[Gameplay] 2. The House of Pentheru
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Mar 8, 2022 7:53 am
Tabat gives the snake a wide berth and moves north to take a look at the next outbuilding, north of the well.
Mar 8, 2022 4:32 pm
The next outbuilding is much like one that housed the death dog, save that no creatures currently live inside. The room is empty except for debris, refuse, and windblown sand.
Mar 8, 2022 5:56 pm
From there Tabat can see into both those buildings.
One is a small granary with a domed roof and a small door in the front sits against the north wall of the compound.
The other appears to be a residence, with some bones visible in the back room.
One is a small granary with a domed roof and a small door in the front sits against the north wall of the compound.
The other appears to be a residence, with some bones visible in the back room.
Rolls
Secret Roll
Mar 8, 2022 6:00 pm
Tabat will carefully open the door to the granary, wary and hopeful against any traps.
Mar 9, 2022 12:23 am
You are immediately swarmed by scarabs!
All of you go before the Scarab Swarm, even Abenor who's +3 bonus bests it's +0 initiative bonus (tie going to the higher bonus)
All of you go before the Scarab Swarm, even Abenor who's +3 bonus bests it's +0 initiative bonus (tie going to the higher bonus)
Rolls
Initiative (Swarm, Tabat, Khadi, Jaware, Iseret, Abenor) - (6d20)
(514106162) = 53
Mar 9, 2022 3:43 am
"Scarab swarm!" Iseret screams an unnecessary warning. "Conventional weapons won't do any good! We need area effects!"
Last edited March 9, 2022 3:43 am
Mar 9, 2022 6:13 am
"Ah, this place is killing me! Literally." Abenor shouts as he was about to draw his shortsword and start thumping on the swarm. "I don't think I have any area effects. Who is most likely to do it? I'll help him."
OOC:
I'll try aid another here to whomever it applies. Or, alternatively, Abenor has an everburning torch. I can make use it if it'll help with scarabs. I didn't look them up so as not to spoil the fun, so I have no idea what can or can't work against them.Mar 9, 2022 9:12 am
Having suspected the possibility of such bugs, or snakes, or anything creepy crawly that might try to overtake him, Tabat pulls free a bottle of alchemists fire and lobs it at the swarm with great urgency.
Rolls
Ranged Touch Attack - (1d20+1)
(6) + 1 = 7
Damage (if direct hit; otherwise 1 dmg if within splash range) - (1d6)
(5) = 5
Mar 9, 2022 11:07 am
OOC:
Splash attacks vs swarms are a strange niche case that aren't handled well by the rules. They do 50% more damage than normal, but the attack roll to hit makes little sense. I rule that it automatically hits since you're targeting an area.Mar 9, 2022 11:52 am
Jaware cast Snowball against the bugs.
Freeze, bugs!
Freeze, bugs!
OOC:
The swarm has to make a Fortitude saving throw against DC 14 or be staggered for 1 round.Rolls
Snowball ranged touch attack - (1d20+4)
(13) + 4 = 17
Snowball DMG - (2d6)
(21) = 3
Mar 9, 2022 2:20 pm
OOC:
Swarm Fortitude. However, Swarms are immune to being Staggered Rolls
Fortitude DC14 - (1d20+5)
(6) + 5 = 11
Mar 9, 2022 3:53 pm
'Don't suppose these are friend of yours' Khadi looks at the beetle amulet around her neck even as she goes to move away.
At no response from the amulet she yells over to rest. 'Close the door before they all get out! Then maybe we can stomp on the rest'
At no response from the amulet she yells over to rest. 'Close the door before they all get out! Then maybe we can stomp on the rest'
Mar 11, 2022 4:08 pm
Abenor, thinking and assessing every possible action he can take against these creatures, decides to step out and let others do their job. "I got nothing, people. Tabat, you do your work, I'll try to make your job easier." he says and then get a bit closer to the swarm, tapping his feet, trying to get them focused into one location so that Tabat can hit them effectively.
OOC:
I'm trying Aid Another here. Adding Attack Roll against DC 10 (if there are no additional things I missed) and if I succeed Tabat can either take +2 on his next Attack roll (which he doesn't need for Acid) or +2 to his AC in case swarm attacks him.Last edited March 12, 2022 9:22 am
Rolls
Attack Roll (without Power Attack) - (1d20+5)
(15) + 5 = 20
Mar 11, 2022 7:33 pm
OOC:
I don't think that is going to work. The everburning torch emits no heat and does not deal fire damage.Mar 11, 2022 7:53 pm
OOC:
It seemed like the easiest way but there are other tools in the kit that can be used to produce fire I guess. I can edit the post to reflect that.Mar 11, 2022 8:22 pm
OOC:
Jaware has flint, steel and torches in his backpack. But I think it is better that I continue to cast spells on it, supposing acid splash is able to damage it. There seems to be some controversy about it. Mar 12, 2022 9:58 am
Tabat and Jaware have damaged it for 10 damage.
Abenor had attempted Aid another.
Iseret and Khadi are using their words.
The swarm exits the granary. The stench of rot and foul airs covers you as the thousand of beetles scurry over you, biting and scratching.Tabat and Abenor take damage and must have fortitude saves vs disease.
Everybody is up again.
Abenor had attempted Aid another.
Iseret and Khadi are using their words.
The swarm exits the granary. The stench of rot and foul airs covers you as the thousand of beetles scurry over you, biting and scratching.
[ +- ] Tabat's Scarab Shield
This +1 light steel shield is fashioned in the shape of a scarab beetle—a creature that functions as a psychopomp for Pharasma, guiding the souls of the departed into the afterlife. Scarab shields are especially favored by archaeologists and tomb raiders for the protection they grant against guardians and vermin frequently found in ancient ruins and forgotten tombs. Once per day on command, a scarab shield grants its wielder a +2 sacred bonus on saving throws against fear and death effects for 3 minutes. At any time while this bonus is in effect, the wielder can end the effect as a swift action for a burst of healing energy. The wielder loses the saving throw bonus, but is healed of 1d8+3 points of damage.
In addition, a scarab shield can protect its wielder from swarms. If a mindless swarm attempts to enter the wielder’s space, the swarm must attempt a DC 11 Will save. If the save succeeds, the swarm can enter the wielder’s space and attack the wielder normally. If the save fails, the swarm instinctively avoids the space occupied by the wielder, completely ignoring the wielder for 3 rounds. This effect ends if the wielder makes any attacks, but the wielder may use non-attack spells or otherwise act without ending the effect. This ability functions once per day.
In addition, a scarab shield can protect its wielder from swarms. If a mindless swarm attempts to enter the wielder’s space, the swarm must attempt a DC 11 Will save. If the save succeeds, the swarm can enter the wielder’s space and attack the wielder normally. If the save fails, the swarm instinctively avoids the space occupied by the wielder, completely ignoring the wielder for 3 rounds. This effect ends if the wielder makes any attacks, but the wielder may use non-attack spells or otherwise act without ending the effect. This ability functions once per day.
OOC:
The swarm covers a ten foot square area. Jaware would typically be back a bit. Tabat and Abenor are up close. I'm not sure about the talkers. I'll rollEverybody is up again.
Rolls
Who's in range 1: Iseret, 2: Khadi, 3-4: neither - (1d4)
(4) = 4
Swarm damage - (1d6)
(2) = 2
Swarm will save-DC10 - (1d20+1)
(10) + 1 = 11
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