Act I: Inauspicious Start
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Weiryn can make his Knowledge (religion now), I'll still play the monsters while waiting for your post as it will not affect their actions.
Rolls
Secret Roll
The zombie in the small house attacks Kayleigh and misses. the one who's prone attacks Darren's paralyzed horse for AC 15 and 7 points of damage.
Paralyzation durations are lowered by 1.
Kayleigh can now chop up that filthy zombie. :P
Rolls
1st zombie attacks Kayleigh
2nd zombie attacks Darren's horse or Kuroi 50/50 - (1d100)
(45) = 45
2nd zombie's attack
To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Shield of Faith : +2 deflection bonus to AC
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP ; paralysed for 6 rounds
Rolls
Attack roll and damages - (1d20+9, 2d12+3)
1d20+9 : (16) + 9 = 25
2d12+3 : (36) + 3 = 12
Fourth round of combat!
Initiative order:
21 Darren
20 Roland
16 Kuroi
15 Ujjaya
14 Weiryn
11 Zombies
6 (Initiative count at which the paralyzation durations will be lowered by 1)
3 Kayleigh
Combat map
Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Paralization durations (Cannot move or act, STR and DEX of 0 and helpless, can take purely mental actions, square occupied by paralyzed creature counts as 2 squares of movement)
Kuroi & Nevermore 2 rounds each
Roland's mule 2 rounds
Weiryn's horse 6 rounds
Kayleigh's horse 4 rounds
Darren's horse 4 rounds
Ujjaya's horse 6 rounds
One of the zombies is prone (-4 melee attack roll. +4 AC vs ranged attacks and -4 AC vs melee attacks. Standing up is a move-equivalent action which provokes an attack of opportunity).
Darren is up!
Edit: I might as well do Weiryn's Knowledge check from last round since irvanovich seems busy...
Weiryn will notice that despite being much stronger, those zombies seems to share many things in common with regular zombies (DR 5/slashing, undead traits, unable to move and attack in the same round), but will have noted that they seem to have a special ability which sometimes allows them to shrug off what would have otherwise been a killing blow, and this, no matter what the source... Surely, whoever created those must have used powerful and unheard of necromantic rituals.
Rolls
Weiryn's Knowledge (religion) check - (1d20+12)
(5) + 12 = 17
HP: 51/56
AC: 23 - Touch: 10 - Flat-footed: 23
Divine Favor: +3 attack/damage (7 rounds left)
Sacred Weapon: Flaming on weapon (4 rounds left, 1d6 fire damage on hit)
Power Attack: -2 hit, +4 damage
-4 to opponent AC for being prone
Rolls
Attack! - (1d20+11, 1d8+13, 1d6)
1d20+11 : (14) + 11 = 25
1d8+13 : (5) + 13 = 18
1d6 : (3) = 3
It's Ujjaya's turn now.
Rolls
Hard to Kill
Precise shot to ignore fire into Melee
Point blank shot +1+1 under 30 feet
Gun training add +4 Dex to damage
Inside range increment so hit against touch ac
Rolls
Shot 1 - (1d20+9)
(6) + 9 = 15
Shot 2 - (1d20+4)
(13) + 4 = 17
Shot 1 damage - (1d8+9)
(1) + 9 = 10
Shot 2 damage - (1d8+9)
(6) + 9 = 15
Rolls
Fast dismount? - (1d20+2)
(5) + 2 = 7
Rolls
Cure Moderate Wounds (Touch Attack) - (1d20+3, 2d8+3)
1d20+3 : (5) + 3 = 8
2d8+3 : (56) + 3 = 14
The paralyzation durations are lowered by one and then Kayleigh is up.
Rolls
Zombie's attack