave the weapon behind after the shot and move closer into combat.
Last edited July 14, 2016 12:51 pm

Rolls

shot 1 hit - (1d20+8)

(1) + 8 = 9

shot 2 hit - (1d20+3)

(12) + 3 = 15

shot 1 damage - (2d12+4)

(912) + 4 = 25

shot 2 damage - (2d12+4)

(33) + 4 = 10

Jul 14, 2016 3:03 pm
Roland's shot is not as effective as he had hoped, partly because of the misfire and partly because of the zombie's inherent resistance to damage, leaving it still standing.

It is Kayleigh's turn now.
Jul 15, 2016 8:41 am
Kayleigh attempts to strike the zombie in front of her to try to clear the way.
OOC:
To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP

Rolls

Attack 1 and damages - (1d20+9, 1d12+3)

1d20+9 : (16) + 9 = 25

1d12+3 : (11) + 3 = 14

Attack 2 and damages - (1d20+4, 1d12+3)

1d20+4 : (15) + 4 = 19

1d12+3 : (4) + 3 = 7

Jul 15, 2016 12:23 pm
Kayleigh slashes at the zombie and is destroyed on her first hit.
OOC:
You only made a single attack after all, which means you can now move or perform some other move action if you want to.

Also, I'd like to add a not for anyone tracking their hit points in your posts. In the future, can you please do it as a note addressed to me? Yes, I know it can be an important thing for the GM to know, but unless Weiryn (or possibly Darren) has Deathwatch active and you are at 3 or less hp, nobody else in the party should know how much hp you have left. If someone wants to ask for a cure spell, you can always answer "I am lightly/moderately/severely/etc. damaged" as the case may be.

Rolls

Hard to Kill

Jul 16, 2016 8:55 am
Seeing the path is clear, Kayleigh will then rush toward the zombies around the woman in the center of the place.
OOC:
Oops. I switched to notes for HP tracking.
I'm on my phone right now again, can't move Kayleigh's marker, sorry. She'll rush to were she can hit as many zombies as possible
Spades sent a note to kalajel
Jul 16, 2016 12:47 pm
OOC:
ok, where do you want to move?
Jul 17, 2016 2:07 pm
OOC:
Okay, Since Spades will be a way for a while, I'll be playing Kayleigh.
Kayleigh moves her horse to get closer to the woman in full-plate in order to help her in the next round. After having moved, another corpse will move to get close to her, this one moving more gracefully than the other rotting corpse. It cannot attack, however as it seems it took a double move, something zombies cannot do...

After this mysterious corpse, it is the woman's turn. she first grasps her holy symbol and call on the light to help her (a standard cation) which seems to invigorate her. She will then declare a smite evil on the zombie behind her (f9, swift action). Finally, with only a move action left this round she will remain there and wait for her next turn before taking advantage of her smite evil...

Weiryn is up next!
Jul 17, 2016 8:18 pm
irvanovich sent a note to kalajel
Weiryn spurs his horse forward, holding on to the divine power in his hands as he dismounts behind Kayleigh...ready to aid her and the mysterious woman in plate armor.
OOC:
Two move actions...one to ride forward into battle, the other to dismount.
Jul 17, 2016 10:24 pm
Second round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Darren is up!
Jul 18, 2016 1:22 pm
His path blocked by Weiryn's horse, Darren shouts to the armored woman, "Close your eyes!" then channels his power and a flash of light extends from the woman, searing the zombies in the area with divine energy. After the spell goes off he works his horse past Weiryn's and goes to help the armored woman.
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (8 rounds left)
Power Attack: -2 attack, +4 damage
Mounted Combat: +1 attack

Casting Burst of Radiance on the square the woman occupies
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area (10 ft, so it should hit 5 zombies) are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save (DC14). Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

Casting spell before I move so I don't get caught in it!
Last edited July 18, 2016 3:55 pm

Rolls

Burst of Radiance Damage - (5d4)

(43231) = 13

Horse Fort Save - (1d20+8)

(10) + 8 = 18

Jul 18, 2016 2:09 pm
OOC:
You do realize you can move through allie,s spaces right? The horse is your ally, so long as you don,t stop in its space, you can move through... Do you want to re-do that action?
Jul 18, 2016 2:24 pm
OOC:
To be honest, I had forgotten that! Updated post to include moving up to the front lines :)
Jul 18, 2016 2:40 pm
Darren casts his spell, damaging the zombies surrounding the woman, scoring a good hit on each of them. Luckily for Darren, it seems most of the zombies are now using their arms to scan their immediate surroundings, as if they were suddenly stuck blind...
OOC:
Saves rolled from left to right, top to bottom.

Blinded: Creature cannot see, -2 to AC, lose Dex bonus to AC, -4 on most Str or Dex-based skills and opposed Perception checks. All activities involving vision automatically fail, opponents have total concealment (50%), must make DC 10 Acrobatics to move faster than half speed, if fail falls prone.

Dazzled: -1 on attack rolls and sight-based Perception checks.

Rolls

1st zombie's Ref save

2nd zombie's Ref save

3rd zombie's Ref save

4th zombie's Ref save

5th zombie's Ref save

1st zombie dazzle duration - (1d4)

(2) = 2

2nd zombie blind duration - (1d4)

(3) = 3

3rd zombie blind duration - (1d4)

(3) = 3

4th zombie blind duration - (1d4)

(4) = 4

5th zombie dazzle duration - (1d4)

(3) = 3

Jul 18, 2016 3:06 pm
Now it is the zombies' turn.
OOC:
Good call on that spell Naat!
I'll house rule that both blinded zombie who are currently flanking the woman cannot benefit from the flanking bonus... Can you really be flanked by two blind opponents after all?

Prone: Creature lying on the ground, -4 melee attack, cannot use ranged weapon except crossbows, +4 AC vs. ranged attacks, -4 AV vs. melee weapon, standing up is a move-equivalent action which provokes an attack of opportunity.
The zombie mostly flails ineffectually this round (in fact, the one attempting to attack Darren's horse fumbles and falls prone...). Only two of the zombies attack the woman manage to land soft hits on her and teh one bashing at the southern door still fails to hit hard enough to put a dent in it...

Edit: Oops, I switched blind zombies for dazzled and dazzled ones for blind for some reason... instead of rerolling everything (and since most rolls failed anyways), I'll simply switch one of the miss chance to another zombie, which means only 1 attack hit the woman this round, not 2.

Edit 2: I realized that because of the wall, Darren would have had to move through the threatened areas of two zombies to get to where he is... so I'll go ahead and roll the attacks of opportunity here. Darren horse's would have been hit for 6 points of damage and a Fortitude save.

Ujjaya is up next.

Rolls

1st zombie attack Kayleigh or horse 50/50 - (1d100)

(53) = 53

1st zombie's attack

2nd zombie attack Darren or horse 50/50 - (1d100)

(69) = 69

2nd zombie's attack

3rd blind zombie's miss chance 50% - (1d100)

(16) = 16

3rd blind zombie attacks woman - (1d20+7, 1d4+3)

4th dazzled zombie attacks woman, flanking

5th dazzled zombie attacks woman

6th dazzled zombie attacks woman, flanking

7th blind zombie's miss chance 50% - (1d100)

(57) = 57

7th zombie attacks woman

8th zombie attacks door

Woman's Fort save

Woman's Fort save

1st zombie attack on Darren or horse 50/50 - (1d100)

(64) = 64

1st zombie's attack of opportunity

2nd zombie attack Darren or horse 50/50 - (1d100)

(1) = 1

2nd zombie's attack of opportunity - (1d20+7, 1d4+3)

1d20+7 : (1) + 7 = 8

1d4+3 : (1) + 3 = 4

2nd zombie AoO miss chance 50% - (1d100)

(13) = 13

Jul 18, 2016 4:20 pm
Ujjaya lowers his bow, grabs the reins, and urges Ashva forward to the front lines, attempting to trample any zombies that get in his way, but the zombies have his horse spooked and they make no headway.
Last edited July 20, 2016 3:39 pm

Rolls

Arrow #1 (Alchemical Flare), damage - (1d20+11, 1d8+10)

1d20+11 : (5) + 11 = 16

1d8+10 : (2) + 10 = 12

Flare damage - (1d6)

(4) = 4

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (18) + 11 = 29

1d8+10 : (1) + 10 = 11

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (12) + 11 = 23

1d8+10 : (4) + 10 = 14

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (4) + 10 = 14

1d8+10 : (5) + 10 = 15

Ride check - (1d20+2)

(2) + 2 = 4

Fast dismount? - (1d20+2)

(15) + 2 = 17

Unarmed Strike, damage, holy damage - (1d20+7, 1d8+2, 1d6)

1d20+7 : (19) + 7 = 26

1d8+2 : (7) + 2 = 9

1d6 : (5) = 5

Overrun (Light Horse CMB= +5) - (1d20+5)

(1) + 5 = 6

Jul 20, 2016 2:55 pm
Ujjaya's string of bad luck continues as his horse fails to overrun the zombie in f7.
OOC:
I moved you back to f0-g1. Since the overrun was a failure, you were stuck in front of the zombie, but since some of those squares are occupied, you are pushed back to the first free squares...
Kuroi will advance, and seeing that the zombies surrounding the woman are suddenly less dangerous thanks to Darren's spell will turn his attention to the strange corpse in a red border in front of Kayleigh and shoots an arrow on it... Kuroi's arrow strikes true, however the thing is still standing, looking somewhat annoyed...

Roland is up next!

Rolls

Kuroi's attack - (1d20+19, 1d8+10, 2d6)

1d20+19 : (6) + 19 = 25

1d8+10 : (5) + 10 = 15

2d6 : (64) = 10

Jul 20, 2016 3:12 pm
Roland advances to h4 and places 2 shots onto the creature in space i7. Should the zombie fall before the second shot, then that shot will go into the zombie in g7.

Feats used.
Deadly Aim -2 hit/ +4 damage
Point Blank Shot +1/+1 within 30 feet
Precise shot ignore penalty for fire into melee
Gun Training add dex modifier to damage
Within range so firing against touch ac
Last edited July 20, 2016 3:13 pm

Rolls

Shot 1 hit - (1d20+9)

(14) + 9 = 23

Shot 2 hit - (1d20+4)

(10) + 4 = 14

Shot 1 Damage - (1d8+9)

(1) + 9 = 10

Shot 2 Damage - (1d8+9)

(3) + 9 = 12

Jul 20, 2016 5:04 pm
Roland hits the creature twice. It takes some damage but is still standing, it seems to be reconsidering whether to attack the rider in front of him or maybe taking care of those pesky ranged attackers...

Kayleigh's action might make it reconsider further... As she declares a Whirlwind Attack. Her whirlwind Attack hits the zombies in j5 and g7, but misses the creature in i7...

Rolls

Kayleight's Whirlwind Attack - (1d20+9, 1d12+3)

1d20+9 : (7) + 9 = 16

1d12+3 : (11) + 3 = 14

Jul 20, 2016 5:11 pm
The creature seeing that Kayleigh's mighty swing missed it suddenly feels a bit more confident, confident enough to wade in between Darren and Kayleigh and risk attacks of opportunity to get at Roland and attack him.. Its gamble seems to have paid so far as Kayleigh missed it again (waiting for Darren's AoO). It moves forward and then strikes Roland for 9 points of damage, Roland now has a Fortitude and a Reflexes save to make!

Rolls

Kayleigh's attack of opportunity - (1d20+9, 1d12+3)

1d20+9 : (3) + 9 = 12

1d12+3 : (12) + 3 = 15

Entomber's attack on Roland

Jul 20, 2016 5:35 pm
Darren takes the opportunity to strike at the moving creature.

Rolls

Attack! - (1d20+12, 1d8+13)

1d20+12 : (19) + 12 = 31

1d8+13 : (8) + 13 = 21

Jul 20, 2016 5:40 pm
Darren manages to hit the creature. It is still standing.
OOC:
Going to be honest, I did not expect you to hit it, but you did rolled a 19 after all...
Jul 20, 2016 5:51 pm
Making saves

Rolls

Fortitude - (1d20+7)

(12) + 7 = 19

Reflex - (1d20+9)

(7) + 9 = 16

Jul 20, 2016 7:48 pm
Roland is fine.
OOC:
Damn, I was hoping you's fail your Ref save... :P
The woman will move to no longer be surrounded by zombies, even if they are mostly useless right now, and attack the dazzled one in f7 using Power Attack. Only her first attack will have succeeded. The zombie is still standing, but seems to be in a pretty sorry state...

Weiryn is up next!

Rolls

1st Power Attack - (1d20+7, 1d8+7)

1d20+7 : (14) + 7 = 21

1d8+7 : (6) + 7 = 13

2nd power attack - (1d20+2, 1d8+7)

1d20+2 : (6) + 2 = 8

1d8+7 : (4) + 7 = 11

Jul 21, 2016 2:13 am
OOC:
Interesting...I apparently can't type out that kind of equation anymore. Oh well.
Seeing a golden opportunity before him, Weiryn places a hand on the strange zombie that just attacked Roland, channeling the healing energies of Pharasma into the unholy abomination. Upon making contact, the fine mesh gloves that he is wearing emit a soft hum, and small flickers of electricity can be seen playing across them and into the beast.
Last edited July 21, 2016 2:17 am

Rolls

Touch Attack (Galvanic Gauntlets+Cure Moderate Wounds - (1d20+1, 1d6+2, 1d8+3)

1d20+1 : (19) + 1 = 20

1d6+2 : (3) + 2 = 5

1d8+3 : (2) + 3 = 5

Damage...don't know why it screwed up - (1d6+2, 1d8+3)

1d6+2 : (4) + 2 = 6

1d8+3 : (2) + 3 = 5

Augh..Damage (cure Moderate Wounds - (2d8+3)

(58) + 3 = 16

Damage (galvanic gauntlets (electric) - (1d6)

(6) = 6

Jul 21, 2016 3:22 am
The creature, whatever it was, is completely taken by surprise by the cleric's sudden use of a cure spell in melee in conjunction with whatever the electricity damage was... The look of surprise on its feature as its body crumbled into ash was priceless to Weiryn, probably a future found memory of this accursed place...

third round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Effects Duration:
Blinded: Creature cannot see, -2 to AC, lose Dex bonus to AC, -4 on most Str or Dex-based skills and opposed Perception checks. All activities involving vision automatically fail, opponents have total concealment (50%), must make DC 10 Acrobatics to move faster than half speed, if fail falls prone.
Dazzled: -1 on attack rolls and sight-based Perception checks.
Zombie in f7 is dazzled, 2 rounds.
Zombie in g7 is blinded, 3 rounds.
Zombie in g8 is blinded, 3 rounds.
Zombie in e9 is blinded, 4 rounds.
Zombie in f9 is dazzled, 3 rounds.
Prone: Creature lying on the ground, -4 melee attack, cannot use ranged weapon except crossbows, +4 AC vs. ranged attacks, -4 AV vs. melee weapon, standing up is a move-equivalent action which provokes an attack of opportunity.
Zombie in d6 is prone.

Darren is up!
Jul 21, 2016 3:40 pm
Hoping to secure their flank, Darren takes a swing at the prone zombie in D6. If D6 dies, he will take a swing at the zombie in F7.
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (8 rounds left)
Power Attack: -2 attack, +4 damage
Mounted Combat: +1 attack
Prone Opponent gets -4 to AC

If this enemy is killed by my attack I will attack the enemy in F7 with my Cleaving Finish ability:
If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. You can make only one extra attack per round with this feat.

Note that it says an enemy in reach (doesn't have to be adjacent to original target)
Last edited July 21, 2016 3:41 pm

Rolls

Power Attack! - (1d20+12, 1d8+13)

1d20+12 : (7) + 12 = 19

1d8+13 : (3) + 13 = 16

Cleaving Finish on F7? - (1d20+12, 1d8+13)

1d20+12 : (10) + 12 = 22

1d8+13 : (7) + 13 = 20

Jul 21, 2016 9:46 pm
Darren takes a mighty swing of his hammer, smashing the zombie on the back with a solid hit, however, this one hammer strike did not seem nearly enough to finish it off.

Speaking of which, zombie's turn...

The zombie in j5 will attack Kayleigh, the prone one in d6 won't even bother standing up and attack Darren's horse from its prone position. The dazzled zombies will simply follow the woman and attack her while the blind one will clumsily stumble toward the sound of battle, probably bumping on their buddies in the attempt while doing so. They will attack the nearest target, the woman, although the one in g6 has a variety of targets to choose form...

Only one of the zombies' attacks on the woman hits.
OOC:
A light horse's AC is 14, right?
Ujjaya is up next.

Rolls

Zombie attacks Kayleigh

Prone zombie attacks Darren's horse

Pirate zombie attacks Darren, his horse, Kayleigh, or her horse 25/25/25/25 - (1d100)

(79) = 79

Blind pirate zombie's miss chance 50% - (1d100)

(86) = 86

Blind pirate zombie's attack

1st dazzled zombie on woman

1st blind zombie miss chance on woman 50% - (1d100)

(65) = 65

1st blind zombie's attack on woman

2nd dazzled zombie on woman

2nd blind zombie miss chance on woman 50% - (1d100)

(36) = 36

2nd blind zombie's attack on woman

Woman's Fortitude save - (1d20+10)

(19) + 10 = 29

Jul 22, 2016 11:19 pm
Ujjaya leaps off his horse and moves on foot, jumping on top of some debris to the side of the street, before unleashing another barrage of arrows at the zombies clustered around his friends.
OOC:
• Fast Dismount
• Moving to i4
• Primary target: g6. Secondary: f7
• Ki Flurry
• Deadly Aim: -2 attack, +4 damage.
• Point blank (already included)
Last edited July 23, 2016 2:20 pm

Rolls

Arrow #1 (Alchemical Flare), damage - (1d20+11, 1d8+10)

1d20+11 : (4) + 11 = 15

1d8+10 : (8) + 10 = 18

Flare damage - (1d6)

(1) = 1

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (5) + 11 = 16

1d8+10 : (2) + 10 = 12

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (2) + 11 = 13

1d8+10 : (8) + 10 = 18

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (19) + 10 = 29

1d8+10 : (3) + 10 = 13

Ride check - (1d20+2)

(19) + 2 = 21

Jul 22, 2016 11:58 pm
OOC:
Dude, a flurry of blow is a full-attack action. You cannot perform a full-attack if you move more than 5 feet in a round. It's basically a full-round action, but for attacks. You can only perform a single action worth of attacks (which will most likely be only one) since you moved.
Jul 23, 2016 1:50 am
kalajel says:
OOC:
Dude, a flurry of blow is a full-attack action. You cannot perform a full-attack if you move more than 5 feet in a round. It's basically a full-round action, but for attacks. You can only perform a single action worth of attacks (which will most likely be only one) since you moved.
OOC:
A Fast Dismount (which he succeded) counts as a free action, so he should still be able to make a full attack
Jul 23, 2016 2:03 am
OOC:
Yeah, you'd have a point had he remained in a square adjacent to his horse, but he moved like 15-20 feet...
Jul 23, 2016 2:14 am
kalajel says:
OOC:
Yeah, you'd have a point had he remained in a square adjacent to his horse, but he moved like 15-20 feet...
OOC:
Nevermind then, I didn't notice it! My apologies!
Last edited July 23, 2016 2:14 am
Jul 23, 2016 3:20 pm
Ujjaya shoots a barrage of arrows and easily dispatches his first target on his first arrow. His second target, however, obstinately refuses to go down despite the tremendous amount of damage it has received...
OOC:
Wow, that thing just refuses to go down! XD
Kuroi will move and try to finish off Ujjaya's second target, and his arrow succeeds in finally bringing the thing down.

"Those things are surprisingly resilient at times..."

Roland is up next.

Rolls

Hard to Kill

Hard to Kill

Hard to Kill

Hard to Kill

Attack - (1d20+17, 1d8+10, 2d6)

1d20+17 : (16) + 17 = 33

1d8+10 : (8) + 10 = 18

2d6 : (56) = 11

Hard to Kill

Jul 25, 2016 2:50 pm
Roland continues his assault on the target in j5.

Rolls

Shot 1 - (1d20+9)

(2) + 9 = 11

Shot 2 - (1d20+4)

(9) + 4 = 13

Shot 1 damage - (1d8+9)

(8) + 9 = 17

Shot 2 damage - (1d8+9)

(6) + 9 = 15

Jul 25, 2016 3:35 pm
Roland shots the zombie near Kayleigh but the wretched thing refuses to die (well, die again).

Seeing how things seem to be under control in this area of the combat, Keyleigh will risk an attack of opportunity and spur her mount to go take care of the zombie who's battering down the door further south. Kayleigh is hit again for 4 points of damage, however, she manages to deal a significant blow to the zombie who was still bashing down the door, and who now takes his attention away form the door and toward Kayleigh...

Rolls

Hard to Kill

Zombie's attack of opportunity

Kayleigh's vital strike - (1d20+9, 2d12+3)

1d20+9 : (13) + 9 = 22

2d12+3 : (510) + 3 = 18

Jul 25, 2016 3:50 pm
The woman now will attack the dazed zombie who's left using her power attack again. Only her first attack connects...

Weiryn is up!

Rolls

Woman's first attack - (1d20+7, 1d8+7)

1d20+7 : (9) + 7 = 16

1d8+7 : (6) + 7 = 13

Woman's second attack - (1d20+2, 1d8+7)

1d20+2 : (11) + 2 = 13

1d8+7 : (5) + 7 = 12

Jul 25, 2016 3:59 pm
Weiryn moves forward, holy symbol in hand, and stands next to the blind zombie (from G4 to G8) beside the woman fighting for her life.

Brandishing the symbol over his head, he glances at the woman for her reaction as he cries out: "SUFFER NO FALSE LIFE!", a wave of positive energy washing out to tear at the undead ravaging the town.

Actual question:
irvanovich sent a note to kalajel
LOG:
irvanovich sent a note to kalajel

Rolls

Channel Positive Energy (Harm Undead) - (2d6)

(26) = 8

Jul 25, 2016 5:52 pm
kalajel sent a note to irvanovich
Save DC please?
Jul 25, 2016 6:01 pm
OOC:
Gah, sorry! Will for half damage is 13.
Jul 25, 2016 6:28 pm
Weiryn unleashes a burst of positive energy, tearing into what,s remaining of the undead ranks and... only one seems to be affected... However, it seems this was enough to destroy the dazed zombie in front of the woman, who releases a sigh of releaf as she now realizes her saviors to be fellow lightbringers.
OOC:
The RGN really hated you on this one...

Rolls

1st zombie's Will save

2nd zombie's Will save

3rd zombie's Will save

4th zombie's Will save

5th zombie's Will save

6th zombie's Will save

Hard to kill

Jul 25, 2016 6:33 pm
kalajel says:
OOC:
The RGN really hated you on this one...
OOC:
The RNG has been very hateful towards me since Friday...I think I need to send Keleth a fruit basket or virgin sacrifice to apologize for whatever slight I've committed.
Jul 25, 2016 6:35 pm
fourth round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 Mysterious woman (I can't believe I did not fix taht entry before... XD)
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Effects Duration:
Blinded: Creature cannot see, -2 to AC, lose Dex bonus to AC, -4 on most Str or Dex-based skills and opposed Perception checks. All activities involving vision automatically fail, opponents have total concealment (50%), must make DC 10 Acrobatics to move faster than half speed, if fail falls prone.
Zombie in d8 is blinded, 2 rounds.
Zombie in f8 is blinded, 3 rounds.
Prone: Creature lying on the ground, -4 melee attack, cannot use ranged weapon except crossbows, +4 AC vs. ranged attacks, -4 AV vs. melee weapon, standing up is a move-equivalent action which provokes an attack of opportunity.
Zombie in d6 is prone.

Darren is up!
Jul 25, 2016 6:43 pm
Darren takes another swing at the prone zombie, "Die, foul beast!"
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (6 rounds left)
Power Attack: -2 attack, +4 damage
Mounted Combat: +1 attack
Prone Opponent gets -4 to AC

Rolls

Power Attack! - (1d20+12, 1d8+13)

1d20+12 : (6) + 12 = 18

1d8+13 : (1) + 13 = 14

Jul 25, 2016 8:03 pm
Darren takes a mighty swing and the damn thing is still standing (well, more like crawling), refusing to be destroyed.

speaking of which, zombies' turn now... the one who was on Kayleigh before she left will advance on Roland. the prone one will keep attacking Darren's horse, one of the blind zombie might have a chance of attacking Weiryn instead of the woman, as for the others, their target will be pretty obvious...

