Brawler's Arena

Feb 5, 2022 11:55 am
I'd like to do a mock battle and see where I'm going wrong. Something like 3 players vs 4 goblins maybe?
Feb 5, 2022 12:01 pm
Sure. That is a good starting point.

I can take the role of several PCs if we need.
Feb 5, 2022 12:16 pm
Yes please. How about:
- Paladin John
- Ranger Sarah
- Fighter Ann

I'm going to first do this how I would be doing it with my party. Even if it's wrong. If you feel like it could be done differently (read 'better' ;) ) could you take what I said and change it into how you would do it?
.....
You go down the hallway of this old abandoned castle and walk into a room. It seems to be a library, or at least it used to be. Bookshelves line the walls and scattered around are some writing tables, some of which still have all 4 legs. Most of the books have rotted away by now.

When you step into the room you hear a click and the door shuts behind you. You hear a high pitched giggling sound as 4 goblins, each with a dagger in hand, spring forth from behind some furniture in the back. They don't seem like they're up for having a chat and one of them jumps over a fallen over writing desk at Sarah.

What do you do?
OOC:
At this point one player would tell me their action.

Should I describe the room more? I usually let the players come up with what's in the room if they feel like they need something to be there. Within reason of course.
Feb 5, 2022 1:26 pm
TheGenerator says:
OOC:
Should I describe the room more?
That is about the right amount.

Too much set dressing can be a distraction in a fight. Remember Chekhov's Gun, but do so lightly, this is not a short-story, different rules apply.

How many details are characters likely to notice while being attacked? This is a balancing act, you want to give them enough to do interesting things with, but the more you describe the more it seems like you described everything and therefore that is all there is.
TheGenerator says:
OOC:
... usually let the players come up with what's in the room if they feel like they need something to be there. Within reason of course.
As they fight, they can ask: "Is there a chandelier?" or learn the ropes and assume there is always a chandelier (more important in PbP where an answer can take a while).

I would not break from the action of the goblin attack to ask for descriptions, but I don't think that is what you meant. :)

Some might also say you "buried the lead", but, again, this is not a book, once you mention the goblins no one is listening to the rest of the description, so you have to save mentioning 'the first thing they would see' till the end, else that is all they see.

Beware writing advice. It can contain a lot of good stuff, does not all apply to our discipline.
Aironfabio: Are you wanting to join this? If so, which PCs would you like, or do you want to chop and change?
Feb 5, 2022 1:46 pm
Feel free to make up your own PC if you'd like to, I just added some as a starting point.
Feb 5, 2022 1:53 pm
OOC:
I can take on one PC. I post more during the week than the weekend though
Feb 5, 2022 2:12 pm
That's fine, I'm not rushed :)
Feb 5, 2022 3:03 pm
I need to look at the book to see what the playbooks do, as the mostly-GM I don't actually know the characters do.

We and make up stats and try all the Moves as they come up?
Feb 5, 2022 3:25 pm
Fill out your PC however you like. But keep it at level 5 max, I'd say. I'm also perfectly fine with just making things up on the spot. We don't really need to worry about balance in this short scene. It's more about the flow of battle rather than the used moves.
Feb 5, 2022 5:46 pm
OOC:
I'll take on the Fighter, I'll be "Spearmint" Ann, Halfling Fighter wielding a spear several times longer than her, versatile and sharp, ornate with silver and snowy motifs, likely forged by some ice mystic of old that left an ounce of his soul inside of it.

I'm all for making stuff up on the spot.
***

As Ann sees Sarah in peril, she runs up to the desk and swipes horizontally in a wide arc, trying to cut down the goblin at the knees.
Feb 5, 2022 6:28 pm
OOC:
That sounds like a hack & slash. Go ahead and roll it
Feb 5, 2022 7:19 pm
OOC:
rolls for my hack and slash

Rolls

Hack n' slash - (2d6+2)

(43) + 2 = 9

Eventual dmg - (1d10+1)

(4) + 1 = 5

Feb 5, 2022 7:32 pm
-- Ann --

The goblin launches itself towards Sarah. Lucky for her, you jump out in front to counter the attack. You deal a nice blow to the goblin, hitting one of its legs, but you can't manage to stop its momentum and throw yourself in front of Sarah to take the hit in her stead. As the goblin tumbles from your strike, you feel its blade hitting your right arm. Then it falls down next to you and only just manages to get back onto his feet.

Sarah and John, what do you do?
OOC:
Take 1d6 damage. (remember that you probably also have armor.)
I think the rules state that the players roll their own damage, but I'll add it to my post to speed that up a bit.

Since my party doesn't roll for initiative but they do like to each have a turn, I usually just pick the person closest to the action that just happened if nobody offers to go first.

Rolls

Ann's damage from the goblin - (1d6)

(5) = 5

Feb 6, 2022 10:10 am
TheGenerator says:
OOC:
I think the rules state that the players roll their own damage, but I'll add it to my post to speed that up a bit.
Yeah. I think the rules do say that (maybe to try keep with the whole 'the GM does not roll dice' motif?), but I sometimes find that players don't like it and then I roll.

