Second round of combat.
Combat Map.
Initiative
25 Roland
24 Kayleigh
22 Maggots
20 Veroth
15 Darren
15 Zombies
13 Zombie Rats
12 Ujjaya
11 Weiryn
Now that you saw the rats:
The extremely vicious Barovian rat provided an ideal host for teh supernatural infection. The rats prefer avoiding the streets and instead move from house to house through cracks and crannies too small for zombies—though they are bigger than regular rats, and must often force holes large enough to squeeze through.
Conditions and Modifiers
Roland and Kayleigh are sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)
Roland is paralyzed (Dex and Str of 0, helpless, can take purely mental actions, can move through space but costs s squares)
Some zombies and zombie rats are panicked for 1 minute (flee at top speed from source of fear as well as other danger encountered along random path, can,t take any actions, -2 on saves, skills, and ability checks, if cornered cowers)
I'll play Kayleigh right away, unless Roland can take a purely mental action?.
Rolls
1st Zombie rat Will save
2nd Zombie rat Will save
3rd Zombie rat Will save
4th Zombie rat Will save - (1d20+3)
(3) + 3 = 6
1st Zombie Will save
2nd Zombie Will save
3rd Zombie Will save