Harrigan says:
What game did you start with? What game did you first GM?
When did you move to PbP play, and why?
My first ever game was a one-shot to introduce me to D&D 3.5. My first proper campaign was Pathfinder's Rise of the Runelords. For GMing, my first time was a one-shot I made with a Steampunk supplement for 3.5. It was terrible but a great learning experience lol. It was going to be a theft at a World's Fair-type expo where scientists introduce their latest inventions, and one of the inventions gets stolen and the PCs were supposed to help out. Well, my brother didn't take the hook and basically said, "Why do I care? I don't know the scientist and I have no connection to him so I don't think my character would get involved." The game lasted maybe 30 minutes at most haha. My first proper time GMing was Pathfinder's Serpent Skull AP, which was fun enough but a terrible choice for a first-time GM and I regret choosing it lol.
I moved to PbP because of the pandemic and most of my gaming group had moved back home so I didn't have anyone to play with anymore.
C1NDER says:
What are, in your opinion, the best traits in a good GM?
For games that have a bit more combat, do you prefer a grid with tokens for visualization, or theatre of mind style play? Why?
The best traits are improvisation and reading the room. I think the most important thing is for everyone to have fun, and I see a lot of games flounder because the GM sticks to either the rules or the adventure too closely and it causes frustration. The best advice I ever read was "Plan situations, not plots."
The older and more experienced I get, the less I like combat-heavy games. Combat is only one type of conflict resolution, and often not even the most important one. But every now and then I like a good hack and slash just for variety. As for maps and miniatures, it is pretty mandatory on the few heavy combat games I do like, like Lancer and Iron Kingdoms. In general, I prefer theater of the mind if I can.
Chalrytharendir says:
What activities unrelated to RPGs do you draw inspiration from for ideas in PbP? e.g. Nature, Sports, TV,
chainsaw choreography, books, etc.
I'm not really a fan of horror, so I haven't explored that corner of rpgs much other than one game of CoC which i enjoyed but still don't really crave to play. However, I'm intrigued by the Dread rpg because of its Jenga mechanic. Feels like that would build suspense that ends in inevitable disaster in an exciting way, but I could also see it not really working as well as expected. Have you ever played Dread? If so, what do you think? Do you think there's a clever way to adapt it for PbP?
*Edit added link.
Most of my inspiration comes from books or movies, and usually from the stuff I don't like lol. I always think, "Man too bad they did this. I would have done it like this." And that is where I get most of my ideas. I'm not really a big ideas person, I think I like settings and motivations more. Give me conflicting politics in an exotic environment and I'm sold.
Sadly I have not played Dread (or Ten Candles) but they are on my list for when I ever have in-person gaming again. I don't think you can exactly recreate the tension in PbP, but maybe something similar with a card-draw mechanic instead. I don't know enough about Dread to be any more detailed than that though.