The Frigid Woe (DW) - Act 1

Dec 22, 2021 6:43 am
Narrator
It began ten days ago. The first few people, traders at the Nohme dock, reported feeling a strange stiffness to their limbs. They thought, at first, that it was simply the cold sinking into their joints, but, day after day, it became progressively worse - a rigidity of joints and biting, bone-deep cold slowing their movements to the point of near motionlessness.

That’s when they knew something was wrong - but, by then, it had already begun to spread.

Several panicked inquiries to nearby towns revealed that these were all symptoms of a disease - a highly-contagious magic from the ancient and inhospitable islands of Eiselcross. It’s there, too, that the only cure has been developed, synthesized by Cobalt Station, the research center stationed the furthest into the core of Eiselcross’ main island. Unfortunately, all attempts to contact the station have failed.

Five days ago, a delivery team was sent out to the station to retrieve the medicine in person. Soon after, all contact with them was lost.

Two days ago, the port was shut down, travel in and out of Nohme to the other parts of the Greying Wildlands restricted until a cure could be found.

Today, a few of those first-infected crystallized, their bodies turned to perfect, icy statues.

Now, as The Symphony of Ice and Fire sails along the northern pier of Nohme, those onboard can see the affects this malady has had on the once-prosperous town. The streets are barren, clogged with un-shoveled snow. Those few residents that moved between buildings trudging slowly, as if trying to walk beneath water - or, in the more extreme cases, thick molasses.

Most distressingly are the ice statues - just a few of them now, but likely to grow in number in the coming days - their expressions frozen permanently in abject misery.

Along the docks, an elderly dwarven man with a light grey beard and spectacles waits along with a small retinue of Glassblades. For those who have visited Nohme before, he is clearly recognizable as the town's Burgomaster, Sten Onmunson. He raises his voice to be heard upon the anchored ship.

Sten Onmunson
"It astounds and humbles me that you should agree to take this burden upon you, sirs." The old dwarf says, and it's clear that even his limbs move with a stilted stiffness that goes beyond his age. "I fear you are this town's last chance - and perhaps the last for this entire region. At the rate this is spreading, and with our supplies quickly dwindling, I don’t expect our town can survive more than a month, and we won’t have the supplies, or the manpower, to send another team should you fail. Your journey today represents our final hope. Can we count on you?"

He looks up at the magnificent ship, trying to catch the eyes of Mance Pyro, Teorethefethyrio, and Bonepipe - the adventurers who had taken it upon themselves to answer Nohme's desperate call.
OOC:
Please introduce your characters! Feel free to go back and give some background on how your characters got started on this mission.
OOC:
Mance, please describe the Symphony of Ice and Fire here too! While there are unfortunately no crowds, townsfolk will likely start to peek their heads out of their windows at the sound.

Teo, do you have an idea of how they got on board? I think since the trade routes got shut down, they might have had some trouble figuring out how to get back to Nohme, and that's when they boarded the Symphony, which was going the same way?

Bonepipe, I wonder if you can incorporate something about your homeland/why you left/what you left behind in your introduction (as part of the Outsider race-background)?
Dec 23, 2021 4:18 am
[ +- ] Introduction (Mance returns to Nohme)
Members of the crew rush around the deck preparing for departure. Pipe cleaners were being pushed through each of the organs, the furnaces were being stoked, torches were being lit at key places on deck to be used to play instruments and set off fireworks, the ice chimes were being shaved and polished so they would produce just the right frequency when struck, and oars were being lowered into the water to maneuver them out of the harbour, their accompanying drums contributing to the percussion section of The Symphony. The piece of music Mance had selected as a hopeful farewell would require everyone's best, but if executed well it would surely lift the towns spirits until they return ... if they return ...

Hearing the Burgomaster, Mance walks to the edge of the quarter deck to see the stout figure standing on the docks, his retinue behind, but spaced out to help avoid further spread.
Onmunson says:
"Your journey today represents our final hope. Can we count on you?"
Mance looks to Bonepipe, standing to his right, and then Teo to his left, his icy dreadlocks knocking together as he turns his head, producing the auditory equivalent of an aura radiating around him. Placing a thick furry glove on each of their shoulders, he looks back towards the leader of Nohme with confidence and speaks in a deep voice that complements the sounds of the resonating dreads that still hang in the air, "Have no fear Onmunson, the oracle revealed that the path towards finding the cure begins with the three of us setting out together just like this!" He decides to leave out the fact that much of the oracle was filled with dark and grim imagery making it seem like the chance of success was slim and would leave each of them forever changed. But it was important to leave the town with hope. At least this path had some chance of success, however small. All other paths in the vision led to doom.
OOC:
There's time here for conversation with Onmunson.
Suddenly fire blasts from all the pyrophone pipes at once, the sound is like a great horn, signalling that the crew had completed preparation and were ready to leave. Mance smiles with a somber determination and yells, "Stay warm with high hopes, Onmunson, and we will return in what seems like no time."

