OOC:
TheGenerator says:
... my players like to go in turn ...
/shudder :)
TheGenerator says:
... "Sarah, what are you doing?" ...
Often a good habit. Especially if 'Sarah' has not acted in a while.
But, also often disruptive. Sometimes a cliffhanger is fun, but constantly interrupting the action to swap to another player can break the flow. In this case I would not swap away from the paladin (not without good cause (like needing to take a moment for the GM to think, for instance:)) as that is where the action is.
I also had Sarah fall prone to put her out of the action since (due to our unique situation here) she does not have a player that will have to wait, and the most obvious would be for her to Aid.
TheGenerator says:
... I will do the same here for the sake of consistency. ...
If you insist. :)
Shall I play her, as I offered to do? Do we want to see her do anything specific? That might define what her pet is and dictate her stats (the Pal is highish CON, and tends to Defend, so I don't know if the Ranger will also do that).
TheGenerator says:
... makes more sense to me that John gets to react to this now unless another PC has a good idea ...
It does. And can make things flow smoother.
TheGenerator says:
... equal amount of actions ...
Yeah, a very DnDesque thought.
But, what is an 'action'? The Paladin just shouted at them, is that the same as actually attacking, or casting a spell?
It might serve you better to think in terms of goals achieved, let the PCs 'do a thing' rather than 'take an action' so we stay with them for a while while they do their thing to completion... within reason.
TheGenerator says:
... bad guy is taken care of before the others even had a chance ...
If the only objective is 'kill the bad guy' then this is could be a problem. But if the situation is more complex, then everyone is just glad that the bad guy is out of the way and they can deal with the more important stuff.