Well, every zombies misses this round. Ujjaya is up next.

Rolls

Hard to Kill

Zombie on Roland

Prone zombie on Darren's horse

Blind zombie on woman 50% miss - (1d100)

(97) = 97

Blind zombie attack on woman

Other blind zombine attacks Weityn or woman 50/50, also 50% miss chance - (1d100, 1d100)

1d100 : (46) = 46

1d100 : (35) = 35

Second blind zombie's attack

Zombie on Kayleight

Jul 27, 2016 7:07 am
Worried that he'll run out of arrows, Ujjaya switches to his blunt ammunition. He draws and fires, bowshot after bowshot arcing towards the middle of the square where Weirin is battling one of the undead abominations. Suddenly, another zombie rounds a corner in the south, entering the archer's field of vision.
OOC:
• Primary target: f8. Secondary: i5
• Ki Flurry
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
Last edited July 27, 2016 5:22 pm

Rolls

Arrow #1 (blunt), damage - (1d20+11, 1d8+10)

1d20+11 : (4) + 11 = 15

1d8+10 : (3) + 10 = 13

Arrow #1 (blunt), damage - (1d20+11, 1d8+10)

1d20+11 : (7) + 11 = 18

1d8+10 : (7) + 10 = 17

Arrow #3 (blunt), damage - (1d20+11, 1d8+10)

1d20+11 : (16) + 11 = 27

1d8+10 : (7) + 10 = 17

Arrow #4 (blunt), damage - (1d20+11, 1d8+10)

1d20+11 : (18) + 11 = 29

1d8+10 : (5) + 10 = 15

Jul 27, 2016 3:50 pm
Ujjaya shoots at the walking corpses, sadly, his primary target just refuses to go down...
OOC:
Yeah, that's the problem of a flurry of arrows, you run out of them pretty quickly... :P
Facing the same problem Ujjaya is, Kuroi will sheathe his bow and draw his katana and then close to get in melee.

Roland is up next.

Rolls

Hard to Kill

Hard to Kill

Jul 27, 2016 4:11 pm
Roland attacks the zombie in i5. If that zombie falls with the first shot then the second will go to the zombie in f8.

feats
dealy aim:-2 hit, +4 damage
point blank shot:+1 hit, +1 damage
precise shot: ignore fire into melee penalty
gun training: +4 dex damage with revolver

edit, all attacks against touch ac
Last edited July 27, 2016 4:11 pm

Rolls

Shot 1 hit - (1d20+8)

(12) + 8 = 20

Shot 2 hit - (1d20+3)

(7) + 3 = 10

Shot 1 Damage - (1d8+9)

(4) + 9 = 13

Shot 2 Damage - (1d8+9)

(4) + 9 = 13

Jul 27, 2016 4:17 pm
OOC:
Okay, seems you will provoke an attack of opportunity from the zombie in i5 since you don't have Point Blank Master...
The zombie misses Roland who shoots it and the whretched thing just refuses to go down...
OOC:
Seriously, WTF RGN?
Kayleigh will then attack the zombie in front of her and she destroys her zombie.

Weiryn is up next.

Rolls

Zombie's attack of opportunity on Roland

Hard to Kill

Hard to kill

Kayleigh's 1st attack - (1d20+9, 1d12+3)

1d20+9 : (2) + 9 = 11

1d12+3 : (9) + 3 = 12

Kayleigh's 2nd attack - (1d20+4, 1d12+3)

1d20+4 : (16) + 4 = 20

1d12+3 : (9) + 3 = 12

Hard to Kill

Jul 27, 2016 5:18 pm
Feeling the well of magic, both Arcane and Divine, dwindling within him, Weiryn mutters a prayer to Pharasma under his breath and reaches out to touch the blind zombie before him, channeling the healing power of Pharasma into the foul abomination, with the hopes that the battle ends soon.
OOC:
Converting Divine Favor into Cure Light Wounds, plus the shocky shocky of my gauntlets, equals ashified zombie (I hope)

EDIT: This RNG is full of hate.
irvanovich sent a note to kalajel
Last edited July 27, 2016 5:18 pm

Rolls

Touch Attack (Cure Light Wounds + Galvanic Gauntlets) - (1d20+3)

(8) + 3 = 11

Damage (Cure Light Wounds) - (1d8+3)

(2) + 3 = 5

Damage (Galvanic Gauntlets) - (1d6)

(6) = 6

Jul 27, 2016 5:37 pm
OOC:
Since the description of the gauntlet does not specify if this is a swift or free action, I assume using the gauntlet is a standard action. I let you use it with a cure spell last time because you were holding a charge from a previous failed touch attack, but I'm not allowing it now because I consider you used two standard action to cast your spell and activate the gauntlet. So you either attack with your spell or with your gauntlets this round. for the zombie, this does not matter as I simply need to make a Hard to kill roll, but for you it will matter as to whether or not you spend a spell slot...
Weiryn discharges energy on the zombie, but sadly it refuses to crumble to dust...

fifth round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 Mysterious woman (I can't believe I did not fix taht entry before... XD)
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Effects Duration:
Blinded: Creature cannot see, -2 to AC, lose Dex bonus to AC, -4 on most Str or Dex-based skills and opposed Perception checks. All activities involving vision automatically fail, opponents have total concealment (50%), must make DC 10 Acrobatics to move faster than half speed, if fail falls prone.
Zombie in d8 is blinded, 1 round.
Zombie in f8 is blinded, 2 rounds.
Prone: Creature lying on the ground, -4 melee attack, cannot use ranged weapon except crossbows, +4 AC vs. ranged attacks, -4 AV vs. melee weapon, standing up is a move-equivalent action which provokes an attack of opportunity.
Zombie in d6 is prone.

Darren is up!

Rolls

Hard to Kill

Jul 27, 2016 5:49 pm
"Die, damn you!" Darren yells as he attacks the zombie again.
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (6 rounds left)
Power Attack: -2 attack, +4 damage
Mounted Combat: +1 attack
Prone Opponent gets -4 to AC
Last edited July 27, 2016 6:18 pm

Rolls

Attack! - (1d20+12, 1d8+13)

1d20+12 : (1) + 12 = 13

1d8+13 : (3) + 13 = 16

Jul 27, 2016 6:14 pm
Darren strikes the prone zombie, another solid hit, sadly, its natural resistance negates some of the blunt damage... Still, another solid hit or two should get rid of the wretched thing...

The zombies will still attack, one one Roland, one on Darren's horse, one on the woman, and one on Weiryn. The zombies miss, the one on Weiryn barely so...

Ujjaya is up next!

Rolls

Zombie on Roland

Prone zombie on Darren's horse

Blind zombie on woman miss chance 50% - (1d100)

(98) = 98

Blind zombie on woman

Blind zombie on Weiryn miss chance 50% - (1d100)

(73) = 73

blind zombie on Weiryn

Jul 27, 2016 8:41 pm
"Suffer no false life!" Ujjaya chants through gritted teeth, and keeps plugging away at the undead.
OOC:
• Primary target: f8. Secondary: i5
• Ki Flurry
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as confirmation if the higher threatens.
Last edited July 27, 2016 8:47 pm

Rolls

Arrow #1, Perfect Strike, damage - (1d20+11, 1d20+11, 1d8+10)

1d20+11 : (16) + 11 = 27

1d20+11 : (4) + 11 = 15

1d8+10 : (2) + 10 = 12

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (16) + 11 = 27

1d8+10 : (5) + 10 = 15

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (6) + 11 = 17

1d8+10 : (5) + 10 = 15

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (10) + 10 = 20

1d8+10 : (2) + 10 = 12

Jul 27, 2016 11:16 pm
Ujjaya shoots his arrows and destroys both zombies in his field of view with his first two arrows.
OOC:
Sadly the other zombies have total cover from where you are right now...
Kuroi will move to melee the blind zombie near the woman. He hits hit for a good hit, but did not manage to kill it.

Roland is up.

Rolls

Hard to Kill

Hard to Kill

Kuroi's attack - (1d20+11, 1d8+6)

1d20+11 : (18) + 11 = 29

1d8+6 : (6) + 6 = 12

Jul 27, 2016 11:33 pm
Roland fires the last two rounds in his revolver at the two remaining zombies.

Exact same setup as before. One round in each zombie. The one next to the new knight first.

Rolls

Shot 1 - (1d20+9)

(7) + 9 = 16

Shot 2 - (1d20+4)

(5) + 4 = 9

Shot 1 damage - (1d8+9)

(5) + 9 = 14

Shot 2 damage - (1d8+9)

(5) + 9 = 14

Jul 27, 2016 11:46 pm
Kaosanddoom says:
Really game, 7 5 5 5?
OOC:
Hey, you're attacking touch AC, so it will hit anyways... You're probably one of the few characters who can get away with such mediocre rolls... :P
With a blaze of glory, Roland dispatches the last two zombies. The invasion is over, for now... As you catch your breath, the woman quickly thanks you for your help.

You gain 1085 XP each!

Rolls

Hard to Kill

Hard to Kill

Jul 28, 2016 3:44 am
Weiryn takes a deep breath, then looks around at his compatriots and the woman they just worked to save, checking their health with his Deathwatch spell as he approaches the woman.

Milady, I am Brother Weiryn, a cleric of Pharasma. May I have your name, and will you allow me to treat your wounds?
Jul 28, 2016 3:59 am
Roland quickly reloads his pistol and then goes to his wagon and clears the jammed barrel and reloads the large rifle. Once those tasks are complete he will move his wagon to the center of town and post himself as a sentry.

Rolls

Perceprion - (1d20+13)

(8) + 13 = 21

Jul 28, 2016 5:07 am
"I am Ashlyn, and though I can tend to my own wounds, I will not refuse a healing spell if it is offered. I and my companions are called Lightbringers. We slay undead wherever we can find them. But, I guess you already knew that... We’d heard Barovia was thick with the horrors, so we came here. We found the situation worse than anything we could imagine, so I gave a few coins to a Vistani messenger to send for help. I assume you are it..."

Meanwhile, Roland is keeping a lookout for zombies... Things look calm, for now...
Jul 28, 2016 12:47 pm
Darren climbs down from his horse and approaches, "It is good to find an ally here. We too are with the Lightbringers," He looks around and doesn't see any of her companions, "Where are your companions anyway?"
Jul 28, 2016 1:20 pm
"Your message was received, Lady Ashlyn," Weiryn says as he places a hand on her shoulder, healing energies pouring forth. "Roland and I were dispatched to your aid as soon as the messenger reached the temple. We came across Brother Silversmith, Ujjaya, and Kuroi on our way here. And this is Kayleigh. She is not a member of the guild, but her sword strikes true and hard."

When the spell is complete, Weiryn sighs...dark circles forming under his eyes as he checks the afternoon sun. "These abominations...they are more powerful than anything I've ever seen. I've seen them shrug off blows that would fell three or more normal zombies. Even the blessings of Pharasma do not seem to lay them low on the first try. I am nearly spent."

Rolls

Cure Moderate Wounds - (2d8+3)

(42) + 3 = 9

Jul 28, 2016 1:22 pm
"Is there any place around here where we could take a short respite? As brother Weiryn says, these creatures are far beyond the norm for their kind and our resources are nearly spent."
Jul 28, 2016 2:07 pm
Ashlyn turns to Darren. "My companions include Thendrick, faithful servant of Sarenrae, and Mathilda, a fighter of great renown. Thendrick and Mathilda wanted to check out the church to the northwest. The townsfolk believe that’s where the zombies arise. Everyone told them to talk to Madam Eva first—she’s some sort of wise woman who lives west of town. But they wouldn’t listen, the arrogant clods. Then went to the church, confident they could handle whatever they found without needing advice. That was three days ago. I haven’t heard from them since, and haven’t been able to venture beyond this square. As for a place where we can rest and talk, the double doors to your right leads to The Blood on the Vine tavern, although, it is a bit crowded with refugees right now..."

Kayleigh interrups Weiryn while he speaks. "Her axe..."

Then Ashlyn turns to Weiryn. "Thank you for the healing brother Weiryn. I think I will be able to take it up from here on. Yes, those zombies are... odd indeed to say the least. Had you not arrived when you did, I doubt I could have held this last wave back. The zombies never breached the barricades before. If you’re here to destroy zombies, our aims likely coincide. Will you help me find my companions, escape town, and talk to Madam Eva?"
Jul 28, 2016 2:17 pm
If this Madame Eva has the answer to this scourge, then consider my magicks at your disposal. Weiryn replies. My mission is to aid you and your companions however I might. I do recommend that we take a moment to rest, though. Getting this far into the village was a challenge, and I would like to have all of the power I can muster at my command before we venture deeper in.

irvanovich sent a note to kalajel
Last edited July 28, 2016 2:18 pm
Jul 28, 2016 2:29 pm
Ashlyn uses a second Lay on Hand to heal herself as she makes her way to the tavern.

kalajel sent a note to irvanovich
OOC:
It just occurred to me, Kayleigh meant to correct you when you said she was lending you her sword, as Kayleigh fights with an axe, not a sword... She wasn't warning you about Ashlyn's axe or something, as Ashlyn does not have any axe.

Rolls

Lay on hand - (2d6)

(66) = 12

Jul 30, 2016 2:43 pm
As you enter The Blood on the Vine Tavern, you can make a a Perception check.

A mutter of voices, a clatter of dish ware, and the squeal of a poorly played instrument usher from this gambling building. A sign hanging precariously askew reads "Blood on the Vine Tavern." A thin skein of smoke curls up from a wide chimney. Inside, you see scores of refugees, packing every available square inches. A few individuals stand out of the crowd however. To one table are sitting two Vistani playing cards, keeping to themselves and staying away from the other refugees... staying away as much as possible in an inn full of people... Another man is at the bar, wearing which could pass for a noble outfit if it was not dirty and stained. He is slowly sipping a glass of wine and looks sullen.
The innkeeper looks at you and nods to acknowledge your return as he is quite busy, then looks up, again, and his face grows pale when he notices Kuroi... "L-lady Ashlyn... have you brought in the flying demon in?"

Ashlyn responds. "Oh no, no, no. Those are the kind people who helped me repel the undead who broke through the barriers, beside, if you look closely, you will notice he has no wings..."
She then turns to you. "I'm sorry, with all that's been happening, I forgot to mention you we've been sighting this strange flying demon recently. He's been encircling the town square, never approaching. I've never got a good look at it myself as he seemed to always come near when Thendrick and Mathilda were on duty, but I hear he's been roosting somewhere to the south of here..."

After hearing the undead were cleared. The innkeeper turns to a few refugees, including the two Vistani. "Hey, you heard? The undead have been cleared, so now go outside and repair those barricades!"

Kuroi will then turn to you. "I will go help fix the barricades as well, it seems I make people uncomfortable here, and if they seem me helping, it might help them fear me less. Besides, I'd also like to keep an eye out for more zombies while there are civilians out there fixing the barricades..."

Kayleigh will chime in "I'll come with you. I'm no Lightbringer and I feel you'll be discussing Lightbringer business and I do not want to intrude. Two pair of eyes will be better than one, and besides, there are also the remains of the undead we need to clear out of the town square..."

With this Kuroi and Kayleigh step outside.
OOC:
Okay, this will take care of the absent players. :D

Rolls

Kuroi's Perception - (1d20+14)

(15) + 14 = 29

Kayleigh's Perception - (1d20+7)

(9) + 7 = 16

Jul 30, 2016 4:08 pm
Weiryn's eyes adjust to the dim light of the tavern a few seconds after he enters. He steps to the side up to the side to allow the others to enter as he takes in the room.

A lot of scared and angry people here. One wrong move, and there could be a massacre... he thinks as he adjusts his cloak and displays his holy symbol from it's chain around his neck.

A flying demon? Well, if it will appease the crowd, I can definitely vouch for Ujjaya...his appearance is frightening, but he has a heart as pure as any I've ever seen. And I've yet to meet the fiend that worships Pharasma. I would like to hear more about this flying demon, if you have the time.
OOC:
THAT'S what I'm talking about!
Last edited July 30, 2016 4:09 pm

Rolls

Perception - (1d20+8)

(20) + 8 = 28

Jul 30, 2016 4:33 pm
Ashlyn continues as you pass the barkeep and the man drinking wine at the bar. "Like I said, I haven't seen much of it. But what little I saw, he kind of looked like... a winged drow? If that makes any sense. The locals speak of old stories of such flying creatures that once nested in the Lygasa Hills, but were driven away long ago. They think those creatures might have came back... what was the name they used for them? Strigs? No, that's not it... stiks... Oh, yeah Strixes! Well, at any rate, he hasn't attacked anyone, yet..."
Jul 30, 2016 4:55 pm
"Winged Drow? As if they weren't frightening enough... Weiryn chuckles as he thinks back on strixes.
OOC:
Knowedge Planes? If not, lemme know what to roll...

Rolls

Knowledge Planes - (1d20+8)

(9) + 8 = 17

Jul 30, 2016 6:01 pm
OOC:
Wrong Knowledge. Roll me a Knowledge (local).
Overhearing your conversation as you pass him by, the man at the bar mutters out loud. "Meh, probably just another agent of that devil Strahd..."
You are not entirely sure if that was intended for you or if ha was simply speaking to himself out loud...

The barkeep approaces them mand and says. "Ismark, I think you've had enough to drink. Please, your bringing everyone down..."

To this the man exclaims. 'What!? The dead roams the streets, devouring our loved ones, and I'm the one bringing everyone down? We're all already dead, you just don't know it yet! I think that as the new burgomaster of a dead town, I am entitled to drink as much as I want... now pour me another glass, or just leave the bottle on the counter, either way is fine with me..."
Aug 1, 2016 2:38 am
OOC:
Nope. No local for me.
I must confess, even as learned as I am, I have never heard of strixes. However, if they are demons, there would be fewer people alive in this tavern. I've yet to see or hear of the demon today would pass up an opportunity such as this.

Weiryn turns to the drunk burgomaster. Strahd?
Aug 1, 2016 2:46 am
Rolling to see if I know strixes

Rolls

Knowledge local - (1d20+6)

(17) + 6 = 23

Aug 1, 2016 3:34 am
@ Kaos: Roland will remember that Strixes are insular humanoids who ferociously defend their mountains homes. While they tend to have a strong dislike of the other humanoid races, they're not exactly the type to launch some sort of attack or incursion as they just prefer to be left alone in their homes... The fact that there is one of their numbers in this village is very odd indeed...

@ irvanovich: The man turns to you. "Yes, Strahd. The master of the castle and the scourge of this land. A monster of significant power... But where are my manners... I am Ismark, the Lesser. My father is—was—Kolyan Indirovich, the burgomaster of Barovia. But the burgomaster is dead! His body lies these ten days and more in the mansion. My sister remains with him, barricaded there against the zombies."
Aug 1, 2016 12:15 pm
A pleasure, burgomaster. I am Weiryn, a faithful follower of the Lady of Graves and member of the Lightbringers. Weiryn's eyes sweep the room, taking in the health and well-being of those present with what remains of his Deathwatch. Once I have rested, i would be honored if you and the people of this village would allow me to lay the fallen to rest. Then, we can move along to the matter at hand: cleansing the undead scourge from your lands.
Aug 1, 2016 12:41 pm
Ujjaya looks around the tavern curiously, his gaze piercing even the darkest corners. When Weiryn points him out to Ashlyn he bows to the lady in his monkish fashion, and gives her the customary Lightbringer greeting adding his own personal blessing, "Suffer no false life, sister. Om shanti, shanti, shanti." He studies both Ashlyn and the burgomaster. How could one spend an afternoon drinking as undead roam the streets freely? Ujjaya keeps his thoughts to himself and turns attention back to Ashlyn. "I was not sent as part of the response to your call for aid, but I am glad to have been of assistance. And will continue to lend what aid I can in stamping out the undead here. But there is another mystery that is my true purpose here. What do you know of werewolves in this area?"
Last edited August 1, 2016 12:43 pm

Rolls

Perception - (1d20+17)

(14) + 17 = 31

Aug 1, 2016 2:09 pm
@ Weiryn: Ismark will look oddly at you.. "Lay the dead to rest? And how do you suppose we do that when the plague began in the church? Danovich the priest used to ward the church and the village, but his vigil lapsed when his son Doru was slain by brigands on Old Svalich Road. No one knows what became of Danovich, but soon afterward, the zombies began to walk out from the church. If they aren’t stopped, we’ll all be dead in days. So honestly, I really don't see the point in laying the dead to rest... we'll be joining them soon enough..."

@ Jabes: Ashlyn will look a bit embarassed. "Not much I'm afraid. We have not encountered any and the werewolves are not what we came for. We came here for the undead plague. However, I also had another reason to come here. It is also my quest to find the legendary Sunsowrd. A mighty weapon against evil, especially undead, it is most potent against vampires. It fell out of histories long ago, but I’ve determined that it was last seen and used in these lands. The townspeople say that Madam Eva would know of the sword’s whereabouts if anyone does. I feel such a weapon belongs among the Lightbringers."
OOC:
Anyone else made that Perception check when entering the tavern?
Aug 1, 2016 2:23 pm
Roland will.

Rolls

Perception - (1d20+13)

(13) + 13 = 26

Aug 1, 2016 3:36 pm
Weiryn will stand in front of the burgomaster, resolute in stance. "Burgomaster, with respect...laying the fallen to rest cannot hurt our chances in purifying the land and ridding you of this scourge. There are rites and precautions that one can take to ensure that the souls of our dearly departed are rightly judged by Pharasma, and not imprisoned in the abominations that walk your streets even now.

If, by my actions, I can reduce the scourge by even the smallest of amounts, then I feel as though I should at least make the attempt. A funeral rite performed before a pyre should prevent any who have fallen since the scourge began from suffering the cruel fate of undeath."
Placing a hand on the man's shoulder, Weiryn continues, "While you yet draw breath, there is hope. Do not fall to despair, burgomaster. You are the leader of this village, now. The people will look to you for strength."

irvanovich sent a note to kalajel
Aug 1, 2016 4:12 pm
Ismark snorts. "Bah, you think people haven't tried to curb the plague before? Two Lightbringers, undead hunters, went to investigate the church a few days ago. We haven’t heard from them since. I told them to talk to Madam Eva first—that woman is wiser than any of us. I am sorry friend, but I've heard this sort of talk before, most who have given me this sort of speech are dead now... or worse, walking the street trying to kill us... If you want to hear gullible optimism, then I suggest you go visit my sister in our mansion, to the south of here. Me, I will ever remain the realist."
Aug 1, 2016 4:24 pm
"Realist? More like 'pessimist' to me. So be it. Drown your sorrows in your cups." Turning to the others in the tavern, Weiryn speaks. "Should any of you wish to lay any loved ones to rest, offer prayers to Pharasma or any goodly deity of your choosing, or just in general speak with someone regarding what lies beyond, please feel free to approach me after I have finished speaking with Lady Ashlyn."
Aug 1, 2016 11:21 pm
Veroth, alerted to the din of battle, makes his way following the sounds. He flies between the buildings, just under roof height, wary about being a silhouette in the afternoon sky.

As he arrives at the site of the battle, he gains altitude and lands on a roof edge, short bow at the ready. His dark eyes twitch, searching the field of corpses for 'surviving' foes.

Rolls

Perception - (1d20)

(9) = 9

Aug 1, 2016 11:43 pm
When you arrive, the battle seems to be over. You notice that one of the barricades had been breached, and people are busy repairing it, you also notice two other people who stands out, adventurers perhaps. They are busy picking up corpses and throwing them on the other side of the barricades, outside of the perimeter.

Then someone notices you. "The winged demon! He's back!"
And people rush back inside, except the two adventurers who look up at you, drop the corpse they were carrying, and draw weapons. You notice one of them seems to be a crow-headed humanoid, and the other, a human woman who, despite looking like a competent combatant, is looking a rather pale and sickly right now. They do not move to attack, they seem to be waiting for you to make the first move.

As for those inside, while you are talking, suddenly people rush in a panic, screaming "The flying demon is back!".
Aug 2, 2016 12:08 am
The winged demon keeps a sideways eye on the two as he peruses the battle. He wears leather armor and carries a rapier and shortbow, and several odd pouches. A symbol dangles from a chord around his neck, half-moon and sun.

