Time to get to work

Jan 8, 2022 10:29 am
You have been briefed by the leaders of Lords Alliance and their seer. Your job, that you have accepted, is to go down into this vault and make sure that the vast amount of gold gets recovered.

https://pbs.twimg.com/media/EmLFcIwU8AA3Jj0.png

You stand in front of a huge vault door that has already been opened. It has been opened enough for a normal-sized person to go through.
Just inside the door is a vast chamber. Three age-worn columns support crumbling stone bridges 60 feet overhead, with the ceiling rising another 20 feet beyond that.
Set into alcoves are twelve 13 sets of double doors made of iron. Each door is 10 feet wide, 10 feet high, and embossed with images of dwarf warriors in plate armor.


Jan 16, 2022 6:55 am
OOC:
and please make you introduction
Jan 16, 2022 9:45 am
Shall we? it is a surprisingly how an old man could stand in a full plate armour. It should be some magic that help him bear the wight. He hold his huge shield in one hand and helmet in the other. A flail at his bel has two spiked balls slightly swinging even when he stand still.

Gray beard moves as he is breathing slow and deep, seldom coughing. It is obvious he have been a strongman during his best years. Years have taken away his strength, but not the spirit. He moves slowly but convincingly, those close to him feel confident by his calm determination.
[ +- ] Aura of Protection
[ +- ] Aura of Courage
Jan 16, 2022 10:30 am
"Of course." mumbles Melang, gingerly entering the big room, while his snout and whiskers scan the hall. Somewhere around here, there have to be the adventurers that came before them. All right? So where are they?

The Haregon, as tall as a human, is the close second to step into the deserted-looking room with his typical springy steps and looks around. His face features some deep furrows, which are quickly recognized as well-healed scars. His grey-blue fur grants him a special appearance. A simple, well worn, dark cloak, now back over his shoulders, hides some of the gear he had taken on this adventure.

The wizardy fighter, which walks on two legs, doesn't seem to need armor or anything like that. Otherwise, only a longbow can be seen on his back at the moment. However, his comrades know that he cast a small protective spell on himself before entering the room and that a summoned weapon is never far away for Melang.

"Come out, come out - wherever you are." he calls into the room in an eerie voice.

A small owl, flies into the room and flutters up, to get a better look.
[ +- ] Status Melang
Last edited January 16, 2022 10:38 am
Jan 16, 2022 11:50 am
Seems nobody is wasting time. Refreshing. Better get to it, then.
"Greetings" the delicate woman says with a rolling R that marks her as a foreigner to these lands.
She falls in with the oldtimer and the furry, her close proximity underlining how small she is compared to the men.
The young woman wears black on black, even the studs and spikes on her armor seem to eminate darkness. In stark contrast, her hair is white and her eyes are light blue. Neither hair nor eyes shine brightly, though. Everything about her appearance seems dark, suited for shadow rather than light.

"Wait, boys. Before we throw ourselves down this path, let me show you these." Rervenn produces a dangerous looking rapier, an impressive looking shield with the symbol of an eye, as well as a tall wodden staff with snake carvings decorating the middle. "...Won... these in a card game yesterday. Thought you might find use for them." Shield and staff she leans to the wall in front of the massive door. The rapier she holds out to the Haregon. "Consider this payment, Melang. We're even." Rervenn grins. An unsetteling sight. She might have tried to sell or exchange the items for something she herself could use, but in truth, Rervenn's night has been short and now there isn't enough time to seek out market or fence.
[ +- ] Item: Sentinel Shield
[ +- ] Item: Staff of the Python
Jan 16, 2022 11:55 am
The owl raises into the air and disappears into the darkness. There is no light in here at all.
OOC:
how do you handle the darkness? Nightvision? Light?
runekyndig sent a note to soises
Jan 16, 2022 4:16 pm
Melangs eyes glaze over for a few seconds, while his lips smack audibly before his gaze gets clear again. "Up there are six more openings. Every two are linked by a bridge." He points to the pillars that disappear into the darkness, before the furry warrior causes the light of his lantern illuminate what he describes." All of the bridges appear to have taken some damage. The one in the middle is shattered." Now he allows the light of his lantern shine on the rubble on the ground right in front of them. "But there seem to be some gear and a rope over the casme." Craning his neck, the small black eyes wander around the hall and the celling to maybe spot something useful or even dangerous.

When he is suddenly approached by Rervenn, his long, jutting ears turn instantly in her direction before the young man looks at her and takes the offered weapon, completely surprised and then looks at her closely. "Good win." he smiles broadly after a few heartbeats at her. "Should just be enough for us to be barely even." he teases the pale elf girl. Then he puts the rapier sheathed in one sling of his swordbelt.

Recalling something, he informs the others "Yesterday I took the last coins and these shoes from a shady looking guy. He said you can fly with them." The Harengon holds up a pair of elegant boots. "Therefore if someone has a use for them..." Melang offers his bounty to his friends.


