Seems nobody is wasting time. Refreshing. Better get to it, then.
"Greetings" the delicate woman says with a rolling R that marks her as a foreigner to these lands.
She falls in with the oldtimer and the furry, her close proximity underlining how small she is compared to the men.
The young woman wears black on black, even the studs and spikes on her armor seem to eminate darkness. In stark contrast, her hair is white and her eyes are light blue. Neither hair nor eyes shine brightly, though. Everything about her appearance seems dark, suited for shadow rather than light.
"Wait, boys. Before we throw ourselves down this path, let me show you these." Rervenn produces a dangerous looking rapier, an impressive looking shield with the symbol of an eye, as well as a tall wodden staff with snake carvings decorating the middle.
"...Won... these in a card game yesterday. Thought you might find use for them." Shield and staff she leans to the wall in front of the massive door. The rapier she holds out to the Haregon.
"Consider this payment, Melang. We're even." Rervenn grins. An unsetteling sight. She might have tried to sell or exchange the items for something she herself could use, but in truth, Rervenn's night has been short and now there isn't enough time to seek out market or fence.
[ +- ] Item: Sentinel Shield
Armor (shield), uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with the symbol of an eye.
[ +- ] Item: Staff of the Python
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.