He takes in the corpses of the zombies and nods to himself. "Tengu, these people treating you okay? Are they trustworthy?" He cackles at the last, which sounds mostly like a frog croaking. He shuffles on his feet back and forth. "There are a few more living ones trapped in houses. I need help escorting them here, if it is safe. There are under my protection, though, and I tolerate no treachery, much as humans excel at it."

He stares at them with wide eyes suspicion, before saying the following: "I suffer no false life."
Aug 2, 2016 12:54 am
When she first sees you, the woman turns to the kenku and says "Lady Ashlyn was not lying, he doe looks like a winged drow..." the after you are finished and you speak the motto of the Lightbringers, she says "Oh good, more Lightbringers, I'll feel even more left out now..."

The kenku looks at you, his eyes sparkling. You suspect that if his facial features were capable of it, he would be smiling right now.
"Suffer no false life brother."
As he takes out a medallion representing a stylized half-sun, half-moon disc. "Yes, the humans here are good people, although the locals seems to be suspicious of non-humans... Survivors you say?"
Aug 2, 2016 1:20 am
He jumps down, alighting on the ground in front of them. Her bows before the lady.

"I am Veroth."

In a subtler voice, yet still one not intended to speak Common comfortably, he says to the kenku: "I've been waiting for you, you and others, I was told. The infestation runs deep."

He points back in the direction from which he flew. "Two women. Humans. They are holed up in separate buildings. They fear me, else I would help them."
Last edited August 2, 2016 1:22 am
Aug 2, 2016 3:48 am
Ujjaya, who is standing by the tavern door when the people rush in screaming, steps outside with an arrow already nocked. He sees Kayleigh and Kuroi confronting what does appear to be a winged drow. Ujjaya trains his weapon on the apparition but his falcon's gaze spots the Lightbringer medallion. Could this be a Lightbringer, or did this creature steal the medallion from one of their slain brothers? Ujjaya narrows his eyes and does not lower his bow.
Aug 2, 2016 3:56 am
Weiryn rushes out behind Ujjaya, holy symbol in hand. When his eyes clear from exiting the tavern and he sees Kayleigh and Kuroi speaking with the demon, with Ujjaya not firing, he approaches cautiously.

This one looks too much like a drow... And Weiryn is all too familiar with the treachery of the dark elves. Almost as familiar with it as he is the reaction to their appearance.

Brother Kuroi, would you mind introducing me to your...new friend?
Last edited August 2, 2016 3:56 am
Aug 2, 2016 4:04 am
Kuroi turns towards Weiryn. "Well, it seem I no longer have the honors of being the weirdest-looking Lightbringer... Also, is there such a thing as wing-envy? Anyways, he's called Veroth and apparently he has spotted other survivors to the south of here who are in needs of escorting."
Aug 2, 2016 4:20 am
Veroth watches the newcomers with obvious suspicion and no small amount of malice. "You're Lightbringers, too? I was to meet you here, but arrove earlier. I've had a chance to scout arround," he says, stretching his wings out to their full length.

"There are others isolated, trapped by the hated ones. Together, we should be able to escort them to the others. And maybe they will listen to you and your pretty faces. Not to me will they listen," he finishes, his eyes smoldering with dark emotion.
Aug 2, 2016 4:26 am
Indeed, Veroth. Suffer no false life, Weiryn states as he looks the stranger over. How many innocents are there, and how many undead stand between us and them?

I am nearly spent...but I can't allow any innocents to suffer. And if this one is lying, I'll banish him back to the Abyss myself, he thinks to himself before Veroth responds.
Aug 2, 2016 4:26 am
Ujjaya lowers his bow and approaches. "Suffer no false life." After returning his armaments to their quiver he bows to the newcomer. "Shanti, peace be upon you, Veroth. I am Ujjaya."
Aug 2, 2016 4:40 am
In a quieter, less Infernal voice, he repeats "Suffer no false life. There are two women, one older, one younger. That way," he gestures. "They are well secured, I think, but they have been alone for a few days now."

If the others will follow, he will lead, by land, steathily and warily.

Rolls

Stealth - (1d20+15)

(2) + 15 = 17

Perception - (1d20+10)

(15) + 10 = 25

Aug 2, 2016 10:53 am
"It is good to meet you Veroth the. Now let us go escort these women in need."

Roland falls into line behind the newcomer, eyes wide to his surroundings.
Last edited August 2, 2016 10:53 am

Rolls

Perception - (1d20+13)

(11) + 13 = 24

Stealth - (1d20+14)

(10) + 14 = 24

Aug 2, 2016 12:26 pm
Kuroi will speak. "I'll remain here and help Lady Ashlyn keep an eye out while you guys go find these women. There are still corpses that needs clearing out and I feel it might do some good with the locals if they see a nonhuman helping them out."

You jump (or fly) over the southern barricade, and progress about a hundred feet or so down the street before you finally start hearing a moaning sob which floats through the still, fray streets, hoarse and drained of hope. The sound issues from a darkened, two-story building.
Aug 2, 2016 12:31 pm
Another look around to take in the new surroundings. Any visible enemies or a clear point of entry into the building?

Rolls

Perception - (1d20+13)

(6) + 13 = 19

Aug 2, 2016 12:44 pm
Weiryn will follow about 10 feet behind Roland, knowing that his stealth skills leave much to be desired. He will use the remainder of his Deathwatch spell to look out for any undead threats.
OOC:
So of a...
Last edited August 2, 2016 12:44 pm

Rolls

Stealth - (1d20+2)

(1) + 2 = 3

Perception - (1d20+8)

(15) + 8 = 23

Aug 2, 2016 12:44 pm
Darren exits the tavern, "Suffer no false life, brother, it will be good to have another of our order among us. Let us see what we can do for these women," he says before they depart. He then heads out with the others to see what they can find.
OOC:
I'm back!

Rolls

Perception - (1d20+8)

(19) + 8 = 27

Stealth - (1d20-5)

(13) - 5 = 8

Aug 2, 2016 1:11 pm
OOC:
Okay. We'll do a quick rewind not that Naat is back.
Sa basically, pretty much everyone except Darren and Kayleigh will have noticed that the tavern's named seems to have originally been "The Blood of the Vine Tavern". However, rather recently (a few decades or so) somebody scratched an "N" over the "F", turning its name into "Blodd on the Vine Tavern".
Also, while Weiryn will have noticed a few injured people inside the tavern, nobody seemed to be in dire need of medical attention...
OOC:
And now back to our scheduled program. :D
Aug 2, 2016 2:22 pm
Arriving at the first building, towing a growing train of rescuers, Veroth sidles up to the door. Her casts an eye about for dead ones, before waving the others forward.

He is anxious with so many strangers nearby. The promises of the spoken catchphrase linger in his ear, 'Suffer no false life'. Promises are deceiving, and as competent as they may be, he doesn't know what to expect from them. There is a danger in the unfamiliar. For them, too, he intuits.

He listens at the door briefly before examining the lock for boobytraps and to prepare to unlock it.

He whispers to the nearest Lightbringer: "I'll unlock the door and open it. One of you needs to gain her trust. No one trusts my kind. Fair?"

Rolls

Perception - (1d20+10)

(3) + 10 = 13

Disable Device - (1d20+15)

(10) + 15 = 25

Aug 2, 2016 2:27 pm
"I will enter after the door is released and sooth them."

Gonna roll straight charisma here, because i think thats what i am supposed to do.
Last edited August 2, 2016 2:28 pm

Rolls

charisma - (1d20+2)

(6) + 2 = 8

Aug 2, 2016 2:40 pm
I will come with you, Roland, in case there are wounded.

Weiryn will follow behind the gunslinger, his holy symbol in plain sight, Lightbringer pendant cinching his cloak tight.
Aug 2, 2016 2:51 pm
the door is not trapped, and the lock is rather simple. You are in, and surprised to see that the door and windows are not even boarded. The coarse sobbing comes from somewhere upstairs. you carefully follow the sobbing upstairs, alert to the presence of any undead, there seems to be no traces of them, thankfully. You eventually reach a bedroom. This bedroom is painted bright pink with fluffy white clouds. A big yellow sun with a smiling face stares down from the ceiling. A great fairy castle with gleaming crystal windows adorns a wall, with pretty girls and unicorns, and handsome lords painted on its verandas and in the courtyard. A small canopied bed stands in one corner of the room, made up perfectly. Dolls, play-princess crowns, and other little girl’s toys fill shelves. In the centre of the floor sobs a despondent older woman.
Aug 2, 2016 3:07 pm
Entering what is obviously the room of a little girl, Weiryn feels his stomach tie itself into knots as he sweeps his gaze around. Please, Pharasma...no... he thinks to himself as he removes his gauntlets, slipping them into his belt before he kneels beside the woman and lays a reassuring hand on her shoulder.

Ma'am? I am with the Lightbringers. My name is Weiryn.

Rolls

Diplomacy (Gain her trust) - (1d20+8)

(2) + 8 = 10

Aug 2, 2016 3:15 pm
She doesn't seem to be noticing you, and keeps sobbing, lost in her thoughts...
Aug 2, 2016 3:24 pm
"Mam, is there something wrong? Where is the child? Is she in need of rescue?"

Rolls

charisma - (1d20+2)

(12) + 2 = 14

Aug 2, 2016 3:36 pm
Again, you fail to rouse the woman out of her despondent state...
Aug 2, 2016 3:37 pm
"Cover me in case this is a trap"

Roland moves in and gently places a hand on the woman.

"Mam, we are here to help. It is not safe here, you must come with us."
Aug 2, 2016 3:41 pm
Weiryn holds an arm up to indicate Roland should wait for a moment, muttering a few words to Pharasma and using the power of her blessing to open his mind to those around him.
OOC:
Casting Detect Thoughts to see if I can get a glimpse of her surface thoughts, as well as any of the surface thoughts of creatures within a 60 foot cone in the direction I look for 3 minutes. Takes three rounds, she gets a 13 DC Will save if she wants to actively stop me from gathering surface thoughts.
irvanovich sent a note to kalajel
Last edited August 2, 2016 3:41 pm
Aug 2, 2016 3:49 pm
OOC:
All right.
You will see her surface thoughts. She seems to be thinking about a young woman who seems to have features in common with the old woman... A daughter perhaps?

Roland can try another Diplomacy check.

Rolls

Woman's Will save

Aug 2, 2016 3:52 pm
rolling

Rolls

charisma - (1d20+2)

(12) + 2 = 14

Aug 2, 2016 4:01 pm
Ma'am? I am here to help. Please...can you tell me what happened?

Rolls

Diplomacy - (1d20+8)

(20) + 8 = 28

Aug 2, 2016 4:50 pm
The woman suddenly notices you.

"I kept Gertruda in this room her entire life! She was safe here. Safe! Gertruda was happy here—she knew only the storybook tales I told her. The real world is too hard, too dangerous. I never let her know anything of it. My girl had everything she ever could have wanted. Why did she run away? I fear that the master of the castle has her now. Oh my poor Gertruda! I know the worse has come to pass!"

She then slips back in her state of melancholy, lost in her sorrows, she seems unaware of your presence once again...
Aug 2, 2016 5:25 pm
Weiryn frowns, looking around the room for any signs that something may have happened to the young Gertruda.
OOC:
.........
Last edited August 2, 2016 5:25 pm

Rolls

Perception - (1d20+8)

(1) + 8 = 9

Aug 2, 2016 5:37 pm
You look around a bit, but fail to turn up any clues.
Aug 2, 2016 5:42 pm
Ujjaya intones a mantra of peace over the woman to calm her mind. Then, arrow nocked, he searches the rooms for any threats.
OOC:
Are there any other rooms here? If there is a window he will also look out onto the street.

Rolls

Perception - (1d20+17)

(6) + 17 = 23

Aug 2, 2016 6:26 pm
OOC:
Yeah, another bedroom, a living room, kitchen, dining room, restroom, a few closets.
Ujjaya scans the building for threats. after a few minutes of going from room to room, he is positive there are no threats in this house.
Aug 2, 2016 6:32 pm
Guiding the woman up, letting her lean and cry on his shoulder as necessary, Weiryn looks to his fellow Lightbringers.

Let's go. There appears to be no one else in this house, and we need to get this woman to safety. Ujjaya, please go on ahead and speak with Veleth, let him know we only found the one person.
Aug 2, 2016 6:38 pm
"There is another, in another house."

Veroth will dance from foot to foot, unsure if the strangers are going to abandon the other woman. He looks wistfully toward the other building. Maybe if I knock her out, I could carry her back myself.
Aug 2, 2016 6:43 pm
Weiryn you and ujjaya take this women back, i will go with veroth to get the other.
Aug 2, 2016 6:45 pm
"I will go help retrieve the other woman as well,"
Aug 2, 2016 6:49 pm
"What about me and Darren?" Kayleigh asks.
Aug 2, 2016 6:50 pm
Excellent. We will escort this woman to the tavern and to safety...you go rescue the other woman.

My apologies, Veleth. I fear I misunderstood you, and thought that both women would be in this building.


Turning to Kayleigh, Weiryn continues...It is your call. If you would like, you can help me and Ujjaya get this woman to safety. After all, my hands are full, and it will take me a moment to get free should something arise. A good axe might come in handy, should we find ourselves in trouble.
Last edited August 2, 2016 6:52 pm
Aug 2, 2016 6:53 pm
Kayleigh you come with us. the road back from here should be safe, but we don't know what lies ahead.
Aug 2, 2016 6:57 pm
OOC:
It's Veroth. :P
"You know what, I think Weiryn is right. I should probably head back with Weiryn and Ujjaya. Darren will probably be of more use to you if you encounter undeads, especially since I'm still sick from this first encounter. Oh, word of warning in case you do not already know Veroth, but those zombies carry diseases, so be careful if you have to engage them in melee... I will assume you already know about their unnatural resistances..."
Aug 2, 2016 7:01 pm
OOC:
Meanwhile, I'm going to make some rolls for Kuroi back at the town square... :D
OOC:
Edit: Oh look they've added more uses to this skill, okay guess more rolls...

Rolls

Roll...

Roll...

Roll, roll, roll...

Rollin', rollin', rollin'...

Keep rollin', rollin' rollin'...

More rolls...

Still more rolls...

What could I be making all those rolls for?

Guess we'll never know... :P

And a final roll just for fun...

Aug 2, 2016 7:04 pm
Ujjaya keeps a sharp lookout as he leads his group back to the tavern.

Rolls

PErception - (1d20+17)

(20) + 17 = 37

Aug 2, 2016 7:13 pm
You will make your way back to the town square without any incident.

As you arrive, Kuroi waves at you and then approaches. "Well friends, I have some bit of good news. Remember that undead which acted differently than those other zombies? Well, while clearing the corpses, I found these on his remains." He than hands you four gems, two scrolls, and two long thin and ornately decorated pieces of wood that Weiryn easily recognizes as wands.

"It would seems that at least a small minority of these abominations carry some treasure on them. Perhaps we should be a bit more thorough when clearing corpses. Oh, I evaluated this one at 550 gold pieces, and this one at 82 gold pieces. I could not figure the values of the other two..."
Aug 2, 2016 7:25 pm
After taking the woman inside the tavern, sitting her down, and wrapping her with a blanket, Weiryn will return to Kuroi and examine the scrolls and wands.

This is fascinating, yet troubling, news. If these poor souls had items such as these when they fell in life, we may be in deeper than first believed.

For instance...what necromancer leaves wands and scrolls on corpses before they animate them? He thinks to himself.

Rolls

Spellcraft (Wand 1) - (1d20+12)

(20) + 12 = 32

Spellcraft (Wand 2) - (1d20+12)

(7) + 12 = 19

Spellcraft (Scroll 1) - (1d20+12)

(9) + 12 = 21

Spellcraft (Scroll 2) - (1d20+12)

(10) + 12 = 22

Aug 2, 2016 7:28 pm
As Weiryn enters the tavern withe the woman, the barkeep looks up with surprise and relief clearly etched on his face. "What? Mad Mary is alive? Well, I'll take any bit of ged news..." He then looks behind you, expecting more people to enter... "Where... where is her daughter?"
Aug 2, 2016 7:31 pm
Veroth, pleased at the turn of events, is anxious to lead the humanoids to the last one. "It is wrong to be left alone," he whispers mostly to himself. "Much as we may wish it, after such times."

He stalks forward once more, trying to recall where the dead ones ambled so that he can choose the safest route for the ground-bound.

Rolls

Perception - (1d20+10)

(18) + 10 = 28

Stealth - (1d20+15)

(6) + 15 = 21

Aug 2, 2016 7:37 pm
Before exiting to investigate the wands that Kuroi had, Weiryn will look at the barkeep.

Her daughter was not in the house, and Madam Mary is unable to give me many details. I'm afraid she is lost in her grief or fear. Perhaps a more familiar face can get some more information from her?
Aug 2, 2016 7:37 pm
@ Weiryn:
Scroll of Bless
Scroll of Detect Undead
Wand of Cure Light Wounds
Wand of Prestidigitation

@ Veroth: Veroth will scout ahead, keeping to the shadows and side-alleys. He remembers this mansion being attacked from time to time, but the woman inside seems more than capable of defending herself. Not that a few discreet arrows from Veroth did not help her as well... He finally deems the way to be clear when he finally reach an aged and dilapidated mansion squats behind a rusting iron fence. However, the gates have been twisted open—one lies torn from its hinges, while the other swings crazily in the wind, screeching and clanging with mindless repetition. The house beyond is marked by claws, fires, and ominous stains. Every windows is boarded, every door barricaded. for the time being, there are no undead in sight, as much as the fog-filled streets allows him to see...

Roland and Darren can roll me an intelligence check at that point, unless the players have figured it out already on their own... ;P
Aug 2, 2016 7:38 pm
OOC:
Int check

EDIT: Nope
Last edited August 2, 2016 7:39 pm

Rolls

Int Check - (1d20+1)

(1) + 1 = 2

Aug 2, 2016 7:39 pm
OOC:
boss fight?

Rolls

intelligence - (1d20+2)

(11) + 2 = 13

Aug 2, 2016 7:43 pm
Roland will remember that Ismark back at the town square mentioned his sister Ireena keeping vigil over their father's body at their mansion further south. You have a feeling that you are now in front said mansion and that you are about to meet this Ireena...
Aug 2, 2016 7:49 pm
I believe this to be the man Ismark's sister. The one keeping watch over the fallen burgamaster. Perhaps if we simply approach non threateningly she will let us in.
Aug 2, 2016 7:54 pm
OOC:
Was I able to glean any information about how many charges remain on the wands and whatnot? All of that was lumped into Spellcraft, if you consider the number of charges one of the properties of the wand...don't even have to cast Identify now ;)
After studying the wands for a moment, Weiryn gets a very perplexed look upon his face.

Now what use would a zombie...a vile, undead abomination, have for a curative wand? Not that I'm complaining, this will make keeping all of us alive that much easier...
Aug 2, 2016 8:01 pm
OOC:
The wands are full. Also, yeah, I laughed at the results of the treasure tables... XD
Maybe he picked them up in an abandoned settlement, or after murdering an hedge wizard?
Aug 3, 2016 12:59 pm
Weiryn continues his examination of the other wand and scrolls, holding the other wand before him as he speaks.

"Just about everything here is useful to us in some shape or form. I'm not certain what use we'll have for parlor tricks against the undead, but this wand is enchanted with the cantrip "Prestidigitation". If nothing else, we can use it to cleanse our clothing and season our food. This scroll will enable one of us to sense the abominations for a short time, even through the fog, and the enchantment on this scroll bestows a bit of a divine courage on everyone within 50 feet or so of the caster," he says as he looks back up at Kuroi and Ujjaya. "If neither of you have any objections, I would like to hold on to the Wand of Cure Light Wounds. It will allow me to prepare some potent divine magicks to use against these creatures and still keep us in decent health. I will gladly teach anyone else in our party how to use the other wand and the scrolls you have found."
Aug 3, 2016 1:29 pm
Darren nods, finally remembering Ismark's comments. He moves forward to the door and knocks, "Ireena? My name is Darren and my companions and I are with the Lightbringers. Your brother, Ismark, sent us here to find you."
Last edited August 3, 2016 1:29 pm
Aug 3, 2016 1:52 pm
Veroth flattens himself against the wall of the mansion, and retrieves his lock picks, waiting for Darren's sign.
Aug 3, 2016 3:35 pm
The curtain to a window next to the door will open, and the face of a beautiful young woman will appear. She will peer at you from between the boards for a moment and then speak. "It is not safe outside, you should head back to the town square. I must remain here and protect my father's body from the creatures roaming outside. I cannot let the darkness have him, I owe him that much..."
Aug 3, 2016 3:49 pm
"I am sorry for the loss of your father, but you are not safe here. If you will not leave without the body, perhaps we can bring it back with us and we can lay him to rest. I am a priest and so is another of my companions, so we can do at least that much for you," Darren says, trying to convince the woman to travel back with him.

Rolls

Diplomacy? - (1d20+6)

(3) + 6 = 9

Aug 3, 2016 4:00 pm
"I appreciate your concern, but sadly I cannot accept your offer. Knowing the town. Everyone must already be cramped and taking up every available space at the inn, and I know for a fact that Bildrath will not open his shop, much less to hold a corpse, not without demanding a fortune in gold first at least... No, there are no place at the town square to hold my father's corpse, so I must remain here. But do not worry, the mansion is very well barricaded and I am quite capable of defending myself. You can go back to the town square and inform my brother that I am well and that the darkness has not claimed my father yet. Now please, you must leave, you are not safe out there and you are interrupting my vigil."
Aug 3, 2016 4:06 pm
Darren turns from the door and looks to Roland and Veroth with a shrug, "What now? We can't make her leave."
Aug 3, 2016 5:14 pm
Veroth shrugs uncomfortably. "Her choice. We tell others."
Aug 3, 2016 6:52 pm
You make your way back to the town square without any problems. Luckily for you, this particular street seems to be rather free of the undead at the moment. You eventually meet your friends back at the town square. The villagers working to repair the barricades a bit nervous about Veroth's presence, but since he seems to be with you, they are not panicking anymore.
Aug 3, 2016 6:54 pm
Once back with the others, Darren seeks out Ismark, "Ireena would not return with us. She said she had to stay and protect the remains of your father. I'm sorry we couldn't bring her back, but she refused to come."
Aug 3, 2016 7:15 pm
Damn... Weiryn says at the news. If you are willing to try again, I will go there with you and make an attempt. I would rather not leave anyone to the fate that these creatures have planned for them...and I don't want to take a chance of her father turning, if it's within my power.
Aug 3, 2016 7:17 pm
"I tried to tell her that you and I could put her father to rest if we brought the body here, but she wouldn't do it," Darren says, frustration evident in his voice, "Hopefully we can do something to change her mind..."
Aug 3, 2016 7:19 pm
Ismark chuckles. "Yeah, this does not surprises me one bit. She's always been headstrong, kind of like my father... I'm reminded when a few months ago, he who rules the castle—that devil Strahd—tried to pay us a visit. I don’t know why. However, my father bravely stood up to him, using the Holy Symbol of Ravenkind."
He cusps his glass...
"Hmm... and look where this has gotten him... dead from poison, most likely assassinated by an agent of Strahd... Too bad the Holy Symbol stopped working for me and my sister afterward... Sorry, I'm digressing. I don't know why I'm bothering you with those details... Still, I thank you for looking out after my sister."
Aug 3, 2016 7:43 pm
OOC:
Knowledge Religion on this Holy Symbol?

Rolls

Knowledge Religion - (1d20+12)

(6) + 12 = 18

Aug 3, 2016 7:47 pm
OOC:
Knowledge Religion on this Holy Symbol. Ah, Weiryn beat me to it!

Rolls

Knowledge Religion - (1d20+10)

(15) + 10 = 25

Aug 3, 2016 7:50 pm
Weiryn will remember a few tidbits of information about the Holy Symbol of Ravenkind.

The Holy Symbol of Ravenkind is a unique holy symbol sacred to teh good-hearted faithful of Barovia. It possesses powers that can only be accessed after the item is specially bonded to its wielder.
It actually predates the establishment of any church in Barovia, and its existence is thought to be a reason for the prevalence of the raven symbol in that land. It was first used by a paladin named Lugdana, who was among the earliest settlers of the valley.
OOC:
I assume all these are pre-Strahd information which were available before the valley suddenly became isolated, otherwise it doesn't make much sense that players could learn these with Knowledge checks if the valley is so unknown to them...
Edit: @ Jabes: Its okay man, you'll learn something else Weiryn did not know...

