[CLOSED] Strange Æons - Pathfinder 1e

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ClosedPathfinderPublic3 / weekC1NDER
https://i.imgur.com/vQxJgOA.jpg

Strange Aeons

In a distant land polluted by an alien menace from beyond the stars, a great cancer grows within the earth. As its tendrils reach out through the dreams of those who learn and study its existence, a sinister cult grows more active in preparing the way for a devastation that will destroy more than the minds of would-be heroes. Can the adventures reclaim lost memories in time to stop the advance of a cataclysmic contagion that could threaten all of Golarion? Can they resist the mind-shattering truths revealed by the Yellow Sign, and the monstrous force it symbolizes? The Strange Aeons Adventure Path pits the heroes against the cosmic horrors of the Cthulhu Mythos, with new monsters, mind-shattering terrors, and explorations far beyond the known lands of Golarion.

The Strange Aeons Adventure Path begins with your characters waking up in an asylum with no memory of how they arrived there or who they are. Your first glimpse of the asylum is like a snapshot of nightmarish chaos. Things are certainly not what they seem, and carnage fills the grim stone halls of the sanitarium. You must face the challenges of the asylum and your own foggy memories if you hope to survive.

Strange Aeons embraces numerous themes of Lovecraftian horror to present an entire campaign that pits Golarion’s latest batch of heroes against maddening menaces from beyond time and space. In this Adventure Path, you’ll find encounters focusing on locales such as insane asylums, creepy old houses, musty libraries, forgotten desert cities, and far stranger locations. At the same time, Strange Aeons remains fundamentally a Pathfinder game. Your characters will continue to gain power as they rise in level, and the expectation is that they will survive and persevere against seemingly insurmountable horrors. There may be casualties along the way, but in the end, Strange Aeons is not meant to present insurmountable challenges or hopeless encounters.


Jan 29, 2022 12:54 pm
✅ The Game System and Rules Version: Pathfinder 1e, utilizing Elephant in the Room's Feat Tax fix and some other minor modifications.

✅ Setting: A majority of the game takes place in Ustalav, a fog-shrouded nation of countless horrors, and a once-proud realm that suffered under the clawed hands of the an evil lich for centuries. Ustalav now finds itself a strongly divided country, struggling to reclaim a semblance of its former greatness and burdened with a history of darkness few nations can equal. In recent history, the country has had to deal with some massively disruptive events, including political scheming and civil war.

✅ Adult Content or Controversial Themes: This is horror. There are creatures that are meant to be nightmarish. There are elements of body horror, so expect severed limbs and similar content. There is at least one of these creatures, though there is no focus on the unfortunate details of how it was created. There could be romance and intimacy, though we will fade to black at appropriate times. Lines and Veils will be used to make sure the GM is handling content appropriately for the players involved.

✅ Character Restrictions: Core Races only. Classes available include: Core Classes, Hybrid Classes, Alchemist, Gunslinger, Inquisitor, Magus, Oracle, Witch, Occult Classes (warning: psychic spellcasting might be rough in this adventure - but thematically, they could be fun), Unchained Class Versions. Chaotic Evil alignment is restricted. Everyone will start with the True Neutral alignment and their roleplaying choices will dictate their alignment from there. All characters should be motivated to stick together and help one another, regardless of alignment, to overcome the Bad Stuff.

https://i.imgur.com/WTKmFbE.jpg

✅ Game Duration and Post Frequency: 3-4 posts per week would be great. This is the start of a full Adventure Path and will take at least two years to fully complete. Because of the special nature of how this game is set up, it will be rewarding for the same players to stay around for the long term. Life happens, that's fine, but please do apply only if you feel reasonably comfortable with a long-term commitment (even if that may later change).

✅ Player Experience Requirements: I am open to a mix of experience!

✅ Welcome Marginalized Groups This game is explicitly friendly to LGBT and any other minorities or marginalized groups. All are welcome, and all should expect to have FUN (that's what we're here for, right?)

✅ A Special Note About Player Agency: Player agency is important in any roleplaying game. This campaign, however, is unique in the sense that the GM will have a large amount of control over the most recent 5 years of your characters background, which will be unknown to you at the start of the game. I understand that this take a certain level of trust. My commitment to you is that I will work hard so that the eventual reveal of your 'missing 5 years' benefits the story and your characters, hopefully allowing an opportunity for your character to grow as a result. I will attempt to find ways to be inclusive while designing your backgrounds, but you won't know much about them for a long while. If you choose to apply, please be okay with this.

✅ How to Apply: Post a character pitch here, including a proposed race/class and a blurb about your character to highlight a little about them and how they're unique. Please also include your level of experience with the Pathfinder rule system. I will select 5 from those submitted. I will be looking for interesting character concepts that will form a decent party together and have a good fit for the tone of the campaign.

