Act I: Inauspicious Start

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Jul 21, 2016 2:13 am
OOC:
Interesting...I apparently can't type out that kind of equation anymore. Oh well.
Seeing a golden opportunity before him, Weiryn places a hand on the strange zombie that just attacked Roland, channeling the healing energies of Pharasma into the unholy abomination. Upon making contact, the fine mesh gloves that he is wearing emit a soft hum, and small flickers of electricity can be seen playing across them and into the beast.
Last edited Jul 21, 2016 2:17 am

Rolls

Touch Attack (Galvanic Gauntlets+Cure Moderate Wounds - (1d20+1, 1d6+2, 1d8+3)

1d20+1 : (19) + 1 = 20

1d6+2 : (3) + 2 = 5

1d8+3 : (2) + 3 = 5

Damage...don't know why it screwed up - (1d6+2, 1d8+3)

1d6+2 : (4) + 2 = 6

1d8+3 : (2) + 3 = 5

Augh..Damage (cure Moderate Wounds - (2d8+3)

(58) + 3 = 16

Damage (galvanic gauntlets (electric) - (1d6)

(6) = 6

Jul 21, 2016 3:22 am
The creature, whatever it was, is completely taken by surprise by the cleric's sudden use of a cure spell in melee in conjunction with whatever the electricity damage was... The look of surprise on its feature as its body crumbled into ash was priceless to Weiryn, probably a future found memory of this accursed place...

third round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 ?
9 ?
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Effects Duration:
Blinded: Creature cannot see, -2 to AC, lose Dex bonus to AC, -4 on most Str or Dex-based skills and opposed Perception checks. All activities involving vision automatically fail, opponents have total concealment (50%), must make DC 10 Acrobatics to move faster than half speed, if fail falls prone.
Dazzled: -1 on attack rolls and sight-based Perception checks.
Zombie in f7 is dazzled, 2 rounds.
Zombie in g7 is blinded, 3 rounds.
Zombie in g8 is blinded, 3 rounds.
Zombie in e9 is blinded, 4 rounds.
Zombie in f9 is dazzled, 3 rounds.
Prone: Creature lying on the ground, -4 melee attack, cannot use ranged weapon except crossbows, +4 AC vs. ranged attacks, -4 AV vs. melee weapon, standing up is a move-equivalent action which provokes an attack of opportunity.
Zombie in d6 is prone.

Darren is up!
Jul 21, 2016 3:40 pm
Hoping to secure their flank, Darren takes a swing at the prone zombie in D6. If D6 dies, he will take a swing at the zombie in F7.
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (8 rounds left)
Power Attack: -2 attack, +4 damage
Mounted Combat: +1 attack
Prone Opponent gets -4 to AC

If this enemy is killed by my attack I will attack the enemy in F7 with my Cleaving Finish ability:
If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. You can make only one extra attack per round with this feat.

Note that it says an enemy in reach (doesn't have to be adjacent to original target)
Last edited Jul 21, 2016 3:41 pm

Rolls

Power Attack! - (1d20+12, 1d8+13)

1d20+12 : (7) + 12 = 19

1d8+13 : (3) + 13 = 16

Cleaving Finish on F7? - (1d20+12, 1d8+13)

1d20+12 : (10) + 12 = 22

1d8+13 : (7) + 13 = 20

Jul 21, 2016 9:46 pm
Darren takes a mighty swing of his hammer, smashing the zombie on the back with a solid hit, however, this one hammer strike did not seem nearly enough to finish it off.

Speaking of which, zombie's turn...

The zombie in j5 will attack Kayleigh, the prone one in d6 won't even bother standing up and attack Darren's horse from its prone position. The dazzled zombies will simply follow the woman and attack her while the blind one will clumsily stumble toward the sound of battle, probably bumping on their buddies in the attempt while doing so. They will attack the nearest target, the woman, although the one in g6 has a variety of targets to choose form...

Only one of the zombies' attacks on the woman hits.
OOC:
A light horse's AC is 14, right?
Ujjaya is up next.

