Stepping back into the courtyard, you find that while the rain has gotten worse, you get no sense of the thing in the sky. Working together, you drag the battered body of the slain person-like creature into the hallway and prop it up against the western wall just across from the door to the courtyard.
With Elias in the lead you make your way north. You travel just a short distance before the light from the area around the barricade fades and you are left in the growing blackness of the dark hallway, unable to see much of anything much farther ahead.
There is, of course, the two doors on the western wall behind you, and now within the limits of the fading light you spot two closed doors along the eastern wall.
OOC:
What you can see right now on the map is the limit of what is visible without either enhanced vision or a light source. If we move further north, or into any unlit side room, the benefits of the hanging lantern to the south will not longer be available.
We have two PC's that have enhanced senses - I will send private notes to them when appropriate to show what they can see beyond what is shown on the general map - it will be up to those PC's to use that knowledge how they see fit.
[ +- ] Status Tracker
Name | HP | AC | FF | Touch | Fort | Ref | Will | vs Fear | Perception | Initiative | Condition
|
Axon | 7/7 | 11 | 10 | 11 | +3 | +2 | +6 | +8 | +1 | +3 | None
|
Elias | 10/10 | 19 | 19 | 10 | +2 | +0 | +6 | +6 | +2 | +0 | None
|
Grim | 3/8 | 14 | 12 | 12 | +0 | +2 | +6 | +12 | +6 | +2 | None
|
Iosef | 10/10 | 14 | 14 | 10 | +2 | +0 | +5 | +5 | +3 | +0 | None
|
Razhel | 11/11 | 13 | 10 | 13 | +3 | +5 | +1 | +7 | +5 | +5 | None |
[ +- ] Fear Tracker
Name | Unaffraid | Spooked | Shaken | Scared | // | Frightened | Panicked | Terrified | Horrified
|
Axon | x | | | | | | | |
|
Elias | x | | | | | | | |
|
Grim | x | | | | | | | |
|
Iosef | x | | | | | | | |
|
Razhel | x | | | | | | | | |