Chapter 2: Into The Temple...

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Nov 22, 2021 9:03 am
The former mercenary captain nudged a steel-capped toe into one of the ancient bones lying in the room. If these bones can reanimate and attack them it's better to know now for sure. after a few more prodding here and there it was decided the bones won't rise up. As a precaution, Sardonius asked Krenmuth to bless these bones to make sure they stay dead...

Right...let's move to the other doors when you're done Wavewarden.
OOC:
Move in front of door number 6
Nov 22, 2021 9:38 pm
Krenmuth stands in the doorway, presenting his holy symbol with his right hand and using his left to gesture three lightning bolts in the air. He says, "May the souls of the those who lie in this room receive their just rewards in the afterlife."

Before joining Scags in front of door #6, he addresses the party, "Pits can contain clues to what they were used for. Let's not forget to examine it after we make sure this area is safe."

When he reaches Scags, he says, "There is no need to skulk in the darkness and I don't want to endanger any torch bearers." Krenmuth casts a Light cantrip on the head of his warhammer.
[ +- ] Light
Last edited Nov 23, 2021 6:54 pm
Nov 26, 2021 1:47 pm
What..? Erm.. yes.. I guess you are right Hjalmar says to Melianne as she pulls him out of the room

Melianne opens the door at the end of the corridor with hardly any sound. She peeks inside.
A small portion of the room is illuminated by Hjalmar's torch and Krenmuth's shining warhammer.
Rubble covers the portion of the room she can see. Some of the rubble is strewn accros the floor, a bit of it is piled up to small heaps but other than that she can't make out any details. At least she can't spot any enemies
Nov 30, 2021 6:34 am
"Gentle lady, please step aside," Krenmuth says to Melianne. "Evil hides itself well in darkness." He is ready to move in front of her and enter the room.
Nov 30, 2021 10:30 am
Let's move in and clear some of this rubble to see if there's anything the archaeologists would like to look into

With that, Scags sheathed his long sword and started to go to the back of the room where the rubble is thickest and began to sift through it.
Nov 30, 2021 9:54 pm
The group enters the room. Several piles of dirt and rubble cover the floor. Astrid joins you and picks up a few pieces of rubble.
Just as Scags makes his way through the rubble he can hear something in the far end of the room.
Krenmuth holds his shining warhammer high into the air and reveal a large pile of bones in the far edge of the room besides a door in the northernmost wall (Door No 7).
But not only this, he also reveals that some of the bones are actually axe wielding skeletons. One of the creatures still has quite a lot of flesh on its bones.
It lets out a terrifying scream and charges at you along with four skeletons.
OOC:
I tried to position you according to your descriptions. If you want to adjust your position you can tell me.
As Korrin specifically said that he'll stand at the far end of the corridor I let him stay there, but you can also decide that you moved into the room along with the others

Combat time! Please roll initiative
EDIT: Ouch! Tough luck with the initiatives for you. If you rolled higher than the ghoul you can go make your first move in combat
https://www.dropbox.com/s/x2pfef5vnj2elxp/Temple_Map6.png?dl=1

Rolls

Initiative skeletons - (1d20+2)

(16) + 2 = 18

Initiative ghoul - (1d20)

(20) = 20

Nov 30, 2021 11:27 pm
Melianne gasps dramatically as the warhammer's light falls upon the undead, her hand immediately reaching for her horn. "Hjalmar, Astrid, get back into the corridor!" She calls to the archaeologists at her side, stepping slightly forward before them.

Rolls

Initiative - (1d20+2)

(3) + 2 = 5

Dec 1, 2021 4:33 am
Annika doesn't need the warhammer's light to see, but she's still caught off-guard as the undead start moving.
Last edited Dec 1, 2021 4:36 am

Rolls

Initiative - (1d20+3)

(4) + 3 = 7

Dec 1, 2021 6:10 am
Krenmuth sees the charging skeletons and ghoul and yells, "A final death shall be yours!"

Rolls

Initiative - (1d20)

(11) = 11

Dec 1, 2021 9:16 am
As the light illuminated the room, Scags sees a grinning skeleton in the corner. it was also standing. and wielding a weapon. As the danger finally settled in his mind, the skeleton let out a fearsome scream that will curdle the blood of lesser men.

