
You give Jacey firm instructions to stay put. She seems exhausted, and the tea has relaxed her, so she quickly drifts off to sleep. The drizzle outside seems to have gotten worse. If Olond's at the castle tavern, she's probably going to be there for a while until this downpour lets up.
Hildar puts a hand on Tronus and Nekurr and mutters an incantation. Each of you notices the other two shift appearance, features and clothing swirling and churning until they come to resemble those of a nondescript Human man of minor aristocratic stock. You know from your time here at Cailn Castle that in these getups, most people will likely assume you're minor functionaries.
Nekurr asks Fortuna for a quick blessing—getting you to the tavern without getting soaked through—and you make your escape. Sure enough, the rain lets up just long enough for you to make it to the tavern with not more than muddy boots to worry about.
You're surprised to see the tavern itself is actually an extension of the castle mess hall. It's a place you've tended to avoid, since Lady Argus's arrangement with the baron has enabled you to eat in your chambers most nights. The room is cavernous and long, with two parallel seating areas, one by the bar and the other up a short flight of stairs. With the rain outside, the place is fairly packed—the sounds of raucous laughter and hushed conversations alike echo through the rafters, underscored by a jaunty tune played by an Orc maid with a lyre. Many of the tables host parties of castle guards, various workers, and bureaucrats, mostly keeping to their own kind.
Marseen Olond is likely here somewhere.