Act I: Inauspicious Start
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Rolls
Roll...
Roll...
Roll, roll, roll...
Rollin', rollin', rollin'...
Keep rollin', rollin' rollin'...
More rolls...
Still more rolls...
What could I be making all those rolls for?
Guess we'll never know... :P
And a final roll just for fun...
Rolls
PErception - (1d20+17)
(20) + 17 = 37
As you arrive, Kuroi waves at you and then approaches. "Well friends, I have some bit of good news. Remember that undead which acted differently than those other zombies? Well, while clearing the corpses, I found these on his remains." He than hands you four gems, two scrolls, and two long thin and ornately decorated pieces of wood that Weiryn easily recognizes as wands.
"It would seems that at least a small minority of these abominations carry some treasure on them. Perhaps we should be a bit more thorough when clearing corpses. Oh, I evaluated this one at 550 gold pieces, and this one at 82 gold pieces. I could not figure the values of the other two..."
This is fascinating, yet troubling, news. If these poor souls had items such as these when they fell in life, we may be in deeper than first believed.
For instance...what necromancer leaves wands and scrolls on corpses before they animate them? He thinks to himself.
Rolls
Spellcraft (Wand 1) - (1d20+12)
(20) + 12 = 32
Spellcraft (Wand 2) - (1d20+12)
(7) + 12 = 19
Spellcraft (Scroll 1) - (1d20+12)
(9) + 12 = 21
Spellcraft (Scroll 2) - (1d20+12)
(10) + 12 = 22
He stalks forward once more, trying to recall where the dead ones ambled so that he can choose the safest route for the ground-bound.
Rolls
Perception - (1d20+10)
(18) + 10 = 28
Stealth - (1d20+15)
(6) + 15 = 21
Her daughter was not in the house, and Madam Mary is unable to give me many details. I'm afraid she is lost in her grief or fear. Perhaps a more familiar face can get some more information from her?
Scroll of Bless
Scroll of Detect Undead
Wand of Cure Light Wounds
Wand of Prestidigitation
@ Veroth: Veroth will scout ahead, keeping to the shadows and side-alleys. He remembers this mansion being attacked from time to time, but the woman inside seems more than capable of defending herself. Not that a few discreet arrows from Veroth did not help her as well... He finally deems the way to be clear when he finally reach an aged and dilapidated mansion squats behind a rusting iron fence. However, the gates have been twisted open—one lies torn from its hinges, while the other swings crazily in the wind, screeching and clanging with mindless repetition. The house beyond is marked by claws, fires, and ominous stains. Every windows is boarded, every door barricaded. for the time being, there are no undead in sight, as much as the fog-filled streets allows him to see...
Roland and Darren can roll me an intelligence check at that point, unless the players have figured it out already on their own... ;P
EDIT: Nope
Rolls
Int Check - (1d20+1)
(1) + 1 = 2
Now what use would a zombie...a vile, undead abomination, have for a curative wand? Not that I'm complaining, this will make keeping all of us alive that much easier...
Maybe he picked them up in an abandoned settlement, or after murdering an hedge wizard?
"Just about everything here is useful to us in some shape or form. I'm not certain what use we'll have for parlor tricks against the undead, but this wand is enchanted with the cantrip "Prestidigitation". If nothing else, we can use it to cleanse our clothing and season our food. This scroll will enable one of us to sense the abominations for a short time, even through the fog, and the enchantment on this scroll bestows a bit of a divine courage on everyone within 50 feet or so of the caster," he says as he looks back up at Kuroi and Ujjaya. "If neither of you have any objections, I would like to hold on to the Wand of Cure Light Wounds. It will allow me to prepare some potent divine magicks to use against these creatures and still keep us in decent health. I will gladly teach anyone else in our party how to use the other wand and the scrolls you have found."
Rolls
Diplomacy? - (1d20+6)
(3) + 6 = 9