Act I: Inauspicious Start

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Jul 12, 2016 7:49 pm
irvanovich sent a note to kalajel
Still holding tight to the Divine Power of his spell, Weiryn follows in behind Roland, eager to put an end to the undead scourge that plagues this village.
Jul 12, 2016 8:44 pm
You do a quick bit of preparing, checking if everything is in order, before rushing to help whoever it is who's fighting those undead monstrosities...

After a quick dash, you notice that rough barricades block most of the access to the town square; however, the eastern barricade has been breached, and zombies are swarming through the opening. A woman in full plate near the centre of the town square valiantly fights the zombies, but she is heavily outnumbered. There is no sign of the townsfolks, but a few zombies who attempts to batter down doors gives you a quick indication where they might have sought refuge...

Roll me some initiatives! And once again, place your characters behind the dotted line.

Rolls

Kuroi's initiative - (1d20+4)

(8) + 4 = 12

Secret Roll

Secret Roll

Aishlyn - (1d20-1)

(10) - 1 = 9

Jul 12, 2016 8:46 pm
Roland moves to his cart and prepares to begin the assault.

Rolls

initiative - (1d20+6)

(5) + 6 = 11

Jul 12, 2016 8:47 pm
Darren charges forth to help the armored woman.

Rolls

Initiative - (1d20+6)

(19) + 6 = 25

Jul 12, 2016 8:57 pm
Ujjaya nocks an arrow as he nudges Ashva into firing position.
OOC:
Unable to edit the map with my crappy phone. Just put me near the back like before. Thanks!
Last edited July 12, 2016 9:00 pm

Rolls

initiative - (1d20+6)

(7) + 6 = 13

Jul 12, 2016 8:59 pm
Holy shit, Darren's on fire! :D
Jul 13, 2016 9:37 am
As soon as everyone is ready to leave, Kayleigh presses forward to defend the villagers from the undead.
OOC:
I'm on my phone too, so I can't place Kayleigh on the map right now. If you could place her near the front line, that would be nice. (Also don't have access to my english dictionnary right now, sorry if my sentences sound weirder ou poorer than usual.)

To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP

Rolls

Initiative - (1d20+4)

(6) + 4 = 10

Jul 13, 2016 1:04 pm
Weiryn rushes forward to aid the woman in plate, divine power flowing through him.

irvanovich sent a note to kalajel
OOC:
Of course, by rush, I obviously mean he takes a leisurely stroll through the zombie infested streets.
Last edited July 13, 2016 2:15 pm

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Jul 13, 2016 1:47 pm
First round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Darren is up!
Jul 13, 2016 1:52 pm
kalajel says:
First round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Light Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Darren is up!
OOC:
It's a Cure Moderate Wounds, actually...he swapped a level two spell for a Cure Moderate. :)

And not that I'm complaining, but has it really been less than 30 minutes since he cast his spell? Dang.
Jul 13, 2016 1:54 pm
Darren spurs his mount forward, once again calling on the Light to aid him in battle (Casting Divine Favor) before swinging his hammer at the zombie in front of him (H2).
OOC:
Casting Divine Favor as Swift action with Fervor

Tracking:
HP: 51/56
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (9 rounds left)
Power Attack: -2 attack, +4 damage
Mounted Combat: +1 attack

Rolls

Power Attack! - (1d20+12, 1d8+13)

1d20+12 : (3) + 12 = 15

1d8+13 : (3) + 13 = 16

Jul 13, 2016 1:56 pm
OOC:
Yeah, corected it. And yeah, you casted Deathwatch, spend a few moments scanning your surroundings with it, then it took 10 minutes to reach the village. With each combats lasting about 5 rounds each and about 100 feet in between encounters. Even waiting for the mounts to be able to move after the last encounter, It still only added about 6 rounds to it, so yeah, I think you still have a few minutes of it remaining...
Jul 13, 2016 2:05 pm
OOC:
Oh, awesome! I misread things and thought it had expired. Still have like 15 minutes left on it then, at least. I will totally be using that some more.

Thanks, kalajel! I'll try to keep a running combat count of how many rounds are remaining in it. Does 15 minutes left sound good to you?
Jul 13, 2016 2:12 pm
OOC:
Yeah, 15 minutes sounds decent.
Jul 13, 2016 9:03 pm
Darren's attack narrowly misses the zombie.