Ah bollocks, The mercenary captain-turned-guard sighed as he readies his halberd into position.

Rolls

Initiative - (1d20+0)

(9) = 9

Dec 3, 2021 9:23 pm
https://www.dropbox.com/s/sewida9htwpy05c/Temple_Map6b.png?dl=1The skeletons and the ghoul rush across the room, towards the heroes.
Scags, Krenmuth, Annika and Melianne each have to face off against their adversaries. Korrin hears the scream and dashes through the corridor into the room
OOC:
I rolled for Korrin as they haven't posted an initiative roll yet and took the dash action to move him into the room

The enemies use the dash action to get to you quickly. The grid in the room is 5 feet for each square. The rubble piles are difficult terrain

You can act now...

Rolls

Initiative Korrin - (1d20+3)

(11) + 3 = 14

Dec 5, 2021 1:05 am
Melianne yelps as one of the skeletons rushes towards her and Korrin, and tries to back away from it - unsuccessfully, seeing as there is barely a room for manoeuvre. "Soldier boys, Annika, a little help?" She calls out to the others, her free hand hovering over her dagger warily even as her tone takes on a slightly amused note. "Hey Captain, bet you can't finish any of them with one blow only!"
OOC:
Action: Bane -> 1) skeleton between Korrin and Melianne, 2) ghoul, 3) skeleton west from Sardonius.
Bonus: Bardic Inspiration (d6) -> Sardonius
Move: is skeleton engaging me? If not, then climb onto the rubble pile. If yes, then no movement.
[ +- ] Bane
Last edited Dec 5, 2021 1:06 am
Dec 6, 2021 6:59 am
Krenmuth hides his holy symbol behind his shield as the undead approach. It's time to even the odds. He raises his symbol and shouts, "Back to your graves! You don't belong among the living!"
OOC:
Action: Turn Undead
Dec 9, 2021 9:05 pm
OOC:
Posting for Korrin as Rizzoxiii can't currently post. Scags can still make an action btw.
Korrin draws his two trusty handaxes and begins to hack at the skeleton that is threatening Melianne

Rolls

Attack main hand - (1d20+3)

(2) + 3 = 5

Attack off hand - (1d20+3)

(20) + 3 = 23

Damage + Crit damage - (2d6)

(12) = 3

Dec 10, 2021 4:04 am
Annika's eyes flash with green fire, and her rapier bursts into flames to match. "Ș̴͎̓h̵̡͂̚a̷̯̐͗d̶͖̑́ͅo̶͕̍ẁ̵̬͠s̸͇͘ ̴̙̓t̵̬̱̋à̶̫͉̈́k̸̉̈́͜ͅë̵̘̹́̽ ̷͉͗̒ŷ̴̹̥ȍ̸̯͠ù̵̻̔," she hisses at the ghoul as she lunges.
OOC:
Bonus action: Cast Hex on the ghoul (it has disadvantage on Wisdom checks while this effect lasts)
Action: Cast Green-Flame Blade and attack the ghoul with her rapier

If the ghoul is hit, the skeleton next to Melianne will also suffer 4 fire damage.
Annika | 15/15 (+8) hp | AC 14 | Spells: 1/2
Last edited Dec 10, 2021 4:05 am

Rolls

Rapier (attack, piercing damage, necrotic damage) - (1d20+6, 1d8+4, 1d6)

1d20+6 : (11) + 6 = 17

1d8+4 : (3) + 4 = 7

1d6 : (1) = 1

Dec 10, 2021 12:33 pm
Ignoring the dancer girl's quip, Sardonius whipped his Halberd in a deadly arc to smash on the skeleton to his left...
OOC:
HP (Total/Current): 24/24
Temp HP: 0
AC: 16
Actions: Attack Skeleton on my left
Reactions: N/A
Bonus Actions: N/A

Rolls

Halberd to hit - (1d20+5)

(18) + 5 = 23

Halberd damage - (1d10+3)

(4) + 3 = 7

Dec 10, 2021 3:19 pm
https://www.dropbox.com/s/203pie11gp2rs44/Temple_Map6c.png?dl=1
Meliannes spell doesn't seem to affect the undead. Krenmuth's call on divine power on the other side at least drives away the ghoul.

