Act I: Inauspicious Start

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Aug 2, 2016 6:57 pm
OOC:
It's Veroth. :P
"You know what, I think Weiryn is right. I should probably head back with Weiryn and Ujjaya. Darren will probably be of more use to you if you encounter undeads, especially since I'm still sick from this first encounter. Oh, word of warning in case you do not already know Veroth, but those zombies carry diseases, so be careful if you have to engage them in melee... I will assume you already know about their unnatural resistances..."
Aug 2, 2016 7:01 pm
OOC:
Meanwhile, I'm going to make some rolls for Kuroi back at the town square... :D
OOC:
Edit: Oh look they've added more uses to this skill, okay guess more rolls...

Rolls

Roll...

Roll...

Roll, roll, roll...

Rollin', rollin', rollin'...

Keep rollin', rollin' rollin'...

More rolls...

Still more rolls...

What could I be making all those rolls for?

Guess we'll never know... :P

And a final roll just for fun...

Aug 2, 2016 7:04 pm
Ujjaya keeps a sharp lookout as he leads his group back to the tavern.

Rolls

PErception - (1d20+17)

(20) + 17 = 37

Aug 2, 2016 7:13 pm
You will make your way back to the town square without any incident.

As you arrive, Kuroi waves at you and then approaches. "Well friends, I have some bit of good news. Remember that undead which acted differently than those other zombies? Well, while clearing the corpses, I found these on his remains." He than hands you four gems, two scrolls, and two long thin and ornately decorated pieces of wood that Weiryn easily recognizes as wands.

"It would seems that at least a small minority of these abominations carry some treasure on them. Perhaps we should be a bit more thorough when clearing corpses. Oh, I evaluated this one at 550 gold pieces, and this one at 82 gold pieces. I could not figure the values of the other two..."
Aug 2, 2016 7:25 pm
After taking the woman inside the tavern, sitting her down, and wrapping her with a blanket, Weiryn will return to Kuroi and examine the scrolls and wands.

This is fascinating, yet troubling, news. If these poor souls had items such as these when they fell in life, we may be in deeper than first believed.

For instance...what necromancer leaves wands and scrolls on corpses before they animate them? He thinks to himself.

Rolls

Spellcraft (Wand 1) - (1d20+12)

(20) + 12 = 32

Spellcraft (Wand 2) - (1d20+12)

(7) + 12 = 19

Spellcraft (Scroll 1) - (1d20+12)

(9) + 12 = 21

Spellcraft (Scroll 2) - (1d20+12)

(10) + 12 = 22

Aug 2, 2016 7:28 pm
As Weiryn enters the tavern withe the woman, the barkeep looks up with surprise and relief clearly etched on his face. "What? Mad Mary is alive? Well, I'll take any bit of ged news..." He then looks behind you, expecting more people to enter... "Where... where is her daughter?"
Aug 2, 2016 7:31 pm
Veroth, pleased at the turn of events, is anxious to lead the humanoids to the last one. "It is wrong to be left alone," he whispers mostly to himself. "Much as we may wish it, after such times."

He stalks forward once more, trying to recall where the dead ones ambled so that he can choose the safest route for the ground-bound.

Rolls

Perception - (1d20+10)

(18) + 10 = 28

Stealth - (1d20+15)

(6) + 15 = 21

Aug 2, 2016 7:37 pm
Before exiting to investigate the wands that Kuroi had, Weiryn will look at the barkeep.

Her daughter was not in the house, and Madam Mary is unable to give me many details. I'm afraid she is lost in her grief or fear. Perhaps a more familiar face can get some more information from her?
Aug 2, 2016 7:37 pm
@ Weiryn:
Scroll of Bless
Scroll of Detect Undead
Wand of Cure Light Wounds
Wand of Prestidigitation

@ Veroth: Veroth will scout ahead, keeping to the shadows and side-alleys. He remembers this mansion being attacked from time to time, but the woman inside seems more than capable of defending herself. Not that a few discreet arrows from Veroth did not help her as well... He finally deems the way to be clear when he finally reach an aged and dilapidated mansion squats behind a rusting iron fence. However, the gates have been twisted open—one lies torn from its hinges, while the other swings crazily in the wind, screeching and clanging with mindless repetition. The house beyond is marked by claws, fires, and ominous stains. Every windows is boarded, every door barricaded. for the time being, there are no undead in sight, as much as the fog-filled streets allows him to see...