Rolls

Zombie attacks Kayleigh

Prone zombie attacks Darren's horse

Pirate zombie attacks Darren, his horse, Kayleigh, or her horse 25/25/25/25 - (1d100)

(79) = 79

Blind pirate zombie's miss chance 50% - (1d100)

(86) = 86

Blind pirate zombie's attack

1st dazzled zombie on woman

1st blind zombie miss chance on woman 50% - (1d100)

(65) = 65

1st blind zombie's attack on woman

2nd dazzled zombie on woman

2nd blind zombie miss chance on woman 50% - (1d100)

(36) = 36

2nd blind zombie's attack on woman

Woman's Fortitude save - (1d20+10)

(19) + 10 = 29

Jul 22, 2016 11:19 pm
Ujjaya leaps off his horse and moves on foot, jumping on top of some debris to the side of the street, before unleashing another barrage of arrows at the zombies clustered around his friends.
OOC:
• Fast Dismount
• Moving to i4
• Primary target: g6. Secondary: f7
• Ki Flurry
• Deadly Aim: -2 attack, +4 damage.
• Point blank (already included)
Last edited Jul 23, 2016 2:20 pm

Rolls

Arrow #1 (Alchemical Flare), damage - (1d20+11, 1d8+10)

1d20+11 : (4) + 11 = 15

1d8+10 : (8) + 10 = 18

Flare damage - (1d6)

(1) = 1

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (5) + 11 = 16

1d8+10 : (2) + 10 = 12

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (2) + 11 = 13

1d8+10 : (8) + 10 = 18

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (19) + 10 = 29

1d8+10 : (3) + 10 = 13

Ride check - (1d20+2)

(19) + 2 = 21

Jul 22, 2016 11:58 pm
OOC:
Dude, a flurry of blow is a full-attack action. You cannot perform a full-attack if you move more than 5 feet in a round. It's basically a full-round action, but for attacks. You can only perform a single action worth of attacks (which will most likely be only one) since you moved.
Jul 23, 2016 1:50 am
kalajel says:
OOC:
Dude, a flurry of blow is a full-attack action. You cannot perform a full-attack if you move more than 5 feet in a round. It's basically a full-round action, but for attacks. You can only perform a single action worth of attacks (which will most likely be only one) since you moved.
OOC:
A Fast Dismount (which he succeded) counts as a free action, so he should still be able to make a full attack
Jul 23, 2016 2:03 am
OOC:
Yeah, you'd have a point had he remained in a square adjacent to his horse, but he moved like 15-20 feet...
Jul 23, 2016 2:14 am
kalajel says:
OOC:
Yeah, you'd have a point had he remained in a square adjacent to his horse, but he moved like 15-20 feet...
OOC:
Nevermind then, I didn't notice it! My apologies!
Last edited Jul 23, 2016 2:14 am
Jul 23, 2016 3:20 pm
Ujjaya shoots a barrage of arrows and easily dispatches his first target on his first arrow. His second target, however, obstinately refuses to go down despite the tremendous amount of damage it has received...
OOC:
Wow, that thing just refuses to go down! XD
Kuroi will move and try to finish off Ujjaya's second target, and his arrow succeeds in finally bringing the thing down.

"Those things are surprisingly resilient at times..."

Roland is up next.

Rolls

Hard to Kill

Hard to Kill

Hard to Kill

Hard to Kill

Attack - (1d20+17, 1d8+10, 2d6)

1d20+17 : (16) + 17 = 33

1d8+10 : (8) + 10 = 18

2d6 : (56) = 11

Hard to Kill

Jul 25, 2016 2:50 pm
Roland continues his assault on the target in j5.

Rolls

Shot 1 - (1d20+9)

(2) + 9 = 11

Shot 2 - (1d20+4)

(9) + 4 = 13

Shot 1 damage - (1d8+9)

(8) + 9 = 17

Shot 2 damage - (1d8+9)

(6) + 9 = 15

Jul 25, 2016 3:35 pm
Roland shots the zombie near Kayleigh but the wretched thing refuses to die (well, die again).

Seeing how things seem to be under control in this area of the combat, Keyleigh will risk an attack of opportunity and spur her mount to go take care of the zombie who's battering down the door further south. Kayleigh is hit again for 4 points of damage, however, she manages to deal a significant blow to the zombie who was still bashing down the door, and who now takes his attention away form the door and toward Kayleigh...

