Feb 17, 2022 9:40 am
LoudKid asked me how I'd like to handle knowledge rolls for monster lore in this game.
I think after we clear this initial encounter, what I will do is place the basic results in a spoiler tag up front when the creature presents itself. In the spoiler tag I will place the required knowledge skill and its DC. Any character that meets or exceeds the DC when they post can 'know' the information. Particularly high rolls may earn additional knowledge that I will provide thereafter.
This will be on an honor system of course. I recommend not reading the spoiler if you don't succeed at the roll, but if you do, the hidden information may not be used in a way that gives the group an unearned advantage. I do not suspect that would be an issue here :)
PbP is a great medium, but most would agree combat can get a bit slow at times - I am a big fan of finding ways to reduce unnecessary back-and-forth, particularly during combat, and I think this will do the trick.
It'll look something like this, using a Centaur as an example:
I think after we clear this initial encounter, what I will do is place the basic results in a spoiler tag up front when the creature presents itself. In the spoiler tag I will place the required knowledge skill and its DC. Any character that meets or exceeds the DC when they post can 'know' the information. Particularly high rolls may earn additional knowledge that I will provide thereafter.
This will be on an honor system of course. I recommend not reading the spoiler if you don't succeed at the roll, but if you do, the hidden information may not be used in a way that gives the group an unearned advantage. I do not suspect that would be an issue here :)
PbP is a great medium, but most would agree combat can get a bit slow at times - I am a big fan of finding ways to reduce unnecessary back-and-forth, particularly during combat, and I think this will do the trick.
It'll look something like this, using a Centaur as an example:
[ +- ] Monster Lore - Knowledge (Nature), DC 13
It's a centaur! Common to forests and plains, they generally live in a herd. They are very fast, can speak common, are highly territorial, but are intelligent creatures. They are difficult to trip.