Descending the Temple Depths

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Mar 17, 2022 3:53 am
As the others shout back and forth, Rook edges towards the captain. "Perhaps it would set an example for the others to follow, if you were to lead the way." He says to her in a low tone. "Many are speaking of moving on, but seem reluctant to act upon it. This seems to be a situation for your organization and leadership is called for."
Mar 17, 2022 8:34 am
-Rook -

The captain looks a bit resentful at your suggestion --mainly because she can see the truth in it but does not want to lead here.

"I am going to rely on you." She confides in am equally low tone, indicating you should continue to scout when the movement starts again.

She moves up near the head of the column, but is curious about the findings in the rooms.
Mar 17, 2022 8:35 am
- Dirk -

"Why does it matter?" The captain asks about the language. "I have never heard of them. Who are these ancient people, and how are they a danger to us, here and now?"
OOC:
Reminder: Why is it bad news for all of you down here?
Mar 17, 2022 2:24 pm
Deoring follows Dirk out of the room, meeting up with the rest of the party in the hallway.

He feels that this place was already really creepy, but Dirk's reaction to the strange symbols is starting to freak him out. In an attempt to calm his own nerves as much as Dirk's, he tries to engage Dirk in conversation as they move down the hall.

He says, "Dirk, I did not recognize those symbols. Is drow some ancient language? How did you learn it?"
Mar 18, 2022 8:40 am
When they get moving, Albert follows. He positions himself once again in the center of the group. I hope we can soon find a place that is less overgrown.
Mar 19, 2022 4:05 am
Rook thinks about objecting again; after all, was it not she who wished to come down here so intently? It was manifestly not his insistence that brought them down into these rank depths!

But he realized it would be of little use. He moved out ahead of the group, keeping quiet and moving silently. The tunnel must lead to something; the sooner they reached it, the sooner he would find a passage leading back to daylight.
Mar 19, 2022 10:34 am
After much twisting and turning and several branching forks, the tunnel ahead opens up into a large antechamber.

Some peering and guessing is required to pierce the distance and the gloom, but on the far side you can make out a pair of fancy stone doors, intact and closed. Flanking the doors are what you assume to be guards... or the remains of guards... slumped against the walls and decayed to bones, covered in moss, glowing fungus sprouting from various parts.

Everything is silent and you don't see any signs of activity in the past few decades.

What do you all do?

Rook: How far ahead of the rest of the group are you? Do you want to do anything before they arrive?
OOC:
If people want to continue the ongoing conversations before arriving, we can do that concurrently. (Or you can be interrupted and and avoid any topic you don't want to discuss or pick it up again after.)
Mar 19, 2022 12:34 pm
Dirk responds to Albert and Deoring, he gets a deep breath and starts to lecture; "The Drow is the old name of the 'Dark Elves', some traces of their ancient underground civilization is found here and there. A few scholars have been able to decode their texts and-. . ." Dirk stops, realizing that his passion for archaeology probably isn't shared by most of the group. ". . . anyway, the Drow really loved coming up with creative traps, I've read of one kind of trap involving a statue that would turn into poisonous gas if touched, and another trap that looked like an inviting soft bed, but when you went to lay in it, you'd find yourself impaled on spikes!" Dirk senses the atmosphere get really tense, and decides to try and lighten it with a joke; "Well, I guess if we find a comfortable bed down here, we'll know not to sleep in it!"

When they reach large antechamber, Dirk takes out his machete. "Roald, you said something about the mossy skeleton at the beginning of the tunnel missing right? I've got a feeling these dead guards aren't entirely asleep. . ."
Mar 19, 2022 12:53 pm
'' I agree Dirk, better save than sorry'' Roald also draws his sword.
An old habit makes him test the edge with his thumb. Hmmm, looks like the centipede's body fluids corroded the steel a bit despite my cleaning job. Next time we rest I should sharpen it.
Mar 19, 2022 3:26 pm
Both Dirk and Roald's blades' glows add faintly to the light near the party, but this does not reach far into the antechamber.

The captain draws her sword. "I just hope these bones don't start moving on their own like the ones up there did." She mutters in response to Dirk's observation about them not being 'entirely asleep'.

