[IC] Aqua Mortis (Session 2)

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Apr 6, 2022 1:22 pm
Meez gives a slight bow and directs a palm-up hand toward the lifts. Tronus grumbles. "Probably dark down there. You got torches or lamps for us, child? In one of those shacks, maybe?" He points to the two sheds, one with the KEEP OUT sign and the other with CAUTION: PETARDS on the door.

Gerian shakes his head and says that torches and other supplies are kept in a staging area at the mouth of the tunnel below.
OOC:
I'll try not to use Tronus too much in case Remnant comes back, but I did want to remind you of the need for a light source and potentially other supplies.
Apr 6, 2022 11:19 pm
Hildar holds his hand out and a small glowing ball hovers over it "I think we'll manage until we're down at the staging area. We can grab a torch down there I would assume."
OOC:
I rolled just for the sake of ensuring it would be something he could get off, given it's just for a light I'm thinking it would be overkill to say any Triumphs, etc will factor in unless you're happy to say Hildar can keep it going without needing to concentrate on it?
Last edited April 6, 2022 11:20 pm

Rolls

Arcana (Utility)

3 Success, 5 Advantage, 2 Triumph, 1 Failure, 1 Threat

Total: 2 Success, 4 Advantage, 2 Triumph

Apr 11, 2022 2:27 am
OOC:
What a roll! No need for concentration seems fine by me. I'm loathe to let a second triumph go to waste, so let me know if you have an idea for the second one.
The Catfolk seems suitably impressed by Hildar's magical light. "That will serve you quite well, I'm sure." He leads you to the lift and bids you good fortune. With a pull of the lever, a click, and a hiss, you find yourself going down, down, down into the abyss.

As you descend, you realize how clever this whole venture is. Large bellows pump fresh air into the mine, while various pumps seem to be sloshing water out. The lift finally jolts to a stop. Hildar's magical light illuminates a large, cavernous area—apparently the higher of a two-level staging area, where several pipes blow cool air from the bellows above. A few wooden structures seem to be used for storage at this level. A dirt walkway abruptly ends, with a lower level barely visible below about 3 meters, just out of view with the limited illumination offered by the magical wand. A rope ladder seems to lead down to the lower level.

Things are eerily quiet. It's unnerving how dark darkness can get, how quiet quietness can be.
OOC:
Let me have an Easy (P) Discipline check from you for possible fear, please. +1 setback for the darkness (mitigated by Hildar's light from +2).

Rolls

Tronus discipline

3 Success, 2 Threat

Total: 3 Success, 2 Threat

Apr 11, 2022 8:10 am
Nekurr was feeling unconformable. The feeling they are about to find something very wrong just keeps him on edge. Though the amazing display of luminous magic from the elf helps him get himself under control and ready to explore the tunnels. "A little prayer to Fortuna. May she bless us in this hellhole."
Last edited April 11, 2022 8:12 am

Rolls

Discipline

4 Success, 2 Advantage, 1 Triumph, 1 Threat

Total: 4 Success, 1 Advantage, 1 Triumph

Apr 11, 2022 11:15 pm
OOC:
Maybe for the second Triumph the light shows some useful kit when we get down to the lower level. Some rope perhaps?
Hildar tries to remain calm but as they descend further into the darkness he can't help but feel nerves starting to creep in....

Rolls

Discipline

3 Success, 1 Advantage, 2 Threat

Total: 3 Success, 1 Threat

Apr 15, 2022 2:17 am
OOC:
Tronus and Hildar suffer strain for their Threat (2 for Tronus, 1 for Hildar).
Hildar's wand-light immediately reveals that one of the closets is ajar. Inside are all the supplies one could hope for—torches, flint and steel to light them, rope, picks, even a healing potion in some miner's abandoned lunchbox. Tronus harrumphs and begins climbing down to the lower level. "Shine that light where I can see, Hildar!" he calls up.
Apr 18, 2022 9:26 am
As Hildar shines his magic light, Nekurr tries to get a feeling for the place and how badly it was abandoned.
OOC:
just trying to see if everyone left in panic or just decided not to work the next day, if there are signed for creatures creeping in while the miners are gone and other little details that help understanding what and if something is going on already in this room.
Apr 18, 2022 8:52 pm
Hildar moves the light about so Tronus has a better view "I should be able to keep this light going for a considerable time but it might be worth taking some of the torches as a backup just in case. Along with the other items here that is"
Apr 18, 2022 9:13 pm
"Aye," Tronus grunts, taking one of the torches and lighting it. "Cannot hurt to have more than one light source." Between the two lights, Nekurr is able to climb down from the narrow lift platform to the larger staging area below. The area is still in relatively good condition, consistent with the practices of professional guild miners. If the miners fled after the initial accident, some of them must have made it this far down to tidy up, probably expecting that Olond would quickly agree to new safety measures. The Catfolk tries to get a sense of whether anyone's passed trough recently...
OOC:
Let's say an Average (PP) Perception check with a setback, since you're necessarily limited to 2 pools of light.
Apr 19, 2022 8:51 am
OOC:
perception
OOC:
GM edit: Setback for dark!

