Brawler's Arena

Feb 5, 2022 11:55 am
I'd like to do a mock battle and see where I'm going wrong. Something like 3 players vs 4 goblins maybe?
Feb 5, 2022 12:01 pm
Sure. That is a good starting point.

I can take the role of several PCs if we need.
Feb 5, 2022 12:16 pm
Yes please. How about:
- Paladin John
- Ranger Sarah
- Fighter Ann

I'm going to first do this how I would be doing it with my party. Even if it's wrong. If you feel like it could be done differently (read 'better' ;) ) could you take what I said and change it into how you would do it?
.....
You go down the hallway of this old abandoned castle and walk into a room. It seems to be a library, or at least it used to be. Bookshelves line the walls and scattered around are some writing tables, some of which still have all 4 legs. Most of the books have rotted away by now.

When you step into the room you hear a click and the door shuts behind you. You hear a high pitched giggling sound as 4 goblins, each with a dagger in hand, spring forth from behind some furniture in the back. They don't seem like they're up for having a chat and one of them jumps over a fallen over writing desk at Sarah.

What do you do?
OOC:
At this point one player would tell me their action.

Should I describe the room more? I usually let the players come up with what's in the room if they feel like they need something to be there. Within reason of course.
Feb 5, 2022 1:26 pm
TheGenerator says:
OOC:
Should I describe the room more?
That is about the right amount.

Too much set dressing can be a distraction in a fight. Remember Chekhov's Gun, but do so lightly, this is not a short-story, different rules apply.

How many details are characters likely to notice while being attacked? This is a balancing act, you want to give them enough to do interesting things with, but the more you describe the more it seems like you described everything and therefore that is all there is.
TheGenerator says:
OOC:
... usually let the players come up with what's in the room if they feel like they need something to be there. Within reason of course.
As they fight, they can ask: "Is there a chandelier?" or learn the ropes and assume there is always a chandelier (more important in PbP where an answer can take a while).

I would not break from the action of the goblin attack to ask for descriptions, but I don't think that is what you meant. :)

Some might also say you "buried the lead", but, again, this is not a book, once you mention the goblins no one is listening to the rest of the description, so you have to save mentioning 'the first thing they would see' till the end, else that is all they see.

Beware writing advice. It can contain a lot of good stuff, does not all apply to our discipline.
Aironfabio: Are you wanting to join this? If so, which PCs would you like, or do you want to chop and change?
Feb 5, 2022 1:46 pm
Feel free to make up your own PC if you'd like to, I just added some as a starting point.
Feb 5, 2022 1:53 pm
OOC:
I can take on one PC. I post more during the week than the weekend though
Feb 5, 2022 2:12 pm
That's fine, I'm not rushed :)
Feb 5, 2022 3:03 pm
I need to look at the book to see what the playbooks do, as the mostly-GM I don't actually know the characters do.

We and make up stats and try all the Moves as they come up?
Feb 5, 2022 3:25 pm
Fill out your PC however you like. But keep it at level 5 max, I'd say. I'm also perfectly fine with just making things up on the spot. We don't really need to worry about balance in this short scene. It's more about the flow of battle rather than the used moves.
Feb 5, 2022 5:46 pm
OOC:
I'll take on the Fighter, I'll be "Spearmint" Ann, Halfling Fighter wielding a spear several times longer than her, versatile and sharp, ornate with silver and snowy motifs, likely forged by some ice mystic of old that left an ounce of his soul inside of it.

I'm all for making stuff up on the spot.
***

As Ann sees Sarah in peril, she runs up to the desk and swipes horizontally in a wide arc, trying to cut down the goblin at the knees.
Feb 5, 2022 6:28 pm
OOC:
That sounds like a hack & slash. Go ahead and roll it
Feb 5, 2022 7:19 pm
OOC:
rolls for my hack and slash

Rolls

Hack n' slash - (2d6+2)

(43) + 2 = 9

Eventual dmg - (1d10+1)

(4) + 1 = 5

Feb 5, 2022 7:32 pm
-- Ann --

The goblin launches itself towards Sarah. Lucky for her, you jump out in front to counter the attack. You deal a nice blow to the goblin, hitting one of its legs, but you can't manage to stop its momentum and throw yourself in front of Sarah to take the hit in her stead. As the goblin tumbles from your strike, you feel its blade hitting your right arm. Then it falls down next to you and only just manages to get back onto his feet.

