I think the situation is kind of stable for now, so I'll skips the augments for now.
[IC] Aqua Mortis (Session 2)
I think the situation is kind of stable for now, so I'll skips the augments for now.
So ", Nekurr recognizes the Catfolk as Meez Gerian, a regular at some of the gambling halls near (and in) the castle. The Catfolk's always struck Nekurr as by-the-book and straight-laced, but he seems to use gambling to let off steam. If Olond's his boss, you can understand why."
I'm assuming Meez may have chatted with Nekurr at some point for a small blessing or so?
oh the new integrated sheet is so coll :D
Rolls
Charm
1 Success, 5 Advantage, 3 Failure, 1 Despair
Total: 2 Failure, 5 Advantage, 1 Despair
Coercion
2 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 1 Success
Perception would be YG if Tronus does it.
Geography would be GGGGG if Hildar does it.
Nekurr can provide a boost to either roll. Or if all three of you do one roll only, that amounts to two boosts.
Rolls
Hard Perception with 2 setback, 1 boost and Knack for it using a SP also
2 Success, 2 Advantage, 1 Triumph, 2 Failure, 3 Threat
Total: 1 Threat, 1 Triumph
Rolls
Knowledge (geography)
2 Success, 2 Advantage, 1 Failure, 3 Threat
Total: 1 Success, 1 Threat