[Gameplay] 2. The House of Pentheru

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Jul 5, 2022 4:21 pm
Skarab aims his crossbow into the swarm of cats and fires at it.
[ +- ] Undead Crusader

Rolls

Skarab's crossbow attack at cats (if they are undead, I get a +1 to damage, otherwise ignore) - (1d20+3, 1d8+1)

1d20+3 : (6) + 3 = 9

1d8+1 : (3) + 1 = 4

Jul 5, 2022 7:22 pm
OOC:
Is this a true swarm or just a horde?
Jul 5, 2022 8:32 pm
OOC:
It is definitely a true swarm.
Jul 5, 2022 8:48 pm
Iseret stands back, knowing that she will be ineffective against the swarm of undead.
Jul 7, 2022 9:03 pm
Archibald is slightly amused that after a horrible planar creature, they are mow attacked by undead cats. He cannot discerm the pattern here. Nevertheless, he wades in to dispatch the creatures.

Rolls

Rapier attack - risky maneuver - (1d20+4)

(15) + 4 = 19

Rapier damage - (1d6+3)

(2) + 3 = 5

Jul 8, 2022 1:02 am
The swarm takes half damage from weapons, and has an AC 15 (12 flatfooted).

Tabat hits, crushing a number of cats (6 damage).
Skarab stabs and missing anything vital.
Archibald stabs a few (2 damage).
Iseret watches.
Jaware shoots and casts... (4 damage total)
OOC:
@ianXian Drak'wa is up. I'll move along tomorrow if you don't get to it.
Khadi's initiative is after the swarm, at which point I'll process the Channeling.

Rolls

Jaware attack, damage, Ray of Frost damage - (1d20+8, 1d20+8, 1d8+1, 1d3)

1d20+8 : (12) + 8 = 20

1d20+8 : (9) + 8 = 17

1d8+1 : (2) + 1 = 3

1d3 : (3) = 3

Jul 9, 2022 3:49 pm
OOC:
Acting for Drak'wa...
The elf rogue slashes away at the undead cats... (4 damage). The swarm is close to breaking up. They mob Tabat, or at least try to, but the Scarab Shield holds them at bay, so they attack Drak'wa.
[ +- ] Shield effect
Khadi then casually destroys the remaining swarm with her channeled power.

Combat is over.

Rolls

Attack, short sword - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (6) + 2 = 8

Will save - (1d20)

(7) = 7

AOO Drak'wa - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (5) + 2 = 7

Swarm damage - (1d6)

(4) = 4

Fortitude saves - (1d20, 1d20)

1d20 : (20) = 20

1d20 : (19) = 19

Jul 9, 2022 7:12 pm
Tabat relaxes once more. "Nice work! But be alert, friends. Who knows what further mischief abounds in this tomb." He looks around them, then determines to lead the group south. "This way," he says.
Jul 9, 2022 7:37 pm
Iseret follows closely behind, ready to check for traps.
Jul 10, 2022 12:42 am
OOC:
omg im so sorry ive been moving into a new apartment. Trying to move two teenage girls and my wife. Cats and a bunch of bullshit has been hell. Im so sorry
Jul 10, 2022 7:57 am
Archibald is becoming noticably giddy after the back to back encounters. An outsider and a swarm of undead cats! Normally I would be abhorred but with this group I feel safe abd can instead focus on the marvel of such encounters! I wonder what is the source of these manifestations? No doubt we will soon find out. With that, he takes the middle spot to search for any traps and relics the vanguard might miss.
Jul 10, 2022 10:58 am
OOC:
Sorry, I think I had been so excited at the idea of an undead swarm I missed I was jumping the gun.
'Finally!' Khadi let's out a cheer as her energy finally succeeds. At Archibald gushing she grins.

'You managed to miss the sand outsider earlier as well. This house definitely has some secrets. '
Jul 10, 2022 3:00 pm
Continuing down the stairs, you find the way clear to the final room of the crypt...

