Rolls
Initiative - (1d20-2)
(8) - 2 = 6
Ray of Frost Attack - (1d20+5)
(20) + 5 = 25
Ray of frost damage - cold damage - speed reduce by 10 - (1d8)
(5) = 5
Wild magic surge - (1d20)
(7) = 7
falling on the zombie - (1d20+3)
(19) + 3 = 22
falling on the zombie advantage - (1d20+3)
(8) + 3 = 11
falling on the Elrond - (1d20+3)
(13) + 3 = 16
falling on the Elrond advantage - (1d20+3)
(18) + 3 = 21
Zombie Slam Elrond - (1d20+3)
(18) + 3 = 21
falling on the zombie damage - (2d6)
(23) = 5
falling on the Elrnd damage - (2d6)
(23) = 5
Zombie Slam Elrond damage - (1d6+1)
(1) + 1 = 2
Javelin to hit - (1d20+5)
(18) + 5 = 23
Javelin dmg - (1d6+3)
(3) + 3 = 6
Eldritch Blast - (1d20+5)
(20) + 5 = 25
Damage - (1d10+3)
(9) + 3 = 12
To hit - (1d20+5)
(19) + 5 = 24
Longsword damage - (1d8+3)
(7) + 3 = 10
Zombie CON save DC 15 - (1d20+3)
(3) + 3 = 6
Strong hand attack - (1D20+5)
(20) + 5 = 25
Weak hand attack - (1D20+5)
(13) + 5 = 18
Strong hand dmg - (1D6+3)
(4) + 3 = 7
Weak hand dmg - (1D6)
(1) = 1
Divine Fury - (1D6+1)
(5) + 1 = 6
quarterstaff attack - (1d20+3)
(13) + 3 = 16
quarterstaff damage - (1d8+1)
(5) + 1 = 6
Zombie slam to hit - (1d20+3)
(2) + 3 = 5
Damage - (1d6+1)
(6) + 1 = 7