Ujjaya will also remember that, according to legend, a giant celestial raven—or an angel in the form of a raven— delivered teh Holy Symbol of Ravenkind to Lugdana so she could use it to root out a nest of vampires. To this day, vampires have a powerful loathing for the holy symbol and all it represents.
Aug 3, 2016 9:05 pm
The Holy Symbol of Ravenkind...now that's a relic I haven't heard anything about in a long time. From what I understand, it predates any religion in the valley. That might actually make sense as to why she won't come with us.

Turning to Ismark, Weiryn continues, The symbol must be bonded to its wielder through a special ritual in order for its powers to be accessed, burgomaster...and, no offense intended, but a holy symbol of any kind requires faith in order for one to exert power through it.

He thinks for a moment. If we can get your sister to come here, and you will allow Darren and I to perform a funeral service to lay these poor souls to rest, I will see what can be done to unlock the symbol's potential for you and your sister once again. Bringing your sister to safety, however, is a requirement for me to do so.

Rolls

Diplomacy (Make me a deal) - (1d20+8)

(9) + 8 = 17

Aug 3, 2016 9:15 pm
Ismark looks at you, amazed you know so much more than him about an heirloom he's seen his whole life... "I... I did not know that. This would explain why it refused to work for me and my sister... Father never told us. but wait, when did father..."
He furrows his brows in thought for a moment and then comes back to you.
"You seem knowledgeable, and I cannot deny that you are a capable lot when you dispatched these undeads. Perhaps, if you figure out how to bond the object, you should use it. If you are here, it's only a matter of time before Strahd learns of your presence, and trust me, he will. You will probably end up needing it more than we do... Do your funeral service, although I doubt you'll convince my sister to leave, not as long as this plague menaces us all at least."
Aug 4, 2016 1:17 am
"I too have heard of this powerful artifact. It is said an angel in raven form bestowed it upon a paladin named Lugdana so she could use it to root out a nest of vampires. To this day, vampires have a powerful loathing for the Holy Symbol of Ravenkind and all it represents. We must attempt to wield it and end the curse upon this place. It is our sworn duty to suffer no false life."
Aug 4, 2016 1:33 am
Ismark is even more surprised. "Re... really? This would certainly explain why Strahd recoiled from the symbol the way he did... Who are you people to know so much about the Holy Symbol of Ravenkind?"
Aug 4, 2016 1:40 am
"We are the Lightbringers." Ujjaya replies, bowing. ""We have sworn to stamp out all undead from this world. To suffer no false life."
Last edited August 4, 2016 1:41 am
Aug 4, 2016 2:19 am
Impressed that the monk knows a bit more than he, Weiryn nods. "As for myself, I have spent the majority of my life studying the arcane and divine arts in the hopes that I can discover a "cure" for the undead scourge that plagues this world, thus bringing balance to the cycle of life and death in the name of my patron goddess Pharasma. Artifacts such as the Holy Symbol of Ravenkind, which are legendary in their powers that their wielders can unleash against the undead, are of great interest to me."
Aug 4, 2016 3:39 am
Ismark says. "A cure to undeath eh? Well, wouldn't that be something... Well, that would still leave the werewolves, but, that would be a start..."
Aug 4, 2016 6:00 am
Ujjaya's eyes go wide at the mention of lycanthropes. It takes a supreme effort not to grab Ismark's arm. The monk steadies his breathing before saying, "Werewolves? Burgomaster, pray tell where I might find such creatures. I am on a search for a man who hunted such things but has gone missing. I fear the hunter may have become the prey. His name is Maugren. Perhaps you have met him?"
Aug 4, 2016 2:39 pm
Ismark thinks for a moment... "Maurgen... Maurgen... I do not think I or my father have ever met anyone by that name." He turns to the barkeep. "How about you Arik? The name Maurgen rings any bells?"

The barkeep answers while cleaning a glass. "No, no such individuals came here. But if he came here to hunt werewolves, he might have met with our resident werewolf hunter Janis Barahg. Janis was out of town on a hunt when the plague began, and we haven't seen him since. I guess he had enough good sense to stay away from the village when he saw undeads roaming the streets..."

Ismark then turns to you. "Hmm, this is odd indeed, most visitors, well, the few we get, stop here when they reach Barovia. If you want to meet werewolves, well, all you need to do is go deep into the Svalich Woods. It doesn't really matter which direction you pick, the foul beasts will find you soon enough..."
Aug 4, 2016 8:43 pm
Outside, Veroth assists with the barricades. His strong muscles bend easily with modest loads, and he revels in the work. He settles into a routine much like flying: effort, strain, relax.

As the villagers keep their distance, he tries singing a lullaby, a traditional song about a tiny bird learning the names of things. After enduring a few moments of panicked screams, he settles back into the work, certain he is running out of their good will. Any second they will turn on him. This is the way of things, long ago set in motion by their mutual ancestors. But maybe he can make their defences stronger before they drive him away.
Last edited August 4, 2016 8:44 pm
Aug 4, 2016 9:01 pm
The humans will be weary of Veroth, but will not succumb to panic. They will mostly give him a wide berth, except teh two Vistani, who seem to also be outsiders among humans. there will also be a very big and strong-looking man who also seems to be simple-minded who will not recoil from Veroth, as simple-minded folks tend to do.
Unlike the other refugees, he did not come from the inn, but rather from the building across the town square from the inn. He was promptly pushed out the door, told to help the others with the barricades by a smaller weasel-looking man who seems to hove some sort of family resemblance to him, and then the door was quickly closed and locked behind him...
Aug 5, 2016 12:16 am
Rolling for something.

Rolls

Secret Roll

Aug 8, 2016 2:42 pm
Back inside the tavern, Weiryn turns to Darren. "Darren, would you mind taking me to see Ireena? I would like to at least try to bring her to safety and see to her father's memory before the day is through."
Aug 8, 2016 2:43 pm
"Of course, brother," Darren agrees readily and then informs the others before leading Weiryn to Ireena's house.
Aug 8, 2016 2:51 pm
"I will go as well. Strength in numbers. Just in case.
Aug 8, 2016 3:03 pm
"Perhaps we should all go." Says Kayleigh.

"I'll remain here, help Lady Ashlyn protect the folks here. I think I'm making progress with the locals here. Although, if what Weiryn and Ujjaya said was true, my crow face might be giving me an unfair advantage..." Respond Kuroi.
Aug 8, 2016 3:06 pm
Weiryn chuckles at Kuroi's remark. A few should remain, to ensure the security here. I will not argue with extra help in fending off the hordes on our way to the lady Ireena, but the safety of the citizens here is paramount.
Last edited August 8, 2016 3:06 pm
Aug 8, 2016 3:12 pm
"With the barricades repaired and brother Kuroi remaining here to help me, I should be able to protect the people here. We get maybe one attack per day on average here. The barricades repair took some time and it's getting late. I'm not sure how well-protected the place you are going is and brother Roland is right, there is strength in number."
Aug 8, 2016 3:21 pm
Ujjaya nods and mounts up. "To the burgomaster's mansion then." He intones a blessing over those who will remain, before turning to follow the others.
Aug 8, 2016 3:23 pm
Roland checks over and loads all his weapons. Once they are all prepared he mounts on his cart.
"Let us see if we can offer our assistance again to another who is in need."
Aug 8, 2016 3:25 pm
Mounting up, Weiryn scans the ones repairing the barricades until he finds Veroth. "Brother Veroth! We are going to see if I can convince the lady Ireena to return here with us. Do you wish to come with?"
Aug 8, 2016 3:29 pm
OOC:
You guys will probably go on foot right now as I doubt the villagers build a gate to let your horses and cart through the barricade. Don't worry, your mounts will be taken care of at the inn's stables.
Aug 8, 2016 3:31 pm
OOC:
Roger that. No Gate.
Roland unstraps the the large gun from his cart and rolls it along behind him.
Aug 8, 2016 3:42 pm
OOC:
No gate. Works for me...
Aug 8, 2016 4:05 pm
You make your way south, towards the mansion. Make me a Perception check.

Rolls

Kayleigh's Perception - (1d20+7)

(17) + 7 = 24

Aug 8, 2016 4:07 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(18) + 8 = 26

Aug 8, 2016 4:08 pm
Roland carefully surveys the area looking for any form of attack or ambush.

Rolls

Perception - (1d20+13)

(17) + 13 = 30

Aug 8, 2016 4:08 pm
Even though his companions got there and back without any trouble last time, Weiryn keeps an eye out for any trouble.
OOC:
I'm just assuming, by this point, Deathwatch has run out. If not, I'm using the heck out of it, but I'm just guessing it's been more than 10 minutes since I escorted that lady back.
EDIT:
OOC:
Wow. That makes four rolls under 5 this morning. Apparently, I'm not meant to have a living character in any game.
Last edited August 8, 2016 4:09 pm

Rolls

Perception (dazzled...if it's no longer bright sunlight, add 1 to the result please) - (1d20+7)

(1) + 7 = 8

Aug 8, 2016 4:09 pm
Veroth nods and accompanied them, keeping an eye out for trouble.

Rolls

Stealth - (1d20+15)

(17) + 15 = 32

Perception - (1d20+10)

(5) + 10 = 15

Aug 8, 2016 4:21 pm
OOC:
Yeah, your deathwatch has ran out.
Aug 8, 2016 4:35 pm
Ujjaya sweeps his gaze back and forth, piercing through the mist.

Rolls

Perception - (1d20+17)

(5) + 17 = 22

Aug 8, 2016 5:01 pm
So basically, pretty much everyone except Weiryn will her some noise coming from a house, maybe about 40-50 feet from the house where you found Mad Mary. Something seems to be shuffling inside the house...
Aug 8, 2016 5:03 pm
"Do you hear that? I didn't notice anything when we left last time..." Darren says quietly to the others, pointing out the noise to anyone who can't hear it (Weiryn).
Last edited August 8, 2016 5:13 pm
Aug 8, 2016 5:08 pm
"Yeah, I heard that as well." Will answer Kayleigh. "Survivors who just noticed us? Or... something else..."
Aug 8, 2016 5:34 pm
Veroth quickly moves to the door and picks the lock. He seems nervous. "Dead one in there with her, yes?"

Rolls

Disable Device - (1d20+15)

(19) + 15 = 34

Aug 8, 2016 5:49 pm
Roland not sure what to expect uses this time to set the double hackbutt incase it needs to be fired.
OOC:
The gun takes a full action to prepare to fire, and then another full action to prepare to move. so it should be ready to fire now, but i can't move it with out spending a full turn getting it ready to move.
Aug 8, 2016 6:01 pm
Veroth will succeed in picking the lock, however, the door is barred.
Aug 8, 2016 6:04 pm
Did anybody try knocking?

Roland will walk up to the door, knock loudly, and say

It sounds as though you are in distress in there. If you need assistance then open the door.
Aug 8, 2016 6:06 pm
Oh, dear... Weiryn states as Veroth is unable to open the door. Should we knock? If there are innocents inside, then we must get them to safety.
Aug 8, 2016 6:14 pm
After unlocking the door, Veroth unfolds his large wings and looks up, searching for any obvious entrances from a higher floor, specifically windows or such that may be easier to break into should no one answer Roland's knock.

Rolls

Perception - (1d20+10)

(2) + 10 = 12

Aug 8, 2016 6:19 pm
Darren peers around for windows on the ground floor that they can enter through.

Rolls

Perception - (1d20+8)

(20) + 8 = 28

Aug 8, 2016 6:20 pm
There are already barred windows on the floor level. Taking flight, you will also notice a large hole on the side of the house as well as of the neighboring house.

Also, there will be no answers to your knocking.
Aug 8, 2016 6:21 pm
Peering through the windows, Darren will notice that the interior of this building stinks like a slaughterhouse. Refuse lies thick on the floor, and the peeling walls are stained with some sort of dark liquid. A mouldering mattress, still in one piece, lies near the front door. Darren will notice that something seems to be stirring underneath the stained mattress.
Aug 8, 2016 6:24 pm
Darren recoils from the smell, "Be alert, it smells like a slaughterhouse..." he says, relaying what he saw (noting particularly the stirring under the mattress), then raises his warhammer to smash out the boards on the window nearest him, "Stand back."
Last edited August 8, 2016 6:25 pm

Rolls

Attacking Boards! - (1d20+8, 1d8+10)

1d20+8 : (19) + 8 = 27

1d8+10 : (7) + 10 = 17

Aug 8, 2016 6:30 pm
Glass shatter and a few board fly in splinters. Another solid hit like this should clear the way for someone to step through.
Aug 8, 2016 6:32 pm
Darren winds up and takes another swing, this time taking the hammer in both hands. Once the boards are clear, he will strap his shield back onto his arm.
Last edited August 8, 2016 6:33 pm

Rolls

Attacking Boards! - (1d20+8, 1d8+14)

1d20+8 : (5) + 8 = 13

1d8+14 : (8) + 14 = 22

Aug 8, 2016 6:36 pm
OOC:
It says I don't have access to the file
Aug 8, 2016 6:42 pm
Sorry, forgot to share it at first. XD
Aug 8, 2016 6:44 pm
OOC:
I have view access, but can't edit it :p
Aug 8, 2016 6:45 pm
Ghah! I keep messing up! XD Okay, should work now...
Aug 8, 2016 6:46 pm
Darren steps in through the busted window and peers under the mattress from a distance of about 5 feet
OOC:
Wasn't sure exactly where on the map the window was
Last edited August 8, 2016 6:46 pm
Aug 8, 2016 6:49 pm
Not sure if it's easy to view without zooming, but the windows are the blue-grey panes on the wall. They are further up and down than where you placed yourself Naat.
Aug 8, 2016 6:50 pm
Weiryn climbs inside, taking a step forward to allow others room to maneuver.
Aug 8, 2016 6:52 pm
Roland prepares his hackbutt to be able to move while the others start to go inside. the he will bring it over to the window and leave it outside while we explore.
OOC:
I assumed we broke out the top window
Last edited August 8, 2016 6:54 pm
Aug 8, 2016 6:58 pm
OOC:
In now... that's pretty slick.
Veroth glides/climbs into the room, and sneaks to the front, keeping to shadows but viewing about.
Last edited August 8, 2016 6:59 pm

Rolls

Stealth - (1d20+15)

(5) + 15 = 20

Aug 8, 2016 7:05 pm
OOC:
@ Kaos: Since it's the only window which gives a good look at the mattress, this would make sense.
@ Qralloq: Yeah, got the idea from Someone else. Check out the Zoom option, it's pretty neat. Just select the arrow option to get out of the zoom option. If you need to add a condition to your character, select one from the list on the left, and copy/paste it and then drag it on your counter.
A wardrobe with claw marks visible across its door stands in a corner of this entry room. A door is set in the far wall.
Aug 8, 2016 7:11 pm
Weiryn closes his eyes to allow them to adjust to the change in the light, listening for anything that might be near.

Rolls

Perception (listening) - (1d20+8)

(19) + 8 = 27

Aug 8, 2016 7:14 pm
Roland draws his revolver, eyes and ears keen to his surroundings.

Rolls

perception - (1d20+13)

(20) + 13 = 33

Aug 9, 2016 6:37 pm
OOC:
Jabes? You still with us?
Aug 10, 2016 8:18 am
Ujjaya follows the others into the room, his arrow trained at the wardrobe.
OOC:
Is that mattress still moving?
Last edited August 10, 2016 12:58 pm

Rolls

Perception - (1d20+17)

(9) + 17 = 26

Aug 10, 2016 8:32 am
OOC:
@ Jabes: Yeah, I was waiting to hear from you before progressing too far...
@ Naat: As Naat lifts the mattress to see what causes it to move, a rather large undead rat will burst out from it and will attempt an attack on Darren.

@ Everyone who made Perception checks: You will notice that what you first thought were just large rats, moving along the walls (as vermins often do) were not in fact rats, but undead rats.

Okay, times to roll initiatives!

Rolls

Zombie rat attack on Darren (flat-footed)

Kayleigh's initiative - (1d20+4)

(20) + 4 = 24

Zombie Rats' initiative

? Initiative

? initiative

Aug 10, 2016 9:56 am
OOC:
Initiative
Last edited August 10, 2016 12:58 pm

Rolls

Initiative - (1d20+6)

(6) + 6 = 12

Aug 10, 2016 12:41 pm
Words of prayer form upon Weiryn's lips as he prepares for battle once more.

TRACKING:

irvanovich sent a note to kalajel

Rolls

Initiative - (1d20+1)

(10) + 1 = 11

Aug 10, 2016 12:44 pm
Veroth's hand brushes his rapier as he prepares to strike at the creepy creepers.

Rolls

Initiative - (1d20+8)

(12) + 8 = 20

Aug 10, 2016 12:44 pm
Initiative

Rolls

Initiative - (1d20+6)

(19) + 6 = 25

Aug 10, 2016 3:27 pm
Init!
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23
Last edited August 10, 2016 3:28 pm

Rolls

Initiative - (1d20+6)

(9) + 6 = 15

Aug 10, 2016 3:40 pm
OOC:
Yeah, the rat rolled so low that it was pretty obvious it would miss you...
Aug 10, 2016 3:51 pm
First round of combat.

Combat Map.

Initiative
25 Roland
24 Kayleigh
22 ?
20 Veroth
15 Darren
15 ?
13 ?
12 Ujjaya
11 Weiryn

Now that you saw the rats:
The extremely vicious Barovian rat provided an ideal host for teh supernatural infection. The rats prefer avoiding the streets and instead move from house to house through cracks and crannies too small for zombies—though they are bigger than regular rats, and must often force holes large enough to squeeze through.

Conditions and Modifiers
Kayleigh is sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)

It is Roland's turn.
Aug 11, 2016 10:06 pm
Roland puts two rounds into the rat in e4.

Rolls

Shot 1 - (1d20+9)

(10) + 9 = 19

Shot 2 hit - (1d20+4)

(10) + 4 = 14

Shot 1 damage - (1d8+9)

(1) + 9 = 10

Shot 2 damage - (1d8+9)

(1) + 9 = 10

Aug 12, 2016 12:19 am
Guns blazing, Roland quickly dispatches the first rat.

Moving through the hole in the wall, Kayleigh makes her way in the building but avoids moving too far to prevent her from getting swarmed and cut off from the group.

Two large maggots, similar to the ones you saw eating that corpse in the streets earlier, slither out of the adjacent building, black ichor dripping from their maw, and try to bite Roland (though the one doing it around the corner will be doing it against cover for Roland, +2AC).

Roland is hit for 4 damage and must make a Fort save.

Veroth is up next.

Rolls

1st maggot's attack

2nd maggot's attack, against cover (+2 AC for Roland)

Critical confirmation roll for 2nd maggot

Aug 12, 2016 12:44 am
Fortitude

Rolls

fortitude - (1d20+7)

(1) + 7 = 8

Aug 12, 2016 1:01 am
Roland is now paralyzed for 1 round (unable to move or act, effective Dex and Str of 0, helpless, can take purely mental actions, creature can move through space occupied by paralyzed victim ally or not but counts as 2 squares). Ouch, this will drop Roland's AC by 9 points... XD
Aug 12, 2016 1:10 am
OOC:
ooc why 9? Don't I just lose dex and class bonus?
Aug 12, 2016 1:49 am
OOC:
An effective Dex of 0 is a -5 modifier...
Aug 12, 2016 1:50 am
OOC:
ah thank you. Well balls.
Aug 12, 2016 2:08 am
Veroth tumbles behind a rat and tries to drive his rapier through it.

Rolls

Acrobatics with Mobility - (1d20+15)

(7) + 15 = 22

Sneak Attack, rapier, +2 added for flanking; damage - (1d20+14, 1d6+3)

1d20+14 : (8) + 14 = 22

1d6+3 : (1) + 3 = 4

Sneak Attack damage - (3d6)

(316) = 10

Aug 12, 2016 2:38 am
Veroth nimbly moves behind the dead rat, skewering it on his rapier. However, the thing seems to be animated by a potent necromantic energy and is still moving despite the gravity of its wound.

Darren is up next.
Aug 12, 2016 2:57 am
Darren raises his hammer to the side and sweeps the two rats with it, hoping to kill both with one powerful blow.
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Power Attack: -2 hit, +4 damage
Cleave: If I hit my first opponent I get to make an attack against an adjacent enemy. Take a -2 to AC until my next round

AC down to 21 until next round

Rolls

Power Attack - (1d20+8, 1d8+10)

1d20+8 : (16) + 8 = 24

1d8+10 : (6) + 10 = 16

Cleave Attack? - (1d20+8, 1d8+10)

1d20+8 : (2) + 8 = 10

1d8+10 : (5) + 10 = 15

Aug 12, 2016 3:08 am
Darren swings his mighty hammer in a wide, powerful arc, squashing the first rat, but missing the second one.

The door to the house and the door to the wardrobe on the wall will swing open. Zombies will walk out into the room, attracted by the sound of combat, and make their ways towards the players.

A zombie will also emerge from the adjacent house, form the hole in the wall, and make its way towards poor paralyzed Roland.

One zombie will attack Roland and two will attack Veroth. The one on Kayleigh cannot attack as it opened the door and then had to move 10 feet to get to Kayleigh...

Roland is hit for 7 damage and Veroth for 8. Both of them must now make a Fortitude save.

Rolls

Zombie attack on Roland (+2 AC cover around the corner)

1st zombie on Veroth

2nd zombie on Veroth

Critical confirmation roll for 2nd zombie - (1d20+7, 1d4+4)

1d20+7 : (10) + 7 = 17

1d4+4 : (4) + 4 = 8

Aug 12, 2016 3:15 am
It is now the rats' turn. One more zombie rat will pop out from behind the wall which is behind Veroth (he was unseen by everyone until now).

Two rats will attack Veroth and 2 rats will attack Keyleigh.

The rats all missed. It is now Ujjaya's turn.

Rolls

1st rat on Kayleigh

2nd rat on Kayleigh

1st rat on Veroth (flank bonus)

2nd rat on Veroth (flank bonus, +2 AC around the corner)

Aug 12, 2016 10:37 am
Fortitude

Rolls

fortitude - (1d20+7)

(4) + 7 = 11

Aug 12, 2016 1:28 pm
Damn, talk about bad luck. Well, Roland is now sickened. (-2 to attack, damage, saves, skill checks, and ability checks).
Aug 12, 2016 6:55 pm
In a heartbeat Ujjaya sends four arrows streaking through the enclosed space.
OOC:
• Primary target: f4. Secondary: d6
• Ki Flurry
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot
• Oops, sorry, attack bonus on the last shot should be only +10, not +11.
Last edited August 12, 2016 8:01 pm

Rolls

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (15) + 11 = 26

1d8+10 : (8) + 10 = 18

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (6) + 11 = 17

1d8+10 : (1) + 10 = 11

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (13) + 11 = 24

1d8+10 : (5) + 10 = 15

Arrow #4, damage - (1d20+11, 1d8+10)

1d20+11 : (17) + 11 = 28

1d8+10 : (3) + 10 = 13

Aug 12, 2016 8:01 pm
OOC:
Typo. Should be f4.
Aug 12, 2016 8:10 pm
OOC:
Ah, ok, makes more sense...
Ujjaya riddles the zombie in front of Kayleigh with arrows, dropping it.

Weiryn is up next.

Rolls

Hard to Kill

Aug 15, 2016 3:18 am
Weiryn reaches his hand to the amulet around his neck, the arcane powers he focuses through there spreading through and out. Begone, foul beasts! he cries out, hoping to turn them away and give his friends a little breathing room.
OOC:
Using my Power over Undead ability to use Turn Undead. DC 13 to resist.
irvanovich sent a note to kalajel
Aug 16, 2016 1:35 am
OOC:
Oh damn, I completely missed that. XD
Weiryn unleashes the power of his faith, and 3 rats and 2 zombies will turn around to flee in panick.

Second round of combat.

Combat Map.

Initiative
25 Roland
24 Kayleigh
22 Maggots
20 Veroth
15 Darren
15 Zombies
13 Zombie Rats
12 Ujjaya
11 Weiryn

Now that you saw the rats:
The extremely vicious Barovian rat provided an ideal host for teh supernatural infection. The rats prefer avoiding the streets and instead move from house to house through cracks and crannies too small for zombies—though they are bigger than regular rats, and must often force holes large enough to squeeze through.

Conditions and Modifiers
Roland and Kayleigh are sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)
Roland is paralyzed (Dex and Str of 0, helpless, can take purely mental actions, can move through space but costs s squares)
Some zombies and zombie rats are panicked for 1 minute (flee at top speed from source of fear as well as other danger encountered along random path, can,t take any actions, -2 on saves, skills, and ability checks, if cornered cowers)

I'll play Kayleigh right away, unless Roland can take a purely mental action?.

