Off the Beaten Track (OOC)

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Feb 4, 2022 12:38 pm
Dirk also has rope. It is good to have a professional on the team. :)
Feb 5, 2022 7:42 am
Dirk does of course, only have 20ft of rope. If you tie it to part of the building you can only get, like 6 meters away from that point.

You will need to come up with something clever.
Feb 5, 2022 11:19 am
Is it OK to assume that Rook has gone down lower to scout?
Feb 5, 2022 11:27 am
TheGenerator says:
Is it OK to assume that Rook has gone down lower to scout?
I prefer not to assume player's characters are doing things the player did not say they were doing.

Are we not interested in checking upstairs? Are we done with the bell?

We can, unless otherwise indicated, assume characters tell each other what they each know in reasonable time. If we want to keep information siloed then that gets complicated and should be explicit.

If Albert shows interest in the bell, there is information he is uniquely able to learn.
Rezart: What is Rook doing?

If we don't hear from Rook's player (weekends can be slow), we can decide if the rest of us are going down, and may learn that Rook scouted ahead when they return.
Feb 5, 2022 11:50 am
A few posts ago I said
Gen says:
If Rook tells Albert about the bell, Albert will decide that downwards is probably the way to go, judging by the dreams they had.
Cause to Albert "it's just a bell...". That's not what he's here for.
If Rook hasn't mentioned the upstairs, then Albert would want to check that way first.

However if you say it would lead to more information if we go up, then I'd be happy to take it that route. :)
Last edited February 5, 2022 11:51 am
Feb 5, 2022 11:57 am
TheGenerator says:
However if you say it would lead to more information if we go up, then I'd be happy to take it that route. :)
If you put effort into it it will yield something, if you do nothing about it it will fade into the background. It may come back later to bite you, or may be immaterial if you completely solve the temple problem by other means.

If you are all set to go into the bowels of the earth, then it might not mater --or merely provide a bit more flavour or background, which can still happen from being told about it-- it could be part of a partial or temporary 'solution' if we choose not to (or can not) put an end to the temple.

If the players are not interested in a thing, it becomes insignificant. The bell-tower/lighthouse was a player created idea that I fleshed out a bit, but I have no investment in it.
Feb 5, 2022 11:59 am
If we are going into the undercroft (or whatever is below), I will start a new thread for that, the Off Beaten Track is getting long.

We can continue posting in this thread if find we would have done something more before going down.
Feb 5, 2022 12:05 pm
I'm not sure what to do here.
In my head, Albert is not very interested in a bell. As a player I am definitely interested in finding out what's up with that bell ;)
Do I just make Albert have an interest? (I don't want to 'meta' my actions too much) Alternatively, if someone else suggests to go up, Albert might find it interesting when seeing it.
Feb 5, 2022 12:10 pm
TheGenerator says:
... Albert is not very interested in a bell. As a player I am definitely interested ...
If you want I can add a draw to get Albert interested.
Feb 5, 2022 12:19 pm
That could help :)
If any other PC (or NPC) wants to go up and check it out, that would work just as well.
Feb 5, 2022 1:31 pm
I am wondering... Do we want Albert to roll the Die of Fate? Something dramatic could happen, or not, your call.

Also, there is no sound of a bell tolling, just the sound of the mechanism moving. Just so we don't think it is a sound-dampening-field or some such.
Feb 5, 2022 1:43 pm
vagueGM says:
Do we want Albert to roll the Die of Fate?
Of course!
Should I roll it here or in the RP thread? It's just 1D6 right?
Feb 5, 2022 1:48 pm
TheGenerator says:
Should I roll it here or in the RP thread? It's just 1D6 right?
Roll it there, in the RP. Yes, 1d6.
Feb 5, 2022 3:11 pm
Drat these luke-warm rolls. It is hard to do anything with a fate of 3. :)
Feb 5, 2022 3:26 pm
I added the complication of losing the stick (for now) I thought that was fitting.
Feb 6, 2022 11:22 am
Can I do a Lore roll on the bell? It would make sense for Dirk to go up and inspect it considering that it seems to be a strange artifact.
Feb 6, 2022 11:35 am
sunnyVoid says:
Can I do a Lore roll on the bell? It would make sense for Dirk to go up and inspect it considering that it seems to be a strange artifact.
You can go up and take a look. Until you do you can not make any moves about it. You will need to justify any 'lore check' in the fiction, else I can't know what sort of information you might know.

I am also not sure there is too much more that can be learned from looking at it that I have not already told the players, so you are welcome to assume that Dirk, due to his Lore Skill, knows anything I have hinted at maybe more. That way we can bring this to the characters in a definite way.
Feb 6, 2022 11:56 am
vagueGM says:
You can go up and take a look. Until you do you can not make any moves about it. You will need to justify any 'lore check' in the fiction, else I can't know what sort of information you might know.
Not sure I follow, does that mean that once I go up there I can make a lore check?

To be more precise, I intend to have Dirk go up and check the bell for any letters, markings, or decorative flourishes that might hint at it's purpose. Would that constitute a lore roll?
Feb 6, 2022 12:01 pm
It means first do it in the fiction and then we can talk about if dice need to be rolled.

If you go up there, there will be such opportunities to learn more, if you don't there still might.
Feb 7, 2022 5:17 am
Sorry I have updated now. Yeah, weekends are a bit harder for me.
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