Gaming Plans for 2022

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Dec 6, 2021 5:07 pm
There's a small, PWYW game called Apocalyptica that I helped the designer with a little bit, which is sort of a Twilight:2000 "simulationist" game, but the rules system is designed to be way less crunchy and you can plug in your own for of apocalyptic scenario. I have been itching to try running that, which might translate to PbP format.
Other than that, I have a couple of tabletop skirmish wargames that I would like to try running this next year (Gaslands, Last Days: Zombie Apocalypse, Rangers of Shadow Deep), but those I think won't translate well through PbP, so for now I'm just gonna stick with running the B/X game I run here and figure out how to set up some of the other games on roll20 for the wargames stuff.
Dec 6, 2021 5:44 pm
Naatkinson says:
The Avatar TTRPG should be released next year and I backed it at the highest level, so I really want to try that out when it's released.
This is also a giant blip on my radar for next year. I couldn't support it when the Kickstarter was live, but I would love to try it out when it is released as well
Dec 6, 2021 5:49 pm
I backed it and would love to try it. I joined a game of it on GP when the kickstarter went up but it didn't last unfortunately
Dec 6, 2021 7:03 pm
funfungiguy says:
Other than that, I have a couple of tabletop skirmish wargames that I would like to try running this next year (Gaslands, Last Days: Zombie Apocalypse, Rangers of Shadow Deep), but those I think won't translate well through PbP.
Man... I really think something like Rangers of Shadowdeep could work in pbp. Pretty well even.

Possibly the furthest back burner I have is allocated for making a digital map for each of the default Scenarios in the core book. Because once you have that? The system is actually really simple, and you could just play and do movement on a grid(or hex)-basis instead of "freeform" measuring inch for inch, and I think it would play just fine. The system doesn't care about facing, no WYSIWYG, it utilizes Skill checks/more than combat...

And RoSD is story-oriented enough that I think it'd still be fun and still have plenty of room for rp in pbp...

But... that is WAY back on the burners unfortunately...

More immediately, I've always thought that pbp would be ideal for a sandboxy, old World of Darkness game.

And towards that end I've always wanted to run a Mortals (w/ Numina), or a Mage: Sorcerer's Crusade campaign. If I find more bandwidth for pbp in 2022, it will go towards one of those games.
Dec 6, 2021 7:52 pm
I have been enjoying the indie darling Wanderhome and would like to see if it can translate well to pbp or not.
Dec 6, 2021 9:24 pm
Hey all. Many of you know me. Some don't. I was getting burnt out on so many games only a few of which had regular posts that I had to step away from the Plane for awhile. Then some personal friends talked me into joining a couple of their games and then one more and then one which one of their players was starting. All four of them and the GMs did what they usually do, fade away.

I'll tell you that I just finished celebrating my 74th birthday and am ill equipped these days to learn anything new. I have 44 years experience playing D&D so, in 2022, I'd like to find a full campaign world that is well controlled by the GM. I prefer pretty standard characters of relatively normal races. (human, dwarven, elvish and even gnome and halfling) If anyone is planning something like that or knows of such a game, please let me know.
Dec 7, 2021 3:13 am
bowlofspinach says:
It's a bit awkward but you could, after figuring out how many of each token you have, assign them to a die roll. If you have 3 light and 2 dark, then you roll a D5, with 1 and 2 being bad and 3 to 5 being good. If you draw a light one and decide to draw again, you roll a D4 where 1 and 2 are bad and 3 and 4 are good
That's a good idea. We'd need to come up with the "conversion" system, but maybe it could be made to work.
Dec 7, 2021 7:51 am
I've picked up a ton of free quickstarts and made a list of 50 games I'd like to check out next year; preferably live, around a table or online, but some may make it to GP as well. I'm probably keeping all the Powered by the Apocalypse games out as they are made for a very fast-flowing live setting of discussion and bargaining that doesn't lend itself that well to the PbP format. That said, my top picks are probably Earthdawn, Eclipse Phase, Wrath & Glory, Symbaroum, Lex Arcana, Heart: The City Beneath and Hard Wired Island.
Dec 7, 2021 9:34 am
Let's see. Symbaroum, Coriolis, Degenesis, Numenera, Kult, oWod.
Those are the games that interest me the most atm. I'd probably run an additional Kult Campaign once my schedule is a bit clearer.
Dec 7, 2021 6:36 pm
More of my own systems. I have let them sit for a long time and I would like to give them some fresh attention
Dec 9, 2021 7:24 pm
SavageBob says:
I'm keen to run an Italian RPG I discovered recently, called "Not the End." It's a fascinating system that leans heavily into player participation in the narrative. Think FFG's Star Wars/Genesys system, but stripped down to rules minima. Essentially, you create a completely unique character who has an Archetype, 3 Traits, and 3 Abilities (you get more as the game progresses). If you face a test, you determine which of those things would help you beat the challenge, the GM tells you how hard it is (1–4), and you put a bunch of tokens into a bag (light colored for your traits, dark colored for the difficulty). You draw as many tokens as you would like in a single draw. If you get at least one light token, you succeed. Further light tokens give you added boons that you decide. Dark tokens mean bad side effects happen, which the GM decides.