Rolls

Perception

3 Success, 2 Failure

Total: 1 Success

setback

1 Threat

Total: 1 Threat

Apr 20, 2022 1:55 am
Nekurr scans the dirt flooring. Broom-strokes show that the miners apparently swept them before beginning their work stoppage. There are a few disturbances consistent with the refugees entering and leaving a few days ago. There's also an indication that something large was dragged (or rolled?) toward the cargo lift. A more recent set of small footprints leads from the personnel lift to a wooden track with a hand-cranked cart sitting on it. Perhaps this was Olond? The tunnel presumably leads to the site of the accident.

The stillness and silence are eerie. Nekurr finds himself increasingly unnerved.
OOC:
1 more strain to Nekurr for the threat.
Apr 22, 2022 8:30 am
"Should we maybe shine the light that way?" Nekurr points toward the tunnel as he also grabs one of the miners’ torches. He is very unsure about all of this, the image of a dragon waking up at the end of the dark tunnel constantly haunting him.
Apr 26, 2022 8:00 pm
https://i.pinimg.com/564x/3f/86/56/3f865697d9c0f8bb4e82430c09104151.jpg

The thing about tunnels is that they only go two directions: backward and forward. This end of the tunnel is well constructed, with wooden struts keeping the earth from collapsing around you. The tunnel itself is not much taller than a human with a hat on. Presumably the water pipe will run through here, but it has not been lain yet.

The site of the accident, you recall, is over a mile into the tunnel, so walking will be slow-going. However, there are carts present that might be hitched to a beast of burden if you wanted to conjure one up with magic.
Apr 27, 2022 10:04 am
Hildar looks down at the carts and taps his chin thoughtfully. After a moment he pulls his wand out and begins incanting.....
OOC:
Going to try to summon a large lizard to pull the cart (in his head that's the type of creature you would use for subterranean wagon shenanigans)
Base difficulty Easy, Grand Summons to get something that is Sil 2 (can go up to Sil 3 but that seems excessive but will go that large if needed to pull the cart) for +2 diff, and Summon Ally (free from the wand)
[ +- ] Current Status
Wow, ok. Triumphs are flying here. Can we have one to say there's is a really good cart (i.e. one that is very durable and won't be at risk of falling apart if we get into a scrap down here). As for the other I'm open to suggestions.....

I'll use the Advantage to recover the point of Strain he racked up from being down here
Last edited April 27, 2022 10:11 am

Rolls

Arcana

4 Success, 3 Advantage, 2 Triumph, 2 Failure, 2 Threat

Total: 2 Success, 1 Advantage, 2 Triumph

Apr 28, 2022 7:54 am
mcneils5 says:
As for the other I'm open to suggestions....
OOC:
The lizard is local and comes with something attached? either a tip on what's to come or something potentially useful? does that work?
May 9, 2022 6:39 pm
OOC:
Trying to catch back up with games. House hunting in my new locale is proving to be a nightmare.

Triumphs: The cart is top-notch. The mining guild would insist on no less! Second triumph: I think the lizard being an early-warning system is warranted.
Hildar's wand flashes, illuminating the staging area for an instant and forcing Nekurr and Tronus to look away. A giant lizard skitters into view from a darkened corner and positions itself just in front of the cart. Nekurr and Tronus hitch it up. Tronus notes the exquisite workmanship on the cart itself—a sign of the kind of quality the Mining Guild must have demanded to join the water-tunnel project.

The three of you hop into the cart, and the lizard takes off. Its large eyes seem to see well with the low light provided by the wand and the lantern. With only one way to go—deeper into the mine—the creature makes good time. But then there's something about being underground in these claustrophobic conditions that makes you lose track of time. The lizard continues on for a half hour, or is it one hour? Maybe two?

Eventually, the lizard jolts to a stop. Before it is essentially a crater about three feet deep. At its bottom, a puddle of something bubbles and smolders. Wooden planks stretch across the crater to permit foot traffic, but the lizard and cart can't easily pass without magical assistance. The pack animal flits its tongue in and out in apparent nervousness at something further ahead.
May 10, 2022 8:13 am
"If the lizard doesn't like it, I dont' like it" Nekurr says, clearly fearful of all this dark tunnels. He then points at the bubbling puddle. "Is that normal? What sorcery is that?" he looks, very doubtful at Hildar.
May 14, 2022 9:33 am
Hildar leans down at the edge of the crater "It would entirely depend on your definition of 'normal'" he says with a slight smile whilst bringing the light in to take a closer look.
OOC:
Will just throw out a standard Alchemy test to see if I can work out anything about this fluid....just let me know if a different skill would be better.

Rolls

Alchemy

4 Success, 3 Advantage, 2 Threat

Total: 4 Success, 1 Advantage

May 17, 2022 1:13 am
OOC:
No roll required... Hildar recognizes the liquid.
The smell alone tells Hildar this is the same liquid that the alchemist gave you back at the castle. You remember that he said that he had recovered it from the victim's clothing shortly after the accident, and he assumed it was the cause of Mr. Barnpuddle's malady.
May 17, 2022 6:53 am
"So... dragon's drool?" Nekurr asks after letting Hildar play around with the clearly unhealthy liquid.
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