While the group talks standing in the entrance, the little owl flies over to the gear and takes a closer look and describes the Harengon what she finds.
[ +- ] Second Floor
[ +- ] Spoils of War
Last edited January 16, 2022 4:17 pm
Jan 16, 2022 4:52 pm
Melang is watching through the owls eyes when he feels a stab of pain and loses the connection to the owl.

runekyndig sent a note to runekyndig
Rervenn hears something up there in the dark. A fluttering perhaps? Something else flying around up there? Perhaps more than one, but that could just be the acoustics.

Rolls

Stealth (advantage) - (1d20+5, 1d20+5)

1d20+5 : (11) + 5 = 16

1d20+5 : (8) + 5 = 13

Jan 16, 2022 4:58 pm
Zankas finds himself humming an old song about an ancient dwarven explorer driven mad by his lust for gold. The comforting weight of his simple rapier at his side and the well-made leathers he wore helped put his mind at ease.

Maybe this helps us see a bit better. Sulfurae! he says, sliding his rapier out of its sheathe, brilliant flames springling to life as they lick down the length of the blade, sending a pool of light some eighty feet around him.

While we are in a sharing mood, I had some students that brought some magical things in, hoping for extra credit. This helmet that is supposed to help you hear thoughts and some gloves that are meant tonhelp you grab arrows out of thin air. OH! Also have these two sticks I won't be doing much with. the auburn haired halfelf says gesturing to his back with his thumb.
[ +- ] items
Jan 16, 2022 5:07 pm
OOC:
80 feet?! Holy... Well that is the darkness issue solved
[ +- ] map with light radius
Jan 16, 2022 6:45 pm
Looking up, Melang whispers: "Something is up there, it ate Hamburg." Then he crouches down a bit and tries to see what happend to his familiar.
Last edited January 16, 2022 6:46 pm

Rolls

Perception - (1d20+5)

(19) + 5 = 24

Jan 16, 2022 6:58 pm
Melang can't see anything, but he does feel watched now.
Jan 16, 2022 7:57 pm
OOC:
Melang casts See Invisibility
Jan 16, 2022 8:13 pm
The bridges are 60 feet above you and thus in dim light. Try as he might, he can't see anyone up there, invisible or otherwise.
Quote:
A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
OOC:
Remember to keep track or your spellslots

Rolls

Melang: Perception (disadvantage) - (1d20+5, 1d20+5)

1d20+5 : (15) + 5 = 20

1d20+5 : (4) + 5 = 9

Jan 16, 2022 9:11 pm
Zankas, I may want to take a look at your Staff of Swarming Insects if we have spare time. As for now - have a business here.

The Dark Knigh puts his helmet on and start moving forward. Slow and steady, but not looking back. His armour clank with every step.
OOC:
Not sure how we do this, but I would say he is moving 20 feet forward then stops for i.e. 6 seconds and then continue next 20 until he is in the middle of the room unless something happens.
Jan 17, 2022 7:47 am
GreyWord says:
OOC:
Not sure how we do this, but I would say he is moving 20 feet forward then stops for i.e. 6 seconds and then continue next 20 until he is in the middle of the room unless something happens.
OOC:
Is it the aura thing or something else you want to achieve? I'm thinking that we will let you explore, and when I call for initiative, I'll assume that you are grouped together, unless someone has stated that they are not with the group ei exploring one door while the rest explores another for example.
Jan 17, 2022 8:18 am
Yes, The Dark Knight is used that people follow him and he is moving slowly to allow anyone who wish so to follow.
OOC:
Not mechanically, but more story-wise, should any creature be hiding there and anyone hear that creature thanks to good perception - it would be more appropriate to happen while my PC is not moving.
Jan 17, 2022 8:30 am
OOC:
Ah yes. Someone turnoff the german tank, I'm trying to hear the birds kind of thing
Jan 17, 2022 9:40 am
The overgrown rabbit and his shouting, the dandy musician with his blinding light and now the rusty heap of metal clanking about - Oh Godess! Rervenn can't help but flinch at the knight's first few steps. She reminds herself of her company's talents and uses, takes a breath and slinks inside behind them. She wants to try to stick to what's left of the shadows as is her nature - but there aren't any left. So the archer stays out of the spotlight as well as she can.

Rather than following light and noise in the direction of the centre of the hall, the pale elf focuses on the edges and starts to explore along the southwestern corner. She doesn't forget to mind the second floor and tries to see something useful while changing her position. Rervenn stays close enough to the others so she can be of assistance when the first signs of trouble show and won't be an easy target like Melang's pitiful bird.
Last edited January 17, 2022 9:45 am
Jan 18, 2022 7:12 am
Rervenn gets close to a steel door, that carries all the accessories of handle and keyholes. The Dark Knight moves in intervals giving you the chance to listen in between metal on metal and metal on stone action.

Except for a few spiders and perhaps a rat, you don't see any other life or movement at the moment.

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