
That’s when they knew something was wrong - but, by then, it had already begun to spread.
Several panicked inquiries to nearby towns revealed that these were all symptoms of a disease - a highly-contagious magic from the ancient and inhospitable islands of Eiselcross. It’s there, too, that the only cure has been developed, synthesized by Cobalt Station, the research center stationed the furthest into the core of Eiselcross’ main island. Unfortunately, all attempts to contact the station have failed.
Five days ago, a delivery team was sent out to the station to retrieve the medicine in person. Soon after, all contact with them was lost.
Two days ago, the port was shut down, travel in and out of Nohme to the other parts of the Greying Wildlands restricted until a cure could be found.
Today, a few of those first-infected crystallized, their bodies turned to perfect, icy statues.
Now, as The Symphony of Ice and Fire sails along the northern pier of Nohme, those onboard can see the affects this malady has had on the once-prosperous town. The streets are barren, clogged with un-shoveled snow. Those few residents that moved between buildings trudging slowly, as if trying to walk beneath water - or, in the more extreme cases, thick molasses.
Most distressingly are the ice statues - just a few of them now, but likely to grow in number in the coming days - their expressions frozen permanently in abject misery.
Along the docks, an elderly dwarven man with a light grey beard and spectacles waits along with a small retinue of Glassblades. For those who have visited Nohme before, he is clearly recognizable as the town's Burgomaster, Sten Onmunson. He raises his voice to be heard upon the anchored ship.

He looks up at the magnificent ship, trying to catch the eyes of Mance Pyro, Teorethefethyrio, and Bonepipe - the adventurers who had taken it upon themselves to answer Nohme's desperate call.
Teo, do you have an idea of how they got on board? I think since the trade routes got shut down, they might have had some trouble figuring out how to get back to Nohme, and that's when they boarded the Symphony, which was going the same way?
Bonepipe, I wonder if you can incorporate something about your homeland/why you left/what you left behind in your introduction (as part of the Outsider race-background)?