[IC] Aqua Mortis (Session 2)
Meanwhile, Hildar and Tronus scour Marseen Olond's ledger. Hildar thumbs through the pages, quickly tallying the listed expenditures in his head as he goes. Nothing jumps out as evidence of graft. There is quite a drop in labor expenses around the time of the mining accident, but that only accords with Olond's switch to using refugees as laborers. Likewise, there's a marked drop in progress through the tunnels—the footage reported excavated per day—after the refugees take over. But that, too, only makes sense; presumably, the refugees would not be as deft as the miners.
I’m very curious about his insistence on now going… can I insight something ?
I’m very curious about his insistence on now going… can I insight something ?
Rolls
vigilanting you
2 Success, 4 Advantage, 1 Failure, 3 Threat
Total: 1 Success, 1 Advantage
I think I need to take the slowing down to review who all these people are now :(
Olarie Dribbage: Niece of Vizeron Dribbage, the evil-doer you apprehended in Case #1. She now owns the family import-export business, which seems to be getting into construction, too.
Renash: The baron's son and de facto ruler of the barony while his father is away.
Marseen Olond: The Gnome running the tunnel construction project, and the person who brought in the refugees as replacement workers when the mining guild went on strike after the accident down there.
The yard holds several large and complex machines, things you might mistake for a catapult if they didn't seem designed to dig. Other devices resemble giant drills, but they seem to be powered by hand cranks. A few sheds stand toward the wall far to your left; one of them has a sign on it that reads, "Warning: Petards." Beside it is another shed with a sign that warns, "KEEP OUT!" Random equipment is strewn about: wagons, carts, wheelbarrows, piles of iron rods wrapped in canvas. Several more guards patrol the area, but, again, your escort gets you through.
