Wash appeared the cooler-headed of the two, but perhaps that was simply what he was made of. The fine drizzle began to coalesce into bigger droplets as the rain got heavier and heavier until it appeared to be a torrential downpour, albeit a very localised one that encompassed first the ferris wheel, then swept over the open space where the bumper cars used to be, and continued to make its very threatening way towards the Lofty Love ride. His voice sounded like the susurrus of liquid vibrations traveling through water rather than air.
"You talk big for an old man with no friends left, cowering in your little hidey hole. Make it easy on yourself and just surrender."
The alpha coyote was not so pleasant. An angry series of howls filled in the air, and they were joined by a chorus of similar ones from the rest of the pack. The lead broke into a fast run straight at Terrapin, and he could see Were transform from a lithe coyote into a larger beast; with each step it grew larger, broader, and seemed to slow down a little in its new form as Were took the shape of a massive kodiak, rearing up more than 12 feet in height with a raging growl of words
"And we said we'd kill you the next time we met. Don't need the Sept to finish off the likes of you."
Even so, Terrapin's warning gave them a slight pause. As Were closed in, she began to make a wide circle to go behind Terrapin, avoiding Wash's heavy storm that was approaching, but not yet reaching, Terrapin head on. It was a good tactic on their part so that Terrapin couldn't keep an eye on both of them at the same time. While this was his home turf, they had nevertheless been familiarising themselves with the ins and outs of the entire compound for a long while. They were being ultra circumspect, which meant that Terrapin had the advantage of either choosing to take the fight to them or perhaps find a means of escape before they could take action.
OOC:
Initiative order: Terrapin, Wash, Were
Turn 1 Terrapin activate Forcefield. Also uses Intimidate with 1 success. The Twins are more wary, not charging in.
Turn 1 Wash activates Bodymorph. Were activates Shapeshift.
Turn 2 Terrapin activates Mental Prodigy with 3 successes. Uses Tactics with 0+3=3 successes. (die roller gave you zero successes with 8 dice!) You may use this +3 for initiative (but there's no point since you are first in init order), or for the next combat manoeuvre you use (such as if you wanted to add it to a Telekinesis attack.
Turn 2 [GM freebie] I'll grant you're 'tactically ahead' of them, so they're still sussing out how to act, so no attack actions.
Turn 3 back to Terrapin!