Rolls

1st Zombie rat Will save

2nd Zombie rat Will save

3rd Zombie rat Will save

4th Zombie rat Will save - (1d20+3)

(3) + 3 = 6

1st Zombie Will save

2nd Zombie Will save

3rd Zombie Will save

Aug 16, 2016 1:45 am
OOC:
lol, it's all good. Shoo rats, you bother me
Aug 16, 2016 1:55 am
Kayleigh is going to attack the unaffected rat next to her, and if she kills it, she'll try to get in position to try and help Roland next round.

Kayleigh pulverizes the rat.

The maggots are up next. Since they only have Roland as a target, they'll keep attacking him.

Rolls

Kayleigh's Vital Strike - (1d20+9, 2d12+3)

1d20+9 : (5) + 9 = 14

2d12+3 : (128) + 3 = 23

1st maggot attack

2nd maggot attack around the corner (+2 AC to Roland)

Aug 16, 2016 1:57 am
OOC:
So this is my one paralyzed round correct?
Roland stands very still.
Aug 16, 2016 1:59 am
OOC:
Yes, unless you miss your Fortitude saves against these attacks.
Roland is hit twice for 7 points of damage total (2, 5). He needs to make 2 more Fortitude saves.

Veroth is up next.
Aug 16, 2016 2:44 am
Fortitude

Rolls

fortitude - (1d20+7)

(18) + 7 = 25

Fortitude - (1d20+7)

(13) + 7 = 20

Aug 16, 2016 2:49 am
Roland can move again! He still feels like crap though... :P
Aug 16, 2016 5:14 am
Veroth five four steps into the corner and stabs the beasty to his (map) north. His rapier bursts from his shadowy folds and attempts to pin the creature like a collected butterfly.
OOC:
Not sure if flanking. If flanking, then add +2 to hit on roll, and add sneak attack damage, which I rolled just in case.
Last edited August 16, 2016 5:15 am

Rolls

Rapier attack - (1d20+12, 1d6+3)

1d20+12 : (12) + 12 = 24

1d6+3 : (4) + 3 = 7

Sneak Attack damage - (3d6)

(556) = 16

Aug 16, 2016 1:50 pm
OOC:
There is no flank in this situation, however, since that rat was panicked and had nowhere to flee to, it is most likely cowering right now, so it loses its Dex bonus to AC, which allows for the sneak damage to apply.
Veroth thrusts his rapier into the rat, skewering it. The rat becomes inert as its limp body slides off Veroth's blade.

Darren is up next!
Aug 16, 2016 3:21 pm
Darren steps forward to get a better angle of attack and makes a sweeping strike with his warhammer on the zombies in front of him (D5 and D6).
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Power Attack: -2 hit, +4 damage
Cleave: If I hit my first opponent I get to make an attack against an adjacent enemy. Take a -2 to AC until my next round

AC down to 21 until next round
I'm aware I'll provoke an Attack of Opportunity, but I'm willing to take it for the chance to cleave
Putting in a roll for Cleaving Finish in case I kill one of the zombies with my attack

Rolls

Attack - (1d20+8, 1d8+10)

1d20+8 : (10) + 8 = 18

1d8+10 : (1) + 10 = 11

Cleave - (1d20+8, 1d8+10)

1d20+8 : (8) + 8 = 16

1d8+10 : (6) + 10 = 16

Cleaving Finish - (1d20+8, 1d8+10)

1d20+8 : (13) + 8 = 21

1d8+10 : (2) + 10 = 12

Aug 16, 2016 4:01 pm
OOC:
An attack of opportunity? From what? You made a 5-foot step and then attacked. And even if you meant the zombie in d5, it's panicked and does not attack anymore...
Darren takes a might swing of his hammer and smashed two zombies. They are still standing, however, thanks to their natural resilience.

It is the zombies who are up next. Two of them will be fleeing, one of them will attack Darren.

The zombies miss, so now it is the zombie rats' turn. and they will both flee.

Rolls

Random direction of first zombie fleeing (once it reaches the alleys behind the houses) - (1d4)

(4) = 4

Zombie's attack.

First rat random direction - (1d4)

(4) = 4

Second rat random direction - (1d4)

(4) = 4

Aug 16, 2016 4:02 pm
OOC:
I forgot about 5-foot steps... Wow, I feel like an idiot now!
Aug 16, 2016 4:04 pm
OOC:
lol, it's okay.
Ujjaya is up now.
Aug 16, 2016 4:21 pm
Ujjaya cleans up.
OOC:

• Primary target: e6. Secondary: e8
• Ki Flurry
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot
Last edited August 16, 2016 4:23 pm

Rolls

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (10) + 11 = 21

1d8+10 : (6) + 10 = 16

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (6) + 11 = 17

1d8+10 : (6) + 10 = 16

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (9) + 11 = 20

1d8+10 : (1) + 10 = 11

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (1) + 10 = 11

1d8+10 : (3) + 10 = 13

Confirming fumble - (1d20+10)

(11) + 10 = 21

Aug 16, 2016 6:10 pm
Ujjaya lets lose another volley of arrows and finally takes care of the zombie with this third arrow. He misses with his last and...
OOC:
Is there a rule for fumbles in Pathfinder?
Anyways, Weiryn is up.

Rolls

Hard to Kill

Hard to Kill

Aug 16, 2016 6:23 pm
kalajel says:
OOC:
Is there a rule for fumbles in Pathfinder?
OOC:
Nope, nothing official, but d20pfsrd.com has a couple of cool crit and fumble generators. They usually advise that you have players "confirm" their fumbles before using them
Aug 16, 2016 7:09 pm
OOC:
How the hell to you confirm a fumble? Do you miss your attack again? Or maybe a Ref save? Also, yeah, Found one.
Aug 16, 2016 7:10 pm
kalajel says:
OOC:
How the hell to you confirm a fumble? Do you miss your attack again? Or maybe a Ref save?
OOC:
You make an attack roll using the same modifiers (just as you do on a critical hit confirmation). If the confirmation roll would be a miss against the opponent's AC, then you've confirmed the fumble and must take the penalty.
Aug 16, 2016 7:13 pm
OOC:
Alright, Jabes, roll a confirmation roll for Ujjaya.
Aug 16, 2016 8:20 pm
OOC:
Do you want me to wait until jabes makes his fumble confirmation?
Aug 16, 2016 8:23 pm
OOC:
Nah, go ahead, if he fumbles I'll probably just make him drop his bow or something...
Aug 16, 2016 8:59 pm
Weiryn, feeling the well of magical energy within him diminish, Weiryn takes a step back to allow Roland to move away from the wall, giving himself an opportunity to unleash what little power he has left on the maggots without taking a chance of injuring the gunslinger further as he casts a protective spell over himself.
OOC:
Casting Mage Armor, taking a five foot step. Time to not get hit.
irvanovich sent a note to kalajel
Aug 16, 2016 9:33 pm
OOC:
And you're moving where?
Aug 16, 2016 9:36 pm
OOC:
Crap, sorry. D4. Phone doesn't let me do it very accurately. Moved, sorta
Aug 16, 2016 10:17 pm
OOC:
Yeah, if you guys have problem moving your counters, you can always zoom-in.
Third round of combat.

Combat Map.

Initiative
25 Roland
24 Kayleigh
22 Maggots
20 Veroth
15 Darren
15 Zombies
13 Zombie Rats
12 Ujjaya
11 Weiryn

Conditions and Modifiers
Roland and Kayleigh are sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)
Some zombies and zombie rats are panicked for 1 minute (flee at top speed from source of fear as well as other danger encountered along random path, can,t take any actions, -2 on saves, skills, and ability checks, if cornered cowers)

Roland is up!
Aug 16, 2016 10:19 pm
Roland uses his move action to clear the area and his action to set the hackbutt to fire.
Last edited August 16, 2016 10:20 pm
Aug 16, 2016 10:33 pm
Kayleigh will move to where Roland was and use her Combat Expertise on these attacks.
OOC:
If I haven't heard from Spades when you guys reach the mansion, I think I'll open up another slot to replace Kayleigh until Spades can be with us again...
Kayleigh misses with both attacks.

It's the maggots turn now. One of them will remain here to attack Kayleigh while the other one will go after Roland (Roland can take an attack of opportunity on the maggot if he has means to do so). Both attacks miss barely...

Veroth is up next.

Rolls

Kayleigh's 1st attack - (1d20+7, 2d12+3)

1d20+7 : (6) + 7 = 13

2d12+3 : (77) + 3 = 17

Kayleigh's 2nd attack - (1d20+2, 1d8+3)

1d20+2 : (8) + 2 = 10

1d8+3 : (2) + 3 = 5

Maggot on Kayleigh

Maggot on Roland - (1d20+6, 1d4+1)

1d20+6 : (15) + 6 = 21

1d4+1 : (2) + 1 = 3

Aug 16, 2016 11:05 pm
Can attacks of opportunity be done with ranged weapons?
Aug 16, 2016 11:07 pm
OOC:
I de believe it requires a feat for that. give me a minute, I'll check on Ujjaya's character sheet, he has it IIRC...

Nope, he had something else, but you still require a feat in order to do that.
Aug 16, 2016 11:14 pm
Ok then. I do have a pistol whip. It's a gunslinger deed. It's on my character sheet. It is a standard action. If that works I will spend the Grit point to use it. If not then I will just have to take it. Lol.
Aug 16, 2016 11:26 pm
Veroth slides over to deal with a panicky rat that's hiding in the corner. His rapier flashes from a traditional fencing pose, but somewhat lower.

Rolls

To the hilt! - (1d20+12, 1d6+3)

1d20+12 : (16) + 12 = 28

1d6+3 : (5) + 3 = 8

Sneak Attack damage (if denied dex) - (3d6)

(643) = 13

Aug 16, 2016 11:49 pm
Veroth mercilessly skewers another zombie rat on his rapier.

Darren is up next.
Aug 16, 2016 11:51 pm
OOC:
Can I see any enemies from where I'm standing?
Aug 17, 2016 12:17 am
OOC:
Yeah, the maggot next to Kayleigh.
Aug 17, 2016 2:33 am
Darren moves over to help Kayleigh out, swiping at the maggot with his hammer.
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Power Attack: -2 hit, +4 damage

On phone now and can't move token, sorry!

Rolls

Attack - (1d20+8, 1d8+10)

1d20+8 : (18) + 8 = 26

1d8+10 : (1) + 10 = 11

Aug 17, 2016 2:48 am
OOC:
Install Google Slides on your phone and you'll be golden.
Aug 17, 2016 2:52 am
Qralloq says:
OOC:
Install Google Slides on your phone and you'll be golden.
OOC:
I did, but it's super easy to accidentally move the wrong thing, so I don't even try lol
Aug 17, 2016 2:54 am
OOC:
Moved you. You'll be attacking around a corner, so I count this as cover, but you still hit anyways, so moot point...
Darren swings his hammer, and the vile larvae is still standing (well, slithering).

Zombies' and rat's turn are pretty quick. Those in the house are cowering in the corner and the one outside the house has fled outside the battle map (might as well consider it defeated at that point, unless you guys insist on tracking it down...). So it is Ujjaya's turn, well, if he can confirm his fumble from last round first...
Aug 17, 2016 4:18 pm
Ujjaya can feel his ki flagging. He can't keep firing barrage after barrage for much longer. He moves into position beside Kayleigh and takes a moment before firing a single arrow at the maggot beyond the door.
OOC:
• Primary target: d2
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as confirmation if the higher threatens.
Last edited August 17, 2016 6:25 pm

Rolls

Attack, Perfect Strike, damage - (1d20+12, 1d20+12, 1d8+10)

1d20+12 : (3) + 12 = 15

1d20+12 : (9) + 12 = 21

1d8+10 : (4) + 10 = 14

Aug 17, 2016 6:25 pm
OOC:
I meant d2. :-)
Aug 17, 2016 8:05 pm
Ujjaya shoots his arrow in the maggot... but it is still standing. You are suddenly reminded how resilient those things were despite their small size...

Weiryn is up.
Aug 17, 2016 8:14 pm
Weiryn moves to the window where the party entered the building after seeing the second maggot try to attack Roland there. Reaching out, he attempts to use the power of his gauntlets to send jolts of electricity through the beast.
OOC:
Moving to B3, using a Touch Attack against the maggot in A3 by reaching through the window, because I really need to charge my batteries.
irvanovich sent a note to kalajel

Rolls

Touch Attack (Galvanic Gauntlets) - (1d20+3, 1d6)

1d20+3 : (13) + 3 = 16

1d6 : (2) = 2

Aug 17, 2016 8:55 pm
OOC:
Since you attck through the window ans there is a bit of wall, I'll grant the maggot cover, but you still hit.
Weiryn touches the maggot, sending a small jolt of electricity through its body, lightly shocking it.

Fourth round of combat.

Combat Map.

Initiative
25 Roland
24 Kayleigh
22 Maggots
20 Veroth
15 Darren
15 Zombies
13 Zombie Rats
12 Ujjaya
11 Weiryn

Conditions and Modifiers
Roland and Kayleigh are sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)
Some zombies and zombie rats are panicked for 1 minute (flee at top speed from source of fear as well as other danger encountered along random path, can,t take any actions, -2 on saves, skills, and ability checks, if cornered cowers [-2 AC, denied Dex to AC])

Roland is up!
Aug 17, 2016 9:03 pm
Roland will attack with the double hackbutt. the maggot in a3 first. if his first shot kills it he will move on to d2. if not then a3 again.

both against touch ac. both at point blank range. -2 for sickness applied to rolls.
Last edited August 17, 2016 9:03 pm

Rolls

Shot 1 hit - (1d20+9)

(19) + 9 = 28

Shot 2 hit - (1d20+4)

(10) + 4 = 14

Shot 1 Damage - (2d12)

(36) = 9

Shot 2 Damage - (2d12)

(71) = 8

Aug 17, 2016 9:57 pm
OOC:
The maggot will have an attack of opportunity since you are using ranged combat while in melee.
The maggot hits Roland for 3 points of damage. Roland must roll a Fort save. Since the attack of opportunity happens before Roland's actual attack, I'll wait for your Fort save: you could become paralyzed before firing even once...

Rolls

Maggot's attack of opportunity

Aug 18, 2016 11:40 am
Fortitude -2 for sickened

Rolls

fortitude - (1d20+5)

(10) + 5 = 15

Aug 18, 2016 2:19 pm
OOC:
Okay, Roland is fine.
Roland shoots the maggot next to him, however it is still moving.

Kayleigh will attack the maggot in front of her again, this time she won't be using Combat Expertise and hope she'll kill it. Kayleigh destroys it on her first attack.

The maggot will now make its regular attack against Roland. The maggot will have missed.

Veroth is up next.

Rolls

Kayleigh's 1st attack - (1d20+9, 2d12+3)

1d20+9 : (10) + 9 = 19

2d12+3 : (65) + 3 = 14

Kayleigh's 2nd attack - (1d20+4, 1d12+3)

1d20+4 : (7) + 4 = 11

1d12+3 : (10) + 3 = 13

Maggot's attack

Aug 18, 2016 2:30 pm
Veroth sprints back to the rest of the gang, and tumbles through them into the corridor with Roland. He fires his short bow at the maggot.
OOC:
Once again, I'm not sure if I'm flanking due to Roland's weapon - if it was a melee weapon I would be. I included the sneak attack damage in the post in case it does.

Rolls

Shortbow - (1d20+11, 1d6+3)

1d20+11 : (9) + 11 = 20

1d6+3 : (3) + 3 = 6

sneak attack - (3d6)

(436) = 13

Acrobatics to tumble through friendly squares - (1d20+15)

(13) + 15 = 28

Aug 18, 2016 2:51 pm
OOC:
I'm not seeing Precise Shot nor Improved Precise Shot on your sheet, so you'll be taking a -4 for opponents in melee and your target will have cover bonus to AC (+2). And no, there is no flank here, Roland has no melee weapons out. There is also a feat required for that. Also, you do not need to tumble through friendly squares, you can pass through allies' square with no problem (unless they're paralyzed).
Veroth will miss his attack.

Darren is up next.
Aug 18, 2016 3:00 pm
OOC:
I know he doesn't have the feat so its a moot point, but if he did shouldn't he get the ranged flank bonus? It says if a enemy is in melee, and i am taking attacks of oppurtunities for shooting while in melee. So that means that the worm is then engaged in melee combat with me, even if i don't have a melee weapon out correct? Its a new feat for me so i have no idea how it works.
Aug 18, 2016 3:17 pm
OOC:
Effectively, you don't have a melee weapon on hand (even though your pistol could be, if you spent the grit for it). For a creature to be flanked, it has to be threatened in melee (or in range, when you have the right feat), on opposite sides/corners. If, for example, you and I were both threatening it with melee weapons, that maggot would potentially be f'ed in the bee.
Aug 18, 2016 3:21 pm
Darren will move over to help Weiryn kill the maggot outside the window.
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Power Attack: -2 hit, +4 damage

I'm thinking the maggot will have cover from me, but he's the only enemy nearby

Rolls

Attack! - (1d20+8, 1d8+10)

1d20+8 : (7) + 8 = 15

1d8+10 : (8) + 10 = 18

Aug 18, 2016 3:31 pm
OOC:
I'll grant it total cover (+4AC) because you're not only attacking over a wall, but around the corner of a window, but the point is moot, you still missed it before accounting for cover.
Darren swings his hammer, but misses.

The zombie and rat will still cower in their orner, so Ujjaya is up next.
Aug 18, 2016 5:18 pm
Ujjaya pursues the fleeing undead.

OOC:
• Target: L8
• Fast Movement: Ujjaya's movement is 50ft.
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as confirmation if the higher threatens.
• Toxophilite: +2 trait bonus on attack rolls made to confirm critical hits with bows.
Last edited August 18, 2016 5:22 pm

Rolls

Attack, Perfect Strike, damage - (1d20+12, 1d20+12, 1d8+10)

1d20+12 : (3) + 12 = 15

1d20+12 : (19) + 12 = 31

1d8+10 : (7) + 10 = 17

Aug 18, 2016 9:12 pm
OOC:
Weren't you starting to get low on arrows or something? I thought you said so during the town square battle...
Ujjaya shoots his arrow at the cowering zombie and hits, but a single arrow was not enough...

Weiryn is up next!
Aug 19, 2016 12:21 am
Weiryn reaches out again, placing his hands on the slimy flesh of the maggot before him to send the charge of the gauntlets through the beast.
OOC:
Scuffing my feet on the carpet right now...

Rolls

Scuffing feet on the carpet...(touch attack) - (1d20+3, 1d6)

1d20+3 : (2) + 3 = 5

1d6 : (6) = 6

Aug 19, 2016 12:39 am
Weiryn misses with his attack.

Fifth round of combat.

Combat Map.

Initiative
25 Roland
24 Kayleigh
22 Maggots
20 Veroth
15 Darren
15 Zombies
13 Zombie Rats
12 Ujjaya
11 Weiryn

Conditions and Modifiers
Roland and Kayleigh are sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)
Some zombies and zombie rats are panicked for 1 minute (flee at top speed from source of fear as well as other danger encountered along random path, can't take any actions, -2 on saves, skills, and ability checks, if cornered cowers [-2 AC, denied Dex to AC])

Roland is up!
Aug 19, 2016 8:05 pm
Roland takes a five foot step, draws his revolver, and places two more rounds into the worm in a3.
OOC:
shot breakdown
-2/-2 for sickened
-2/=4 for deadly aim
+1/+1 for point blank shot
+0/+4 for gun training
shooting against touch ac
OOC:
edit: these guns roll d8s not d20 for damage. duh, way to go me. fixed though.
Last edited August 19, 2016 8:07 pm

Rolls

Shot 1 hit - (1d20+7)

(17) + 7 = 24

Shot 2 hit - (1d20+2)

(11) + 2 = 13

Shot 1 Damage - (1d20+7)

(19) + 7 = 26

Shot 2 Damage - (1d20+7)

(6) + 7 = 13

shot 1 damage - (1d8+7)

(4) + 7 = 11

shot 2 damage - (1d8+7)

(4) + 7 = 11

Aug 19, 2016 9:02 pm
Roland finally lays the maggot low.

Kayleigh will maneuver to get in melee with the remaining cowering undeads.

Veroth's turn!
Aug 19, 2016 9:20 pm
Veroth moves back into the room, and, hearing Ujj's bow firing, races to the other room. He ducks inside the room, but away from whatever Ujj was firing at.
OOC:
This is a double move - no other actions.
Aug 19, 2016 9:23 pm
Darren is up next.
Aug 19, 2016 9:32 pm
Confident that his companions can handle the other monsters, Darren holds his position and keeps an eye out for any other danger.

Rolls

Perception - (1d20+8)

(1) + 8 = 9

Aug 19, 2016 10:22 pm
Everything looks fine from where Darren stands...

The zombie and rat keep cowering.

Ujjaya is up next.
Aug 21, 2016 3:40 pm
Ujjaya maintains his position and tries to end the cowering undead with two arrows point blank.
OOC:
• Rapid Shot vs. K8
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as confirmation if the higher threatens.

Rolls

Attack 1, Perfect Strike, damage - (1d20+8, 1d20+8, 1d8+10)

1d20+8 : (10) + 8 = 18

1d20+8 : (2) + 8 = 10

1d8+10 : (1) + 10 = 11

Attack 2, damage - (1d20+8, 1d8+10)

1d20+8 : (1) + 8 = 9

1d8+10 : (2) + 10 = 12

Fumble confirmation - (1d20+8)

(1) + 8 = 9

Aug 21, 2016 4:37 pm
Ujjaya hits the rat with one arrow. The hit is solid, but the thing is still standing.
OOC:
Roll to confirm your fumble please.
Weiryn is up next.
Aug 21, 2016 4:55 pm
Weiryn moves to follow Veroth, after seeing the maggot be dispatched by two well placed shots from Roland.
OOC:
Double move this round...
Aug 21, 2016 7:22 pm
Sixth round of combat.

Combat Map.

Initiative
25 Roland
24 Kayleigh
20 Veroth
15 Darren
15 Zombies
13 Zombie Rats
12 Ujjaya
11 Weiryn

Conditions and Modifiers
Roland and Kayleigh are sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)
Some zombies and zombie rats are panicked for 1 minute (flee at top speed from source of fear as well as other danger encountered along random path, can't take any actions, -2 on saves, skills, and ability checks, if cornered cowers [-2 AC, denied Dex to AC])

Roland is up!
Aug 21, 2016 7:42 pm
Roland reloads the Hackbut
Aug 21, 2016 10:10 pm
Kayleigh will perform a Whirlwind attack against the zombie and zombie rat.

She takes a vicious swing of her wicked axe, obliterating the rat and severely damaging the zombie. However, the zombie still remains standing (or rather cowering)...

Veroth is up.

Rolls

Kayleigh's Whirlwind Attack - (1d20+9, 1d12+3)

1d20+9 : (17) + 9 = 26

1d12+3 : (9) + 3 = 12

Aug 21, 2016 11:10 pm
Veroth moves down and then lunges in from the side, hoping to finally empty the room of zombies and maggots. "Where is the woman?" he growls, not really expecting a reply.

Rolls

Rapier attack - (1d20+15, 1d6+3)

1d20+15 : (10) + 15 = 25

1d6+3 : (2) + 3 = 5

Sneak Attack damage (if denied dex) - (3d6)

(564) = 15

Aug 21, 2016 11:59 pm
Veroth plunges his rapier in the zombie and destroys it. The house is now free of undead.

Victory!

You gain 1000 XP each!

The house is now empty. You are now free to continue your way towards the mansion or take your time searching this house...

Rolls

Hard to Kill

Aug 23, 2016 2:59 pm
Weary and unwilling to take any chances, Weiryn takes a look around the house before preparing to move on.
OOC:
Making sure I've caught it all, that 1000 XP puts us at 18885/23000 needed for the next level, correct?

Rolls

Perception - (1d20+8)

(17) + 8 = 25

Aug 23, 2016 3:50 pm
How long will you be searching?
OOC:
Exact.
Aug 23, 2016 4:09 pm
Maybe 5, 10 minutes. Or until the rest of the party says "let's move"...whichever comes first...

