Act I: Inauspicious Start
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After a quick dash, you notice that rough barricades block most of the access to the town square; however, the eastern barricade has been breached, and zombies are swarming through the opening. A woman in full plate near the centre of the town square valiantly fights the zombies, but she is heavily outnumbered. There is no sign of the townsfolks, but a few zombies who attempts to batter down doors gives you a quick indication where they might have sought refuge...
Roll me some initiatives! And once again, place your characters behind the dotted line.
Rolls
Kuroi's initiative - (1d20+4)
(8) + 4 = 12
Secret Roll
Secret Roll
Aishlyn - (1d20-1)
(10) - 1 = 9
Rolls
initiative - (1d20+6)
(5) + 6 = 11
Rolls
Initiative - (1d20+6)
(19) + 6 = 25
Rolls
initiative - (1d20+6)
(7) + 6 = 13
To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP
Rolls
Initiative - (1d20+4)
(6) + 4 = 10
Rolls
Initiative - (1d20+1)
(2) + 1 = 3
Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn
Combat map
Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).
Darren is up!
Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn
Combat map
Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Light Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).
Darren is up!
And not that I'm complaining, but has it really been less than 30 minutes since he cast his spell? Dang.
Tracking:
HP: 51/56
AC: 23 - Touch: 10 - Flat-footed: 23
Divine Favor: +3 attack/damage (9 rounds left)
Power Attack: -2 attack, +4 damage
Mounted Combat: +1 attack
Rolls
Power Attack! - (1d20+12, 1d8+13)
1d20+12 : (3) + 12 = 15
1d8+13 : (3) + 13 = 16
Thanks, kalajel! I'll try to keep a running combat count of how many rounds are remaining in it. Does 15 minutes left sound good to you?
The zombies then move next. Those moving toward the group attack the riders (Kayleigh and Darren) but both misses. The zombie attack the west and east doors manage to inflict a point of damage on their respective door each while the one to the south ineffectively bangs on the door... The zombies ganging up on the woman in full-plate only manage to hit her twice.
Ujjaya is up next.
Rolls
1st zombie attacks horse or Kayleigh 50/50 - (1d100)
(60) = 60
1st zombie's attack
2nd zombie attacks horse or Darren 50/50 - (1d100)
(70) = 70
2nd zombie's attack
3dr zombie attack door
4th zombie attack door
5th zombie attacks woman (no flanking because the other zombies had not moved yet)
6th zombie attacks woman (no flanking)
7th zombie attacks woman (no flanking)
8th zombie attacks woman (flanking)
9th zombie attacks woman (flanking)
10th zombie attacks door
7th zombie's critical confirmation roll
Woman's Fortitude saves
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage.
• Point blank (target is w/in 30ft): additional +1 to all bow attack & damage rolls (already included)
Rolls
Arrow #1, damage - (1d20+11, 1d8+10)
1d20+11 : (10) + 11 = 21
1d8+10 : (1) + 10 = 11
Arrow #2, damage - (1d20+11, 1d8+10)
1d20+11 : (5) + 11 = 16
1d8+10 : (8) + 10 = 18
Arrow #3, damage - (1d20+11, 1d8+10)
1d20+11 : (1) + 11 = 12
1d8+10 : (7) + 10 = 17
Arrow #4, damage - (1d20+10, 1d8+10)
1d20+10 : (6) + 10 = 16
1d8+10 : (5) + 10 = 15
Roland is next!
Rolls
Kuroi's fast dismount - (1d20+10)
(10) + 10 = 20
Kuroi's frist 2 arrows - (1d20+14, 1d8+5, 1d8+5, 2d6, 2d6)
1d20+14 : (17) + 14 = 31
1d8+5 : (6) + 5 = 11
1d8+5 : (2) + 5 = 7
2d6 : (22) = 4
2d6 : (35) = 8
Kuroi's 3rd arrow - (1d20+9, 1d8+5, 2d5)
1d20+9 : (19) + 9 = 28
1d8+5 : (8) + 5 = 13
2d5 : (25) = 7
Hard to Kill
Hard to Kill
attacks at +10/+5
-2 to hit +4 damage for deadly aim
negate penalty for firing into melee with precise shot
firing against touch ac
Edit: The first barrel has misfired, causing a malfunction. It will have to be cleared before that barrel can be used again. Weapon is in effect a single hackbutt until i clear that barrel. Roland still decides to leave the weapon behind after the shot and move closer into combat.
Rolls
shot 1 hit - (1d20+8)
(1) + 8 = 9
shot 2 hit - (1d20+3)
(12) + 3 = 15
shot 1 damage - (2d12+4)
(912) + 4 = 25
shot 2 damage - (2d12+4)
(33) + 4 = 10
It is Kayleigh's turn now.
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP
Rolls
Attack 1 and damages - (1d20+9, 1d12+3)
1d20+9 : (16) + 9 = 25
1d12+3 : (11) + 3 = 14
Attack 2 and damages - (1d20+4, 1d12+3)
1d20+4 : (15) + 4 = 19
1d12+3 : (4) + 3 = 7