Act I: Inauspicious Start
Well, since Darren and Roland already did their actions, looks like it's the monsters turn.
Edit: Technically, you could have had readied a channel energy attempt and made it after the zombies had moved, which would change your place in the initiative order, but would have actually hit a few zombies... We can still do that if you want to.
Rewinds a bit...
Rolls
1st zombie Will save
2nd zombie Will save
3rd zombie Will save
4th zombie Will save
• Ki Flurry of Blows: full-attack, 4 arrows.
• Precise Shot: shoot into melee w/o penalty.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
• Deadly Aim: -2 to hit, +4 to damage.
Rolls
Alchemical Flare Arrow 1, damage - (1d20+11, 1d8+10, 1d6)
1d20+11 : (15) + 11 = 26
1d8+10 : (2) + 10 = 12
1d6 : (3) = 3
Alchemical Flare Arrow 2, damage - (1d20+11, 1d8+10, 1d6)
1d20+11 : (19) + 11 = 30
1d8+10 : (3) + 10 = 13
1d6 : (5) = 5
Crit confirmation - (1d20+11)
(17) + 11 = 28
Crit damage - (1d8+10, 1d8+10)
1d8+10 : (5) + 10 = 15
1d8+10 : (4) + 10 = 14
Alchemical Flare Arrow 3, damage - (1d20+11, 1d8+10, 1d6)
1d20+11 : (20) + 11 = 31
1d8+10 : (5) + 10 = 15
1d6 : (3) = 3
Crit confirmation - (1d20+11)
(6) + 11 = 17
Possible crit damage - (1d8+10, 1d8+10)
1d8+10 : (5) + 10 = 15
1d8+10 : (2) + 10 = 12
Alchemical Flare Arrow 4, damage - (1d20+10, 1d8+10, 1d6)
1d20+10 : (2) + 10 = 12
1d8+10 : (7) + 10 = 17
1d6 : (1) = 1
Darren is next.
Rolls
Secret Roll
Secret Roll
Secret Roll
Divine Favor
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage.
Also using Power Attack (-2 hit, +4 damage)
Rolls
Power Attack - (1d20+11, 1d8+13)
1d20+11 : (3) + 11 = 14
1d8+13 : (1) + 13 = 14
Most zombies will miss, except one on Kayleigh which inflicts 4 points of damage (and Kayleigh must make a Fort save also now), and the latest zombie to join in who attacked the horse, hitting AC 25 and scoring another 6 points of damage to it (and the horse must also make another Fort save).
Edit: oops, forgot to roll the fiendish pony's stabilization roll.
Rolls
1st zombie on horse
2nd zombie on Kayleigh
3rd zombie on Kayleigh
4th zombie on Kayleigh
5th zombie's attack and damage
Horse or Kayleigh 50/50 - (1d100)
(47) = 47
Fiendish pony stabilization.
Rolls
Horse's fortitude save - (1d20+6)
(8) + 6 = 14
Kayleigh's will save - (1d20+5)
(4) + 5 = 9
Kayleigh's fortitude save - (1d20+7)
(18) + 7 = 25
Attack and damage roll for zombie 1 - (1d20+11, 1d12+5)
1d20+11 : (7) + 11 = 18
1d12+5 : (12) + 5 = 17
Attack and damage roll for zombie 2 - (1d20+11, 1d12+5)
1d20+11 : (13) + 11 = 24
1d12+5 : (10) + 5 = 15
Attack and damage roll for zombie 3 - (1d20+11, 1d12+5)
1d20+11 : (12) + 11 = 23
1d12+5 : (6) + 5 = 11
Attack and damage roll for zombie 4 - (1d20+11, 1d12+5)
1d20+11 : (16) + 11 = 27
1d12+5 : (3) + 5 = 8
Attack and damage roll for zombie 5 - (1d20+11, 1d12+5)
1d20+11 : (11) + 11 = 22
1d12+5 : (8) + 5 = 13
With her DEX dropped to 0 now, this unfortunately means that 2 of the zombies who missed her actually ended up up barely hitting her, for an additional 6 and 7 points of damage, and two more Fortitude saves. On the up side, Kayleigh will be able to take a full-round action this round (and the following round if she fails) to attempt another Will save to break the spell.
Weiryn is up!
Edit: Note, Weiryn's deathwatch is still active, so you can go ahead and tell irvanovich how much you are hurt hp-wise as Weiryn should have a pretty good idea...
Edit : Well crap. Today's apparently not my day when it comes to save rolls...
Rolls
Kayleigh's fortitude save - (1d20+7)
(4) + 7 = 11
Kayleigh's fortitude save again - (1d20+7)
(4) + 7 = 11
Two of the zombies attacking Kayleigh and the creature in the alleyway are affected and will try to run away on their next action.
Rolls
1st Zombie Will save
2nd zombie Will save
3rd zombie Will save
4th zombie Will save
5th zombie Will save
Alleyway creature Will save