Sarah and John, what do you do?
OOC:
Take 1d6 damage. (remember that you probably also have armor.)
I think the rules state that the players roll their own damage, but I'll add it to my post to speed that up a bit.

Since my party doesn't roll for initiative but they do like to each have a turn, I usually just pick the person closest to the action that just happened if nobody offers to go first.

Rolls

Ann's damage from the goblin - (1d6)

(5) = 5

Feb 6, 2022 10:10 am
TheGenerator says:
OOC:
I think the rules state that the players roll their own damage, but I'll add it to my post to speed that up a bit.
Yeah. I think the rules do say that (maybe to try keep with the whole 'the GM does not roll dice' motif?), but I sometimes find that players don't like it and then I roll.

In PbP telling the players to roll and then waiting... can be a pain. If it is not their actual action or decision, I would have the GM roll. So I tend to roll monster damage on PbP, or just use a flat damage (as almost all other PbtA games do).
TheGenerator says:
OOC:
I usually just pick the person closest to the action that just happened if nobody offers to go first.
That makes sense. The 'next closest' is the most likely to be able to contribute to what just happened.

Calling for who acts next in PbP can slow things down if you get the timing wrong (which is inevitable). Initiative order systems are the first rules to get tossed out in PbP.

Paladin John

vagueGM

Feb 6, 2022 10:12 am
Paladin John

John sees the goblin scum knock Sarah on her ass, hindering her ability to act... and hindering his path to his goal. This will not stand. He thinks as he turns to face the goblins.

"You will not stand in our way!" He calls in a strong voice that transcends language --all must recognise his authority. "Flee from this place lest we visit such torments upon you that your already-born children and their children's children will feel the pain!"
OOC:
On my quest here I have A mark of divine authority and A voice that transcends language.

And... I AM the Law!

Rolls

I Am the Law! - (2d6+3)

(12) + 3 = 6

Feb 6, 2022 10:14 am
OOC:
Ha! Maybe goblins don't care about their children?
We are in the realm for Aid (as was the fighter's roll above', but we want to see the GM Moves, so let's assume no helping in most cases?
Feb 6, 2022 11:21 am
OOC:
Yes, let's leave "aid" out of it for now, I think.
-- John --
The 3 goblins in the back look at each other in confusion. They grip their daggers firmly and rush in to aid their buddy, focusing on getting to John while the others are preoccupied.
It looks like they have taken your loud voice as a taunt more so than a threat.
OOC:
Because my players like to go in turn, normally I would now ask "Sarah, what are you doing?" and then come back to what's happening to John later. I will do the same here for the sake of consistency.

It's not the way I'd like to do it, to be honest. It makes more sense to me that John gets to react to this now unless another PC has a good idea to help the situation before John reacts. But my PCs felt like each should get an equal amount of actions. (mind you, not because they're selfish but because they are selfless. They would say "hang on, it's not my turn cause .... hasn't done anything yet")

I do get that, cause sometimes actions follow each other up in quick succession and the bad guy is taken care of before the others even had a chance to help. Or the player gets himself in trouble without the others being able to react. They probably could have easily prevented the trouble if everyone got a turn.
Sarah, you have been knocked on your butt and 3 goblins are now heading towards John. What do you do?
Feb 6, 2022 11:52 am
OOC:
TheGenerator says:
... my players like to go in turn ...
/shudder :)
TheGenerator says:
... "Sarah, what are you doing?" ...
Often a good habit. Especially if 'Sarah' has not acted in a while.

But, also often disruptive. Sometimes a cliffhanger is fun, but constantly interrupting the action to swap to another player can break the flow. In this case I would not swap away from the paladin (not without good cause (like needing to take a moment for the GM to think, for instance:)) as that is where the action is.

I also had Sarah fall prone to put her out of the action since (due to our unique situation here) she does not have a player that will have to wait, and the most obvious would be for her to Aid.
TheGenerator says:
... I will do the same here for the sake of consistency. ...
If you insist. :)

Shall I play her, as I offered to do? Do we want to see her do anything specific? That might define what her pet is and dictate her stats (the Pal is highish CON, and tends to Defend, so I don't know if the Ranger will also do that).
TheGenerator says:
... makes more sense to me that John gets to react to this now unless another PC has a good idea ...
It does. And can make things flow smoother.
TheGenerator says:
... equal amount of actions ...
Yeah, a very DnDesque thought.

