Friday Night

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Jun 30, 2016 1:34 pm
With the lone rider stuck in the rut he stalls and works on trying to get himself up and running with the other ATV finally moving again.
OOC:
Can I get a driving roll from Chester for Round 2?

Rolls

Round 2 Lenny - (1d8, RA)

(7) = 7

Round 2 Robert James - (1d8, RA)

(6) = 6

Jun 30, 2016 9:47 pm
Come on, guys. Help me out here.
Last edited June 30, 2016 9:49 pm

Rolls

Driving - (1d10+2, RA)

(8) + 2 = 10

Wild - (1d6+2, RA)

(4) + 2 = 6

Jun 30, 2016 11:24 pm
Not really able to do much in this situation. I spin around and start keeping an eye out for the best way to take to keep Chester moving.

Rolls

Notice - (1d6, RA)

(5) = 5

Wild dice - (1d6)

(1) = 1

Jul 3, 2016 12:38 pm
Draw is Lenny, RJ, Chester x2

Deck Draws

Round 2
3 of Hearts
4 of Clubs
2 of Hearts
King of Hearts
Jul 3, 2016 12:44 pm
Round two
PCs (I figure you'd want the King versus the 2 of Hearts).
Lenny
RJ

Ronny hucks out his speed stick to see if he can slow down the pursuers and Ted opts to start making sure they don't hit anything when the passenger side mirror knocks what sounded like a PVC pole.

(Chester will get a bonus to his next driving roll from Ted)
Jul 5, 2016 7:39 pm
Will finally manages to twist his way in through the back window and grabs the nearest thing he can find to throw out the bed of the truck. It just happens to be someone's shirt. He realizes a few moments after he throws it that someone may be pretty mad at him later.
OOC:
Rolling unskilled throw of a shirt!
Last edited July 6, 2016 2:33 am

Rolls

Unskilled Throw - (1d4-2, 1d6-2)

1d4-2 : (4) - 2 = 2

1d6-2 : (5) - 2 = 3

Jul 6, 2016 12:50 am
OOC:
Give me an unskilled check 1d4-2; 1d6-2
Jul 11, 2016 11:19 am
Will snatches a random shirt and balls it up and hucks it back out hoping to get it to fly into those chasing the truck, unfortunately he manages it just toss it to the very back of the truck bed.
Jul 12, 2016 11:27 am
OOC:
Just waiting on some actions from Mikey and Donny then the ATV riders to finish up the round.
Jul 12, 2016 1:22 pm
Squatting in the back of the pickup, Mikey rummages around for something to use as a weapon. This caused a small pile of broken fist sized rocks, bricks and concrete to accumulate in one corner. Spying these Mikey starts throwing at the lights of the ATV closest to the truck. Hoping to get lucky and break the light.

Rolls

Throwing and wild - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (4) = 4

Jul 12, 2016 1:58 pm
The ATV rider that was farther behind picks up the pace and the sudden burst of speed is slowed slightly when there's a cracking sound and one of his headlights goes out.
Jul 12, 2016 8:18 pm
NICE Shot Mikey!
Jul 13, 2016 10:44 am
OOC:
Going to fiat Friar_Tuk likely just throwing something. Also since this is the next to last scene I'm reducing the rounds by half to five to speed things up.
Not to be outdone Donny opts to grab the closest thing and follow Mikey's lead.

Rolls

Throw unskilled - (1d4-2, RA)

(1) - 2 = -1

Wild die unskilled - (1d6-2, RA)

(61) - 2 = 5

Jul 13, 2016 10:48 am
Donny manages to bust another light causing the ATV rider to swear. The only way you can tell where he is now is by the string of obscinities coming out his mouth. The sudden swerving has his partner in crime attempting to get out of the way to continue the persuit.

Rolls

ATV Ride - (1d8-2, RA)

(2) - 2 = 0

Jul 13, 2016 10:51 am
The ATVs almost collide but the second driver manages to stop just in time swerving but stalls.
OOC:
Round 3: Can I get a drive check from Chester.

Rolls

Lenny (No headlights) - (1d8-1)

(5) - 1 = 4

RJ - (1d8)

(5) = 5

Jul 23, 2016 5:52 pm
Chester tries to gain some distance on the pursuers

Rolls

Drive - (1d10+3, RA)

(9) + 3 = 12

Drive Wild die - (1d6+3, RA)

(4) + 3 = 7

Jul 23, 2016 5:53 pm
OOC:
Round 3 cards: Lenny, RJ, Chester 3
Chester in an insane stroke of genius but probably mostly luck with a little skill starts to drift sideways and stomps the emergency brake while yelling to holding on and yokes the truck around in a 180 flashing his brights before peeling out and getting back in the direction he wants to go.

PCs are up first with +2 to all actions.
Lenny has an Ace and will be close enough to act but has a minor complication (With Chester not seeing him due to no headlights he almost gets clipped in the spin)
RJ is able to keep up having swerved to stay on target but is pretty far behind.

Deck Draws

Round 3
Ace of Clubs
3 of Diamonds
Ace of Spades
Black Joker
6 of Clubs
Jul 23, 2016 6:00 pm
Will screams out "We're all going to die!!! Someone txt my wife I love her!!!! I'N SORRY JULIA!!!!" until he notices the crisis was averted and they didn't actually flip. "Shouldn't we be getting close to a road of some sort by now?" he says casually his chest still heaving from his panic of death attack.

Rolls

Notice a road to get on - (1d6+2, RA)

(1) + 2 = 3

Wild die - (1d6+2, RA)

(3) + 2 = 5

Jul 23, 2016 6:08 pm
Due to his size Donny almost goes airborne during the spin his eyes going wide as Ronny grabs a hold of him pulling him down. "Gaaaaaaah Mikey I'm sorry I use to peak on your Mom in the shower when I'd co-" Donny starts as he feels himself start to raise out of the truck as it spins doing probably over 50 through where ever they were before Ronny grabs him and everything calms down.

"So.... uh how is your Mom Mike? You know she did use to run marathon and she rarely bothered to close the door all the way... I'm just sayin'..." he stammers before picking up a beer bottle and stands bracing himself with Ronny and hucks it at the pursuers (RJ since there's little sign of Lenny)
OOC:
Unskilled with a Joke would be 1d4;1d6 since it's +2 from the Joker and -2 for being unskilled.

Rolls

Throwing Beer Bottle - (1d4, RA)

(2) = 2

Wild die - (1d6, RA)

(5) = 5

Jul 23, 2016 6:10 pm
Will thinks he sees a break in the crops and figures it's a better lane than their current blink push through corn stalks and directs Chester that way. Donny hears the crack and shatter of the bottle on RJ's head and can visibly see his head rock back.

Rolls

Damage - (1d6+2, 1d4, RA)

1d6+2 : (2) + 2 = 4

1d4 : (441) = 9

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