The zombies then move next. Those moving toward the group attack the riders (Kayleigh and Darren) but both misses. The zombie attack the west and east doors manage to inflict a point of damage on their respective door each while the one to the south ineffectively bangs on the door... The zombies ganging up on the woman in full-plate only manage to hit her twice.

Ujjaya is up next.

Rolls

1st zombie attacks horse or Kayleigh 50/50 - (1d100)

(60) = 60

1st zombie's attack

2nd zombie attacks horse or Darren 50/50 - (1d100)

(70) = 70

2nd zombie's attack

3dr zombie attack door

4th zombie attack door

5th zombie attacks woman (no flanking because the other zombies had not moved yet)

6th zombie attacks woman (no flanking)

7th zombie attacks woman (no flanking)

8th zombie attacks woman (flanking)

9th zombie attacks woman (flanking)

10th zombie attacks door

7th zombie's critical confirmation roll

Woman's Fortitude saves

Jul 13, 2016 9:28 pm
Ujjaya looks to the lone woman being mobbed by zombies. He decides the best way to help her is to free up Darren and Kayleigh first. He aims and fires.
OOC:
• Primary target: H2; secondary: F1
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage.
• Point blank (target is w/in 30ft): additional +1 to all bow attack & damage rolls (already included)

Rolls

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (10) + 11 = 21

1d8+10 : (1) + 10 = 11

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (5) + 11 = 16

1d8+10 : (8) + 10 = 18

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (1) + 11 = 12

1d8+10 : (7) + 10 = 17

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (6) + 10 = 16

1d8+10 : (5) + 10 = 15

Jul 13, 2016 10:39 pm
Ujjaya lets loose his arrows, 3 of them striking his target. Sadly, thanks to the zombie's natural resilience, each arrows is slightly less effective than normal, meaning the monstrosity remains standing. Kuroi will take example after Ujjaya and also attempt to clear the way, but first he will attempt a fast dismount (disembark?) to be ready to move once the area is cleared...
OOC:
Is it possible to make a 5-foot step after a quick dismount? If so I'll add the bonus for Point Blank Shot.
He will then perform a many shot on the zombie in front of Darren (H2, secondary target F1). His first two arrows destroy the first zombie so he shoots his last arrow on the zombie bothering Keyleigh.

Roland is next!

Rolls

Kuroi's fast dismount - (1d20+10)

(10) + 10 = 20

Kuroi's frist 2 arrows - (1d20+14, 1d8+5, 1d8+5, 2d6, 2d6)

1d20+14 : (17) + 14 = 31

1d8+5 : (6) + 5 = 11

1d8+5 : (2) + 5 = 7

2d6 : (22) = 4

2d6 : (35) = 8

Kuroi's 3rd arrow - (1d20+9, 1d8+5, 2d5)

1d20+9 : (19) + 9 = 28

1d8+5 : (8) + 5 = 13

2d5 : (25) = 7

Hard to Kill

Hard to Kill

Jul 14, 2016 12:47 pm
Roland will stay where he is and put both barrels of the double hackbutt into the zombie in front of kayleigh. Attempting to clear the path. After the shots he will use his move action to get closer to the threat.

attacks at +10/+5
-2 to hit +4 damage for deadly aim
negate penalty for firing into melee with precise shot
firing against touch ac

Edit: The first barrel has misfired, causing a malfunction. It will have to be cleared before that barrel can be used again. Weapon is in effect a single hackbutt until i clear that barrel. Roland still decides to leave the weapon behind after the shot and move closer into combat.
Last edited July 14, 2016 12:51 pm

Rolls

shot 1 hit - (1d20+8)

(1) + 8 = 9

shot 2 hit - (1d20+3)

(12) + 3 = 15

shot 1 damage - (2d12+4)

(912) + 4 = 25

shot 2 damage - (2d12+4)

(33) + 4 = 10

Jul 14, 2016 3:03 pm
Roland's shot is not as effective as he had hoped, partly because of the misfire and partly because of the zombie's inherent resistance to damage, leaving it still standing.

It is Kayleigh's turn now.
Jul 15, 2016 8:41 am
Kayleigh attempts to strike the zombie in front of her to try to clear the way.
OOC:
To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP

Rolls

Attack 1 and damages - (1d20+9, 1d12+3)

1d20+9 : (16) + 9 = 25

1d12+3 : (11) + 3 = 14

Attack 2 and damages - (1d20+4, 1d12+3)

1d20+4 : (15) + 4 = 19

1d12+3 : (4) + 3 = 7

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