Act I: Inauspicious Start

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Jun 14, 2016 1:25 pm
OOC:
Whoops! My bad, guys! I didn't even notice it was my turn!
As Weiryn walks forward to get a clear shot at the zombie attacking Kayleigh's horse, he places a hand on the amulet sitting around his neck. Feeling the arcane power stored there after years of studying arcane texts, he reaches deep within that well of power to channel a spell directly from his spellbook. Retrieving the necessary components from his pouch with his other hand, he points his finger at the remaining zombie and with a low sweep of his left hand, a Flaming Sphere hurtles toward the unholy abomination.
OOC:
Using my Arcane Bond's ability to cast any one spell from my spellbook, even if it isn't prepared...applying the extra damage from my Guild Ability, as well. Zombie has to dodge with a DC 13 Reflex save, I believe.

Rolls

Flaming Sphere Damage+Deathbane Magic - (3d6+6)

(121) + 6 = 10

Jun 14, 2016 3:06 pm
The zombie attempts his Reflex Save... and fails it, taking full damage from the flaming sphere. It is still standing up however, and while the flame does seem to have full effect on it, it seems oblivious to the fact that it is burning, still eying the horse with unnatural hunger...

Roland is up!

Rolls

Zombie's Reflex Save

Jun 14, 2016 3:28 pm
Roland will spend 2 grit point to make an attack against the remaining zombie that is just outside of the first range increment against touch ac still. Will fire both barrels.

-2 for single range increment beyond the first
-2 for deadly aim
+4 damage for deadly aim

Edited: corrected the grit point expenditure for the action
Last edited June 14, 2016 3:48 pm

Rolls

first barrel - (1d20+6)

(19) + 6 = 25

second barrel - (1d20+1)

(20) + 1 = 21

1st shot damage - (2d12+4)

(710) + 4 = 21

second shot damage - (2d12+4)

(110) + 4 = 15

Jun 14, 2016 3:32 pm
Confirming critical and damage. damage is four times so i will roll three addtional damage rolls incase.

Rolls

confirm crit - (1d20+1)

(13) + 1 = 14

extra damage 1 - (2d12+4)

(108) + 4 = 22

extra damage 2 - (2d12+4)

(73) + 4 = 14

extra damage 3 - (2d12+4)

(74) + 4 = 15

Jun 14, 2016 3:35 pm
Roll your miss chance please.
Jun 14, 2016 3:38 pm
That's a d100 roll right?

Rolls

miss - (1d100)

(81) = 81

Jun 14, 2016 3:39 pm
Do both barrel hit as a single attack?
Jun 14, 2016 3:41 pm
I'm not sure but i believe so. If not then it cost 2 grit points instead of just one, but it does state that i can use this multiple times per turn.
Jun 14, 2016 3:43 pm
OOC:
I believe that, since you roll two attacks (one for each barrel), then technically it counts as two separate attacks. I'd make you roll a second miss chance for the other barrel, but that's just my opinion. :)
Jun 14, 2016 3:49 pm
Second miss chance in case necessary

Rolls

second miss chance - (1d100)

(85) = 85

Jun 14, 2016 4:05 pm
Both barrels hit the creature... Killing it. Gore and brain matter splatter the cobbled street in front of Kayleigh.

Speaking of which, Kayleigh is next.

Rolls

Secret Roll

Secret Roll

Jun 14, 2016 4:09 pm
OOC:
whenever a gunslinger confirms a critical hit and when he makes the killing blow he regains a grit point. So I should be regaining two points. Confirming that your ok with that.
Last edited June 14, 2016 4:10 pm
Jun 14, 2016 6:07 pm
Seeing that her horse is in poor shape, Kayleigh attempts to dismount quickly and move toward the remaining zombie to attack him at full strength.
OOC:
Kayleigh moves from square f-10 to e-6. She then uses Vital Strike to hit.

Rolls

Ride (fast dismount) - (1d20+6)

(14) + 6 = 20

Attack and damage roll - (1d20+7, 2d12+5)

1d20+7 : (3) + 7 = 10

2d12+5 : (95) + 5 = 19

Jun 14, 2016 8:17 pm
OOC:
@ Kaos: Actually, your first shot will have done the trick, so I guess just 1 grit back. I assumed you cannot target 2 diffferent targets with your hackbutt when firing both barrels at once... @ Spades: Hope you remembered to factor in your -2 to your rolls for sickened...
Jun 14, 2016 8:55 pm
OOC:
Yep ! I counted -2 for sickened state on both rolls, plus a -1 due to armor for the ride check.
Jun 14, 2016 9:31 pm
Kayleigh swings at the last zombie... but misses. Seems trying to accomplish so much in such a short period of time was a bit of a mistake considering her present condition.

Fifth round of combat!

Initiative order:
20 Kuroi
15 Ujjaya
10 Darren
9 Magic Zombie??
9 Zombie
9 Weiryn
8 Roland
5 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Overturned Cart: Provides cover (+4 AC, +2 Ref) to those taking shelter behind it.
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
One of the zombies is on fire (1d6 fire damage per round).
2 zombies (the darker ones with grey border above Kayleigh's position) are turned, ready to run away, the creature in the alleyway is currently cowering (-2 AC, loses DEX) as it cannot run away.
Jun 14, 2016 9:37 pm
Kuroi will take a 5-foot step and manyshot the zombie in an attempt to kill it. His first arrow hitting, and inflicting damage, but somehow not quite finishing the zombie. His second arrow, however, finishes the job as his third arrow whizzes by...

Ujjaya is next!

Rolls

Manyshot 1st and 2nd arrow - (1d20+14, 2d8+8, 4d6)

1d20+14 : (12) + 14 = 26

2d8+8 : (33) + 8 = 14

4d6 : (3456) = 18

Miss chance (20%) - (1d100)

(32) = 32

3rd arrow - (1d20+9, 1d8+4, 2d6)

1d20+9 : (14) + 9 = 23

1d8+4 : (7) + 4 = 11

2d6 : (61) = 7

Miss chance (20%) - (1d100)

(7) = 7

Secret Roll

Secret Roll

Jun 15, 2016 4:36 am
Ujjaya maneuvers Ashva forward until he can see into the alleyway. He raises his bow, aims, and fires.
OOC:
• Precise Shot: shoot into melee w/o penalty.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
• Deadly Aim: -2 to hit, +4 to damage.
• Perfect Strike: 6x/day, must declare before rolling, 1x/round, as part of attack; roll two d20s for one bowshot, with the lower roll as confirmation if the higher threatens.

Rolls

Attack (Perfect Strike), damage - (1d20+10, 1d20+10, 1d8+5)

1d20+10 : (10) + 10 = 20

1d20+10 : (19) + 10 = 29

1d8+5 : (3) + 5 = 8

Crit confirmation (+2 from Toxophilite) - (1d20+12)

(19) + 12 = 31

Jun 15, 2016 4:42 am
OOC:
• Oops, forgot to include the +4 from Deadly Aim to the damage roll. So that crit should deal 24 points.
• Would Ujjaya still be able to dismount at the end of that turn? I know dismounting is a move action.
Last edited June 15, 2016 4:43 am
Jun 15, 2016 5:31 am
Ujjaya kills the creature in the alleyway.

Victory!
Everyone gets 900 xp.
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