But, what is an 'action'? The Paladin just shouted at them, is that the same as actually attacking, or casting a spell?

It might serve you better to think in terms of goals achieved, let the PCs 'do a thing' rather than 'take an action' so we stay with them for a while while they do their thing to completion... within reason.
TheGenerator says:
... bad guy is taken care of before the others even had a chance ...
If the only objective is 'kill the bad guy' then this is could be a problem. But if the situation is more complex, then everyone is just glad that the bad guy is out of the way and they can deal with the more important stuff.
Feb 6, 2022 12:18 pm
OOC:
vagueGM says:
/shudder :)
Yes, I feel you :P
vagueGM says:
It might serve you better to think in terms of goals achieved
It does happen that one player would do 2 or 3 rolls in a single 'turn' to complete what they were trying to do, before switching to someone else. Not sure if that's what you meant.
vagueGM says:
Shall I play her, as I offered to do?
Yes, please do. Let's have her be the spellcaster. So she can either try to heal Ann, or shoot at the 3 oncoming goblins (or possibly use her pet to the same effect. As long as it's not an elephant, I think anything goes. ;) ).
Feb 6, 2022 3:12 pm
TheGenerator says:
OOC:
... one player would do 2 or 3 rolls in a single 'turn' to complete what they were trying to do, before switching to someone else. Not sure if that's what you meant ...
At a minimum, sure. They can also do more rolls as the Moves snowball. Cutting away to another character is often good bit avalanche, since that is a good place for a cliffhanger, but cutting back to them before everyone else gets to act is also good, so keep the momentum going.

On character can also do more than just a few rolls, it can get tricky to balance though, so keeping it to one coherent set of actions is safest so the other players don't get bored. Give them each a chance to shine for a while and it should be OK, but pay attention to their attention-spans, and keep your cuts shorter than that.

Ranger Sarah

vagueGM

Feb 6, 2022 3:19 pm
Ranger Sarah


Sarah looks with distaste (or is that hatred) at the goblins. A snarl crosses her face and she utters words that are unfamiliar to the rest of the party, but don't sound like her normal voice.

She ends her utterance with hands on winged horns on her forehead and energy growls angrily there.
OOC:
Cause Fear Ongoing: Choose a target you can see and a nearby object. The target is afraid of the object so long as you maintain the spell. Their reaction is up to them: flee, panic, beg, fight. While this spell is ongoing you take -1 to cast a spell. You cannot target entities with less than animal intelligence (magical constructs, undead, automatons, and the like).
OOC:
Hoping this can treat the goblins as a whole as the 'target'. Willing to take a penalty for that effect (which is easy to say before rolling).

Rolls

Cast a Spell - (2d6+2)

(22) + 2 = 6

Feb 6, 2022 3:19 pm
OOC:
Go ahead and penalise me, I don't care, the dice hate me anyway! :)
Feb 6, 2022 3:40 pm
OOC:
It sure looks like they do. Haha :)
-- Sarah --
The goblins briefly look at your winged horns. One of them points at you and laughs. They are not impressed and keep charging towards John.
OOC:
I think you may have to roll mental damage for them laughing at you :P
You feel anger rising up inside you and reach for your weapon but it's not there... When you turn to look, you see that the goblin, which just wounded Ann, has stolen it and decided to make a run for it. The goblin is limping a bit, from the cut on its leg, so they would be easy to catch if you so please. But that might leave John in a bit of a spot.
OOC:
Does that seem plausible?

Once again I'm switching to the character who has not gotten a turn recently.
Ann, what are you up to?
Feb 6, 2022 4:04 pm
OOC:
TheGenerator says:
I think you may have to roll mental damage for them laughing at you :P
Be careful, as the GM you speak with the voice of authority. It might not always be clear what is a joke. Establishing that all smileys mean "this is not an instruction" is a good idea.
TheGenerator says:
... reach for your weapon but it's not there... goblin ... has stolen it and decided to make a run for it ... Does that seem plausible?
Very plausible. Take Away their Stuff is a GM Move, but one that needs a delicate touch. I have --when mentoring learner GMs who are not as free with this as I am-- seen players become uncomfortable at losing an item, and have broken the 'rule' to 'never speak the name of your move' and mentioned "yeah, one of the GM's moves is 'Take Away their Stuff" and seen immediate changes in attitude. "It is the rules doing this to me, not the GM."