I look forward to seeing what you all come up with!

A copy of the player's guide can be found FREE, here.
Last edited September 5, 2023 1:00 am
Jan 29, 2022 1:33 pm
Æ is a part of my alphabet, so it is odd to read in an English context

Had it been 2e I would have been interested, but with 1e is a rule mess, where I can't make a character without fearing that I paint my character into a corner with wrong choices

Hope you have fun, and I am happy to pathfinder getting some love
Last edited January 29, 2022 1:33 pm
Jan 29, 2022 2:23 pm
This is a cool module that goes a bit beyond your heroic fantasy and into CoC stuff! I did read all the books as I tried to run a modified version of it here (never actually played PF1e)

Are you trying to do all the books or just the first one?
Jan 29, 2022 4:16 pm
I'm interested, I've played 1st edition before so I have a working knowledge of it.

I'd like to bring in a Human Monk. As for his pitch...he's I've got a couple ideas. The first is that he's on a quest to find what can't be found. The second is that he collects stories and legends and thus is walking the lands in search of the greatest story of all
Jan 29, 2022 5:40 pm
CESN says:
This is a cool module that goes a bit beyond your heroic fantasy and into CoC stuff! I did read all the books as I tried to run a modified version of it here (never actually played PF1e)

Are you trying to do all the books or just the first one?
All, if able!
Last edited January 29, 2022 5:40 pm
Jan 29, 2022 6:24 pm
T
Feral Human
Roil Dancer (Fusion: Aether/Void)
Aether Primary

"I can heal better than anyone. Believe it!"

Divine Touch: T can stabilize a dying creature with a touch.

Awakened From Stasis: T gains the benefits of 8 hours of rest in 2 hours.

Feats-
Human: Kinetic Defense(Void)
FIRST: Kinetic Talent(Kinetic Healer)

T is a Human with a wild look in his eye. Rich black and red hair cover much of his nearly naked body. He wears a loin cloth for modesty, heavy gloves and boots, and a length of chain that floats about a centimeter over his flesh.

When looking at T one feels lighter. When around him but looking elsewhere one feels heavier. Gravity and Magnetism don't work exactly correctly around him.

While certainly not invincible, T is incredibly durable. His skin is hard as Iron, and it feels like he has steel in his bones. Yet he moves around as nimbly as a cat.

T isn't stupid, but lacks experience and his critical thinking skills are somewhat lax. His brutal demeanor makes him easy to hate.

He can throw a ball bearing hard enough to break the sound barrier. The resulting effect can clamshell armor, and liquefys soft tissues.

He can also heal debilitating injury, and restore people to life from the brink of death. This combined with his extreme durability make him very difficult to kill.

Level of Experience with Pathfinder:

I've never played Pathfinder outside of playtests.
Last edited February 2, 2022 2:54 am
Jan 29, 2022 7:41 pm
I'm not usually a horror person, but the very specific instance of you mentioning wanting to maintain player agency is something that creates a link of trust enough for me to be ok with it. [my previous horror DMs usually wanted to remove -all- agency up to the point of forcing characters to be 100% randomly generated, extending to all player choices including personality and background information]

I would love to play an Human Alchemist, who is struggling with some physical or spiritual abnormality and the way it makes other people treat him [I'm sure I can find a trait or feat that makes someone 'weird' enough for people to be wary of them despite them not having done anything wrong yet]. Personality wise I was thinking of someone who is timid by nature thanks to the poor reception they normally receive, but with a little hidden iron in them when it comes to actually protecting themselves and the people who have treated them fairly in the past. The sort that seems more scared than they actually are, as a defense mechanism.
Jan 29, 2022 7:47 pm
Female, Human, Draconic Heritage, Alchemically Enhanced, Supersoldier Slayer.

She's more than immediately meets the eye and someone's pet project. Although she doesn't remember a thing about it. Yet!