Definitely taking the time to look over the zombies before we leave, though. Some of these guys have had some interesting goodies on them...
OOC:
Excellent
Aug 23, 2016 4:10 pm
Anyone else searching?
Aug 23, 2016 4:18 pm
Roland will also search the area and corpses for clues or potentially usable items.

Rolls

Perception - (1d20+13)

(12) + 13 = 25

Aug 23, 2016 4:24 pm
Veroth looks around for survivors, as well as for clues to the zombie infestation.

Rolls

Perception - (1d20+10)

(16) + 10 = 26

Aug 23, 2016 7:15 pm
The party searches for a while, looking for loot or survivors. They will not find any survivors, nor will they find anything on the zombies themselves, but inside the house, they will find, scattered about 27 pp, 217 gp, 40 sp, a Masterwork Breastplate, Masterwork Light Mace, a Masterwork Light Wooden Shield, four potions/oils, and a wand.
Aug 23, 2016 7:23 pm
Weiryn will study the potions and wand as they go, hoping to divine what it is exactly that they do.
OOC:
EDIT: There's that crap roll...I knew I'd get one eventually today.
Last edited August 23, 2016 7:23 pm

Rolls

Spellcraft (identify potion 1) - (1d20+12)

(15) + 12 = 27

Spellcraft (identify potion 2) - (1d20+12)

(10) + 12 = 22

Spellcraft (identify potion 3) - (1d20+12)

(18) + 12 = 30

Spellcraft (identify potion 4) - (1d20+12)

(16) + 12 = 28

Spellcraft (identify wand) - (1d20+12)

(4) + 12 = 16

Aug 23, 2016 8:39 pm
Oil of Arcane Mark
Oil of Light
Potion of Cure Moderate Wounds
Potion of Guidance
Wand of Message (inscription provides clue to function)
Aug 23, 2016 8:43 pm
"If any of that provides healing i could certainly use some."
Aug 23, 2016 8:45 pm
OOC:
Wand of Message? That will come in handy...
Adding the wand to the curative one he has already collected, Weiryn hands the curative potion to Roland. "Drink this. It will heal your wounds."

Pulling out the other wand that Kuroi found earlier, Weiryn looks to his companions. "Does anyone else require healing?"
Last edited August 23, 2016 8:46 pm
Aug 23, 2016 8:46 pm
Thank you, Brother.
Roland downs the thing.
OOC:
Potion caster lvl is 1 correct, so 2d8+1?
Last edited August 23, 2016 8:50 pm
Aug 23, 2016 8:48 pm
OOC:
I'm not certain what the caster level of the potion is...but it cures 2d8+(1 per caster level) of HP
Aug 23, 2016 8:49 pm
Kayleigh will say. "I'm a bit scratched up, but a good night's sleep should take care of things. I don't feel like I need healing, though if it is offered, I will not refuse it."
Aug 23, 2016 8:54 pm
OOC:
Ok Found it, The caster lvl is assumed to be the lowest possible lvl of any caster that could cast it. Moderate wounds cannot be cast before lvl 2, so 2d8+2.
Edit:
OOC:
$#&@!#$%^&*#$%^@#&*%^&^$#$ RNG! This thing bones me every time.
Last edited August 23, 2016 8:56 pm

Rolls

healing - (2d8+2)

(22) + 2 = 6

Aug 23, 2016 8:57 pm
Kaosanddoom says:
OOC:
Ok Found it, The caster lvl is assumed to be the lowest possible lvl of any caster that could cast it. Moderate wounds cannot be cast before lvl 2, so 2d8+2.
OOC:
Technically, since it's a 2nd level spell, it can't be cast before CASTER LEVEL of 3, so should be 2d8+3
Aug 23, 2016 8:58 pm
OOC:
Roger that, will adjust
Aug 23, 2016 9:29 pm
Rolls
healing - (2d8+2)
( 2, 2 ) + 2 = 6
OOC:
ROFLMAO! XD
Aug 24, 2016 8:37 pm
Once it's determined that everyone is good as far as injuries go, Weiryn goes to the door to see if he can unbar it, so he can continue his mission of bringing the burgomeister's sister to safety.
Aug 24, 2016 8:49 pm
OOC:
You'll have to make your way to the mansion for that. Right now you're in a building which is about 40 or so feet away from where you found Mad Mary.
Aug 24, 2016 9:17 pm
kalajel says:
OOC:
You'll have to make your way to the mansion for that. Right now you're in a building which is about 40 or so feet away from where you found Mad Mary.
OOC:
Yep. I just want to not go through a window again if I can help it...i thought you said the door was barred from the inside: )
Aug 24, 2016 9:27 pm
OOC:
Ah, yes, it is. Well, it will take you some time. No need to make any rolls really. Besides, you can always exit through the hole in the wall...
Aug 24, 2016 9:48 pm
Veroth will lead the others to the mansion. His dark wings twitch with anxiety, as he exits the house and makes his way to the mansion.
Aug 25, 2016 12:03 am
You reach the mansion as the sky starts showing shades of crimson and orange. Your long shadows casting ominous dark shapes on the road. You finally see the mansion, in the same state as you left it: boarded up and with signs of previous battles.
Aug 26, 2016 12:52 pm
"Brother Silversmith, would you mind walking with me. The lady has met you before, and is likely to be more open if a somewhat familiar face is there."
Aug 26, 2016 1:59 pm
"Of course, hopefully we can convince her this time."
Aug 26, 2016 2:06 pm
I will stand guard for everyone. I am not much for talking people into things.
Aug 26, 2016 2:30 pm
Weiryn will walk with Darren to the door of the mansion, making sure his holy symbol is prominently displayed. Knocking, he begins to speak.

"Lady Ireena? My name is Brother Weiryn, of the Lightbringers. I wish to pay my respects to you and your father, and see to your safety in this dark hour. Will you allow me the honor of joining you in your vigil?"
Aug 26, 2016 2:41 pm
You see the face of a beautiful young woman peek from between the planks at the window at you. Some traces of weariness marking her otherwise perfect features.

"Oh, it's you again, and you've brought more friends... I'll give you that, you guys are persistent. Listen, I appreciate your concerns, but as I've already told you, it is dangerous out here. If you stay here, I cannot guarantee your safety. You should do better to head back to the town square. We'll bury my father once this insanity is over. You can pay your respects to him then, as is proper."
Aug 26, 2016 2:56 pm
Roland sets up the hack butt in front of their position facing outward and scans for any sign of enemy activity. He will remain on alert until the parties business is concluded and they either leave or are invited inside. He will maintain a visual sweep of the perimeter for the duration.

Rolls

perception - (1d20+13)

(15) + 13 = 28

Aug 26, 2016 2:57 pm
"Milady, I am no stranger to the undead or their dangers. I follow Pharasma, and it is she that has taught me how to deal with such monstrosities.

Your brother tells me that your father wielded a Holy Symbol of Ravenkind, but that it does not work for the two of you since his passing. If you will allow me to see to your safety...or to at least stand guard here so that you might get an evening's rest, you have my most solemn word that I will discover a way to unlock its power, so that you might better protect yourself and your family."


With a gentle effort of will, Weiryn's holy symbol will glow, and the gentle waves of positive energy will spread out to heal the wounds of the living nearby as he swears his oath.

Rolls

Channel Positive Energy (Healing) - (2d6)

(62) = 8

Aug 26, 2016 3:32 pm
"Then I'm afraid you came here for nothing. I no longer have the Holy Symbol. I couldn’t make it work, nor could my brother, Ismark, though it was still precious to me. But something evil slipped in and stole it in the dead of night!"
Aug 26, 2016 3:40 pm
Over hearing this as he is on high alert roland notably tenses. He says aloud without ever looking to see the response.
"If they have been in once they can get in again. You are not safe and if you fail they will desecrate your father. This will not pass on its own, because the only thing more evil than true evil is the indifference of the good. If we do not stop this, all in this region shall perish.

With that said, roland turns all his attention back to perimeter security.
Aug 26, 2016 9:46 pm
Weiryn and Roland can try a Diplomacy check. Everyone but Veroth can also roll an Intelligence check.

Rolls

Kayleigh's Intelligence check - (1d20+1)

(4) + 1 = 5

Aug 26, 2016 9:49 pm
Rolling

Rolls

Diplomacy - (1d20+2)

(14) + 2 = 16

Intelligence - (1d20+2)

(20) + 2 = 22

Aug 26, 2016 9:54 pm
OOC:
Int Check

Rolls

Int check - (1d20+1)

(17) + 1 = 18

Aug 26, 2016 10:49 pm
OOC:
rolling

Rolls

Diplomacy - (1d20+8)

(15) + 8 = 23

Int - (1d20+3)

(18) + 3 = 21

Aug 27, 2016 3:35 pm
You fail to be convincing enough, however, pretty much everyone but Kayleigh (and possibly Ujjaya, when he rolls) remembers you might have an ace in the hole. You do possess two letters purporting to be from her father, one of which has an interesting piece of information about Ireena...
Aug 27, 2016 4:20 pm
Weiryn's eyes light up as the memory hits him, and he turns to his companions. "The letters...who has the letters?" Once they locate the letters, Weiryn takes the two from her father and reads over them again...then his face turns to one of grim determination.

"Ireena," he says softly, just soft enough to be heard through the window. "How long has it been since you were bitten by a vampire?"
Aug 27, 2016 5:41 pm
"I... I... very well..."

She disappears momentarily, then you hear the noise of the door being unbarred. The door opens and you see a determined and strikingly beautiful young woman standing before you, with long dark hair and fair skin of perfect complexion. She motions you to enter.

"Come on in. it will be safer if we talk inside."
Aug 27, 2016 6:12 pm
OOC:
Sensing of motives. Just because Weiryn wants to help this girl, doesn't mean he's going to be completely stupid about it. Mostly, maybe...but not completely.

EDIT: Or maybe he is.
Last edited August 27, 2016 6:13 pm

Rolls

Sense Motive (or as I like to call it, a Wisdom check) - (1d20+3)

(2) + 3 = 5

Aug 27, 2016 6:31 pm
OOC:
ROFLMAO! XD
You're pretty assured that this is a young woman who's a bit surprised her secret got exposed and who's genuinely interested in talking to you within the safety of her own home.
Aug 27, 2016 6:35 pm
OOC:
That's the RNG I know and love...
Weiryn moves to enter the mansion quickly, not willing to let the door stay open too long. He motions for the others to follow.
Aug 27, 2016 6:55 pm
Roland packs up his gun and goes inside.
Aug 27, 2016 7:18 pm
The well-furnished mansion shows considerable wear, though the holy symbols hung in every room of the house draw attention from the soiled divans and ratty carpets. A man’s body in burgomaster’s robes lies in state in the front room.
Aug 27, 2016 7:24 pm
Veroth enters the mansion, too, but stations himself by the door. His eyes fall upon the corpse. Not all corpses rest.
Aug 27, 2016 7:25 pm
Ujjaya intones a blessing for the departed. He studies the holy symbols on the walls.

Rolls

knowledge (religion) - (1d20+10)

(18) + 10 = 28

Aug 27, 2016 8:44 pm
The holy symbols are symbols of various good deities, but mostly Sarenrae. The holy symbols are also all decorated with iconography of crows, which seems to be exclusive to this region of the world.
Aug 27, 2016 9:07 pm
Weiryn walks to the burgomaster's body, giving a small prayer as he holds his dagger before him. "All who live must face her judgement...may Pharasma judge you fairly and bring you to your rightful home..."

He then turns to Ireena. "You have yet to answer my question, milady."
Aug 27, 2016 9:35 pm
"I’ve had awful dreams. Dreams where Strahd—the master of the castle—chases me, and when he catches me he kisses me and calls me ‘Tatyana.’ At least, I though they were dreams—but when I wake, I find these…"

She pulls her collar and hair aside, showing two small specks on her neck which looks like bite marks.
Aug 27, 2016 9:55 pm
"How often do you have these dreams?"
Aug 27, 2016 11:37 pm
"I've had those dreams twice. The first time was a little over a month ago. The last one was two days ago."
Aug 27, 2016 11:56 pm
"It sounds as if strahd has developed a fondness for you and is attempting to seduce you. Most likely through the use of vampirism.
Aug 28, 2016 12:06 am
"I guess my father must have though so as well. This is why Strahd had him assassinated, for standing up to him and chasing him back with the holy symbol of ravenkind... I would have gladly gave it to you, alas... The thief could have been a servant of Strahd, but if so, I don’t know which one. It could have been something else entirely. Evil of every sort has begun to collect in the woods around Barovia. The Holy Symbol of Ravenkind could be anywhere—Strahd’s reach is long, and if he had it stolen, he likely wants it as far from the castle as possible. Maybe the wise woman at the Tser Pool knows."
Aug 28, 2016 1:51 am
Weiryn listens to Ireena's tale for a while, then nods. He uncinches his belt, then pulls his dagger from it before tying it again. He sets it down in front of the lady Ireena, and smiles.

"This dagger was a gift upon graduating from acolyte status into full priesthood at the temple of Pharasma. I use it for rituals, funerals, and to cut the umbilical cord when helping deliver children into the world. It has been blessed by the High Priest that I regard as my mentor to disrupt the undead when called upon. You have but to point it at the undead in question and speak the command word disgregare, and a beam of pure life and light will harm the unholy beast. I have no need of it, as I mastered the spell long ago. Use it to protect yourself."

Setting his backpack on the ground, he rummages through it a moment before pulling out a small case. Opening the case, he pulls out a string of garlic and his spare wooden holy symbol of Pharasma. "Keep these with you, as well. Vampires are repulsed by garlic, and while it might not provide much protection, every little bit helps. And Pharasma cannot stand undead abominations, so perhaps she will deign to aid you while we are gone. I wish I could do more to help you, but I fear that, without staying here by your side, this is all I can truly offer until I have rested."
Aug 28, 2016 2:42 am
"T-thanks... however, I'm not sure how much those will help against Strahd... He can enter buildings uninvited and walk in broad daylight. I doubt mere garlic will bother him..."
Aug 28, 2016 9:52 pm
Weiryn scoffs mentally at the thought that this Strahd is more than a mere vampire with arcane training. "Faith, milady. I know it is a difficult commodity to come by in these times, but I am extremely confident that his trickery comes from being trained in the arcane arts. There's a simple enough evocation that will allow even vampires and wraiths to walk into the brightest of days unmolested. And it is easy enough to gain an invitation into a home when you have the power of enchantment on your side." He motions to the dagger and string of garlic. "And a little extra protection, no matter how meager it may seem, is never a bad thing to have. Once I have rested, I have some spells that I can cast around the mansion to further protect you, before we go with the Lady Ashlyn to aid her in her mission and visit this wise woman I've heard so much about."

He looks at the dagger with a somewhat somber expression. "Unfortunately, this is the most I can offer right now. Brother Silversmith, is there anything else you can add?
Aug 28, 2016 9:59 pm
"Unfortunately, I cannot offer much more than some holy water and the blessings of the Light at this time," Darren shakes his head sadly, "Miss Ireena, you would be much better off if you'd allow us to escort you to the inn where you wouldn't be alone."

"If you absolutely will not come with us, I can consecrate a room in your home and it will offer some protection against the undead, though I will need time to pray for such aid."
Last edited August 28, 2016 10:01 pm
Aug 28, 2016 10:52 pm
"If you can consecrate the room where my father lies, I would greatly appreciate it. I refuse to leave his side, and as I told you earlier, there is not place at the town square to hold my father's body. You are free to spend the night here if you wish, we have plenty of rooms upstairs."
Aug 28, 2016 10:54 pm
Kayleigh will say.

"If you guys stay here, I think I'll quickly head back to the town square so that Kuroi and Lady Ashlyn are not left alone to defend the place. Looks like you guys are well barricaded in here, and I assume Ireena is capable of using those weapons she's carrying, so I'm not worried about you."
Aug 28, 2016 11:20 pm
"I will be able to consecrate a room as well, once I have rested and prayed. And staying here will enable us to better aid the lady, should this creature return tonight."

He turns to the others. "I intend to stay here, so that I might stand vigil with the lady Ireena and provide whatever abjurations I can in the morning. What about the rest of you?"
Aug 28, 2016 11:29 pm
"I will stay as well," Veroth says. He spreads his wings to their full extent. "Although I do not relish being caged within walls, my lady Kolyana-sera needs our protection."

He stares at Ireena for a moment and then his eyes drift around. Making an effort to make his voice sound more friendly, he says: "Lady, do you mind if I look around, check the windows and doors are secure?"
Aug 28, 2016 11:52 pm
"I will stay as well, but I recommend we sleep in shifts and keep a guard over night. Keep a guard with the fallen and one with the lady.
Aug 29, 2016 12:15 am
"Hmm, yes, go ahead and look around. I'm pretty confident that I barricaded the mansion well, but a different perspective sure can't hurt, maybe you'll notice something I overlooked..."
Aug 29, 2016 5:16 am
"I will stay. And take first guard."
Last edited August 29, 2016 5:17 am
Aug 29, 2016 12:18 pm
"Wake me in two hours, my friend, and give me two more to prepare for the day," Weiryn states plainly. I'll take the second watch.
Aug 29, 2016 12:41 pm
"With the ladies permission I will make camp outside her door, that way I can be there if she needs assistance. I will take third watch as well.
Aug 29, 2016 2:12 pm
To Roland, he says: "Wake me for the fourth watch, then."

Veroth inspects the windows and doors as he indicated, looking to make sure that they are both secure and show no sign of being altered after they were boarded up. He will then find a place to roost, er sleep, and take the fourth watch.
OOC:
It's a lot to check, so I'll leave it to you if additional rolls are needed - Disable Device +15, Perception +10

Rolls

Disable Device - (1d20+15)

(2) + 15 = 17

Perception - (1d20+10)

(9) + 10 = 19

Aug 29, 2016 3:48 pm
Veroth will look at the boarding around the ground floor and notices that it does indeed look solid and secure... if a bit amateurish. "Oh well", he muses, not everyone has his particular set of skills...

He makes his way to the second floor and notice it looks as if she started boarding up the windows, but stopped for some unknown reason. At first, you find this very foolish and risky, but then remember those zombies are definitely not the climbing type. You assume she probably wasted some time and energy starting to secure the second story before she had the same realization you just had... You then wonder if she should still board up the second story in order to prevent entry from that Strahd fellow. But as you pass in front of a window which gives you a good view of the twisted and broken front iron gate, you wonder if that was Strahd's doing... if so, no amount of wooden planks and nails will do much to stop him...
Aug 29, 2016 3:50 pm
Ireena will turn to Roland.

"I haven't used my bedroom in a while, I do most of my sleeping in here while I stand watch over my father's body... Well, more like short naps whenever I can take them. Mostly after an attack as I know it will usually take several hours before another one happens..."
Aug 29, 2016 3:59 pm
"ok we sleep here then. You first."
Aug 29, 2016 4:03 pm
"The upstairs should be secure against zombies, but not against anything that can think. Watch the stairs during your watch, too." He thinks to himself for a moment. "We could pile some things haphazardly, so that it makes noise if something comes from that direction."
Aug 29, 2016 4:09 pm
Once I have rested and prepared, I could cast an Alarm spell and cover a decently sized area, if you will show me where you wish to place the enchantment. After thinking for a moment, he turns to Ireena. Is there a mirror somewhere within the mansion? A full body one, preferably?
Aug 29, 2016 4:18 pm
"Yeah, I started boarding up upstairs, but then I remembered those zombies don't climb. I haven't had any problems with anything entering upstairs yet... well until someone or something stole the amulet... Oh, I guess I should have boarded up the second story after all..."
Aug 30, 2016 6:31 pm
"Oh? Did you remember a key bit of information Ireena? Or just thinking that some boards on the top windows might have stopped the thief."

Roland begins preparing a place to sleep. He makes sure that his hackbutt is set up so that it could be fired in a hurry if need be. He then loads his blunderbuss with entangling shot and his revolver with silver ammunition. With that he sits back in a comfortable chair in the room and pulls his hat down over his eyes.

"If any of you feel like your gonna fall asleep on watch then wake the next guy up early. We cannot sleep unguarded. If we have to add another to the rotation then we will when the time comes. Now i suggest we all get our eyes closed. Sunrise comes awful early and we have work to be done. If it were done when 'tis done, then 'twere well
It were done quickly.
Aug 30, 2016 8:35 pm
"I'm thinking that boarding up the second story may have stopped the thief... or maybe not. As I said, Strahd as many creatures serving him. Some which would probably laugh at mere wooden boards nailed across doors and windows..."
Aug 31, 2016 8:16 pm
Whoever's up during third watch will start hearing the distant howls of wolves. That person can then make a Perception check (in addition of any other action that person may wish to take).
Aug 31, 2016 8:18 pm
OOC:
Weiryn's ring only requires him to get 2 hours of sleep a night, so he would likely be up with whomever is on third watch. Would he possibly get a Perception check as well?
Aug 31, 2016 8:20 pm
OOC:
Yeah, sure.
Aug 31, 2016 8:21 pm
Roland is on third watch.

Rolls

perception - (1d20+13)

(8) + 13 = 21

Aug 31, 2016 8:35 pm
OOC:
Excellent...sorry, was trying to get my spells typed out.
irvanovich sent a note to kalajel
Last edited August 31, 2016 8:36 pm

Rolls

Perception - (1d20+8)

(9) + 8 = 17

Aug 31, 2016 8:47 pm
OOC:
Ah, ok.
Shortly after hearing the distant howl of wolves, you hear them again, slightly closer this time. Then Roland will hear growls getting closer, the thuds of running feet, and the clanging of an heavy armor. Weiryn will eventually hear the same, a few moment later, just as a voice shouts something in dwarven. You can both hear clearly the urgency in the voice, and it does not require you to speak dwarven to understand that whomever is out there is running for their lives...
Aug 31, 2016 8:50 pm
Roland will quickly sound the alarm to raise the rest. We must help. Brother Weiryn Go and make sure everyone is getting up and ready, we must help quickly. Hearing the howls again roland moves his hackbutt to the door and prepares to fire out of it once it is opened.
Aug 31, 2016 8:52 pm
Weiryn will look up from where he's studying his spellbook, slightly alarmed, then look out the window. "Do you hear that?"
OOC:
Dammit, I didn't put my bonus languages on my sheet. Too late now! XD
Aug 31, 2016 8:54 pm
At Roland's words, Weiryn stands up and goes to awaken the others. "Awaken, my brothers! To arms! Someone is need of our aid outside!"

He then rushes to the door, ready to open it at Roland's signal.
Aug 31, 2016 8:56 pm
Alright, well, roll initiative then...

You can also place your characters on the map. Durgrim can place himself next to his cousin, the rest in the same room Ireena is in.

Rolls

Ireena's initiative - (1d20+1)

(10) + 1 = 11

Orin's initiative - (1d20)

(10) = 10

??

Aug 31, 2016 8:58 pm
OOC:
Can we see out the windows of either the first or second story?
Aug 31, 2016 8:59 pm
You will need to take an action to peer between the boards. Also, the sounds seem to come from the back, you are currently in a room at the front of the mansion.
Aug 31, 2016 9:00 pm
OOC:
Which way are the sounds coming from? South of the Mansion?

Rolls

Initiative - (1d20+1)

(20) + 1 = 21

Aug 31, 2016 9:02 pm
Darren climbs to his feet and picks up his hammer and shield. Cursing the fact that he doesn't have time to don his armor, he casts a spell of protection on himself, and then one on Ireena.
OOC:
Quickdraw shield lets me don the shield as a free action due to Quick Draw feat
Casting Ironskin on myself (60 rounds) by expending one use of my Fervor ability to cast it as a Swift Action
Casting Shield of Faith on Ireena with my Standard Action, increasing her AC by 3 and will last 60 rounds
Last edited August 31, 2016 9:06 pm

Rolls

Initiative - (1d20+6)

(13) + 6 = 19

Aug 31, 2016 9:07 pm
Veroth rolls to his feet, hand on his rapier. "Wolves?" he whispers to himself.

Rolls

Initiative - (1d20+8)

(15) + 8 = 23

Aug 31, 2016 9:08 pm
OOC:
@ Weiryn: The south, yes.
Aug 31, 2016 9:35 pm
OOC:
Are we now considered as having rested? Daily abilities recharged?