It really makes sense here with a character having fallen, and then used their hands to cast a spell (though be careful of 'punishing' players for using descriptions).

There is also more at play than "does Sarah leave John in a bit of a spot". There is also the possibility that that goblin is leaving the fight, and if we go after it, we need to fight it. However, this aspect is a little dampened by it being my weapon! There are small chances of players abandoning their weapons.
Feb 6, 2022 4:10 pm
OOC:
vagueGM says:
It really makes sense here with a character having fallen, and then used their hands to cast a spell.
That's exactly what I was thinking :)
vagueGM says:
(though be careful of 'punishing' players for using descriptions).
I'll keep that in mind.
vagueGM says:
There is also more at play
Yes, the player now has to make a choice. But I think it's also an opportunity for another player to help out.
Feb 6, 2022 8:00 pm
***
Ann is quickly growing tired of these goblins jumping all over the place, running around, impossible to hit.
She quickly runs up right next to them, as to invite them to an easy target. Then, before they can attack in bulk, she lodges the shaft of her spear between a large crumbling bookshelf. Then she pushes with her legs against the wall, handling the spear as if pulling an oar, leveraging all her strength to make the bookcase fall down and crush as many goblin as possible.
***
OOC:
assuming there's a corner where a bookshelf can crash upon at least 2 goblins.

the Fighter has this move:

Bend Bars, Lift Gates
When you use pure strength to destroy an
inanimate obstacle
, roll+STR. On a 10+,
choose 3. On a 7-9 choose 2.
• It doesn’t take a very long time
• Nothing of value is damaged
• It doesn’t make an inordinate amount
of noise
• You can fix the thing again without a lot
of effort

maybe it applies? Otherwise defy danger?
Don't quite know if this needs a Discern Realities before to find the right spot
OOC:
edit: hihihihi guess who stole the dice's affection
Last edited February 6, 2022 8:04 pm

Rolls

either "bend bars lift gates" or "defy danger" using STR - (2d6+2)

(66) + 2 = 14

Feb 6, 2022 8:19 pm
OOC:
Wow, that's a good roll!
I'd say Bend Bars, Lift Gates is a great way to crush some puny goblins.
Which 3 parts of the move would you like to use for this?

Discern Realities is more of an investigation kind of move. It requires taking time to look at something. So that wouldn't fit in this case. (no pun intended)

Seeing as you are using the highest possible strength, I'd like you to also roll a Defy Danger + DEX to see if you can manage to not damage your weapon at the same time.
What is your weapon made out of, by the way?
Feb 6, 2022 9:50 pm
OOC:
it is my ancient heirloom weapon. It is probably some mystical white wood that looks like ice and polished steel that looks like silver. Bound together with the soul of a frozen mystic of some long forgotten northern civilization.

I have no intention of avoiding noise, nor to re-assemble the bookcase... I will pick the first 3and avoid the fourth.

BTW: my stats are
+2 str
+1 dex, cha
0 int, con
-1 wis
Last edited February 6, 2022 9:54 pm

Rolls

Defy danger with dex - (2d6+1)

(65) + 1 = 12

Feb 6, 2022 9:59 pm
OOC:
Once again the dice rolled your way, I see ;) Your weapon is perfectly fine.
-- Ann --
You head with purpose towards the oncoming goblins. 2 of them are a bit confused and take a defensive stance in front of you when you reach the bookcase. They are caught totally unaware when you daftly lever the bookcase to topple on top of them, as if your spear is part crowbar.
OOC:
You can roll weapon damage on both of them, Aironfabio

The third goblin however manages to slip past while you're doing some remodeling. It lunges forward and tries to stab John.

John, what do you do?
Feb 7, 2022 7:07 am
OOC:
here's the roll

EDIT: geez, this whole action has been blessed by the dice gods
Last edited February 7, 2022 7:08 am

Rolls

dmg to the 2 goblins - (1d10+1)

(10) + 1 = 11

Feb 7, 2022 7:51 am
OOC:
Next time I'm putting Ann against 4 goblins of her own :P
The falling bookcase crushes the 2 goblins under its weight. They scream and twitch for a second, then remain motionless on the floor.
Feb 7, 2022 12:16 pm
OOC:
Aironfabio says:
... the Fighter has this move: Bend Bars, Lift Gates ... maybe it applies? Otherwise defy danger? ...
Defy Danger is a catch all move for if nothing else applies. If there is a more specific move, that gives the results (and meets trigger condition) then use that one.

