Act I: Inauspicious Start
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Second round of combat.
Combat Map.
Initiative
23 Veroth
21 Roland
21 Weiryn
19 Darren
12 ??
11 Ireena
10 Orin
7 Ujjaya
2 Durgrim
Conditions and Modifiers
Roland is sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)
Veroth is up!
Internally, he ponders: This is a bad idea. I'm a strike from the shadows type.
Rolls
Short bow (+7 = +11 -4 into melee) - (1d20+7, 1d6+3)
1d20+7 : (14) + 7 = 21
1d6+3 : (4) + 3 = 7
Roland is up next.
both shots against touch ac
both shots into a12 unless the first shot kills, then shot into the wolf in the black 13 space.
-2/+4 for deadly aim
-2/-2 for sickened
+1/+1 for point blank feat
total attack is +7/+2 each for 2d12+3
aside: can someone explain how the sickened thing works, not sure how my guy feeling sick has any effect on the damage a firearm would do? does is still effect ranged weapons? I can see it being harder to hit, just doesn't make sense how me being sick effects damage from a projectile weapon. anyway, if i am wrong and it doesn't effect the ranged weapons damage thant it should be +5 instead of +3
Rolls
Shot 1 hit - (1d20+7)
(12) + 7 = 19
Shot 2 hit - (1d20+2)
(9) + 2 = 11
Shot 1 Damage - (2d12+3)
(83) + 3 = 14
Shot 2 Damage - (2d12+3)
(74) + 3 = 14
Weiryn is up next.
Rolls
Flaming Sphere Damage (FIRE) - (3d6)
(144) = 9
Darren is up.
Rolls
Wolf's Reflex save
Rolls
1st wolf (flank bonus)
2nd wolf aid another
3rd wolf (flank and aid another)
Rolls
Foehammer (attack, weapon damage, electricity) - (1d20+10, 2d6+6, 1d6)
1d20+10 : (16) + 10 = 26
2d6+6 : (45) + 6 = 15
1d6 : (2) = 2
Of the wolves attacking Weiryn, only one manages to hit him for 6 points of damage and then will attempt tripping him. Just like for durgrim, teh wolf trips weiryn and thrashes its head, ripping off a bloodied piece of cloth from Weiryn's breeches, carefully keeping it in its mouth as if it were precious to it...
Ireena will make a double move to give help to Weiryn, and Orin will make a double move to get into the mansion ans to safety.
Ujjaya is up next.
Rolls
Wolf's trip attempt.
• Secondary target is any other nearest wolf.
• Flurry of Blows: +11/+11/+10
• Deadly Aim: -2 attack, +4 damage.
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
Rolls
Arrow #1 attack, Perfect Shot, damage - (1d20+9, 1d20+9, 1d8+5)
1d20+9 : (20) + 9 = 29
1d20+9 : (12) + 9 = 21
1d8+5 : (7) + 5 = 12
Arrow #2 attack, damage - (1d20+9, 1d8+5)
1d20+9 : (11) + 9 = 20
1d8+5 : (6) + 5 = 11
Arrow #3 attack, damage - (1d20+8, 1d8+5)
1d20+8 : (12) + 8 = 20
1d8+5 : (1) + 5 = 6
Rolls
Crit damage - (1d8+6, 1d8+6)
1d8+6 : (3) + 6 = 9
1d8+6 : (6) + 6 = 12
Rolls
Foehammer w/ Power attack (attack, weapon damage, electiricty) - (1d20+10, 2d6+10, 1d6)
1d20+10 : (7) + 10 = 17
2d6+10 : (24) + 10 = 16
1d6 : (5) = 5
Third round of combat.
Combat Map.
Initiative
23 Veroth
21 Roland
21 Weiryn
19 Darren
12 ??
11 Ireena
10 Orin
7 Ujjaya
2 Durgrim
Conditions and Modifiers
Roland is sickened (-2 penalty on attack, damage, saves, skill checks, and ability checks)
Veroth is up!
Rolls
To the hilt! (+14=+12+2 for flanking) - (1d20+14, 1d6+3)
1d20+14 : (15) + 14 = 29
1d6+3 : (3) + 3 = 6
Sneak Attack damage - (3d6)
(361) = 10