Nodding to his companions as though to say 'Ready?' he leaves the quarter deck by climbing up to the crow's nest in order to conduct during the departure. The ship slowly pulls away from the docks and heads out to sea as magical music and pyrotechnics fill the harbour with optimism before slowly fading into the cold darkness of the Frigid Depths.
Last edited December 23, 2021 3:26 pm

Sten Onmunson

Data Inactive for 6 months

Dec 23, 2021 6:47 am
OOC:
Before you set sail, do any of your characters have any questions about the mission?
Sten Onmunson
As he watches the ship pull away, Sten gestures to one of his messengers to loose a small peregrine falcon, which soared quickly across the distance between the port and the ship. It circles a wide loop around the mast, before dropping a small package upon the deck of the ship.

"It's a crest from the Diarchy." The Burgomaster explains, briefly. "You're going to need it to expect to get any assistance out there. I wish you all a fortuitous journey and a hasty return."
[ +- ] Symbol of the Diarchy
Dec 23, 2021 7:05 am
OOC:
Oops sorry, I sort of set us on our way. I assumed we had already got the mission deets during the 'prologue' (ooc intro and setting threads). But I'm sure there was lots of time to ask questions as the crew were preparing for departure, before the "Suddenly fire blasts from all pyrophone pipes ..." paragraph, so definitely ask any questions you'd like before we leave.

Narrator

Data Inactive for 6 months

Dec 23, 2021 8:03 am
Narrator
OOC:
No worries! Those threads were just background information and getting things set up for before they got to Nohme. We're in the intro now, so if there's anything your character is unsure on or has suspicions about, it's a good time for them to ask/talk about it. If you all do just want to cast off though, that's fine too!
Dec 23, 2021 3:44 pm
OOC:
I made a little ooc edit to my above post to indicate further conversation with Onmunson.
"We plan to travel directly across to Syrinlya as it's the shortest crossing, unless you have reason to believe the Dwendalians in Balenpost are more likely to have had more recent contact with Cobalt Station." Mance asks as the ship preparations continue.
Dec 23, 2021 4:21 pm
"Roit! The statue of me an' me mates've gotta be at least twelve feet tall, yeah?" Bonepipe butts in. Mission details aren't for this brash arse-kicker-turned-performer, eternal showboat. The man is always on about the victory party.

Grinning, the muscular piper licks beringed fingers and adjusts the points on his red-dyed mohawk. The man never shuts up but Mance has only heard his partner talk about his homeland once, a place called Cokenay (Cheapside, naturally) which he described as a 'right pile o' shite'—a place drab and dreary where he never belonged.

"Gonna save the world, gotta look good, ei guv?"
Last edited December 26, 2021 1:04 pm
Dec 24, 2021 8:44 am
OOC:
I'm not sure if Mance asked that to Sten or to the ship at large, but presuming this is a question for him before you leave:
Sten Onmunson
"Ah, the Dwendalians at Balenpost aren't on the best of terms with their countrymen at the Station, and I'm afraid the symbol of the Diarchy won't do much good there." Sten replies. "But, you may plan your route however you please. You'll need to show that symbol to The Buyer at Syrinlya if you want any additional supplies, and that symbol will also work as a suitable unit of trade for the cure at Cobalt Station. Please take care not to lose it before then!"
OOC:
Aquafina, I can edit in any questions Teo has when you get back, if you have any.
Narrator
With that, the Symphony of Ice and Fire heads out to sea. In mere hours the mainland of Wildemount disappears in the distance, and the dark sea surrounds the ship on every side. The temperature of the air plummets, the weather going from a snow-speckled chill, to a bone-deep iciness. It's becoming clear that the region you are encroaching upon is not particularly hospitable to life.

Just as the group prepares for a cold, if uneventful, trip, an incredible force erupts from the sea on the Symphony's port-side, causing the ship to rock dangerously to the side when jolted by the resulting wave.
OOC:
What does your character do when the ship tilts?
What does your character think is happening/could have caused this?
Dec 24, 2021 12:21 pm
"Wha'' 'he 'ell?!

