Evil Invaders
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Nov 3, 2021 10:01 pm
"Slaughter and banishment it is!" Pike rolls his head, sending his hair into an arc while his blood-drenched chin and wide eyes hold those of his enemy as he laughs like the maniac he is. He times his swing to smash the skull of one of the stinking skeletal cadavers just as their eyes meet.
OOC:
or maybe notLast edited November 3, 2021 10:02 pm
Rolls
Axe attack - (1d20+3)
(7) + 3 = 10
damage - (1d6)
(3) = 3
Nov 3, 2021 10:12 pm
Hermod charges the other creature.
Begone foul thing!! He shouts as he lashes out with his longsword.
Begone foul thing!! He shouts as he lashes out with his longsword.
Rolls
Attack with longsword - (1d20+2)
(6) + 2 = 8
Damage - (1d8)
(8) = 8
Nov 4, 2021 1:35 am
Vivv poleaxes the more heavily wounded skeleton.
Pike and Hermod attack, harrying the creatures.
Damage Track
Bone Hellion 1: -22
Bone Hellion 2: -6
Pike and Hermod attack, harrying the creatures.
Damage Track
Bone Hellion 1: -22
Bone Hellion 2: -6
Nov 6, 2021 2:08 am
Strux and Ash are up. I'll post in the morning for you if you don't act. Metal does not wait for the opening act to finish before rocking.
Nov 6, 2021 2:47 am
Ash recoils from the rotting corpse's claw and follows V'Sexx's axe slam with his own retaliation. He swings his scimitar and slices across its torso.
Last edited November 6, 2021 2:53 am
Rolls
Scimitar attack, damage - (1d20+2, 1d6+2)
1d20+2 : (13) + 2 = 15
1d6+2 : (4) + 2 = 6
Nov 6, 2021 3:34 pm
Ash slays the more heavily damagedbone hellion, his weapon shattering bone and spraying the moist bits of vestigial rotting flesh onto the nearest grave stone.Strux attacks with his thin but cruelly curved golbinesque rapier, striking midtorso.
Due to the skeletons skeletal structure, it takes half damage. (Resistant to Piercing)
The creature retaliates, flinging a backhanded claw attack at Strux. It hits for 8 damage, opening up terrible wounds across the goblins face and chest.
Everyone gets to go again.
Foe: 20/26 hp, AC 15, resistant to piercing
OOC:
Acting for StruxDue to the skeletons skeletal structure, it takes half damage. (Resistant to Piercing)
The creature retaliates, flinging a backhanded claw attack at Strux. It hits for 8 damage, opening up terrible wounds across the goblins face and chest.
Everyone gets to go again.
Foe: 20/26 hp, AC 15, resistant to piercing
Rolls
Strux coughs and attacks - (1d20+4, 1d8+2)
1d20+4 : (18) + 4 = 22
1d8+2 : (3) + 2 = 5
Bone Hellion vs Strux - (1d20+5, 1d6+3)
1d20+5 : (9) + 5 = 14
1d6+3 : (5) + 3 = 8
Nov 6, 2021 5:34 pm
Incensed that he didn't slaughter the skeleton the first time, his wide arced swing makes its way towards the bones that hurt Strux. "You dare to hurt one of us you foul bag of bones? I'll show you!" His eyes blaze with fury, his chest now covered in his tongue blood, his wide bloody smile a horrific picture of impending death, or so he hoped it for the skellies.
Rolls
Axe attack - (1d20+3)
(13) + 3 = 16
Dmg - (1d6)
(1) = 1
Nov 6, 2021 7:04 pm
OOC:
Pike has +5 to hit with axes, and +2 to damage from his strength.Foe: 17/26 hp, AC 15, resistant to piercing
Rolls
Nov 7, 2021 6:01 am
The feral devilchild growls, as the first of the undead guardians falls. She twirls about in a deadly dance and brings her gore-drenched axe blade down through the second foe's shoulder and deep into its nasty oozing flesh.
Last edited November 7, 2021 6:05 am
Rolls
poleaxe attack - (1d20+3)
(18) + 3 = 21
Damage - (1d12+2)
(11) + 2 = 13
Nov 7, 2021 9:28 pm
As the creature did not die from his first blow, Hermod relentless presses on. The sword in his hand draws a wide arch through the air before colliding with the creature.
Rolls
Attack with longsword - (1d20+2)
(18) + 2 = 20
Damage - (1d8)
(5) = 5
Nov 7, 2021 10:37 pm
Vivv's horrendous blow cripples it mostly, but it is still moving when Hermod breaks the last of it down. It crumpled to a fleshy, bony mess on the ground.
Both skeletons begin glowing red, as something builds within.
What do you do?
Both skeletons begin glowing red, as something builds within.
What do you do?
Nov 7, 2021 11:14 pm
"What is this?" he shrieks when he sees the skellies go red. "Red is my favorite color! How did you know?" He holds out his axe and beats his chest with his other hand in a slow thumping pattern and laughs wildly, hysterically.
Pike walks over to the heaps taking long deliberate strides, his eyes glowing with mirth. He proceeds to dance to a tune only he knows, stomping on the bones.
Pike walks over to the heaps taking long deliberate strides, his eyes glowing with mirth. He proceeds to dance to a tune only he knows, stomping on the bones.
Rolls
Stomp action (not sure about the damage for this) - (1d20+2)
(19) + 2 = 21
Nov 8, 2021 5:00 am
OOC:
Well, Strux has literally 1hp left. Taking the hide action seems the only logical thing to do. I could add a roll for the fun of it in case I botch it xD.Last edited November 8, 2021 5:00 am
Nov 8, 2021 7:35 am
Seeing Strux torn into by the undead's ragged claws, Ash plucks him by the shoulders and pulls both of them around the corner of the crypt. "Aahhh, Can you feel it?!" The lanky cultist shrieks and the goblin rogue feels a warm tingling sensation, as his ripped open flesh knits itself back together.
OOC:
Spiritual HealingLast edited November 8, 2021 7:37 am
Rolls
Healing - (1d8+3)
(7) + 3 = 10
Nov 8, 2021 7:53 am
Viv springs away from the second fallen corpse and finally lands thirty feet away from the now red glowing remains, in a low predatory pose. Claws extend menacingly from the length of every finger, as she looks around for more shadowy creepers moving up on them.
OOC:
Think a classic spiderman pose.Nov 8, 2021 10:22 pm
Hermod lifts his sword and shield in a triumphant gesture as he defeats his fie. But the boast quickly turns to caution as the red light in the skeleton start glowing.
Seeing Pike mad mosh he starts kicking a few bones himself, but remains a bit more hesitant than Pike.
Seeing Pike mad mosh he starts kicking a few bones himself, but remains a bit more hesitant than Pike.
Nov 9, 2021 12:40 am
The first skeleton that dropped explodes, flinging shrapel of bone outward in a fierce burst.
Pike and Hermod, both make DC 13 Dex saves to take half damage. The rest of you are safe.
The second skeleton grows bright red, too, also about to burst.
Pike and Hermod, both make DC 13 Dex saves to take half damage. The rest of you are safe.
The second skeleton grows bright red, too, also about to burst.
Rolls
Damage explosion 1 - (2d6)
(62) = 8
Nov 9, 2021 10:55 am
Hermod jumps from the explosion to avoid the worst of it.
OOC:
Is rolling equal to DC a success? Asks the DnD noobLast edited November 9, 2021 10:57 am
Rolls
Dex save - (1d20)
(13) = 13
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