I might just have gone with Hack and Slash, it directly achieves the goal you described and gives you more control over the outcome (which is why we don't use Defy Danger if we can avoid it:).

From the Book:
Quote:
Weapons don't kill monsters, people do. That's why weapons in Dungeon World don't have a listed damage.
In this case the bookcase was the weapon. :)

The need to topple it from the wall does fall a little outside the remit of Hack and Slash, so this works as well.
TheGenerator says:
Aironfabio says:
... Discern Realities before to find the right spot ...
Discern Realities is more of an investigation kind of move. ...
Yes, it is definitely not a 'perception', 'spot', or 'notice' type move, if a character would see a thing they should be told they see it. Hiding such things behind a roll runs the risk of a 6- cutting the player off from being able to use things that should be obvious to the character.
TheGenerator says:
... using the highest possible strength ...
Interesting choice. I am not sure I would have gone this way.
It feels a bit like a GM move, but without the requisite trigger. Are you seeing this as a Golden Opportunity?

Having high STR means they are GOOD at strength related things, they know how to control how much damage they do. Getting a high roll means they did an excellent job and things went exactly as they planned.

This might be more fair on a 6-, where misuse of strength could be the outcome. Calling for Moves at arbitrary times can undermine the players understanding of the mechanics of the world.

However, and worse: Breaking the Fighters Weapon is a big no-no. It is as much part of them as the Wizard's spellcasting is, and if you took away the Wizards book... how would they feel? You would have to fix both of those toot-sweet.

Paladin John

vagueGM

Feb 7, 2022 12:20 pm
Paladin John
John laughs at the sight of the lone goblin approaching his heavily armoured form. Swinging his sword recklessly, he intends to drive right through the goblin and on to greater glory.

Rolls

Hack and Slash - (2d6+1)

(42) + 1 = 7

Sword Damage - (1d6+1)

(5) + 1 = 6

Goblin damage, and testing the -s in dice codes. - (1d6-3)

(6) - 3 = 3

Feb 7, 2022 12:30 pm
OOC:
Ranger preemptively rolling to what sort of pet they have.
OOC:
Ferocity +1, Cunning +2, 1 Armor, Instinct +1
That looks like a Dog, no?
Maybe: Keen senses; guard, fight monsters, lame.

Rolls

Pet's base statline - (1d4)

(3) = 3

Feb 7, 2022 12:46 pm
OOC:
vagueGM says:
I might just have gone with Hack and Slash
Hmm. I didn't see it that way, but you're right. This was an attack on the goblins, not an 'attack' on the object. I should then treat it as such.

One question about that; let's say that the Bend Bars, Lift Gates was a +3 roll for the player and an attack would have been a +1 roll. (I know that's not possible because they are both +STR, but for the sake of argument please ignore that ;) )
If the player asks "Can I use Bend Bars, Lift Gates here?". Would you allow that?
vagueGM says:
Are you seeing this as a Golden Opportunity?
I didn't really think about the mechanics behind it, to be honest. It seemed like a fair question to ask following from the fiction.
- You're putting all your strength on the weapon.
- It's an action that the weapon was probably not designed for.
That was my thought process. But you might be right about that being more of a -6 thing. However if the attack failed + the weapon got damaged, I'd feel like that may be too hard of a move.
vagueGM says:
Breaking the Fighters Weapon is a big no-no.
I didn't think about the fact that this is the fighter and "Without your weapon, you are useless.". Definitely a mistake on my part.
If it helps in any way, I wasn't planning on outright breaking the weapon but either having it leave their hands or having it need repairs in the next town but still usable for now. :)
Feb 7, 2022 1:03 pm
-- John --

You thrust your weapon forward into the unarmored goblin. At that exact moment you're distracted by the crash of a bookcase not too far away. When you look back at the goblin it's not dead yet, but its shoulder is stuck on your blade. With your arm stretched out it uses some of its last strength to stab your armpit with a dagger.
OOC:
Take 1d6 (minus armor) damage

-- Sarah --
OOC:
A dog seems good. Got a preference for race?
A goblin is limping away with your weapon. It doesn't seem to have anymore interest in fighting after hearing the screams of its companions.