Korrin hacks into the hip of the skeleton threatening Melianne and chips away some of the bone there.

Annika thrusts her rapier into the ghoul just before it runs away and a green flame leaps to the skeleton next to Melianne.
Korrin tries to hit the fleeing ghoul but only hits a scrap of cloth that's hanging off of it.

Scags hacks at one of the skeletons next to him. He hits the ripcage, breaking a few rips which flie across the room.
While the ghoul runs away and cowers in a corner of the room, the skeletons attack.
Sardonius is hit by both skeletons, one of them sinking its axe into Scags' flank.

Krenmuth can duck just in time to avoid being hit while Melianne can clearly see where the attack of the skeleton is headed and just makes a step to the side to avoid it.

While Astrid just makes a small step backwards, Hjalmar lets out a series of gasps and grunts as the battle goes on
OOC:
Scags takes 15 damage (Ouch!)
Annika can use her reaction try to hit the fleeing ghoul with an opportunity attack but doing so will result in the ghoul stopping (I'd retcon that if Annika's attack hits)

Next turn...

Rolls

Bane - CHA saving throw skeletons - (1d20-3)

(17) - 3 = 14

Bane - CHA saving throw ghoul - (1d20-2)

(19) - 2 = 17

Turn Undead - WIS saving throw skeleton - (1d20-1)

(17) - 1 = 16

Turn Undead - WIS saving throw ghoul - (1d20)

(3) = 3

Skeleton #1 attack on Scags - (1d20+4)

(16) + 4 = 20

Skeleton #2 attack on Scags - (1d20+4)

(20) + 4 = 24

Skeleton #3 attack on Krenmuth - (1d20+4)

(11) + 4 = 15

Skeleton #4 attack on Melianne - (1d20+4)

(1) + 4 = 5

Opportunity attack Korrin - (1d20+3)

(4) + 3 = 7

Skeleton #1 attack damage - (1d6+2)

(1) + 2 = 3

Skeleton #2 attack damage + Crit damage - (2d6+2)

(46) + 2 = 12

Dec 10, 2021 9:39 pm
Melianne doesn't seem impressed by Cpt. Tenebra's lack of interest in her teasing and huffs to herself in displeasure, before pointing a finger in his direction and murmuring a healing spell. That done, she doesn't wait to see if the man has anything to say about that and instead draws her rapier and aims for the skeleton before her.
OOC:
Bonus action: Healing Word --> Sardonius.
Action: Rapier --> Skeleton #4 (...rapier doesn't sound like a best weapon against animated bones, but alas...)
Move: none.

Rolls

Healing Word - (1d4+2)

(3) + 2 = 5

Rapier (piercing) - (1d20+4, 1d8+2)

1d20+4 : (18) + 4 = 22

1d8+2 : (4) + 2 = 6

Dec 10, 2021 9:59 pm
Krenmuth scowls at the skeleton in front of him. You don't want to run? You'll regret it. He swings his hammer at the skeleton's head.

Rolls

Warhammer attack - (1d20+3, 1d8+1)

1d20+3 : (15) + 3 = 18

1d8+1 : (1) + 1 = 2

Dec 11, 2021 3:14 am
Annika nods approvingly as the ghoul turns and flees in terror. That's the way it should be.

With another burst of green fire, she attacks in unison with the Wavewarden.
OOC:
Foregoing the opportunity attack - don't want to break the Turn Undead effect just yet.
Action: Cast Green-Flame Blade, attacking the skeleton in front of Krenmuth. If it hits, the skeleton in front of Scags will also take 4 damage.
Annika | 15/15 (+8) hp | AC 14 | Spells: 1/2 | Concentration: Hex

Rolls

Rapier (attack, piercing damage) - (1d20+6, 1d8+4)

1d20+6 : (14) + 6 = 20

1d8+4 : (7) + 4 = 11

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