Roland and Darren can roll me an intelligence check at that point, unless the players have figured it out already on their own... ;P
Aug 2, 2016 7:38 pm
OOC:
Int check

EDIT: Nope
Last edited August 2, 2016 7:39 pm

Rolls

Int Check - (1d20+1)

(1) + 1 = 2

Aug 2, 2016 7:39 pm
OOC:
boss fight?

Rolls

intelligence - (1d20+2)

(11) + 2 = 13

Aug 2, 2016 7:43 pm
Roland will remember that Ismark back at the town square mentioned his sister Ireena keeping vigil over their father's body at their mansion further south. You have a feeling that you are now in front said mansion and that you are about to meet this Ireena...
Aug 2, 2016 7:49 pm
I believe this to be the man Ismark's sister. The one keeping watch over the fallen burgamaster. Perhaps if we simply approach non threateningly she will let us in.
Aug 2, 2016 7:54 pm
OOC:
Was I able to glean any information about how many charges remain on the wands and whatnot? All of that was lumped into Spellcraft, if you consider the number of charges one of the properties of the wand...don't even have to cast Identify now ;)
After studying the wands for a moment, Weiryn gets a very perplexed look upon his face.

Now what use would a zombie...a vile, undead abomination, have for a curative wand? Not that I'm complaining, this will make keeping all of us alive that much easier...
Aug 2, 2016 8:01 pm
OOC:
The wands are full. Also, yeah, I laughed at the results of the treasure tables... XD
Maybe he picked them up in an abandoned settlement, or after murdering an hedge wizard?
Aug 3, 2016 12:59 pm
Weiryn continues his examination of the other wand and scrolls, holding the other wand before him as he speaks.

"Just about everything here is useful to us in some shape or form. I'm not certain what use we'll have for parlor tricks against the undead, but this wand is enchanted with the cantrip "Prestidigitation". If nothing else, we can use it to cleanse our clothing and season our food. This scroll will enable one of us to sense the abominations for a short time, even through the fog, and the enchantment on this scroll bestows a bit of a divine courage on everyone within 50 feet or so of the caster," he says as he looks back up at Kuroi and Ujjaya. "If neither of you have any objections, I would like to hold on to the Wand of Cure Light Wounds. It will allow me to prepare some potent divine magicks to use against these creatures and still keep us in decent health. I will gladly teach anyone else in our party how to use the other wand and the scrolls you have found."
Aug 3, 2016 1:29 pm
Darren nods, finally remembering Ismark's comments. He moves forward to the door and knocks, "Ireena? My name is Darren and my companions and I are with the Lightbringers. Your brother, Ismark, sent us here to find you."
Last edited August 3, 2016 1:29 pm
Aug 3, 2016 1:52 pm
Veroth flattens himself against the wall of the mansion, and retrieves his lock picks, waiting for Darren's sign.
Aug 3, 2016 3:35 pm
The curtain to a window next to the door will open, and the face of a beautiful young woman will appear. She will peer at you from between the boards for a moment and then speak. "It is not safe outside, you should head back to the town square. I must remain here and protect my father's body from the creatures roaming outside. I cannot let the darkness have him, I owe him that much..."
Aug 3, 2016 3:49 pm
"I am sorry for the loss of your father, but you are not safe here. If you will not leave without the body, perhaps we can bring it back with us and we can lay him to rest. I am a priest and so is another of my companions, so we can do at least that much for you," Darren says, trying to convince the woman to travel back with him.

Rolls

Diplomacy? - (1d20+6)

(3) + 6 = 9

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