Rolls

Initiative - (1d10+6)

(1) + 6 = 7

Aug 31, 2016 9:43 pm
OOC:
No. not yet.
Aug 31, 2016 10:36 pm
Rubbing his eyes, trying to shake off the drowsiness, Ujjaya rises and grabs his gear. He whispers a short prayer as he answers the call to arms.
Sep 1, 2016 8:43 am
Durgrim takes out his hammer, and faces the sounds of pursuit. He yells some dwarfish commands to his cousin as he looks for their pursuers.
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He looks at the mansion thoughtfully and yells (in common). "If there be any brave souls in there, ya' better open the door and let us in! There be foul beasts on our tail, and I'd rather not be takin' down that door if I can help it!"

Rolls

Initiative - (1d20+1)

(1) + 1 = 2

Sep 1, 2016 11:09 am
OOC:
well now that I have set up at the wrong door I guess I'll take my gun back up and move to the other side...
OOC:
EDIT: scratch that, gonna go find a window to shoot out of from upstairs.
Last edited September 1, 2016 1:16 pm

Rolls

Initiative - (1d20+6)

(15) + 6 = 21

Sep 1, 2016 2:38 pm
OOC:
@ Roland and Ujjaya: you guys haven't placed your token on the map. Are you using phones or something?
Sep 1, 2016 2:40 pm
OOC:
no i just missed that a map was posted, i am rectifying the situation presently
Sep 1, 2016 2:43 pm
First round of combat.

Combat Map.

Initiative
23 Veroth
21 Roland
21 Weiryn
19 Darren
12 ??
11 Ireena
10 Orin
7 Ujjaya
2 Durgrim

Conditions and Modifiers
Roland is sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)

Veroth is up!
Sep 1, 2016 2:53 pm
Veroth runs full out to the back of the house, drawing his bow as he does, and looks out a window through the cracks.

Rolls

Perception - (1d20+10)

(3) + 10 = 13

Sep 1, 2016 3:12 pm
Right now, the only thing Veroth spots are two dwarves running towards your house as if their lives depended on it. One of them is dressed in fullplate armor, carrying a heavy-looking hammer. The other one looks to have civilian, if elaborate clothing and jewelry.

Roland is up next.
Sep 1, 2016 3:14 pm
Roland hauls ass upstairs and set up his big gun in a window overlooking the area the dwarves are coming from.
Sep 1, 2016 3:24 pm
Okay, you'll quickly find a window which is above where Veroth is.

Weiryn!
Sep 1, 2016 3:26 pm
"NON-ZOMBIE DWARVES AT THE BACK OF THE HOUSE. WE NEED TO LET THEM IN!"
Sep 1, 2016 3:27 pm
I have the courtyard covered from the top floor as well. It should be safe to open the door for a few seconds. Roland yells down.
Sep 1, 2016 3:37 pm
Weiryn double-times it to the back door, and begins unbarring it to let them in.

IF YOU CAN HEAR ME, DWARVES, COME TO THIS DOOR! HURRY!
Sep 1, 2016 3:40 pm
Darren is up next.
Sep 1, 2016 3:53 pm
Darren steps out the door of the room that Ireena is in and keeps an eye out for danger, not wanting to leave the lady by herself, just in case.

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Last edited September 1, 2016 3:53 pm
Sep 1, 2016 9:47 pm
Suddenly, five wolves come out running out of the mist, maneuvering around the two dwarves to cut off their access to the mansion. Durgrim will see the gleam of malevolent intelligence in their eyes.

The two ones at the back will take aid another maneuvers to help the ones up front, with the one to the side of Durgrim making a simple attack.

Durgrim will be hit for 6 points of damage and his cousin Orin for 8 points. The wolves will now attempt their free trip. I do believe that a CMB of 22 against Durgrim's CMB of 22 + his dwarven traits will fail...

Both wolves yank at the dwarves' ankles, attempting to make them fall, however they fail, simply tearing away fabric and making Orin curse in dwarven, in a manner which would make an ogre blush, at seeing his luxurious outfit getting ripped so...

Ireena is up next.

Rolls

1st wolf aid another (flank).

2nd wolf aid another (flank)

3rd wolf normal attack (no flank)

4th wolf (recipient of aid another and flank)

5th wolf (recipient of aid another and flank) - (1d20+11, 1d6+4)

1d20+11 : (4) + 11 = 15

1d6+4 : (4) + 4 = 8

Trip on Durgrim

Trip on Orim

Sep 1, 2016 9:55 pm
Ireena moves as fast as she can towards the door, to come and lend a hand to the dwarves, drawing her sword while moving.

Orin is up next.

Edit: Oh, before I play Orin, I completely forgot the wolf which was attacking Durgrim without any aid another or flanking bonus still managed to hit him for another 6 points of damage and another free trip attempt... Sorry... I guess a 27 will mean that Durgrim got tripped... the wolf grabbing hold of the dwarf's other ankle. While Durgrim would have laughed at the first wolf's attempt, two wolves attempting to trip him is too much for our brave hero who falls as the wolf thrash its head, ripping some more of Durgrim's clothing in the process, this time, leaving a large piece of fabric in the wolf's mouth...

Rolls

Wolf trip attempt.

Sep 1, 2016 10:01 pm
Sadly, being a non-combatant, Orin cannot do much. He attempts to shoo the wolves away but the beasts remain unimpressed...

"Cousin! Hold on, help is near! HELP! HELP!"

Ujjaya is up next.
Sep 1, 2016 10:05 pm
OOC:
Not sure what the rules are, but could Orin lift his cousin back to his feet? Probably would draw an AOO, though.
Sep 1, 2016 10:09 pm
OOC:
Standing up from prone will definitely draw attacks of opportunities... Also, keep in mind that Orin is a non-combatant, so I rather play him in a way which won't have much bearing on the combat, otherwise I'll have to divide XP between more people... :P
Sep 1, 2016 10:17 pm
Ujjaya follows Veroth and shoots and looses a hail of arrows at the closest wolf
OOC:

• Moving to H7.
• Targeting wolf closest to the dwarves. Single bowshot without expending ki the attack bonus is +10.
• Perfect Strike: roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
• Deadly Aim: -2 attack, +4 damage. (already included)
• Point Blank (target is w/in 30ft): additional +1 to all bow attack & damage rolls. (already included)
Last edited September 3, 2016 7:32 pm

Rolls

Attack 1, damage - (1d20+10, 1d8+10)

1d20+10 : (13) + 10 = 23

1d8+10 : (1) + 10 = 11

Attack 2, damage - (1d20+10, 1d8+10)

1d20+10 : (13) + 10 = 23

1d8+10 : (7) + 10 = 17

Attack 2, damage - (1d20+10, 1d8+10)

1d20+10 : (14) + 10 = 24

1d8+10 : (4) + 10 = 14

Attack 4, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+10)

1d20+9 : (7) + 9 = 16

1d20+9 : (8) + 9 = 17

1d8+10 : (5) + 10 = 15

Sep 1, 2016 11:10 pm
kalajel says:
OOC:
so I rather play him in a way which won't have much bearing on the combat, otherwise I'll have to divide XP between more people... :P
OOC:
You are a prince and beloved by many!
Sep 1, 2016 11:21 pm
OOC:
@ Jabes: um... so you're shooting through walls?
Sep 2, 2016 7:15 am
OOC:
What, no arrow slits?!? Seriously though, I thought Weiryn had opened the door. So I guess Ujjaya opens the door before shooting. Is that possible?
Last edited September 2, 2016 10:47 am
Sep 2, 2016 9:29 am
Durgrim uses his hammer to fend off further attacks while he pulls himself up. He utters a short word in dwarfish, and the hammer crackles with electrical energies. He then brings the hammer down on the wolf closest to Orin. "Blasted beasts! Begone with ye'!"
OOC:
The Combat Expertise feat says: "You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon." I realize it's a bit of a stretch, but do I gain the +2 in AC for the move action i use to stand up if I declare that I will stand up and then attack? Never the less, Durgrim will get up, then attack with combat expertise. AC including CE is 23

Rolls

Attack: Foegrinder (attack, damage, electicity) - (1d20+10, 2d6+6, 1d6)

1d20+10 : (11) + 10 = 21

2d6+6 : (65) + 6 = 17

1d6 : (2) = 2

Sep 2, 2016 2:35 pm
OOC:
@Jabes: You are in the front room, the dwarves and wolves are in the back. while Weiryn did opened the back door, he did so after moving. Can you not see the map?

@ azira: You gain the bonus AC starting at the moment you make your attack. If you want your bonus to AC while standing up, you should attack while still prone.
Sep 2, 2016 4:11 pm
kalajel says:
OOC:

@ azira: You gain the bonus AC starting at the moment you make your attack. If you want your bonus to AC while standing up, you should attack while still prone.
OOC:
Ok, sure. Thanks for the clarification.
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Sep 2, 2016 7:46 pm
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Sep 2, 2016 9:42 pm
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Sep 3, 2016 7:28 pm
Ujjaya shoots one of the wolves with an arrow, wounding it.

As Durgrim stands up, 4 of the wolves will take their attacks of opportunity, the 5th one simply opting to keep the bloodies piece of cloth it ripped from Durgrim's leg in its mouth.
OOC:
depending on whther Durgrim decided to attack before or after standing up will determine how many wolves will hit.

Rolls

1st attack of opportunity

2nd attack of opportunity

3rd attack of opportunity

4th attack of opportunity

Sep 4, 2016 7:55 pm
OOC:
Ok. In that case, Durgrim will attack before getting up, with another -4 to attack for being prone. You want me to roll the attack roll again?
Sep 4, 2016 8:43 pm
OOC:
Nah, we'll just apply the penalty. which wolf are you attacking?
Sep 5, 2016 6:19 am
OOC:
The one north-east of Durgrim, blocking Orin's retreat
Sep 5, 2016 3:35 pm
Durgrim swings at the wolf already wounded by Ujjaya's arrow, dropping it. As he stands up, only one of the wolves making its attacks of opportunity hits Durgrim for another 7 points of damage.

Second round of combat.

Combat Map.

Initiative
23 Veroth
21 Roland
21 Weiryn
19 Darren
12 ??
11 Ireena
10 Orin
7 Ujjaya
2 Durgrim

Conditions and Modifiers
Roland is sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)

Veroth is up!
Sep 5, 2016 4:06 pm
Veroth steps outside and, raising the short bow, fires at the closet wolf. {Dark icon with purple border.} "Looks dire for dwarfies! he calls out.

Internally, he ponders: This is a bad idea. I'm a strike from the shadows type.

Rolls

Short bow (+7 = +11 -4 into melee) - (1d20+7, 1d6+3)

1d20+7 : (14) + 7 = 21

1d6+3 : (4) + 3 = 7

Sep 5, 2016 4:20 pm
Veroth's arrow strikes true, hitting the wolf and wounding it.

Roland is up next.
Sep 6, 2016 1:46 pm
Roland takes a steady position and prepares to take some important shots. He takes careful measurement of distance. (Range estimated to be 30 ft, range of the double hackbutt is 50 feet, no negatives needed. Also within range of point blank shot feet, adding a +1 to both hit and damage.). Carefully choosing a spot on the wolf in A12 roland lines up his shot. (-2 to hit and +4 damage for deadly aim) He pushes down the sickness in his gut from being touched by the foul creatures earlier, steadies himself and prepares to shoot. (-2 to hit, -2 damage) He controls his breath and carefully takes the shots.
OOC:
attack tracking
both shots against touch ac
both shots into a12 unless the first shot kills, then shot into the wolf in the black 13 space.
-2/+4 for deadly aim
-2/-2 for sickened
+1/+1 for point blank feat

total attack is +7/+2 each for 2d12+3

aside: can someone explain how the sickened thing works, not sure how my guy feeling sick has any effect on the damage a firearm would do? does is still effect ranged weapons? I can see it being harder to hit, just doesn't make sense how me being sick effects damage from a projectile weapon. anyway, if i am wrong and it doesn't effect the ranged weapons damage thant it should be +5 instead of +3
Last edited September 6, 2016 1:48 pm

Rolls

Shot 1 hit - (1d20+7)

(12) + 7 = 19

Shot 2 hit - (1d20+2)

(9) + 2 = 11

Shot 1 Damage - (2d12+3)

(83) + 3 = 14

Shot 2 Damage - (2d12+3)

(74) + 3 = 14

Sep 6, 2016 2:09 pm
OOC:
Sickened affects your physical and mental abilities. You're sick, so you can't fire your weapon as effectively as you normally could. Fatigue from your illness makes your weapon a bit heavier, your eyes a little blurrier, and you can't seem to catch your breath as easily. I'm not sure how it'll affect the damage on a firearm, though, beyond "Well, you thought you hit a vital location, but instead it was merely a flesh wound..."
Sep 6, 2016 3:32 pm
OOC:
Actually, the wolf you're aiming at is 40 ft. away: remember that you are on the second floor where Veroth used to be on the map, that is g7.
Roland fires both barrels of his hackbut, the sound making the wolves and dwarves jump in surprise as they had no idea anyone had such strange weaponry inside the house. One shot hits while the other one misses, wounding the wolf and leaving it bloodied.

Weiryn is up next.
Sep 6, 2016 3:34 pm
kalajel says:
OOC:
Actually, the wolf you're aiming at is 40 ft. away: remember that you are on the second floor where Veroth used to be on the map, that is g7.
OOC:
I'm sure you did, but if not you need to reduce the damage from the shot that hit by 1 as I did not get the point blank bonus at 40 feet.
Sep 6, 2016 4:15 pm
Weiryn, seeing that Veroth is too close to the action for his original plan, changes tactics. Placing a hand on his amulet, he feels the arcane power stored there has been restored from his recent rest. Chanting and channeling that power, he conjures a Flaming Sphere and directs it to attack and burn the wolf directly behind the fallen dwarf (I guess that would be A14? I dunno.)
OOC:
Using my Arcane Focus ability to cast Flaming Sphere unprepared. 3d6 fire damage if its in a space with a creature, lasts 5 rounds, reflex DC 13 negates damage. And not that it matters in this instance, but the Deathsbane ability chosen is increased duration


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Rolls

Flaming Sphere Damage (FIRE) - (3d6)

(144) = 9

Sep 6, 2016 6:51 pm
Weiryn casts a flaming sphere on the wolf behind Durgrim and the wolf deftly dodges it.

Darren is up.

Rolls

Wolf's Reflex save

Sep 8, 2016 10:27 pm
Darren rushes out the back door, hoping to get there before he's too late to help.
OOC:
Sorry about that! Don't know how I missed my turn
Sep 8, 2016 11:04 pm
The wolf with the bloodied piece of cloth ripped from Durgrim in his mouth will make a double move and run away with it, the other wolves will maneuver in order to attack Weiryn, to flank him, with one using the aid another option to help one of the other wolves.
OOC:
Durgrim can go ahead and make a (or many?) attack of opportunity.

Rolls

1st wolf (flank bonus)

2nd wolf aid another

3rd wolf (flank and aid another)

Sep 9, 2016 6:21 am
As the wolf starts to retreat with a piece of his tabard, Durgrim swings his hammer after him with a great heave. "By Torag's holy beard, ye won't be running away with my tabard, ye foul beast!"
OOC:
Sadly, due to his low dexterity, Durgrim did not take combat reflexes, so only one AoO

Rolls

Foehammer (attack, weapon damage, electricity) - (1d20+10, 2d6+6, 1d6)

1d20+10 : (16) + 10 = 26

2d6+6 : (45) + 6 = 15

1d6 : (2) = 2

Sep 9, 2016 2:22 pm
Durgrim attacks the wolf as it leaves. It lets out a yelp of pain, but is still standing as it dives into the mist, still carrying the bloodied piece of tabard in its jaw.

Of the wolves attacking Weiryn, only one manages to hit him for 6 points of damage and then will attempt tripping him. Just like for durgrim, teh wolf trips weiryn and thrashes its head, ripping off a bloodied piece of cloth from Weiryn's breeches, carefully keeping it in its mouth as if it were precious to it...

Ireena will make a double move to give help to Weiryn, and Orin will make a double move to get into the mansion ans to safety.

Ujjaya is up next.

Rolls

Wolf's trip attempt.

Sep 9, 2016 2:37 pm
Ujjaya looses arrows at the wolf that took Weiryn down.
OOC:
• Unsure which wolf it is on the map so did not yet include Point Blank Shot bonus.
• Secondary target is any other nearest wolf.
• Flurry of Blows: +11/+11/+10
• Deadly Aim: -2 attack, +4 damage.
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
Last edited September 9, 2016 2:49 pm

Rolls

Arrow #1 attack, Perfect Shot, damage - (1d20+9, 1d20+9, 1d8+5)

1d20+9 : (20) + 9 = 29

1d20+9 : (12) + 9 = 21

1d8+5 : (7) + 5 = 12

Arrow #2 attack, damage - (1d20+9, 1d8+5)

1d20+9 : (11) + 9 = 20

1d8+5 : (6) + 5 = 11

Arrow #3 attack, damage - (1d20+8, 1d8+5)

1d20+8 : (12) + 8 = 20

1d8+5 : (1) + 5 = 6

Sep 9, 2016 2:56 pm
OOC:
That would be the wolf in d11. Roll your extra damage for your attack which confirmed.
Sep 9, 2016 3:56 pm
OOC:
Looks to me like D11 is withing Point Blank range. If so, that first damage roll should have been 1d8+6 and would have totaled 13 points. Longbow is x3, right?

Rolls

Crit damage - (1d8+6, 1d8+6)

1d8+6 : (3) + 6 = 9

1d8+6 : (6) + 6 = 12

Sep 9, 2016 5:00 pm
Durgrim charges after the wolves, slamming the closest one with Foehammer with a powerful blow. "Take that, wreched beast! And begone! Torag will see you off his earth"

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OOC:
It's times like these I wish I had taken Vital Strike!

Rolls

Foehammer w/ Power attack (attack, weapon damage, electiricty) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (7) + 10 = 17

2d6+10 : (24) + 10 = 16

1d6 : (5) = 5

Sep 9, 2016 10:48 pm
Ujjaya will kill his first target with his fist arrow, shooting it in the eye, then shoot his two remaining arrows on the wolf on the other side of Weiry, greatly wounding it.

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Durgrim then charge the wounded wolf and finishes it off with a well-placed hammer blow.

Third round of combat.

Combat Map.

Initiative
23 Veroth
21 Roland
21 Weiryn
19 Darren
12 ??
11 Ireena
10 Orin
7 Ujjaya
2 Durgrim

Conditions and Modifiers
Roland is sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)

Veroth is up!
Sep 9, 2016 11:07 pm
Veroth slips around the edge of the mansion, drawing his rapier as he goes, then dives at the wolf, striking with his rapier.

Rolls

To the hilt! (+14=+12+2 for flanking) - (1d20+14, 1d6+3)

1d20+14 : (15) + 14 = 29

1d6+3 : (3) + 3 = 6

Sneak Attack damage - (3d6)

(361) = 10

Sep 9, 2016 11:48 pm
Veroth skewer the last wolf, killing it.

Victory!
You gain 387 XP each!

Ireena turns to you.

"Those were Strahd's servants. I'm sure of it. I do not know why those creatures wanted pieces of cloth from you or what use Strahd would have of these, but whatever it is, it cannot be good..."
Sep 10, 2016 12:04 am
Roland reloads his hackbutt and comes down to join.
who all did the wolf's get away with fabric and blood from?
Sep 10, 2016 10:04 pm
"That would be mine, we felled the other beasties before they got away with their quarry. Thank ye for yer help there, I'm not sure I could have kept Orin out of trouble by meself. He's more clever with his ledgers than with the axe." Durgrim shoots a reprimanding look to his cousin.

"We're in your debt. I am Durgrim Forgehammer, holy hammer of Torag. This is me cousin; Orin. We came to this foul place in search of some stolen property of me cousin's, but.. " He looks around warily. "Tell ye what, we should continue this tale inside. I dinne trust the open sky."

Once inside he continues

"We came to a mansion on the hill over ere" He points over the way he came from "There's a vampir there, an anicent one. Was as close to him as I am to ye now, and I felt the stench of 'im deep in me bones. Ne'r felt one as strong as that, he knocked the wind 'outt'a me pipes just by standin' 'ere. I yelled for Orin to run, and ran after 'im. Then 'e sendt those wargs on us. Gods know what he be wantin' our blood for. He looks slightly worried about that last statement.
Sep 10, 2016 10:49 pm
Veroth stretches his wings out fully and glances up at the sky with the dwarf. His eyes glow with longing. "Such a creature must be ancient and evil. Suffer no false life. I am Veroth."

He points at the others." We're assisting the good lady Ireena sit sigil over her kin. You may join us, with her permission?" He defers to Ireena.
Sep 10, 2016 11:56 pm
At the mention of the castle and the vampire, Ireena exclaims.

"You met Strahd? And survived? You did well to have run for your lives."
Sep 11, 2016 1:07 am
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Sep 11, 2016 1:32 am
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Sep 11, 2016 2:33 pm
OOC:
Rolling

Rolls

Wolves (knowledge arcana) - (1d20+12)

(20) + 12 = 32

Theory (Spellcraft) - (1d20+12)

(10) + 12 = 22

Theory (knowledge arcana) - (1d20+12)

(3) + 12 = 15

Sep 11, 2016 6:55 pm
Examining the "wolves" more closely, Weiryn will realize that those are actually worgs and not wolves, which might explain their organisation during battle.
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Sep 11, 2016 10:08 pm
Collecting the scrap of bloody cloth from the dead worg's mouth, Weiryn rises with a look of concern. Approaching the dwarves, he nods to the paladin.

Brother Durgrim, do you and your companion require healing of any kind? Looking to Darren and the others, he continues, As soon as everyone is rested, we should return to Ashlyn and the others, after seeing to Ireena's security. There is much to discuss before we travel to this wise woman I've heard so much about.
Sep 11, 2016 10:10 pm
"I believe I have got the same sickness that Kalie had. If anyone could do anything about that it would be appreciated."
Last edited September 11, 2016 10:10 pm
Sep 11, 2016 10:14 pm
I am uncertain if this will work, but I will attempt something for you...

Extending his holy symbol and laying a hand on his fellow Lightbringer's shoulder, Weiryn mutters a prayer to Pharasma and casts Lesser Restoration on the sickened gunslinger.
Sep 11, 2016 10:47 pm
Weiryn's spell seems to be ineffective in curing Roland from his sickness.
OOC:
Both group will notice that the other (at least Durgrim for the group of dwarves) also bear the stylized half-moon, half sun symbol of the Lightbringers.

Rolls

Roll for something

Roll for something

Sep 12, 2016 6:52 am
"Suffer no false life" Durgrim nods to the others in acknowledgement.

"I can't cure ye, but Torag may let me keep it at bay for three hours a day. In a evil land as this, I suggest we choose those hours keenly."
OOC:
Durgrim is hit for 19 hp (down to 59 from 78). I can heal these myself through lay on hands (3/day), but those may be better used in combat or to supress Roland's sickness for 1h). Not sure what resources we have, kicking myself for not buying a wand of CLW atm :/
He looks to Orin. "Cousin. I promised ye I would help ye track down the thieves, but It seems there is a hotter ingot in the forge that needs hammering. In any case, if this Strahd" He spits at the taste of that name. "is behind the thievery, we have little hope of recovering that treasure. I suggest we join these people, as they are Lightbringers, and there is safety in numbers."

He addresses Ireena: "Milady. We shall be honored to sit sigil over your kin."
Sep 12, 2016 3:26 pm
Orin shrugs. "I don't know cousin, that Strahd fellow looked rather pale to be one of my thieves. It was those darn gypsies! And if this wasn't bad enough, I just lost my menn to that Strahd and his vampires... But you are right. This Strahd creature probably needs to be dealt with first, this land does not seem safe with him around."

Ireena will first be about to thank you as she is interrupted by your cousin. "Gypsies? You mean the Vistani? They camp at the Tser Pool. Madam Eva, the wise woman, is their leader, I believe."
OOC:
Don't worry, you'll still have to sleep the rest of the night (assuming nothing else attacks you), so you should heal 6 of those naturally.
Sep 12, 2016 3:42 pm
"Suffer no false life, brothers," Darren says, "We'd be happy to have you along on our task and, if the opportunity presents itself, to help you with yours."
Sep 12, 2016 3:52 pm
"Interesting...we plan to visit with this Madame Eva, I believe. Everyone should get some rest, and then see what we can do.