It would require some doing to figure out how to do token draws on Gamers Plane, as it's not easily replicable via dice. But I really love the back-and-forth of FFG's systems, so I'm eager to try something that strips that concept down to its essence.
I (co)wrote that! Should you need any advice on running it (although I haven't much experience in PbP) I'm here.
Last edited December 9, 2021 7:25 pm
Dec 9, 2021 8:15 pm
Aironfabio says:
SavageBob says:
I'm keen to run an Italian RPG I discovered recently, called "Not the End."
I (co)wrote that! Should you need any advice on running it (although I haven't much experience in PbP) I'm here.
Oh, wow! Please run a game here! :) We can figure out how to do the token draws (or beg the devs to implement something...) :D
Dec 9, 2021 8:24 pm
SavageBob says:


Oh, wow! Please run a game here! :) We can figure out how to do the token draws (or beg the devs to implement something...) :D
Should you find a way to implement the tokens I'm all up for it... though I'm just now recovering after playing it almost exclusively during playtest. :)

KCC

Dec 9, 2021 11:56 pm
I might have "done the dog on it" as my mother used to say. I gathered quite a collection of games this year, and I really want to try get through a few of them in short format!

Life has been a bit hectic for the last while, as my players know all too well. Hopefully by next year, things settle.
Dec 13, 2021 9:17 am
emsquared says:
funfungiguy says:
Other than that, I have a couple of tabletop skirmish wargames that I would like to try running this next year (Gaslands, Last Days: Zombie Apocalypse, Rangers of Shadow Deep), but those I think won't translate well through PbP.
Man... I really think something like Rangers of Shadowdeep could work in pbp. Pretty well even.

Possibly the furthest back burner I have is allocated for making a digital map for each of the default Scenarios in the core book. Because once you have that? The system is actually really simple, and you could just play and do movement on a grid(or hex)-basis instead of "freeform" measuring inch for inch, and I think it would play just fine. The system doesn't care about facing, no WYSIWYG, it utilizes Skill checks/more than combat...

And RoSD is story-oriented enough that I think it'd still be fun and still have plenty of room for rp in pbp...

But... that is WAY back on the burners unfortunately...
Believe it or not, I started working on those maps back in May. I only finished the first two scenarios, though. I'm still very much a novice cartographer and was making them as a learning exercise. So, they could probably be made to look nicer than they do, but they meet the specs. I made event cards for them, too. If there is interest in trying a PbP game I don't mind sharing them. Just send me a PM. That would probably give me enough incentive to actually finish the project.
Dec 13, 2021 5:00 pm
Well, here I go.

First would be to work with Adam on our (and I'm using "our" quite liberally)
[ +- ] spoiler alert
. Really eager to make this project work.

Then, I'd like to GM an indy game that has caught my eye, Wyrlocks!. (not affiliated in any way.) I think I'm getting the hang of it slowly, so stay tuned.
Nice things are coming soon™.

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