Bonepipe grabs hold of a gunwale to keep his footing as the ship rocks crazily. His first thought is that some leviathan has just swum very close by. He intently scans the frigid water to port, trying to see.
Last edited December 24, 2021 2:54 pm

Rolls

Discern Realities? - (2d6)

(45) = 9

Dec 24, 2021 11:59 pm
Mance grits his teeth against the cold icy mist that sprays into the air as the ship slams back down into the water after cresting the giant wave. He manages to keep his footing by holding onto the helm.

Looking out onto the undulating horizon all he sees are rows of icebergs dotting the dark background. Their motion seems chaotic until his eyes notice a row all moving in the same pattern. It immediately reminds him of a surface fish he'd seen in one of the river deltas of the Greying Wildlands as a child that had collected bunches of snow along its spines ...
[ +- ] Snowy river fish
... He grunts to himself in amusement, just my imagination, remembering the entire fish was only a few feet in length while in contrast the visible portion of these icebergs were each the size of a small house, they couldn't possibly be ... but then he hears Bonepipe's exclamation!

He doesn't wait for confirmation, he yells out an order, "All hands on deck! Load harpoons for protective action!!" and spins the wheel of the ship aggressively to bring the ship into a more defensive position facing in the direction Bonepipe is pointing.
OOC:
Not sure what Bonepipes sees yet, but trying to respond to his discovery. Do we get a +1 carried forward from his roll? I'm going to go with a Defy Danger (WIS) because I think that makes the most sense base on the context of my action, but feel free to use a different stat if you think it's more appropriate.
OOC:
Edit: Uh oh ... 😬
Last edited December 25, 2021 12:03 am

Rolls

Defy Danger (+WIS) - (2d6+1)

(11) + 1 = 3

Dec 25, 2021 12:10 am
OOC:
Merry Christmas and Happy Holidays! Also, I'm in no rush if we want to wait an extra day or two for Aquafina to catch-up and react given the holiday season.

It's forecast for -40C wind chill for me tonight 🥶, so should have lots of inspiration to draw from 😆

Narrator

Data Inactive for 6 months

Dec 25, 2021 6:57 am
Narrator
OOC:
Yep, I think we should take a small break to let aquafina catch up - it's definitely hard to get away and post on Christmas. We're still at the beginning of the encounter, so it's all good!

I'm going to take Bonepipe's Discern Realities as the question "What is about to happen?" - let me know if you want a different question!

I think only Bonepipe gets a +1 forward when acting on the answer to the Discern Realities question? Which is fine since the +1 wasn't going to help Mance's roll. Mance gets to mark XP, and I'll narrate the answer to Bonepipe's DR move and the results of Mance's DD move in about 24 hours.

Teo might also make a move in the meantime. If you'd like suggestions, Spout Lore or Defy Danger are good general ones, but if you're not sure what move to use, just RP what your character would do and roll 2 dice, and I'll let you know what move it is/what MOD to add.

Happy Holidays everyone!
Dec 26, 2021 4:52 am
Data says:
I think only Bonepipe gets a +1 forward when acting on the answer to the Discern Realities question? Which is fine since the +1 wasn't going to help Mance's roll. Mance gets to mark XP.
OOC:
Yeah, that makes sense. I was mixing up the +1 forward with the benefit from "Aid." I'll mark XP on my character sheet under "CHARACTER INFO"

Narrator

Data Inactive for 6 months

Dec 26, 2021 9:57 am
Narrator
Bonepipe sees the massive glaciers breaching up out of the sea and recognizes immediately that he was right - it's some sort of strange ice-crusted leviathan swimming about the ship. As it turns about, the Barbarian can see that it is about to try to rub it's glacier-like back up against the ship again, which could cause damage to the hull.

Mance reacts quickly to the sudden jolt - but perhaps too quickly. She ship is off-kilter already from the initial breach of the creature, and the sudden turning of the ship causes the ship to tilt even more drastically to the side, causing a few of the sailors to lose their footing and begin sliding toward the sea.
OOC:
Can everyone give me a Defy Danger (DEX) roll to see if you can keep your footing? (Bonepipe still has a +1 forward to this) If you fail you won't fall into the sea immediately, but you'll need to think of a way to avoid it.
OOC:
If you succeed on Defy Danger, you can make your moves as usual. What will you do?
Dec 26, 2021 1:08 pm
Bonepipe clings mightily to the gunwale to keep from going overboard. But then he sees some of the sailors about to go over so he grabs the end of a nearby rope and leaps across the crazily-tilting deck to rescue the hapless mariners!
Last edited December 26, 2021 1:18 pm

Rolls

Defy Danger (DEX) +1 - (2d6+2)

(45) + 2 = 11

Heroic rescue!!! HERCULEAN Defy Danger (DEX) - (1d6+1d8+1)

(6) + (7) + 1 = 14

Dec 27, 2021 1:45 am
"Bloody Flames!" Mance curses as he realizes that he misjudged the turn causing the ship to pitch erratically with crew beginning to lose their footing. He tries to react quickly by spinning the wheel back to correct the error before losing his own footing on the icy deck.