A stone sarcophagus rests atop a stone platform occupying the southern end of this room. The lid of the sarcophagus bears the likeness of a man (similar to one of the statues at the front gates of the estate) and is inlaid with gemstones and trimmed in gold. Two lacquered benches run parallel to the east and west walls just north of the platform. Hieroglyphs line the walls of the chamber, and stone torch holders are set in all four corners.

This is the tomb of Pentheru the Younger, the only member of the family to be interred in the family crypt, where he has rested, undisturbed, for over 2 millennia. The hieroglyphs on the walls tell the story of Pentheru the Younger in Ancient Osiriani, starting with the elevation of his father Pentheru the Elder to nobility, his subsequent death, and Pentheru the Younger’s inheritance of his father’s title and lands. The story boasts of their prosperity and success as land managers, the justness with which the family lived their lives, and the care with which they treated their slaves and servants. The text calls upon the gods to smile upon Pentheru the Younger and bless him with a good and just life in the Great Beyond.
Jul 10, 2022 5:42 pm
Iseret explains the meaning of the hieroglyphs for those who do not read Ancient Osiriani.
Jul 11, 2022 8:02 am
Tabat secures his weapon and lays his shield next to the sarcophagus before retrieving his crowbar. He says a quiet prayer to Horus before looking to Iseret and Archibald. "Once you have cleared this resting place of traps, I'll use this to pry the lid of - might need some help from anyone with free hands to push it free. We must be respectful of the body, of course, but let's see what we can find of value."
OOC:
Assuming the gems and such can also later be removed from the lid of the sarcophagus, Tibet will use the crowbar to do that as well, after the coffin is open.
Jul 11, 2022 1:04 pm
The lid starts to come off easily enough, but a magical effect triggers.

Everyone make a Will save please.

Nothing dire. It's a DC 13 Fear based roll. If you fail, you're frightened for 1d3 rounds, otherwise only Shaken for 1 round. After that all wears off the dungeon is clear!
Inside the sarcophagus...

Alongside Pentheru’s mummified body inside the sarcophagus is a small cat mummy, a mummified guardian (magical).

Besides the mummified guardian, the sarcophagus also contains Pentheru’s gold funerary mask, worth 150 gp, and a gold-and-turquoise scarab pendent worth 50 gp. In addition, several small semiprecious stones worth a total of 40 gp can be pried off of the sarcophagus. If the gold trim is salvaged from the sarcophagus, it is worth an additional 10 gp.
Jul 11, 2022 3:26 pm
OOC:
Will save
Tabat stands, steady, against the foul air that creeps from the sarcophogaus as it is opened and washes over them. At one moment, he feels as if he should cower in fear, but the feeling quickly passes and he is resolute - he then leans over the coffin and marvels at the exquisite craftsmanship of the funerary mask. "Well done, everyone!" he says, "Now let us get this all together so that we may return for food and drink, and to take care of these treasures, of course."
OOC:
Tabat will help to get the gold inlay removed, pry the gems and take whatever is valuable from here. He will, with the others, transport it up to join the rest of their finds up top.
Last edited July 11, 2022 5:56 pm

Rolls

Will Save - (1d20+5)

(8) + 5 = 13

Jul 11, 2022 4:41 pm
Iseret feels the strange waves wash over her, but ignores them and concentrates on the contents of the sarcophagus.
Last edited July 11, 2022 4:42 pm

Rolls

Iseret Will save - (1d20+1)

(13) + 1 = 14

Jul 11, 2022 8:00 pm
OOC:
Will save.
Skarab does not normally flinch at the sight of death and decay, and this is no exception. In fact, he inspects the insides of the sarcophagus before deciding if it is worth attempting to remove things from it.

He decides that detecting magic would be a good idea here.
[ +- ] lvl 0 - Detect Magic (Divination)
Last edited July 11, 2022 8:06 pm

Rolls

Will Save - (1d20+6)

(12) + 6 = 18

Jul 11, 2022 11:17 pm
The mummified cat is the only object that radiates magic.
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