What do you do?
Feb 7, 2022 1:17 pm
OOC:
TheGenerator says:
... player asks "Can I use ...
If the fiction they described shows them using a Move then the move is valid. If a few Moves fit --as they do here, or as Defy Danger always does-- then the player should be able to pick the one that suits their best Stats (or preferred outcomes... it is all about the outcomes, since they are in the fiction and that comes first), it is the natural thing for anyone to use their strengths out of habit.

They could always revert down to Defy Danger to get to use their preferred Stats, don't make them do that and take away the extra control the other Moves give. Also, change the Stats whenever you think another one would be better. Attacking with DEX is very common (but can be a problem, so beware).

If there is a Move that fits better it should be discussed. Often the GM will call for a Basic Move (that is what they have in front of them) and the players SHOULD speak up and point out that they have a more specialised Class Move that does it better, but which the GM did not know/remember they took.

I encourage all the players to call out when they think a Move applies. But this can get disruptive at some tables.
TheGenerator says:
... didn't really think about the mechanics ...
It was definitely a GM Move, and you only get to make GM Moves at the times the rules say. Though you can always justify it as a Golden Opportunity if you have to.
TheGenerator says:
... an action that the weapon was probably not designed for ...
Might be. But it is the PLAYER'S weapon. Would they not know better what it can take?
TheGenerator says:
... the attack failed + the weapon got damaged, I'd feel like that may be too hard ...
That attack does not need to 'fail', the rules don't actually say what happens on a 6-. But most would assume they don't hit (they don't get the listed options from the 7-9 or 10+), AND that the GM makes a Move. Those are the rules. Not hitting is not a GM Move, nothing never happens. Take Away their Stuff is a GM Move, and could make sense after failing to hit a foe.
TheGenerator says:
... fighter and "Without your weapon, you are useless ...
It is worse than that. They can always get another weapon. But this is their SIGNATURE WEAPON. It is part of the playbook and more than 'just another item'.
TheGenerator says:
... need repairs in the next town ...
Depending on the Fighter's other moves, or who else is in the party (Immolator?) they may be able to repair it sooner, and the damage may not even influence the mechanics of play while waiting for repair, but that 'next town' may be a whole adventure away. Very dangerous move.

You can always reverse your decision. Either completely OOC "Sorry, I did not think about how bad that would be" or in the story "You stare at your broken weapon and then at the fire, 'how hard can it be'? You stoke the fire and heat the weapon, borrow a hammer from your sleeping dwarf friend reshape the blade. You can take the Blacksmith Advanced Move for now, and choose to pay for it with XP when the time comes, or have it be a one-time thing."
Feb 7, 2022 1:22 pm
TheGenerator says:


*** SNIP! ***
OOC:
vagueGM says:
Breaking the Fighters Weapon is a big no-no.
I didn't think about the fact that this is the fighter and "Without your weapon, you are useless.". Definitely a mistake on my part.
If it helps in any way, I wasn't planning on outright breaking the weapon but either having it leave their hands or having it need repairs in the next town but still usable for now. :)
OOC:
My own 2 cents on the issue as the player:

1) Just breaking the Fighter weapon would probably feel bad, but this is basically an artifact. You have a description: an ancient spear, with snowy motifs and a mystic inside. You may describe a crack in the shaft and a freezing breeze leaving it, maybe whispering in the angered voice of the mystic. This is the reveal of an unwelcome truth or the showing a downside of equipment that "the weapon resents being used" in some way.
If I were the player and you described such a thing, it would be very cool. The weapon is still perfectly usable, but now you have questions and elements to build upon.

2) it did feel a bit weird that you asked an additional move as consequence for a "critical hit", but I am usually open to anything that furthers the narrative.

all in all, you must talk to your group and know what they like. Some groups like fair and clear rules, others are more willing to have the GM bend them to introudce fun plot points. For such players (and I am one of them) failing in a fun way is better than just succeeding. But PbtAs need very clear communication on this issue, because rules should be followed very strictly.
Last edited February 7, 2022 1:23 pm
Feb 7, 2022 1:26 pm
OOC:
Added the goblin's damage to the original roll. The dice still don't like me and they did as well as a goblin could. :)
If you plan to have the players roll, they could get in the habit of adding all three rolls when they roll Hack and Slash, and we just ignore the ones that don't apply (PC's Damage on a 6-, or foes Damage on a 10+) but this does add the complication of knowing the Damage one would receive before choose whether to take the 10+ option. I would not roll the Enemies damage until we know they are doing damage, on a 10+ we have to add the extra outgoing Damage roll anyway, so may as well add the incoming cost at the same time.
TheGenerator says:
... preference for race ...
I had not thought about it or looked at the options. The portrait could go either way. Maybe we decide later, when it becomes relevant?
Feb 7, 2022 1:31 pm
OOC:
Oh, and if we want to know how I am doing the portraits without a character:

Just add something like:

[npc="Paladin John"]https://gamersplane.com/characters/avatars/17779.jpg[/npc]
or
[npc="Ranger Sarah"]https://gamersplane.com/characters/avatars/17337.jpg[/npc]

Anywhere in the post. The image can come from anywhere, but keep it at the sizes the site uses, which is around 150x150 pixels.
Feb 7, 2022 1:37 pm
OOC:
vagueGM says:
you can always justify it as a Golden Opportunity
Right. Maybe this was not a fitting moment for it though.
vagueGM says:
Would they not know better what it can take?
Where do you draw the line between "a player knows" and "this seems highly unlikely to be possible"? I guess if it were to be impossible to make the bookcase topple I'd have to add "you look at the bookcase and it seems impossible to topple it", so they can still change their action at that time.
vagueGM says:
this is their SIGNATURE WEAPON
That quote was from the 'signature weapon' move on the character sheet :). You are completely right, though.
vagueGM says:
AND that the GM makes a Move.
Noted! :)
vagueGM says:
You can always reverse your decision.
I wouldn't ever want to make any of my party members feel useless. If they do happen to lose their weapon or spellbook, I'd give them either a chance to get it back quickly or an alternative that they can use for a short while. I do however like the narrative of losing your most prized possession (for a while). Forcing them into creative new ideas that allow them to discover they are not defined by their weapon.
If that makes sense :)

This is very insightful, by the way. Thank you for taking the time to explain everything in detail!
Feb 7, 2022 1:41 pm
OOC:
vagueGM says:
Oh, and if we want to know how I am doing the portraits without a character:
Just add something like:...
Very useful, thanks! :)
Feb 7, 2022 1:47 pm
OOC:
Aironfabio says:
My own 2 cents on the issue as the player.
freezing breeze leaving it, maybe whispering in the angered voice
That's actually a cool idea. I might steal that in the future ;)
Aironfabio says:
it did feel a bit weird that you asked an additional move as consequence for a "critical hit"
Right. I'll be careful not to add negatives to successful rolls (unless this is discussed beforehand). Thanks for letting me know.
Feb 7, 2022 1:50 pm
OOC:
vagueGM says:
Maybe we decide later, when it becomes relevant?
No problem. Depending on what happens next, I was thinking of having the goblin jump into a hole in the wall or a narrow crack behind furniture. Whether it gets that far, we don't know yet. So it might be relevant soon.
Feb 7, 2022 2:06 pm
OOC:
TheGenerator says:
... Where do you draw the line between "a player knows" and "this seems highly unlikely to be possible" ... so they can still change their action ...
I would draw it forth from a conversation. :)
If they attempt something that does not seem feasible in the fiction then you chat about it.
It is is impossible, they have to try a different tack.
If it is possible but unlikely, then you roll for it.
If it is not hard, then it just happens.

The rolling decided in this case. But don't let them roll for things that are not possible. Get everyone on the same page BEFORE the dice come out, so there is not confusion about what is possible.
TheGenerator says:
... bookcase and it seems impossible to topple it ...
Or, it might be hard to use it as a weapon, even if it is not hard to topple it, especially with Bend Bars Lift Gates making the toppling possible where for others it might not be ('narrative permission'). In this case I might chat with the player and negotiate outcomes before they roll (always before, the player should not be surprised by what happens as a result of a roll, it should always be "of course that happens"). If they don't like the potential outcomes of a move, then they need to pick another move or do something else.

PbP can make us rush these things. Find a balance and accept that it is slow, especially at first while we all learn what the others things reality is.

