Act I: Inauspicious Start
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Next is Weiryn who is paralyzed, so unless he can make a purely mental action, I guess I'll move on to the monsters...
Rolls
Secret Roll
The first zombie attacks Weiryn's horse for AC 10, 7 damage. 2 Zombies gang up on Darren with only one hitting for 6 damages. In fact, one of the zombie fumbled on Darren and is prone right now. Finally, the last zombie attacks Darren's horse for AC 13, 4 damage.
As usual the damaged parties need to make a Fort save.
Rolls
1st zombie attack horse or Weiryn 50/50 - (1d100)
(35) = 35
1st zombie attack
2nd zombie attack Darren
3rd zombie attack horse or Darren 50/50 - (1d100)
(36) = 36
3rd zombie attack
4th zombie attack horse, Darren, Kuroi, or Nevermore 25/25/25/25 - (1d100)
(47) = 47
4th zombie attack
One will attack Kuroi and the other one will attack Darren (aiming for the leg in the stirrup).
The one on Darren misses, but the one on Kuroi hits with a critical hit. Kuroi needs to make a new Fort save.
Rolls
1st maggot on Daren
2nd maggot on Kuroi - (1d20+6, 1d4+1)
1d20+6 : (20) + 6 = 26
1d4+1 : (1) + 1 = 2
Confirm critical on Kuroi
Kayleigh is next!
Rolls
Kuroi's Fort save - (1d20+5)
(16) + 5 = 21
- Mobility : +4 against opportunity attacks when moving out of or within a threatened area
- Weapon training - Axes : +1 to combat maneuver with axes
To keep track of things :
- Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
- Shield of Faith : +2 deflection bonus to AC
- Kayleighs' state : 42/45 HP
- Horse's state : 14/15 HP ; paralysed for 6 rounds
Rolls
Combat manoeuver - overrun - (1d20+8)
(8) + 8 = 16
Rolls
Zombie's attack of opportunity
Third round of combat!
Initiative order:
21 Darren
20 Roland
16 Kuroi
15 Ujjaya
14 Weiryn
11 Zombies
8 Large maggots?
6 (Initiative count at which the paralyzation durations will be lowered by 1)
3 Kayleigh
Combat map
Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Paralization durations (Cannot move or act, STR and DEX of 0 and helpless, can take purely mental actions, square occupied by paralyzed creature counts as 2 squares of movement)
Kuroi & Nevermore 3 rounds each
Roland's mule 2 rounds
Weiryn 1 round, Weiryn's horse 7 rounds
Kayleigh's horse 5 rounds
Darren's horse 5 rounds
One of the zombies is prone (-4 melee attack roll. +4 AC vs ranged attacks and -4 AC vs melee attacks. Standing up is a move-equivalent action which provokes an attack of opportunity).
Darren is up!
Next round, while he's frozen in place, Weiryn will sit there and analyze the zombies, since the flying heads of death are out of the picture, and try to figure out what could possibly be in place for them to be animated with such strength. Just lemme know when you want me to roll :D
HP: 51/56
AC: 23 - Touch: 10 - Flat-footed: 23
Divine Favor: +3 attack/damage (8 rounds left)
Sacred Weapon: Flaming on weapon (5 rounds left, 1d6 fire damage on hit)
Power Attack: -2 hit, +4 damage
Cleave: -2 AC, if I hit first enemy I can attack an adjacent enemy (bringing AC down to 21)
Cleaving Finish: If I kill an enemy I can make an attack against an adjacent one as well
Mounted: +1 hit
EDIT: Man, if I killed that first one, then I get 2 hits on the adjacent one... *Praying*
EDIT2: Forgot my high ground bonus of +1... oh well, didn't matter anyway
Rolls
Attack - (1d20+11, 1d8+13, 1d6)
1d20+11 : (9) + 11 = 20
1d8+13 : (6) + 13 = 19
1d6 : (5) = 5
Cleave - (1d20+11, 1d8+13, 1d6)
1d20+11 : (11) + 11 = 22
1d8+13 : (4) + 13 = 17
1d6 : (2) = 2
Cleaving Finish - (1d20+11, 1d8+13, 1d6)
1d20+11 : (18) + 11 = 29
1d8+13 : (3) + 13 = 16
1d6 : (4) = 4
Roland is up next!
Rolls
Secret Roll
1. Deadly aim. -2 to hit, +4 to damage
2. Gun training. Add +4 to damage for dex bonus.
3. Point Blank Shot. +1 to hit and to damage.
4. Precise shot. Ignore penalty for firing into Melee.
Total modifiers. -1 to hit. +9 to damage.
2 rounds remaining in the revolver before reload is required.
Rolls
Attack 1 - (1d20+9)
(11) + 9 = 20
Attack 2 - (1d20+4)
(11) + 4 = 15
damage 1 - (1d8+9)
(3) + 9 = 12
damage 2 - (1d8+9)
(3) + 9 = 12
Kuroi is still paralyzed, so Ujjaya is up next!
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage.
• Point blank: +1 to all bow attack & damage rolls vs. targets w/in 30ft (already included).
Rolls
Fadt dismount? - (1d20+2)
(4) + 2 = 6
Arrow #1, damage - (1d20+11, 1d8+10)
1d20+11 : (8) + 11 = 19
1d8+10 : (8) + 10 = 18
Arrow #2, damage - (1d20+11, 1d8+10)
1d20+11 : (8) + 11 = 19
1d8+10 : (2) + 10 = 12
Arrow #3, damage - (1d20+11, 1d8+10)
1d20+11 : (12) + 11 = 23
1d8+10 : (7) + 10 = 17
Arrow #4, damage - (1d20+10, 1d8+10)
1d20+10 : (17) + 10 = 27
1d8+10 : (7) + 10 = 17
Edit: Yeah, with that angle, looks like it has total cover...