Chapter 4 - Cragmaw Castle

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Jan 6, 2022 3:19 pm
Gerbo leaps forward to stab again, before disengaging and hopping back behind Kerisha out of range.

Rolls

Rapier to hit - (1d20+6)

(14) + 6 = 20

Rapier damage - (1d8+4)

(8) + 4 = 12

Sneak attack - (2d6)

(63) = 9

Jan 7, 2022 1:50 am
While Belanor once again slams the wall with a bolt of fire, Karma and Gerbo land solid hits on their opponents.

The Drow lets out yet another low howl of a scream when the tip of the rapier plunges deep into her ribcage. Sliding slowly off the bloodied blade, the Drow's body starts to transform into a grey, featureless figure that lands with a dull thud when it hits the ground.

Wincing in pain from the weight of Karma's hammer, the Bugbear nevertheless manages a smile when it notices the death of his comrade.

"Never liked that one!"
OOC:
Kerisha is up!
The fake Drow is dead.
The Bugbear is engaged with Karma.
Both Hobgobolins are asleep.


Round 6:
Gerbo, Karma, Belanor, Kerisha (any order)
Bugbear, HG1(Zzz), HG2(Zzz)
szemely sent a note to szemely
Jan 9, 2022 8:20 pm
Taking a step back away from the Drow, Kerisha is shocked and slightly freaked out as it transforms. She gives a quizzical look to Gerbo, thinking there might be some for of poison on the rapier. It doesnt take long for her rage to push her back to the bloodlust. She charges with the bugbear in her sights, plunging her sword towards her new foe.

Rolls

Greatsword (Rage) to hit - (1d20+4)

(15) + 4 = 19

Greatsword (Rage) damage - (2d6+4)

(65) + 4 = 15

Jan 10, 2022 8:47 pm
The Bugbear catches sight of Kerisha's sword just before it slices into his abdomen. He snarls at the Barbarian and raises his arm to retaliate, but before he can take a swing with his weapon it falls out of his hand and crashes to the ground. He falls forward onto his knees and then crumbles back into a heap.
OOC:
Top of the order, anyone can act.

The fake Drow is dead.
The Bugbear is Dead
Both Hobgobolins are asleep.


Round 7:
Gerbo, Karma, Belanor, Kerisha
HG1(Zzz), HG2(Zzz)
szemely sent a note to szemely
Jan 11, 2022 2:19 am
Standing there for a second, taking in the scene, Gerbo wipes his rapier on the dead Bugbear and sheaths it. "So...I guess now we tie up the sleeping ones and put the Bugbear on top of them in case they wake up. How long will they stay asleep for?" Gerbo has, for the moment, forgotten about the dwarf.
Jan 11, 2022 4:42 am
Even before the Bugbear’s body had hit the ground Karma had turned, racing as fast as his stumpy legs could carry him to the fallen Dwarf. "Uncle, Uncle are you alright?" he says as he examines the fallen Dwarf for injuries.

Confused Karma spins around on the spot, "Uncle where the hell are you, dude?"
Last edited January 11, 2022 11:57 am

Rolls

Medicine check - (1d20+4)

(1) + 4 = 5

Jan 11, 2022 9:49 am
OOC:
The dwarf is no where to be seen. Belanor made him disappear.
Jan 11, 2022 11:55 am
OOC:
Hence the medicine check lol
Jan 11, 2022 3:17 pm
OOC:
myes... Mehahah my plan is working perfectly. Mwha mwahahaha
"Any second they should arise. If we are going to do something it needs to be now."

Belanor still standing still shakely holding his sword not completely sure how to handle himself. He slowly continues to back into the wall while looking to the 2 hobgob and expecting more.

Belanor didn't register that Karma is looking at the wrong dwarf.
Jan 11, 2022 6:08 pm
Gerbo moves over to disarm the Hobgoblins and start tying them up with his rope.
OOC:
I didn't actually do an action other than sheath my weapon, so I'm assuming I can at least disarm them as part of this action, but feel free to disregard.
Jan 11, 2022 6:25 pm
OOC:
Let’s assume we’re in open play for now unless something else occurs.
Jan 11, 2022 11:51 pm
The Hobgoblins mumble in their sleep during while Gerbo goes about the business of binding the hands and feet. Each was armed with a well maintained long sword which the Rogue places well out of reach; just in case the two get any ideas when they awake.
Jan 12, 2022 12:19 am
Kerisha, can you put the Bugbear on top of the hobgoblins? That should hold them down for a bit if they wake up, right?", he cackles. He begins going through the bodies (living and dead) to look for trinkets. He also looks through any drawers/ containers to see if there's anything of use in the room.
OOC:
Rolling perception and investigation as I'm not sure what you need.
Last edited January 12, 2022 12:20 am

Rolls

Investigation - (1d20+6)

(12) + 6 = 18

Perception - (1d20+2)

(11) + 2 = 13

Jan 12, 2022 4:19 am
OOC:
We need to check the door in the west wall.

Also does anyone need any medical attention?
Jan 12, 2022 3:16 pm
OOC:
I think Gerbo and Kershaw may be the worst off? I stayed away from the fight because #coward 🤣
Jan 12, 2022 4:28 pm
" Karma, you got anything for broken ribs?" Gerbo asks as his adrenaline lowers and he starts to feel aching pain coming on as he sits down after looking around the room.
Jan 12, 2022 8:13 pm
Under a large bed in the north of the room, the smell of which leads Gerbo to the conclusion that it belonged to the Bugbear, the Rogue find a stitched leather sack which contains the following...

220 SP
160 EP
Three potions of Healing
A map, which marks a location to the east of Phandalin labeled Wave Echo Cave.

There is still no sign of Gundren.
Jan 12, 2022 8:34 pm
Gerbo exclaims, "Belly, I found your "business reason for being here. Also, a map and potions." With the loot at hand, the prospect of the missing dwarf moves even further from his mind. He takes an even cut of the money (55 sp, 40 ep), 2 potions, and the map before tossing the bag onto the floor for the others to see.
Jan 13, 2022 2:09 pm
"Huh," Belanor says absently still ready for more intruders.
OOC:
though aren't we the intruders 😂
"What was that Gerbo," he says finally looking that way. Seeing Gerbo hold/ rummaging through the satchel.
OOC:
from the oc meeting would i know if that's Gundrens satchel?
As Belanor focuses on what's Gerbo is doing he realizes he still has someone hidden. Sheathing the sword as if that was the action to drop the spell the once invisible dwarf reappears.
"Gents, our injured benefactor, Gundren."
Jan 13, 2022 8:04 pm
Breathing heavily, Kerisha tries to wipe some of the wolf, Drow and Bugbear blood from her face. As her rage subsides, the aching in her body intensifies. She holds her shoulder, which is throbbing after connecting with the rather solid Drow. She looks to Karma as she drops to a knee catching her breath. She simply grunts as Gerbo suggests lifting the bugbear. But she is too tired to argue, so she attempts to lift the Bugbear. Soon realising she just doesn't have the energy, she opts for the slightly less graceful, and much slower approach of dragging the limp and rather heavy body over to the hobgoblins.
OOC:
Kerisha is on 11/29hp so any healing or a rest would be fab right now
Last edited January 13, 2022 8:06 pm

Rolls

Strength check to move Bugbear - (1d20+2)

(2) + 2 = 4

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