Oct 1, 2021 1:12 pm
Hello everyone,
I'm tossing around the idea of running a game with all artificiers (the class certainly lends itself to filling different roles).
I would probably start everyone at 3, so you at least have the abilities to fill different roles.
Multi-classing will be allowed, but artificier will be the base class.
PHB, XGtE, and Tasha's character building will be allowed
Setting TBD.
New players welcome. This game will be explicitly friendly to marginalized groups/minorities.
Artificier classes must come from the options in Tasha's. No homebrew artificiers, please.
House rules:
I tend to roll behind the screen a fair amount
Crit's will be max damage on first die plus damage roll.
Obviously crafting/potions will be important for an artificier campaign, so if someone has a good reference for house rules on these, please let me know, otherwise, I'll try to find/make something.
I'm tossing around the idea of running a game with all artificiers (the class certainly lends itself to filling different roles).
I would probably start everyone at 3, so you at least have the abilities to fill different roles.
Multi-classing will be allowed, but artificier will be the base class.
PHB, XGtE, and Tasha's character building will be allowed
Setting TBD.
New players welcome. This game will be explicitly friendly to marginalized groups/minorities.
Artificier classes must come from the options in Tasha's. No homebrew artificiers, please.
House rules:
I tend to roll behind the screen a fair amount
Crit's will be max damage on first die plus damage roll.
Obviously crafting/potions will be important for an artificier campaign, so if someone has a good reference for house rules on these, please let me know, otherwise, I'll try to find/make something.