Durgrim, perhaps you and your cousin would be willing to take a look at the defenses here and see if there is anything you can suggest? Dwarven engineering is unmatched by anything I've ever had the pleasure of seeing, and Lady Ireena wishes to remain here with her father until the scourge in this town has been cleansed."
Sep 12, 2016 6:17 pm
"Ok good, so we got nothing for taking care of this for now. I'll just power through boys. No false life and all that. But if you will excuse me, i need to rest before i vomit on everyone here."
Sep 12, 2016 6:35 pm
Veroth watches the others, and then escorts them back inside. Once everyone is indoors, he re-secures the doors and windows that were disturbed by the impromptu rescue attempt.
Sep 12, 2016 7:48 pm
Orin will answer Weiryn. "Well, I'm a merchant, not an engineer, so I'm afraid my suggestion would be limited to simply tearing down all that flimsy wood and replacing it with strong, dependable stone. Wood... Bah! Who thinks of building dwellings with that!? It's almost as if humans spent too much time with those tree-hugging elves..."
Sep 12, 2016 8:16 pm
"Aye. Proper stone would be lot's better than wood, but lemme take a gander, and I might have a suggestion or two for ye."

Rolls

Knowledge Engineering (to survey and improve the defenses) - (1d20+7)

(8) + 7 = 15

Sep 12, 2016 10:55 pm
Well, a quick glance shows you to doors and windows are solidly boarded up, as solidly as wood can be, even though the execution was a bit poor. You could always pile up furniture behind the windows, but then you'd lose the ability to peer between the planks. But then again, you might need only one or two windows at most per side through which to peer out of... Of course, if you had the manpower, a moat would be nice...
Sep 13, 2016 6:58 am
After a quick assessment of the fortifications, Durgrim delivers his verdict. "Solid work, lads! If I had but a small Dwarven crew and a few days I would build stone walls and a moat, but alas. This is as good as we can this with what we have."
Sep 13, 2016 12:50 pm
"Lady Ireena did the bulk of the work," Weiryn says. "She has stayed in the house alone for quite some time, by my understanding."

As they finish securing the building and everyone begins to return to their rest, Weiryn will turn to the paladin. "Durgrim, does Torag perhaps have any blessings that might aid the Lady Ireena in protecting her home and sitting vigil with her father?"
Sep 13, 2016 10:47 pm
"Alas, I am no cleric. As a hammer of Torag I am more of an offensive weapon, made to strike down evil where I find it. However, wherever I be, you shall always feel Torags presence. He steels the will and hones the bravery of anyone who stands by his champions."
OOC:
I don't have any relevant spells prepared. My aura of courage gives you +4 morale bonus on saving throws against fear effects as long as you stay within 10ft of me though
Sep 14, 2016 11:14 pm
You will able to sleep undisturbed for the rest of the night. You wake up next morning, ready to continue on your quest.
Sep 15, 2016 7:18 am
Before going to bed, Durgrim changes into his night-chain-shirt. He rolls out his bedroll next to Orins and sleeps fitfully, disturbed by the knowledge of such an ancient evil as Strahd.

When the morning comes, Durgrim gets up, changes back in to his fullplate, and rolls up his bedroll. He takes out some loaves of Dwarven bread and salt meat. "Do ye care for some Dwarven bread, brothers? And what do ye plan on doin this day? This land needs cleansing, but I wonder how we are to bring such an anicent vampir to the stake."
Sep 16, 2016 2:53 pm
rolling for something.

Rolls

Rolling for something.

Rolling for seomthing

Rolling for something

Rolling for seomthing

Sep 19, 2016 3:50 pm
Declining the offered bread with a brief smile, Weiryn responds "I promised Sister Ashlyn, a fellow Lightbringer, that we would go with her to find her companions and then speak with Madam Eva about how to best purify this land. Speaking of, we should probably make our way back to the tavern and check on the other villagers." Turning to Ireena, he walks to her father's body. "First, however, I have a promise to keep..."

Praying to Pharasma, his holy symbol begins to gently glow, and positive energy saturates the room containing the body of the fallen burgomaster. His prayer complete, he looks at Ireena. "It is not a permanent solution by any means, but it will help to protect you and prevent your father from rising. I hope you will reconsider our offer to escort you back to the tavern, but I understand your reasoning if you still decline."
OOC:
Casting Consecrate on the room...it will last for 6 hours.
Last edited September 19, 2016 3:51 pm
Sep 19, 2016 3:59 pm
Roland stands next to the house in the shadows and empties his stomach upon the ground. He is in bad shape and knows it, but presses ever onward. He shall not falter in the face of a little sickness. He takes out his revolver and changes back to standard ammunition, occasionally vomiting on the ground during the process. When complete he wipes his mouth carefully and composes himself before rejoining the group. "Let us be on our way brothers, we have a land cleanse after all.
Sep 19, 2016 4:00 pm
"Thank you for everything you've done, but I must decline as I refuse to leave my father's body's side. But I wish you the best of luck on your journey and may we meet again under more auspicious circumstances."

She then turns to Durgrim.

"If you are going to the town square, perhaps you should take your cousin with you. There is safety in number and if he stays here, I cannot guarantee his safety."
Sep 19, 2016 4:09 pm
Veroth hands the lady Ireena a dose of Alchemical Vampire Repellant. He speaks carefully, attempting to mimic a human sounding voice, and explaining its use. "It might not work on the very powerful. Good luck."
Sep 19, 2016 4:13 pm
"Thank you. Hopefully it will have some effect, if only to give me the few seconds I need to escape or something like that."
Sep 19, 2016 4:18 pm
Once they are on the road, Weiryn begins speaking quietly to the others, in the hopes they are not overheard by the lady Ireena.

"Listen well, my brothers. Durgrim, if you feel as though you are being watched, tell me immediately. I will begin studying spells that may protect you, but the cloth that the worg took from your clothes last night can become a powerful channel to scry upon you, possibly work magicks upon you from afar. Divination is not exactly my strong suit, but I do know that blood and an item belonging to a person can greatly strengthen the link...and if this creature is as old as they say, then he has had plenty of time to learn how to do something with it."
Sep 19, 2016 4:56 pm
You make your way through the misty streets of Barovia, eventually reaching the town square, where familiar faces wave at you from behind barricades.

Once you are within earshot, Kuroi greets you. "Suffer no false life brothers. I certainly hope your night was not as eventful as ours. Seems our arrival in Barovia has attracted some attention."
Sep 19, 2016 4:58 pm
"Best of luck to you, Ireena. Perhaps we can make our way back soon to check up on you and renew the protections on the house."

Darren nods at Weiryn's advice, people's possessions can be used to work powerful magic on them...

"To Madam Eva, then?" he asks the others, making sure he has all of his equipment before they leave.
Sep 19, 2016 4:59 pm
"What kind of attention?" Darren asks, dreading the answer.
Sep 19, 2016 5:09 pm
"I'm not entirely sure what you'd call it as I'm not expert in the different types of undead, but it was some sort of spectral creature. Scared the hell out of our horses, and when we went out to investigate, it struck. A nasty bugger too, Kayleigh and I feel a bit drained from that battle. Good thing Lady Ashlyn was with us, otherwise I'm not sure we'd be having this conversation right now..."
Sep 19, 2016 5:22 pm
Weiryn thinks for a moment about any spectral undead that can leave one feeling drained of life and vitality...

Rolls

Knowledge: Arcana - (1d20+12)

(16) + 12 = 28

Sep 19, 2016 5:29 pm
"Things are progressing rapidly here. I fear that lest we strike soon, more attention will fall upon this refuge."

Veroth's eyes flit about, and he spreads his wings, flapping upwards to hang from the upper eaves. He looks about, suspicious of any movement.

Rolls

Perception - (1d20+10)

(10) + 10 = 20

Sep 19, 2016 5:34 pm
"If you are still feeling weak, I may have some magic that could possibly restore your energy. Unfortunately, I have only power enough to cast it once for the day," Darren offers.
Sep 19, 2016 5:35 pm
"I believe I have a potion that will work, as well. You are welcome to try it."
Sep 19, 2016 5:37 pm
OOC:
@ Weiryn: A specter would do it. Plus, they do make animals panic, which would fit perfectly with Kuroi's description.
Seeing Veroth being on the lookout, Kuroi continues.
"Oh, don't worry brother, the thing is long gone, Lady Ashlyn easily drove it away. Besides, if it were back, we'd hear the horses panic again."
OOC:
Currently suffering from negative levels will be a logical explanation as to why those characters cannot accompany you and, if Parvus and Spades ever come back later, why their characters will probably not have the same amount of levels that you do.
Sep 19, 2016 5:41 pm
"It sounds to me as if you were visited by a spectre...they do drain the life from their victims, and spook animals quite easily.

As to our night, I feel as though it would be best to discuss that in private. Is Ashlyn awake yet?"
Sep 19, 2016 5:44 pm
"Yes, though, as crammed as the living quarters are, 'privacy' is a rather subjective term..."
Sep 19, 2016 5:58 pm
Making his way into the tavern with the others, Weiryn nods to Lady Ashlyn and approaches the innkeeper. "If it is at all possible, sir, we would like a private area to discuss the matters of the day."
Sep 19, 2016 7:27 pm
Arik shrugs. "I guess I could tell the tenants of one of the room to exit for a while so you can have a moment of privacy. That's the best I'm capable of doing at the moment, given the circumstances, I'm afraid..."

As you speak with the innkeeper, Orin spots the two Vistani playing cards in their corner.
"By Kols' beard! THIEVES! FILTHY THIEVES! WHERE ARE MY WARES?"
Orin then makes his way towards the gypsies rudely shoving people aside...
Sep 20, 2016 10:09 am
Durgrim sighs before running after his cousin. "Allright, let's get out the sifter and find the truth of this matter."

Once he reaches the table in question, he holds his cousin to the side with one hand, while putting his other hand on the table and glares at the gypsies. In a calm manner he says in Dwarfish: "I'll handle this, Orin." before summoning his commanding voice (in common). "You two stay! My cousin here is bereft of some wares, and tells me you are the fault of this. What do ye have to say for yourselves?"
OOC:
I'll roll Intimidate to try to get them to stay, Diplomacy to try to get the truth from them and sense motive to see if they tell the truth. Disregard any rolls that are not appropriate

Rolls

Intimidate - (1d20+3)

(14) + 3 = 17

Diplomacy - (1d20+8)

(1) + 8 = 9

Sense motive - (1d20+6)

(7) + 6 = 13

Sep 20, 2016 10:25 am
The gypsies first look amused at the angry dwarf barging towards them, pushing people aside, but when they notice Durgrim walking towards them, they move their hands toward the hilt of their sabers, expecting trouble. Durgrim then takes his authoritative tone with them, making sure they remain where they are, their hands moving away from the hilt of their swords, but not by too much...

Then Durgrim starts asking questions. The gypsies relax a bit, simply shrug, and answer in a heavily accented Common. "Ve do not know vat you be talkin' about giorgo. But if you lookin' for something, you go ask Madam Eva. Maybe she read your fortune. She can see things. Maybe she knows vere vat you looking for is..."

Durgrim is convinced the gypsies know nothing about stolen merchandise.

Rolls

Bluff Check?

Sep 20, 2016 12:41 pm
Weiryn approaches cautiously, prepared to intervene, but it seems as though Durgrim has things well under hand.

"Gentlemen, if I may...this is not the time or place for such things. Master Orin, once we have cleared this place of its undead infestation, you have my word that I will do everything in my power to aid you in the search of your lost goods. For now, though, things are difficult enough without infighting amongst the refugees hidden here."

Turning back to the innkeeper, he continues his conversation there, "Master Arik, I am willing to pay one of your tenants for the use of their room for a short time."
Sep 20, 2016 5:25 pm
Durgrim talks quietly to his cousin in dwarfish. "Are ye sure, cousin? Either they be the best liars I've met, or they're speaking the truth. Is it possible that ye just saw their clothing, and jumped the crossbow so to say? In any case, I believe Weiryn is right. The undead taint must take presence over your wares. And truth be said, I think Weiryn would have an easier way of finding your wares than either of us."

He turns to the gypsies, and continues in the common tounge. "We are sorry to have disturbed you, it seems we were mistaken. We will take yer advice, and seek our wares elsewere. I hope all is mended if I refresh those drinks of yours."

He gestures to the bartender, and orders new drinks for them.

Rolls

Diplomacy (un-ruffle gypsy feathers) - (1d20+8)

(3) + 8 = 11

Diplomacy (Convince Orin to let the matter drop for the moment) - (1d20+8)

(5) + 8 = 13

Sep 20, 2016 9:46 pm
Turning to Weiryn, Aurik will shrug. "As much value as money has right now... Always worth a try. Worst case scenario, I guess I can offer some free drinks to sweeten the deal, that is if Ismark hasn't drank it all already..."

The gypsy men will smile at Durgrim and eagerly accept the offer for refreshments. "You alright giorgio."

Once they're out of earshot of the table, Orin will turn to Durgrim. "Perhaps it wasn't them, but one of their tribes... or whatever those savages call their groupings. It was gypsies, similar clothing, same way of speaking, that much I know of. And where else are there gypsies around this accursed realm? No, I was warned they were con men and smugglers. I bet they'd lie through their beards if they had any... But you are right cousin, we have bigger problems here right now."
Sep 21, 2016 6:47 am
"I'll remind you, cousin, not to be to hasty judging a mineshaft by the opening. The gypsies are as diverse a folk as we are. Would ye like to be judged by the way the Janderhoff dandies.... Oh, never ye mind, forgot who I was talkin' to, but ye understand what I be sayin'! In any case, I'm glad you see reason."
Sep 21, 2016 4:20 pm
"Let us palaver and get on with this. The only thing making the damnable sickness bearable is killing these foul creatures."

Roland sits to wait for the meeting to start, and begins cleaning his weapons.
Sep 21, 2016 4:45 pm
Over the noise of songs being played, Kayleigh will have heard Roland's commant, looking back at him in realization of what he meant by that.

"So you too huh? I you're still feeling sick, I guess it means that Weiryn was unable to cure the disease after all..."
Sep 21, 2016 4:48 pm
"That is correct. Apparently no one here can actually cure whatever this is, least not that we know of. Hopefully it's not turning me into one of those mindless monsters. If it does you all put me down, asap. I don't want to become part of the problem."
Sep 21, 2016 4:54 pm
"I am still researching it. I hope to have something for the two of you soon."
Sep 21, 2016 6:30 pm
Durgrim raises an eyebrow at this. In the tangle of events yesterday, he only considered his divine powers, not his experience with battlefield medicine. "What caused this sickness? Did ye get bitten by the unholy filth?"
OOC:
Durgrim does have a decent heal skill (not as much as Weiryn, but he does have a +7 modifier) so if he may aid another on the research, he'll be happy to do so.
Sep 21, 2016 6:43 pm
Looking around to see that no one is listening in on them, Weiryn replies quietly, "Bitten, scratched...I have to say, it is unlike anything I've ever seen. 'Tis supernatural in nature, and it is as though the incubation period was almost instantaneous. No build-up of symptoms or anything of that nature...just a fight with the undead and they are sickened. It is my hope that this Madame Eva I keep hearing about can point us in the direction of a cure."
OOC:
Has the innkeeper gotten us a room yet?
Sep 21, 2016 7:16 pm
OOC:
Yes, as you are speaking in hushed tones in an "empty" corner of the inn (nobody seems to want to stay close to the grumpy dwarves anymore) about the symptoms of the disease, you see Alrik ushering some grumpy refugees, but mentions of free drinks seems to brighten their day. Alrik then turns to you indicating that you have a room free upstairs but motions you to try and be quick about it...
Sep 21, 2016 7:20 pm
Looking around at the gathered Lightbringers (and Kayleigh), Weiryn motions for their attention. "Everyone, please, follow me. You as well, Kayleigh. We need to discuss a few things before we set off to find our missing brothers at the Church."
Sep 21, 2016 7:31 pm
Kayleigh, Kuroi, and Lady Ashlyn will follow. Orin will stay behind as he has learned long ago to not intrude on his cousin's business... You all climb upstairs and soon find yourself cramped in a small bedroom smelling of dirt and sweat. Alrik wanted you to be quick about it, and as you struggle to avoid bumping into each other, you sort of want to make this quick as well...
Sep 21, 2016 7:37 pm
Shutting the door behind him once everyone is in, Weiryn cuts right to the heart of it. "Be advised, my friends. Last night's attack with the worgs at Lady Ireena's house has strengthened my belief that this Strahd is a vampire who has taken up a study of the arcane. The stories about him being able to enter homes undetected, walk about in broad daylight, and now the attempted collection of blood and personal belongings all lead me to believe that this...creature...is studied in the arts of Divination, Enchantment, and Evocation. All three schools of Arcane magic could grant him the abilities we've been told of."

Looking to Ashlyn, he continues. "Lady Ashlyn, is your plan still to search the church for our guild brothers, so that together we can all see this Madame Eva to learn the best route to take in clearing this land of its taint?"
Sep 21, 2016 7:47 pm
"Well, my colleagues went to the small church despite the town folks' warnings to talk to Madam Eva first. We can still go to the church as we are more numerous and stand a better chance, but if you feel we would simply be repeating the mistakes of my missing colleagues and you judge it preferable to seek advice from this wise woman first, I'm willing to wait a few more days before mounting an assault against the church. I just hope it is still not too late for Thendrick and Mathilda... I trust in your judgement brother Weiryn."
Sep 21, 2016 7:50 pm
"The advice of a knowledgeable local could be the difference between life and death. I recommend we seek out the wise women." Roland holds back his sickness so as not to disturb the room they have borrowed. "Might i suggest we make hast though, as we know the vampir knows we are here and we know he doesn't seem real fond of us."
Sep 21, 2016 7:55 pm
"We are more numerous," Weiryn replies, "But there is a malady working against Roland and Kayleigh that I do not know how to cure. None of the magicks at my disposal are powerful enough to remove their affliction, and it is as though they've passed the incubation stage and went straight to the sickness. The villagers believe that the scourge began at the church...if that is truly the case, then I want us at our full strength when we assault it."

He sighs before continuing, pulling one of the letters from his pouch and passing it to Ashlyn. "And then, there's the matter of Lady Ireena. I know the reasoning behind her not wanting to be here with the other villagers...she has been under the sway of this Strahd, and he calls to her regularly. She claims that her excuse is to sit vigil over her father, but I believe it is because she does not wish to endanger the villagers here if he came to call. If he is not destroyed quickly, I fear for what will happen to her. I've done what I can to protect her, but it may not be enough."
Sep 21, 2016 8:08 pm
"Sound reasoning, brothers. I, too, think we should seek out Madam Eva first. If your friends are not yet dead, it is because something wants them alive, and I doubt much that a couple of days will change that fact much."
Sep 21, 2016 8:14 pm
Lady Ashlyn takes the letter and reads it, her brows frown in a thoughtful manner...

"This is big. I wish I had knows about this sooner, perhaps I could have convinced my friends to go check out on this woman instead of the church... It seems this creatures has big plans, but the question is what are they and what is our role in this..."

Rolls

Knowledge (religion)

Sep 21, 2016 8:20 pm
Kuroi will chime in.

"So you were attacked as well last night? Strahd must have sent those creatures after us to gain information on us. Hmm, too bad Lady Ashlyn only succeeded in driving back the spectre instead of destroying it... Not that I am not grateful.... Wait, how the hell did he knew we were here?"
Sep 21, 2016 8:24 pm
"My guess would be a scrying artifact attuned to "His" land. He probably sits atop his little hill and watches those around him suffer for his own amusement. Vampires, they are all children at heart. Spoiled, selfish, ruthless children with far too long a life span and nothing better to do than treat humans like ants with a magnifying glass. And now he has set his sights on Ireena, a new toy, a new fun game." Roland coughs, fighting back the sickness. "He is using whatever magics he can to toy with us as well. He finds this all amusing. That is why the worgs were after blood and clothing instead of death, because their master wants to play."
Sep 21, 2016 8:28 pm
"Mind you, this is only a theory, but I believe that Strahd has made of study of Divination magic. With that, and a few personal belongings, he would have the ability to look in upon almost anyone in the area, should he so desire." Weiryn nods at Durgrim. "If I am correct, Hammer of Torag, then he has a strong connection to you already with the bloodied rag that the worg took from you last night," as he continues, Weiryn looks around the room at the others. "Enchantment magicks could improve a vampire's already formidable domination abilities, to the point where he could use a Suggestion spell to get himself an invite into someone's home and making them forget about it, perpetuating the rumor that he doesn't require an invitation...and I myself know how to cast an Evocation spell that protects one who is sensitive to sunlight from solar harm for a short time, which could be why he is able to walk in broad daylight."
Sep 21, 2016 8:43 pm
"Aye. Yer argument is sound. He's a caster allright." Durgrim looks thougthful for a moment.

"Can ye do anything to shield us from his eyes? And is it wise that I'm privy to this meeting as long as he might.. Use me as a looking glass? Mabye it's best if I go, and ye just tell me what to do when it needs doin'. As Lightbringers I trust ye with me life, brothers. Just say it is so, and I'll busy meself outside."
Sep 21, 2016 8:59 pm
Weiryn shakes his head for a moment. "We are discussing nothing here that hasn't been discussed amongst the villagers before, with the exception of Lady Ireena's condition and my theory. And while there are Abjuration spells that can supposedly protect someone from Divination spells, I am not currently capable of casting them...yet."
Sep 21, 2016 9:24 pm
"Domination you say. This means that at any moment, one of us could become one of his unwilling puppet... the situation is far more dire than I had originally thought..."
Sep 21, 2016 9:45 pm
"Not necessarily. As I understand it, the ability to work Enchantments through a divination is a potent spell indeed... Not to mention the need to form a connection to and familiarity required for such a working. No, I believe Strahd has to be standing nearby with a clear line of sight in order to control someone. "
Sep 21, 2016 9:51 pm
Kuroi will chime in.

"Either way, I think it would be prudent to never get isolated from the rest of the group. I also believe someone should stay behind to keep an eye out for zombies here in town while the rest go to visit Madam Eve. And since we should not be alone, it should be at least two of us..."

Kayleigh will then continue.

"Okay, I'm willing to remain here with you Kuroi. The rest of you guys are free to decide if you'll go or stay."
Sep 22, 2016 12:17 pm
"I will go visit this wise woman. Perhaps she can tell me how to cure this affliction for Roland and Kayleigh."
Sep 23, 2016 7:08 am
"I'd like to go, but I heave misgivings about the vampir spying through me. Could she shield us from prying eyes while I'm there?"
Sep 23, 2016 12:42 pm
"It is your call to stay or go, Brother," Weiryn says. "However, if you let yourself be controlled by the fear of whether or not this creature can spy upon you, you may as well be dominated into staying away. The focus of blood and possession makes forming a link easier, but not a surety," Weiryn smiles as he continues, "Come, and you can serve as our watch if nothing else."
Sep 23, 2016 2:10 pm
Durgrim nods at Weiryn's words. "Wise words, brother. I will come with you, and let it be up to the wise woman if I should be in your council."

He then adresses Orin: "Cousin. Will ye also join, or will you stay in the relative security of this town? I can ask the wise woman on your behalf should you want to stay. I know not what is the safer choice."
OOC:
Edit: forgot about Orin for minute :o
Last edited September 23, 2016 2:13 pm
Sep 23, 2016 2:15 pm
OOC:
I think Orin stayed in the common room, because this was Lightbringer business. :)
Sep 23, 2016 3:19 pm
"Sister Ashlyn, when do you want to leave for the Vistani camp?" Weiryn says as he turns to the Paladin of the Light. "And are there any other preparations that we need to make?"
Sep 23, 2016 3:46 pm
"I'm ready to leave right now if you are."
Sep 26, 2016 6:36 pm
Darren nods, "I'm ready as well."
Sep 26, 2016 6:38 pm
"I too am ready to travel."
Sep 26, 2016 6:41 pm
Weiryn nods and opens the door. "Let us make way, then. First, I feel as though we should get the exact location from the Vistani who have been aiding the villagers here...then we will go visit this Madam Eva.'
Sep 26, 2016 6:47 pm
"A good plan. Much better than wandering directionless out here," he says with a chuckle, then leads the way downstairs, approaching the Vistani.

"Excuse us, but my companions and I are interested in seeking the wisdom of Madam Eva and wonder if you'd be so kind as to provide us with directions?"
Sep 26, 2016 7:29 pm
One of the gypsy man answers in his heavily accented Common.

"Finding camp is easy. You exit town, follow road. You reach crossroad near small cemetery. Sign there tells you vhich road to take. Other road just takes you to castle, you don't vant to go there..."
Sep 27, 2016 8:21 am
Durgrim nods. "That sounds easy enough. Let's be on our way."

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