Rolls

Hard to Kill

Zombie's attack of opportunity

Kayleigh's vital strike - (1d20+9, 2d12+3)

1d20+9 : (13) + 9 = 22

2d12+3 : (510) + 3 = 18

Jul 25, 2016 3:50 pm
The woman now will attack the dazed zombie who's left using her power attack again. Only her first attack connects...

Weiryn is up!

Rolls

Woman's first attack - (1d20+7, 1d8+7)

1d20+7 : (9) + 7 = 16

1d8+7 : (6) + 7 = 13

Woman's second attack - (1d20+2, 1d8+7)

1d20+2 : (11) + 2 = 13

1d8+7 : (5) + 7 = 12

Jul 25, 2016 3:59 pm
Weiryn moves forward, holy symbol in hand, and stands next to the blind zombie (from G4 to G8) beside the woman fighting for her life.

Brandishing the symbol over his head, he glances at the woman for her reaction as he cries out: "SUFFER NO FALSE LIFE!", a wave of positive energy washing out to tear at the undead ravaging the town.

Actual question:
irvanovich sent a note to kalajel
LOG:
irvanovich sent a note to kalajel

Rolls

Channel Positive Energy (Harm Undead) - (2d6)

(26) = 8

Jul 25, 2016 5:52 pm
kalajel sent a note to irvanovich
Save DC please?
Jul 25, 2016 6:01 pm
OOC:
Gah, sorry! Will for half damage is 13.
Jul 25, 2016 6:28 pm
Weiryn unleashes a burst of positive energy, tearing into what,s remaining of the undead ranks and... only one seems to be affected... However, it seems this was enough to destroy the dazed zombie in front of the woman, who releases a sigh of releaf as she now realizes her saviors to be fellow lightbringers.
OOC:
The RGN really hated you on this one...

Rolls

1st zombie's Will save

2nd zombie's Will save

3rd zombie's Will save

4th zombie's Will save

5th zombie's Will save

6th zombie's Will save

Hard to kill

Jul 25, 2016 6:33 pm
kalajel says:
OOC:
The RGN really hated you on this one...
OOC:
The RNG has been very hateful towards me since Friday...I think I need to send Keleth a fruit basket or virgin sacrifice to apologize for whatever slight I've committed.
Jul 25, 2016 6:35 pm
fourth round of combat!

Initiative order:
25 Darren
15 Zombies
13 Ujjaya
12 Kuroi
11 Roland
10 Kayleigh
9 Mysterious woman (I can't believe I did not fix taht entry before... XD)
3 Weiryn

Combat map

Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Weiryn still holding the charge of a Cure Moderate Wounds spell. His Deathwatch (range 30 ft., can tell if creature is dead, fragile [alive with 3 hp or less left], fighting off death [alive with 4 or more hp], healthy, undead, or neither alive nor dead [such as constructs]) is still active (Sorry, I forgot it in the last fights, but I doubt it would've made much difference).

Effects Duration:
Blinded: Creature cannot see, -2 to AC, lose Dex bonus to AC, -4 on most Str or Dex-based skills and opposed Perception checks. All activities involving vision automatically fail, opponents have total concealment (50%), must make DC 10 Acrobatics to move faster than half speed, if fail falls prone.
Zombie in d8 is blinded, 2 rounds.
Zombie in f8 is blinded, 3 rounds.
Prone: Creature lying on the ground, -4 melee attack, cannot use ranged weapon except crossbows, +4 AC vs. ranged attacks, -4 AV vs. melee weapon, standing up is a move-equivalent action which provokes an attack of opportunity.
Zombie in d6 is prone.

Darren is up!
Jul 25, 2016 6:43 pm
Darren takes another swing at the prone zombie, "Die, foul beast!"
OOC:
Tracking:
Naatkinson sent a note to kalajel
AC: 23 - Touch: 10 - Flat-footed: 23

Divine Favor: +3 attack/damage (6 rounds left)
Power Attack: -2 attack, +4 damage
Mounted Combat: +1 attack
Prone Opponent gets -4 to AC

Rolls

Power Attack! - (1d20+12, 1d8+13)

1d20+12 : (6) + 12 = 18

1d8+13 : (1) + 13 = 14

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