Act I: Inauspicious Start
Edit: Rereading that i realized my exact target was unclear, it is the zombie closest to Roland, to the left of Kayliegh with the long white beard
Rolls
called shot head shot - (1d20+5)
(13) + 5 = 18
double hackbut damage - (2d12)
(112) = 13
Now it,s Kayleigh's turn, for realsies this time... :P
Rolls
Kayleigh's will save - (1d20+3)
(13) + 3 = 16
Initiative order:
20 Kuroi
15 Ujjaya
10 Darren
9 Magic Zombie??
9 Zombies
9 Weiryn
8 Roland
5 Kayleigh
Combat map
Conditional modifiers:
Mounted Combat.
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Overturned Cart: Provides cover (+4 AC, +2 Ref) to those taking shelter behind it.
Kayleigh is sickened (-2 attack rolls, damage rolls, saving throws, skill checks, and ability checks).
One of the zombies is on fire (1d6 fire damage per round).
2 zombies (the darker ones with grey border above Kayleigh's position) are turned, ready to run away, the creature in the alleyway is currently cowering (-2 AC, loses DEX) as it cannot run away.
"Damn, what will it takes to keep those abominations down!? I've never seen zombies like this before!"
Rolls
Manyshot attack - (1d20+15)
(20) + 15 = 35
1st Manyshot arrow - (1d8+5, 2d6)
1d8+5 : (2) + 5 = 7
2d6 : (63) = 9
2nd Manyshot arrow - (1d8+5, 2d6)
1d8+5 : (2) + 5 = 7
2d6 : (21) = 3
2nd attack (3rd arrow) - (1d20+9)
(14) + 9 = 23
3rd arrow - (1d6+4, 2d6)
1d6+4 : (6) + 4 = 10
2d6 : (24) = 6
Crit confirmation roll 1st attack - (1d20+15)
(4) + 15 = 19
Critical hit 1st arrow - (2d8+10)
(52) + 10 = 17
Secret Roll
Secret Roll
Secret Roll
I hope this does not change your action Spades.
• Flurry of Blows: full-attack, 3 arrows.
• Precise Shot: shoot into melee w/o penalty.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
• Deadly Aim: -2 to hit, +4 to damage.
Rolls
Fire damage vs e10 - (1d6)
(4) = 4
Arrow 1, damage - (1d20+11, 1d8+10)
1d20+11 : (3) + 11 = 14
1d8+10 : (7) + 10 = 17
Arrow 2, damage - (1d20+11, 1d8+10)
1d20+11 : (15) + 11 = 26
1d8+10 : (8) + 10 = 18
Arrow 3, damage - (1d20+10, 1d8+10)
1d20+10 : (19) + 10 = 29
1d8+10 : (7) + 10 = 17
Crit confirmation (+2 from Toxophilite) - (1d20+12)
(4) + 12 = 16
Possible crit damage - (1d8+10, 1d8+10)
1d8+10 : (5) + 10 = 15
1d8+10 : (6) + 10 = 16
touch ac rules
And yes, sorry if that wan't clear, but I meant to say that Darren managed to hit touch AC 23 instead of touch AC 18 as there was no need to apply the -5 for a called shot...
Darren is up next!
Rolls
Secret Roll
Secret Roll
Secret Roll
Rolls
Attack! - (1d20+11, 1d8+13)
1d20+11 : (13) + 11 = 24
1d8+13 : (5) + 13 = 18
In fact it is now its turn, so it will attempt a new save to see if it stopes cowering...
The creature stops cowering and now stands up to face Darren and in desperation, will attempt to bite him, but fails to do so.
Rolls
Alley creature's Will save
Alleyway creature's bite and damage
Weiryn is up!
Rolls
Zombie's attack and damage - (1d20+7, 1d4+3)
1d20+7 : (4) + 7 = 11
1d4+3 : (3) + 3 = 6