Asha cringes back from the room at the mention of bones, moving or otherwise.
Mar 19, 2022 3:27 pm
- Dirk -

The light from the mushrooms you are carrying make your own blade's glow hard to notice. You also feel a little weak and slightly nauseated.
OOC:
Continuation of 6- from earlier.
Mar 19, 2022 6:20 pm
"Do you think this place could be riddled with traps, Dirk? If so, we've gotten lucky so far, I guess. But I worry about Rook who has gone on ahead to scout."

When they all gather in the big chamber, Albert makes sure Rook is specifically told about the possibility of deadly traps. "I figured, you should know this if you're going to be the one taking point."

Albert looks around the room. He's noticed the bones as well, but he's not worried. In fact, he feels safe and relaxed right now. Since they've gone down into the tunnels, the group has become a team. Two skeleton guards wouldn't stand a chance! He thinks to himself. And besides that, we have Raynor's help we can count on. He smiles reassuringly at Asha, knowing that the bones might freak her out, like before.

With the bones not registering as a threat in his mind, his face turns serious again while he scans the room looking for any kind of movement. The skeletons may be easily dealt with, but what if more of those centipede things were lurking around here? Would they attack without provocation?
Mar 20, 2022 2:40 am
The experience of being miraculously healed and dealing a strong blow to the centipede, followed by learning a bit more about Raynor has bolstered Deoring’s resolve. And yet that many-legged creature, and the talk of dark elves and skeletons that may somehow be alive have him on edge. He walks into the antechamber gritting his teeth and draws his sword.
Mar 20, 2022 4:39 am
Rook reached the room only a few moments before the others; though he had ranged ahead a bit, he had moved slowly checking his footing and the group had caught up. He nods as Albert brings up traps. "Wise words. Keep a close eye on those fallen bones while I check the area, I'd rather not have them surprise me." He than began searching a path leading up to the doors, looking for traps and hazards.
Mar 20, 2022 10:26 am
- Deoring -

Maybe it is merely Raynor's bolstering keeping you 'calm', but despite being on edge, you notice that you heartrate has not gone up, which may seem a little strange to your athletic sensibilities.

Do you do anything?
Mar 20, 2022 10:26 am
- Rook -

All the floor is covered with a thick layer of moss, but you are getting used to that by now. There would definitely have been an 'approved path' from the corridors (and you see three other passages leading from the antechamber) to the two sets of doors, but those paths are now mostly hidden beneath the 'carpet'.

• Do you try to find the intended path, or try to avoid it, or ignore all that and take whatever new path suits you?
How are you looking for traps? Describe it and let's have a roll based on that action.
Mar 20, 2022 6:48 pm
Lacking any reason otherwise, Rook sticks to the pathway. Using the handle of his unlit torch, he tests the floor ahead for triggers, loose stones, or any other signs. He spares a few glances for the ceiling, but its hard to tell much in the gloom. As he goes, he pries up the moss on the sections he's tested, exposing the bare stone and leaving a trail of safe step stones.

Rolls

Search for Traps (Wis) - (2d6+1)

(53) + 1 = 9

Mar 20, 2022 8:50 pm
- Rook -

Apparently you can't put down quite enough weight through arms and a probing torch, so you are already past the trigger then you feel it move under your feet. You also hear something, connected, start to grind, over towards the wall near the inert skeletal guards.

A combination of the your instincts and reflexes, and the age of the trap, means you are able to stop moving in time, before the mechanism triggers whatever it does.

From your vantage point in the midst of the trap it is hard to tell what it does do, and you suspect that any shift in weight --while stepping off, for instance-- might set it off.

What do you do?
Mar 21, 2022 3:25 am
Deoring walks up next to Albert and says to him, "Do you think those skeletons could really come to life? Rook seems to think so."

As he awaits Albert’s answer, he looks hard at the skeletons. It suddenly occurs to him that there might be skeletons behind them, too. He didn’t notice any when he walked in, but he glances back over his shoulder just to be sure.

As he’s looking back, he hears a grinding noise from the other direction, so he snaps his head back around to check on Rook.
Mar 21, 2022 6:56 am
- Deoring -

Whoever designed this 'temple' apparently only felt it necessary to place guards around whatever is on the other side of those doors. There are no --and no spot for-- guards by the corridors leading into the antechamber.

This seems to suggest you are on the right track.
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