IF YOU CAN HEAR ME, DWARVES, COME TO THIS DOOR! HURRY!
Act I: Inauspicious Start
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IF YOU CAN HEAR ME, DWARVES, COME TO THIS DOOR! HURRY!
The two ones at the back will take aid another maneuvers to help the ones up front, with the one to the side of Durgrim making a simple attack.
Durgrim will be hit for 6 points of damage and his cousin Orin for 8 points. The wolves will now attempt their free trip. I do believe that a CMB of 22 against Durgrim's CMB of 22 + his dwarven traits will fail...
Both wolves yank at the dwarves' ankles, attempting to make them fall, however they fail, simply tearing away fabric and making Orin curse in dwarven, in a manner which would make an ogre blush, at seeing his luxurious outfit getting ripped so...
Ireena is up next.
Rolls
1st wolf aid another (flank).
2nd wolf aid another (flank)
3rd wolf normal attack (no flank)
4th wolf (recipient of aid another and flank)
5th wolf (recipient of aid another and flank) - (1d20+11, 1d6+4)
1d20+11 : (4) + 11 = 15
1d6+4 : (4) + 4 = 8
Trip on Durgrim
Trip on Orim
Orin is up next.
Edit: Oh, before I play Orin, I completely forgot the wolf which was attacking Durgrim without any aid another or flanking bonus still managed to hit him for another 6 points of damage and another free trip attempt... Sorry... I guess a 27 will mean that Durgrim got tripped... the wolf grabbing hold of the dwarf's other ankle. While Durgrim would have laughed at the first wolf's attempt, two wolves attempting to trip him is too much for our brave hero who falls as the wolf thrash its head, ripping some more of Durgrim's clothing in the process, this time, leaving a large piece of fabric in the wolf's mouth...
Rolls
Wolf trip attempt.
"Cousin! Hold on, help is near! HELP! HELP!"
Ujjaya is up next.
• Moving to H7.
• Targeting wolf closest to the dwarves. Single bowshot without expending ki the attack bonus is +10.
• Perfect Strike: roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
• Deadly Aim: -2 attack, +4 damage. (already included)
• Point Blank (target is w/in 30ft): additional +1 to all bow attack & damage rolls. (already included)
Rolls
Attack 1, damage - (1d20+10, 1d8+10)
1d20+10 : (13) + 10 = 23
1d8+10 : (1) + 10 = 11
Attack 2, damage - (1d20+10, 1d8+10)
1d20+10 : (13) + 10 = 23
1d8+10 : (7) + 10 = 17
Attack 2, damage - (1d20+10, 1d8+10)
1d20+10 : (14) + 10 = 24
1d8+10 : (4) + 10 = 14
Attack 4, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+10)
1d20+9 : (7) + 9 = 16
1d20+9 : (8) + 9 = 17
1d8+10 : (5) + 10 = 15
Rolls
Attack: Foegrinder (attack, damage, electicity) - (1d20+10, 2d6+6, 1d6)
1d20+10 : (11) + 10 = 21
2d6+6 : (65) + 6 = 17
1d6 : (2) = 2
@ azira: You gain the bonus AC starting at the moment you make your attack. If you want your bonus to AC while standing up, you should attack while still prone.
@ azira: You gain the bonus AC starting at the moment you make your attack. If you want your bonus to AC while standing up, you should attack while still prone.
As Durgrim stands up, 4 of the wolves will take their attacks of opportunity, the 5th one simply opting to keep the bloodies piece of cloth it ripped from Durgrim's leg in its mouth.
Rolls
1st attack of opportunity
2nd attack of opportunity
3rd attack of opportunity
4th attack of opportunity