Feiya

CESN

Jan 29, 2022 7:49 pm
CESN says:
This is a cool module that goes a bit beyond your heroic fantasy and into CoC stuff! I did read all the books as I tried to run a modified version of it here (never actually played PF1e)

Are you trying to do all the books or just the first one?
well, if you need one to round up the numbers, i can try it (though I mostly know where the story goes, including the cool start). let's say I could play a witch ... called ... 🤣 🤣
Feiya


so yeah, the whole hag raised thing, found Desna and in her journey got into this bad stuff that happened but we don't know what it is :D
may go with the Twitchy Trait is that's a thing (really never played PF)
Jan 29, 2022 9:00 pm
Forever GM here. I have a ton of builds I have sitting on the back burner that I've been wanting to play for a while, and some of them seem like they'd be great fits for the campaign. Would you allow multiple character submissions from one player?
Jan 29, 2022 10:00 pm
LoudKid says:
Forever GM here. I have a ton of builds I have sitting on the back burner that I've been wanting to play for a while, and some of them seem like they'd be great fits for the campaign. Would you allow multiple character submissions from one player?
I'm okay with multiple character concept submissions...lets say 3 max per person, but one is certainly ok too. Still only one character per player in-game.
Jan 30, 2022 12:08 am
I thought about a Witch for a character, but I don't see anything about starting level. No way to judge possible multiclassing and such. That and how to deal with Patron and Witch's Familiar with no memory?!?

Thought about a Ratfolk for a race and a male witch (warlock really due to being male although in the witch class). He became a witch since as his race being generally unliked worked. He has always been much in the background in life probably and has depended on others. His Patron will have more major effects on him as well as choice for Familiar. But all and all could be rather interesting. Twitch whiskers twitch whiskers. :)
Jan 30, 2022 12:11 am
As a proud Cthulhu cultist, I've wanted to play this adventure path for years but the last game I was in here didn't last very long. I'd like to play a human Void-Touched Sorcerer more attracted to the darkness between the stars than to the stars themselves. Cautious and a bit detached, he wants to stand under the night sky again more than anything but he can't remember why... and that scares him even more than the asylum. He has old scars on his face and body which are far too symmetrical to be random, hinting that he's been through a lot and survived. That gives him hope, and he hopes his luck will hold out.
Last edited January 30, 2022 12:12 am
Jan 30, 2022 12:56 am
I'm interestded.
Last edited January 30, 2022 2:09 am
Jan 30, 2022 1:55 am
SurferofSaragar says:
I'm interestded
Excellent! Please see the 'how to apply' section above. I plan to keep this open for a few days to allow a decent pool of applicants.
Jan 30, 2022 2:03 am
GeneCortess says:
I thought about a Witch for a character, but I don't see anything about starting level. No way to judge possible multiclassing and such. That and how to deal with Patron and Witch's Familiar with no memory?!?

Thought about a Ratfolk for a race and a male witch (warlock really due to being male although in the witch class). He became a witch since as his race being generally unliked worked. He has always been much in the background in life probably and has depended on others. His Patron will have more major effects on him as well as choice for Familiar. But all and all could be rather interesting. Twitch whiskers twitch whiskers. :)
Thank you for bringing these points up!

Starting Level is 1

Only core races are allowed, so unfortunately no ratkin.

Witch is a wonderful class for this AP. The Witch's familiar and patron are unhindered by the memory loss and work as normal, except that there is still a veil over the last 5 years of your life. The events of that time period are unknown, but you still wake up with a core understanding of who you are and what you can do.
Jan 30, 2022 2:14 am
C1NDER says:
SurferofSaragar says:
I'm interestded
Excellent! Please see the 'how to apply' section above. I plan to keep this open for a few days to allow a decent pool of applicants.
I have these character concepts in mind.

1 - Human Lawful Good Ranger Infiltrator Aberration Hunter. This is the least mystical and most combat oriented character. He has Aberrations as his main favorite enemy, knows how to kill them, and has good resistances against their attacks.

2 - Human (Tian-xi) Lawful Neutral cleric of Nalinivati ​​with serpent blood (alternate Human Trait). This character plays the role of an oriental mystic and is an expert in Rituals (Ritualistic Trait and Praticed Ritualist feat). I see this guy as a Rasputin wannabe.

3 - Human Neutral Sorcerer Dreamspun Bloodline. Character inspired by the Sandman comics. He is an expert in Rituals and Dreams (will have the Ritualistic trait, Praticed Ritualist and all the dream feats). He is very mystical and is always searching for the the unknown.

Although I have thought of a story for each of these characters I prefer not to develop the story so much and focus on the personality, because we will start the adventure in a fugue state.

I have been playing Pathfinder RPG for 10 Years and Play-By-Post for almost two years
Last edited January 30, 2022 9:47 am
Jan 30, 2022 6:16 am
Putting together my list right now. Is Variant Multiclassing allowed?
Jan 30, 2022 7:14 am
LoudKid says:
Putting together my list right now. Is Variant Multiclassing allowed?
First I've read about it, but it looks reasonable. I'm okay with it.
Jan 30, 2022 7:20 am
C1NDER says:
LoudKid says:
Putting together my list right now. Is Variant Multiclassing allowed?
First I've read about it, but it looks reasonable. I'm okay with it.
Fantastic!
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