Descending the Temple Depths (OOC)

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Feb 15, 2022 1:42 pm
TheGenerator says:
I'm not sure who was holding the torch. Was is the captain?
I figure they will be handed around as needed. If it comes up we will need to stop and work it out. Likewise with 'marching order', which will change over time, too.
Feb 15, 2022 4:15 pm
Airshark says:
If no one objects, Roald will moisten the fungus and make a gradually louder noises from a safe distance. If that doesn't do anything he will throw a small rock or stick, then a bigger one, etc....
Sounds like a viable plan.

If the rest agree then this will probably need some sort of investigation check (+INT?).
Feb 15, 2022 4:29 pm
Sounds good to me :)
Feb 15, 2022 9:34 pm
What do we think, in terms of Roald's investigation?

He is proficient in Athletics, so I don't think it is all that interesting to have him make a roll to avoid getting hurt from a premature detonation, yeah? Especially not with how careful he was being with the setup.

My first thought for a consequence is that you all can't 'decipher' the pattern that sets them off, meaning that each one will be a risk going forward. This treats it like a 7-9, but the 'compromise' is that what you work out from your investigations is that 'you have to be careful', along with some data about the size of the explosions.

I am always open to other ideas, of course.
Feb 15, 2022 10:41 pm
vagueGM says:
'you have to be careful'
I think that works. I can't really think of another thing that would fit the situation.
We'll just have to keep the torch away from the shrooms. What could go wrong, right? :D
vagueGM says:
along with some data about the size of the explosions
Does this mean that the water didn't really do anything? Or maybe the explosion would have been bigger without it.
Feb 15, 2022 10:50 pm
TheGenerator says:
Does this mean that the water didn't really do anything? Or maybe the explosion would have been bigger without it.
Wetting them down probably helps in a number of ways.

If you have time to wet them, it may slow down the rate at which they ignite, possibly down to below the point where it counts as an 'explosion'. But that might be a lot of work, you will need the drinking water to survive.
[ +- ] physics
Feb 15, 2022 11:01 pm
In my opinion, the worst outcome would be... Not knowing anything extra.
If it had detonated, or puffed but all the spores would drop down immediately, that would be something we could work with.

But this dice roll brings us back to square one, and being very careful is indeed the most logical thing to do.

If spraying it with water didn't set it off, we could continue doing that. But it will make the journey slow and difficult depending on how many of these fungi are present.
Feb 15, 2022 11:10 pm
vagueGM says:
If you have time to wet them
Yeah, that might be a bit too slow. It also depends on the frequency of the mushrooms. But might be useful for spots where there's a lot of them.
vagueGM says:
physics
I was seeing it more like the water would make a part of the spores heavy so they fall to the ground instead of up into the air (before exploding). So there's less material to explode. I don't know if that makes sense in our world :)
The heat could still cause steam to form.
Feb 15, 2022 11:44 pm
Airshark says:
... the worst outcome would be... Not knowing anything extra ...
I figure this sounds like a Decipher, so still a success but at a large cost. The cost being that you learn how hard it will be.
Airshark says:
... this dice roll brings us back to square one ...
But: "nothing never happens", so even on a miss you would have learned something, even if just by being blown up. I don't really like that answer, though, since tends to block your progress for fear of being blown up again.
Airshark says:
... being very careful is indeed the most logical ...
You may also be able to learn --maybe not yet, but as you progress-- to use them to your advantage (against the enemy?).
Airshark says:
... If spraying it with water didn't set it off ...
I think it is hard to know what will set them off. So even spraying them might be a risk as it needs to be done in the dark till you work out how to get by without torches.
Airshark says:
... make the journey slow and difficult ...
That it will.
TheGenerator says:
... water would make a part of the spores heavy so they fall to the ground instead of up into the air (before exploding). So there's less material to explode. I don't know if that makes sense in our world :)
In our (the players') world, puff-balls still puff in the rain (if stepped on), so the water does not get inside them to make them wet (same as it does not get inside us to make us wet... on the inside... more than we already were). The wet air around them does make the spores fall much quicker, but wetting the shell does little.

In the fictional world, it can help, but you have to ask yourselves if it is worth the time and effort. I suspect there will be enough of them that you might eventually decide to find another way, especially as you get further from the 'well'.
The longer you spend, the more water you need to drink, and you also only have a limited supply of torches, each of which only last (and I am being 2-4x generous here) maybe an hour?
Feb 16, 2022 7:43 am
vagueGM says:
puff-balls still puff in the rain
That is true.
vagueGM says:
but you have to ask yourselves if it is worth the time and effort... The longer you spend ...
Yeah, it probably is too time (and resource) consuming for what it's worth.
Feb 16, 2022 11:43 am
GM do you think Albert should roll some +CON checks while walking these halls, considering his bad lungs?
Is there such a thing like the Dungeon World debilities in WoDu?
Feb 16, 2022 7:24 pm
TheGenerator says:
GM do you think Albert should roll some +CON checks while walking these halls, considering his bad lungs?
And then what, on a miss? The 'bad lungs' are purely fictional, I think it is fine how you are bringing them into the story, but they don't have any mechanical effect (unless we use them in consequences of a 6-).
TheGenerator says:
Is there such a thing like the Dungeon World debilities in WoDu?
We can add such a thing if the fiction justifies it, but I would reserve that for EXTREME environments, not merely 'uncomfortable' ones.
Feb 16, 2022 7:30 pm
vagueGM says:
We can add such a thing if the fiction justifies it
So treat it as 'flavor' to the story rather than a disability of the character. Gotcha :) thanks!
Feb 17, 2022 3:20 am
If Dirk continues to draw maps as you go, it will probably help later when you need to navigate again.
Feb 17, 2022 5:24 am
I'm sorry, I was trying to catch up and missed some of the recent posts, I've been sick the last couple days. I hadn't seen that we already set off an explosion. Would it be alright if I revise my post to fit?
Feb 18, 2022 2:33 pm
So? Who is taking the lead with the new flaming 10' pole?
[ +- ]
Feb 18, 2022 3:23 pm
I'm guessing Rook is, unless he doesn't want to.
Or maybe someone with armor should go first as a possible blast would hit them first?
Feb 18, 2022 3:28 pm
I don't mind going first.
But it would make more sense for the person who can identify the fungus to go first, no?
Feb 18, 2022 3:29 pm
TheGenerator says:
I'm guessing Rook is, unless he doesn't want to.
I would hate to volunteer someone to act under fire. :)
TheGenerator says:
Or maybe someone with armor should go first as a possible blast would hit them first?
Makes sense. Some armour would probably help.
Roald says:
... delayed explosion ... get past it as fast as we can ...
Or you can try that strategy. They all have potential.
Decide amongst yourselves. Both OOC and IC comes into it.
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