In PbP telling the players to roll and then waiting... can be a pain. If it is not their actual action or decision, I would have the GM roll. So I tend to roll monster damage on PbP, or just use a flat damage (as almost all other PbtA games do).
TheGenerator says:
OOC:
I usually just pick the person closest to the action that just happened if nobody offers to go first.
That makes sense. The 'next closest' is the most likely to be able to contribute to what just happened.

Calling for who acts next in PbP can slow things down if you get the timing wrong (which is inevitable). Initiative order systems are the first rules to get tossed out in PbP.

Paladin John

vagueGM

Feb 6, 2022 10:12 am
Paladin John

John sees the goblin scum knock Sarah on her ass, hindering her ability to act... and hindering his path to his goal. This will not stand. He thinks as he turns to face the goblins.

"You will not stand in our way!" He calls in a strong voice that transcends language --all must recognise his authority. "Flee from this place lest we visit such torments upon you that your already-born children and their children's children will feel the pain!"
OOC:
On my quest here I have A mark of divine authority and A voice that transcends language.

And... I AM the Law!

Rolls

I Am the Law! - (2d6+3)

(12) + 3 = 6

Feb 6, 2022 10:14 am
OOC:
Ha! Maybe goblins don't care about their children?
We are in the realm for Aid (as was the fighter's roll above', but we want to see the GM Moves, so let's assume no helping in most cases?
Feb 6, 2022 11:21 am
OOC:
Yes, let's leave "aid" out of it for now, I think.
-- John --
The 3 goblins in the back look at each other in confusion. They grip their daggers firmly and rush in to aid their buddy, focusing on getting to John while the others are preoccupied.
It looks like they have taken your loud voice as a taunt more so than a threat.
OOC:
Because my players like to go in turn, normally I would now ask "Sarah, what are you doing?" and then come back to what's happening to John later. I will do the same here for the sake of consistency.

It's not the way I'd like to do it, to be honest. It makes more sense to me that John gets to react to this now unless another PC has a good idea to help the situation before John reacts. But my PCs felt like each should get an equal amount of actions. (mind you, not because they're selfish but because they are selfless. They would say "hang on, it's not my turn cause .... hasn't done anything yet")

I do get that, cause sometimes actions follow each other up in quick succession and the bad guy is taken care of before the others even had a chance to help. Or the player gets himself in trouble without the others being able to react. They probably could have easily prevented the trouble if everyone got a turn.
Sarah, you have been knocked on your butt and 3 goblins are now heading towards John. What do you do?
Feb 6, 2022 11:52 am
OOC:
TheGenerator says:
... my players like to go in turn ...
/shudder :)
TheGenerator says:
... "Sarah, what are you doing?" ...
Often a good habit. Especially if 'Sarah' has not acted in a while.

But, also often disruptive. Sometimes a cliffhanger is fun, but constantly interrupting the action to swap to another player can break the flow. In this case I would not swap away from the paladin (not without good cause (like needing to take a moment for the GM to think, for instance:)) as that is where the action is.

I also had Sarah fall prone to put her out of the action since (due to our unique situation here) she does not have a player that will have to wait, and the most obvious would be for her to Aid.
TheGenerator says:
... I will do the same here for the sake of consistency. ...
If you insist. :)

Shall I play her, as I offered to do? Do we want to see her do anything specific? That might define what her pet is and dictate her stats (the Pal is highish CON, and tends to Defend, so I don't know if the Ranger will also do that).
TheGenerator says:
... makes more sense to me that John gets to react to this now unless another PC has a good idea ...
It does. And can make things flow smoother.
TheGenerator says:
... equal amount of actions ...
Yeah, a very DnDesque thought.

But, what is an 'action'? The Paladin just shouted at them, is that the same as actually attacking, or casting a spell?

It might serve you better to think in terms of goals achieved, let the PCs 'do a thing' rather than 'take an action' so we stay with them for a while while they do their thing to completion... within reason.
TheGenerator says:
... bad guy is taken care of before the others even had a chance ...
If the only objective is 'kill the bad guy' then this is could be a problem. But if the situation is more complex, then everyone is just glad that the bad guy is out of the way and they can deal with the more important stuff.
Feb 6, 2022 12:18 pm
OOC:
vagueGM says:
/shudder :)
Yes, I feel you :P
vagueGM says:
It might serve you better to think in terms of goals achieved
It does happen that one player would do 2 or 3 rolls in a single 'turn' to complete what they were trying to do, before switching to someone else. Not sure if that's what you meant.
vagueGM says:
Shall I play her, as I offered to do?
Yes, please do. Let's have her be the spellcaster. So she can either try to heal Ann, or shoot at the 3 oncoming goblins (or possibly use her pet to the same effect. As long as it's not an elephant, I think anything goes. ;) ).
Feb 6, 2022 3:12 pm
TheGenerator says:
OOC:
... one player would do 2 or 3 rolls in a single 'turn' to complete what they were trying to do, before switching to someone else. Not sure if that's what you meant ...
At a minimum, sure. They can also do more rolls as the Moves snowball. Cutting away to another character is often good bit avalanche, since that is a good place for a cliffhanger, but cutting back to them before everyone else gets to act is also good, so keep the momentum going.

On character can also do more than just a few rolls, it can get tricky to balance though, so keeping it to one coherent set of actions is safest so the other players don't get bored. Give them each a chance to shine for a while and it should be OK, but pay attention to their attention-spans, and keep your cuts shorter than that.
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