Bigvyner says:
I've done some short one shots as a player of Monster of the Week ... I liked Monster of the Week's tone a lot, it was a fun game and I'd play it again if I got the chance...
I really like Monster of the Week. I still maintain that it has about the best magic system of any game (provided the players buy into the conceit). I am permanently on the verge of running another game. :)
I find MotW is better in longer games than in one-shots.
Bigvyner says:
Band of Blades fell apart ... didn't really get into the resource management side of things, ... needed a spreadsheet to track stuff.
I really like Stras Acimovic and his work, but have not been able to read through Band of Blades, and have not played it. It does look like it could be a slog if not run through quickly.
Bigvyner says:
Scum and Villainy I'm experiencing NPC bloat, too many options for the players and I want to do too much, I have a lot of possible plots floating around in my head and most of them will never see the light of day.
It is no Urban Shadows, but, yes, SaV does tend to accumulate NPCs scattered all around the cosmos. Some are never seen again, but need to be maintained, just in case.
Actively killing them off can help. This can also lead/encourage engagement with those dangling plot elements. :)
Bigvyner says:
I guess I enjoy drama.
'Drama'? As opposed to 'action'. That can be good since combat scenes can get very slow in PbP.
Bigvyner says:
I'm happy to have my character die as long as its part of a good story...
Noted. But I try to avoid needlessly killing PCs of people I don't know very well. :)
Careful playing can make this game fairly safe. Heedless rushing towards violence can quickly result in death. Fighting is best avoided when clever plans are available.
Bigvyner says:
I like the idea of an overarching plot, or at least the illusion of one ...
Illusion may be all I can offer, given this game's focus on small scale, with drop-in-drop-out players.
Bigvyner says:
... where the innocent farm boy/girl the players encounter in an early session comes back in a later session having developed into someone powerful.
Yes. I like to do that too.
Pity most players are unlikely to even remember them when they reappear.
"Tada!! It's Bob!... um, you know, the farmgirl you spared but scared into not taking risks...? That backfired..." :(