Act I: Inauspicious Start

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Jun 7, 2016 4:59 pm
Ujjaya releases a hail of arrows at the two closest zombies. The first zombie (the one closest to Darren) falls to the ground. The second arrow misses as Ujjaya switches his target, but the third and fourth ones hit. (please roll your extra critical damage so I can apply it to the zombie and see if you score enough damage to kill it).

Rolls

Secret Roll

Jun 7, 2016 7:33 pm
OOC:
Going to go ahead and post my action...I'll probably be away from anything I can post from for a bit this evening, and I don't want to hold things up.

EDIT: WELL, Thank goodness there's no botches for skill checks!
Weiryn dismounts from his steed, knowing full well that he will be better able to combat the undead on foot. Once his feet touch solid ground, he brandishes his holy symbol and calls out to Pharasma, pouring the power of his faith through the wooden spiral to damage and cleanse the undead from these streets.
Last edited June 7, 2016 7:36 pm

Rolls

Ride (DC 20 Fast Dismount) - (1d20+1)

(1) + 1 = 2

Channel Positive Energy (Harm Undead) - (2d6)

(55) = 10

Jun 7, 2016 7:34 pm
Well, Weiryn fails his fast dismount, so he will need to take a move action to do so.
Jun 7, 2016 7:36 pm
My turn is easy to. Reload the double hackbutt.
Jun 7, 2016 7:37 pm
kalajel says:
Well, Weiryn fails his fast dismount, so he will need to take a move action to do so.
OOC:
Yep. I grumbled the entire time I typed out the rest of my action. The dice, they be fickle gods.
Jun 7, 2016 7:46 pm
Darren heads toward the alley before dismounting and entering to confront the monster within.
OOC:
Move action to dismount and a standard action to move up to the creature. I think that's my whole round.
Jun 7, 2016 8:04 pm
Naatkinson says:
Darren heads toward the alley before dismounting and entering to confront the monster within.
OOC:
Move action to dismount and a standard action to move up to the creature. I think that's my whole round.
Okay guys, slow down. We're still waiting for Jabes to finish rolling his critical. I've let irvanovich do his action right away because he contaced me via PM to tell me he won't be online for the rest of the day and he did not want to slow down the pace of the game...
Jun 7, 2016 8:07 pm
OOC:
To note, I only did my action because I can't foresee anything that Ujjaya or Weiryn have done affecting my action for the round
Jun 7, 2016 8:10 pm
OOC:
Fair enough.
Jun 7, 2016 8:13 pm
OOC:
Forgive me, I didn't realize I hadn't completed my turn. A longbow is 19-20/×3 so I roll damage 2 more times with all the bonuses? Including the damage bonus from Deadly Aim?

Rolls

Crit damage - (1d8+9, 1d8+9)

1d8+9 : (4) + 9 = 13

1d8+9 : (7) + 9 = 16

Jun 7, 2016 8:32 pm
OOC:
Yes. Also, not sure why Weiryn is wasting a channel positive energy attmept because there are not targets for him in range, but whatever...
Ujjaya's last arrow lodge itself in the corpse's eye, making it fall limply on the ground...

Well, since Darren and Roland already did their actions, looks like it's the monsters turn.

Rolls

Secret Roll

Jun 7, 2016 8:46 pm
The creature in the alleyway will take a step back and summon a fiendish pony, as for the walking corpses, they will swarm around Kayleigh and her mount and will attack either her or her mount at random.

Only one zombie ends up attacking her horse (AC 19, 5 damage), while the other 3 all attack and miss Kayleigh, one barely so...

Fortitude save for your horse please, and also Kayleigh can act.

Rolls

1st zombie attack and damage

Horse or Kayleigh 50/50 - (1d100)

(22) = 22

2nd zombie attack and damage

Horse or Kayleigh 50/50 - (1d100)

(54) = 54

3rd zombie attack and damage

Horse or Kayleigh 50/50 - (1d100)

(61) = 61

4th zombies attack and damage

Horse or Kayleigh 50/50 - (1d100)

(79) = 79

Jun 7, 2016 8:53 pm
OOC:
Question: Did Weiryn's standard action to Channel Energy have any effect on the zombies?
Jun 7, 2016 11:00 pm
OOC:
No, they were all 35 or more feet away from you.
Jun 7, 2016 11:01 pm
Not intimidated the least by the undead surrounding her, Kayleigh attempts a wide blow with her axe.
OOC:
According to paizo fora and given her horse did not move this turn, Kayleigh can use a whirlwind attack while mounted - if I understood properly ?

Rolls

Horse's fortitude save - (1d20+6)

(16) + 6 = 22

Attack and damage roll for zombie 1 - (1d20+11, 1d12+5)

1d20+11 : (1) + 11 = 12

1d12+5 : (1) + 5 = 6

Attack and damage roll for zombie 2 - (1d20+11, 1d12+5)

1d20+11 : (8) + 11 = 19

1d12+5 : (10) + 5 = 15

Attack and damage roll for zombie 3 - (1d20+11, 1d12+5)

1d20+11 : (17) + 11 = 28

1d12+5 : (6) + 5 = 11

Attack and damage roll for zombie 4 - (1d20+11, 1d12+5)

1d20+11 : (9) + 11 = 20

1d12+5 : (12) + 5 = 17

Jun 7, 2016 11:15 pm
OOC:
asking so I understand. If weiryn is in block e15 and a zombie is in block e9 then that is 6 blocks away. Each block being five feet that is only 30 feet correct? Or am I missing something? Need clarification as range is a huge factor for my character.
Jun 7, 2016 11:15 pm
Kayleigh furiously swing her axe in a wide arc, missing the first zombie, but inflicted wicked wounds on the remaining three, yet failing to drop any. Those are obviously not your average zombies...
Jun 7, 2016 11:17 pm
Kaosanddoom says:
OOC:
asking so I understand. If weiryn is in block e15 and a zombie is in block e9 then that is 6 blocks away. Each block being five feet that is only 30 feet correct? Or am I missing something? Need clarification as range is a huge factor for my character.
Weiryn acted before the zombies and channeled positive energy before the zombies moved to those squares.

Edit: I supposed he could have readied a standard action to channel positive energy if zombies moved within 30 feet of him, but he failed to do so, unless I missed something?
Jun 7, 2016 11:18 pm
OOC:
Understood. But the process I am using is correct?
Jun 7, 2016 11:20 pm
Kaosanddoom says:
OOC:
Understood. But the process I am using is correct?
OOC:
Yes.
Third round of combat!

Initiative order:
20 Kuroi
15 Ujjaya
10 Darren
9 Magic Zombie??
9 Zombies
9 Weiryn
8 Roland
5 Kayleigh

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Overturned Cart: Provides cover (+4 AC, +2 Ref) to those taking shelter behind it.
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