The creature, whatever it was, is completely taken by surprise by the cleric's sudden use of a cure spell in melee in conjunction with whatever the electricity damage was... The look of surprise on its feature as its body crumbled into ash was priceless to Weiryn, probably a future found memory of this accursed place...
third round of combat!
Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn
Combat map
Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).
Effects Duration:
Blinded: Creature cannot see, -2 to AC, lose Dex bonus to AC, -4 on most Str or Dex-based skills and opposed Perception checks. All activities involving vision automatically fail, opponents have total concealment (50%), must make DC 10 Acrobatics to move faster than half speed, if fail falls prone.
Dazzled: -1 on attack rolls and sight-based Perception checks.
Zombie in f7 is dazzled, 2 rounds.
Zombie in g7 is blinded, 3 rounds.
Zombie in g8 is blinded, 3 rounds.
Zombie in e9 is blinded, 4 rounds.
Zombie in f9 is dazzled, 3 rounds.
Prone: Creature lying on the ground, -4 melee attack, cannot use ranged weapon except crossbows, +4 AC vs. ranged attacks, -4 AV vs. melee weapon, standing up is a move-equivalent action which provokes an attack of opportunity.
Zombie in d6 is prone.
Darren is up!