Rolls

Defy Danger (+DEX) - (2d6+0)

(44) = 8

Dec 27, 2021 2:00 am
OOC:
So partial success, I'll wait to find out what the "worse outcome, hard bargain, or ugly choice" is before describing Mance's next action because it might follow on from those consequences.
Dec 28, 2021 3:17 pm
OOC:
Thank you all for waiting, I appreciate it :)
Teo finishes packing his bag and slings it over his shoulder with a sad sigh. He opens the door of his tiny treehouse cabin, suspended 50 feet in the air, and walks out onto the wooden walkway. He looks out over the village he's lived his whole life within, and sees no movement. Where elders used to meditate, where hunters used to prepare for a journey, and where children used to swing and play, there is nothing but the gentle, quiet fall of snowflakes.

A small noise catches Teo's attention, the sound of a door opening to another cabin in a tree across the small clearing. A medic dressed from head to toe in protective clothes exit the cabin. The medic notices Teo standing watching them exit, and shakes his head defeatedly as they move to the next cabin. A disembodied creaky voice speaks to Teo in his mind, "Stay focused, my child. There is still hope for them, but you need to git your skinny butt moving! Did you grab an extra snack in case you get hungry?"

Teo smiles with a roll of his eyes and pats his pocket where he stashed an extra bread roll, knowing his grandma would demand he takes one. Even from beyond the grave, his grandma was always overly worried about him not eating enough, maybe her 'unfinished business' was just that she didn't plump Teo up enough before she passed. The voice says "Good, now git going." Teo's eyes flash and his body becomes a spiritual mist for a moment, then coalesces into the shape of a falcon with small reindeer antlers. Falcon Teo takes off into the sky towards Nohme.
Teo is idly helping others with their jobs, not quite sure what to do since he's never been on a proper boat before, but is making sure to stay a good distance away from everyone. He's infected enough people with the Frigid Woe, it's best to avoid spreading it any further, especially to any cremated on this boat, where it'd spread like wildfire.

He picks up a small crate and is carrying it across the deck as the ship suddenly lurches to one side. The crate he was holding goes flying out of his hands. His feet become spiritual mist and then reform into owl talons and attempt to grip the wooden planks of the ship below him.
Last edited December 28, 2021 3:18 pm

Rolls

Defy Danger (DEX) - (2d6)

(41) = 5

Narrator

Data Inactive for 6 months

Dec 29, 2021 9:24 am
Narrator
OOC:
Great intro aquafina!
Bonepipe springs into action with a glorious flair! He easily manages to swing down and save the three Symphony sailors that were just about to tumble overboard into the Frigid Depths. The sailors grab hold of the ship's rigging for balance, shaken, but they all appear ready to do what's needed.

Mance wheels the ship back the other way just before he loses traction and begins to slip on the ice-slicked deck.
OOC:
Here's the hard bargain: Mance can grab the wheel to keep from slipping, but that will crash the Symphony directly into the creature, which could, potentially, cause significant damage to both. OR, Mance can continue his slide, but will crash into Teo, which will prevent Mance from falling overboard, but may cause damage to Teo. The last option, of course, is to not defy danger and fall off the boat.
Teo's talons slip on the icy wood as the ship sways violently, causing the druid to lose balance and tumble toward the sea in a mass of ruffled feathers.
OOC:
Teo will need to think of a way to avoid falling off the boat (or simply transform and go into the water, if they prefer). Since Teo failed his roll, there's the potential he'll get knocked into by Mance (above). Teo should also mark XP!
OOC:
Also, Teo, be sure roll Shapeshifter (roll+WIS) for your transformation!
Dec 29, 2021 12:38 pm
Teo, noticing that his talons keep slipping on the wooden planks of the ship, gives up trying to catch his footing and instead finishes his transformation into a Falcon.

In his small, nimble form Teo bobs and weaves through the craziness of the ship’s deck, escaping from the danger of everyone crashing into him.
OOC:
I got 3 hold!! The falcon’s special moves are Escape to the Sky and Spot Prey. I’d like to use Escape to the Sky to hopefully avoid the danger of crashing into anyone
Last edited December 29, 2021 12:48 pm

Rolls

Shapeshifting rol - (2d6+2)

(54) + 2 = 11

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