Feb 10, 2022 12:33 pm
I'm curious how many people would be interested in playing FIASCO in PbP?
For anyone not familiar, Fiasco is a GM-less TTRPG that his basically 100% roleplaying/collaborative storytelling. There is no number crunching - when we roll the dice its to determine our characters' relationships, needs, objects, locations - and eventually fates.
It won’t go well for them, to put it mildly, and in the end it will probably collapse into a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.I highly recommend Wil Whedon's Tabletop game as an introduction to the concept. It might be a bit difficult to pull off in PbP - but I'm going to be working on a way to make the scenes asynchronous. Also, because they're no GM, it's important to have players that are creative, cooperative, and proactive to play. In a way, since there is no GM, it's like we're all co-GMs.
For anyone not familiar, Fiasco is a GM-less TTRPG that his basically 100% roleplaying/collaborative storytelling. There is no number crunching - when we roll the dice its to determine our characters' relationships, needs, objects, locations - and eventually fates.
Quote:
Fiasco is a game inspired by cinematic tales of small-time capers gone disastrously wrong – particularly films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. Fiasco lets players tell stories that exist at the darkly comic intersection of lust, greed, and fear. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably collapse into a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.
OOC:
Edit: Nevermind, I'm bad at making polls or they're broken, so here's the list of potential playsets in text form here:[ +- ] Potential Real World Playsets
1) News Channel 6 - Times are tough at Action Six News. We’re last place in an already small market and losing ground all the time. It’s not like much news-worthy stuff happens in this crappy little town anyway, and those bastards over at Action News Eleven always seem to be one step ahead of us! With advertising revenue drying up and people turning more and more to that blasted internet, sometimes you’ve got to get a little creative in reporting the news.
2) Break A Leg! - The director slept with half the cast, your lighting designer is homicidal and that bastard from the Daily News just panned the show in his column. You’ll be lucky on opening night if the cast remembers their lines, nobody mentions the Scottish Play and the scenery doesn’t fall down mid-performance. But hey, the art is all that’s important, right?
3) Saturday Night '78 - New York, 1978. This is a time of rock and disco, of reckless hedonism and casual sex, a time before consequences. Debauchees high on blow, popper's, or Quaaludes dance and laugh and lust and cry in swank clubs and dirty dives all over the city. Whoever your characters are in the daylight, come dark they transform into sordid stars or disco royalty, beautiful disasters or pitiable victors, ricocheting off each other into the glittering wreckage of imploded parties. Every Saturday night the city’s alight with spectacular fiascos.
2) Break A Leg! - The director slept with half the cast, your lighting designer is homicidal and that bastard from the Daily News just panned the show in his column. You’ll be lucky on opening night if the cast remembers their lines, nobody mentions the Scottish Play and the scenery doesn’t fall down mid-performance. But hey, the art is all that’s important, right?
3) Saturday Night '78 - New York, 1978. This is a time of rock and disco, of reckless hedonism and casual sex, a time before consequences. Debauchees high on blow, popper's, or Quaaludes dance and laugh and lust and cry in swank clubs and dirty dives all over the city. Whoever your characters are in the daylight, come dark they transform into sordid stars or disco royalty, beautiful disasters or pitiable victors, ricocheting off each other into the glittering wreckage of imploded parties. Every Saturday night the city’s alight with spectacular fiascos.
[ +- ] Potential Fantastical World Playsets
4) Dungeon Delve (Fantasy) - Rumors of fabulous treasures and power beyond imagining drew us to this small village. Sure the tavern has a decent selection of ale and the inn is relatively free of bedbugs, but that’s not what we’re here for and we’re not sticking around once we clean out the dungeon. We might not be friends, heck, we might not even like each other. We do have one thing in common though: we want to win fame and fortune, whatever the costs. What could go wrong?
5) With Great Power... (Comics) - There’s nothing more chaotic than a superhero team. Take a bunch of A-Type personalities, give them all the power to punch holes in reality, then give them differing goals, beliefs and ideas. With that, you’ve got a bit of a fiasco on your hands...
6) Eclipse Phiasco (Sci-Fi) - Humanity has become transhumanity. Uplifted animals and conscious software have joined the ranks of the sentient. Starvation, death, and disease are things of the past. Technological advances have eliminated practically all vital needs, but one thing has stayed the same: everybody has an angle.
5) With Great Power... (Comics) - There’s nothing more chaotic than a superhero team. Take a bunch of A-Type personalities, give them all the power to punch holes in reality, then give them differing goals, beliefs and ideas. With that, you’ve got a bit of a fiasco on your hands...
6) Eclipse Phiasco (Sci-Fi) - Humanity has become transhumanity. Uplifted animals and conscious software have joined the ranks of the sentient. Starvation, death, and disease are things of the past. Technological advances have eliminated practically all vital needs, but one thing has stayed the same: everybody has an angle.
Last edited February 23, 2022 4:28 pm