"PLAYER: I leap across the chasm, do I need to roll Defy Danger DEX?"
"GM: Um.. the chasm is 60" across. It would be almost impossible for you to make it across, but you could, maybe, reach that ledge 20" below you on the other side. It will hurt unless you roll really well. Do you want to try?"
"PLAYER: Oh. I thought it was 16 feet, no I will, instead... push this enemy into the chasm. Defy Danger STR? Not my best stat, but it should be glorious!"
TheGenerator says:
... move on the character sheet ...
There is a lot going on, and the GM does not have the player's character sheets in front of them (though, it is not a bad idea for them to also have a copy of each sheet, for many reasons). Players need to speak up when their sheet contradicts the GM. "I'm immune to fear, because of my Quest Vow" or something.
TheGenerator says:
... chance to get it back quickly or an alternative ...
Making the move a bit meaningless if you take the sting out of it. Let the consequence stand, unless you find you messed up.
TheGenerator says:
... taking the time to explain everything in detail ...
It's m' job?
TheGenerator says:
... not to add negatives to successful rolls ...
By the same logic: Don't let the consequences on a 7-9 negate the fact that they succeeded at what they were doing. It can be hard to come up with costs that don't. Practice.
TheGenerator says:
... goblin jump into a hole in the wall ...
On a miss, do that. The ranger is not as attached to their spear (or whatever it was, I have not looked at that part of the sheet) and can presumably make another one, even if it is crude and has some downsides.

Ranger Sarah

vagueGM

Feb 7, 2022 2:08 pm
Ranger Sarah
Seeing the thief absconding with the weapon, Sarah rolls into a kneeling position, draws her bow and calls "Get 'em, boy!" as she looses her arrow.

'Boy' --her three legged dog-- leaps from the shadows, teeth bared at the surprised goblin.

Rolls

Volley - (1d6+3)

(5) + 3 = 8

Damage + Ferocity - (1d8+1)

(5) + 1 = 6

Feb 7, 2022 2:10 pm
OOC:
I chose to waste ammo on this goblin to get the hit.
Is this the one that is already hurt?
Feb 7, 2022 2:12 pm
OOC:
Doh! Missed out one of my dice. Adding it here.
A 2 or better will make this a 10+ and save me the ammo.

Rolls

second d6 for Volley - (1d6)

(3) = 3

Feb 7, 2022 2:23 pm
OOC:
vagueGM says:
I would draw it forth from a conversation... Get everyone on the same page BEFORE the dice come out
Gotcha. Talk about it rather than drawing my own conclusions.
vagueGM says:
the GM does not have the player's character sheets in front of them
Definitely not easy, I've noticed in games. I always have the sheets nearby to check the moves when a player wants to use one. Or I just ask "what does your move say exactly?". Often the moves are quite vague though, but we come to an agreement.
vagueGM says:
Making the move a bit meaningless if you take the sting out of it.
Hmm, I'd say it depends a lot on the situation and how hard of a move seems necessary. Sometimes you just wanna give them a scare, rather than a crippling debility. No?
vagueGM says:
It's m' job?
Still, I appreciate the effort and time :)
vagueGM says:
Don't let the consequences on a 7-9 negate the fact that they succeeded at what they were doing.
Yes, I try my hardest to not let that happen.
vagueGM says:
On a miss, do that.
Just what I had in mind ;)
Feb 7, 2022 2:28 pm
TheGenerator says:
... No? ...
Yes!
[ +- ]
TheGenerator says:
... Just what I had in mind ...
What miss? I don't see any misses. :)
Sometimes the dice just don't cooperate.
Feb 7, 2022 2:33 pm
-- Sarah --
The goblin seems to be running for a crack in the wall, trying to make an escape. Before it can reach the wall, your arrow strikes true and its body slumps to the ground.
OOC:
If you want Boy to retrieve the body and/or the weapon, you can have that happen.

I think that about ends the combat scene. The one goblin on John's sword can be swiftly dealt with if he so desires. Should we end things here?
Silence returns to the room.
Feb 7, 2022 2:45 pm
OOC:
If this is the end of this mock combat, I would like to set up another mock situation in another PbtA, this time with me as the GM and you guys, just 2 PCs. You guys ok with it?
Feb 7, 2022 2:47 pm
OOC:
Definitely, happy to help!
Feb 7, 2022 2:59 pm
OOC:
Aironfabio says:
... I would like to set up another mock situation in another ...
By all means.
TheGenerator says:
... Should we end things here?
We can always come back to this one later if we want.

Maybe we find that we don't have time to rest up and are assaulted by a new foe while unready and in a more desperate situation (one characer down a weapon (though within reach), one with dead weight skewered on their weapon, some with lowered HP).

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