When we talked in the summer, you indicated a long history of story-first games in Denmark. Clearly World of Darkness, while crunchy, is a storytelling game (😎). What appeals to you to about World of Darkness in particular?
World of darkness is a rather large umbrella, where you have vampire, werewolf, mage, changeling, mummy, hunter... others.
Vampire: I never really tuned into this self-pity I am a monster
bruding and gloomy vampire theme. Others love it, but I still havent figured out why
Werewolf: There is so many aspects to play on. The spirituality with Gaia, the pack hierarchy, the common mission to fight the wyrm. 10 simple laws there are ambiguous enough to bend to fit your purpose.
Mage: I really like the magic system and how it ties into the magic paradime. Its a difficult game and I think it is easy to mess up.
People are mention spending time in the Arctic, I would like to know more about that - research expedition? what's the story?
I have studied 11 months in total at UNIS
, the university up there. There I studied geophysics and glaciology. In short, climate science. I wrote my master thesis on NEEM
, where I analyzed ice cores from the Greenlandic ice sheet.
That is the short
If I wanted to make a delicious, quintessential Danish meal for my family, what should I make?
quintessential Danish meal, then I would with lunch. Highly coated open sandwiches on rye bread
As a player, what are your favorite traits in a GM (or how they run their game)?
A GM (and players) who listens to the fellow players and play along with their imput
A GM who can use more than one tool for storytelling. (Use of text/images/maps/music/ect)