Descending the Temple Depths (OOC)

Feb 12, 2022 1:05 pm
Out of character chatter about Descending the Temple Depths can go here to avoid cluttering up the Roleplay thread.
OOC:
Use the OOC tag in your posts in the Roleplay thread to clarify what is happening or suggest moves.
This is for longer questions and answers related to that Roleplay, general rules questions not answered in the Help! thread can go in General.

Add a link back to the post in question so we can have context. After posting you can right-click on the orange header and select 'copy link address' (or whatever your browser calls it), then paste that in your OOC post.
Feb 12, 2022 1:12 pm
Didn't see this new thread. So I repost what I asked in the off the beaten track ooc. Feel free to delete it if it makes things too confusing.

If I understand correctly the stairs above me close like a diaphragm. They are not breaking and crumbling down into the hole.
Something like a slow camera shutter closing?
Feb 12, 2022 1:14 pm
Airshark says:
Didn't see this new thread.
That happens. It is seldom a problem. I did not see this repost and answered in the other thread. We get by. :)
Feb 12, 2022 1:37 pm
Do we all notice the bell has stopped swinging? Or is there no change?
Feb 12, 2022 1:53 pm
TheGenerator says:
Do we all notice the bell has stopped swinging? Or is there no change?
Uh, yeah. Meant to say that. Whoops. Added it.
Feb 12, 2022 1:57 pm
No problem :) thanks for adding
Feb 13, 2022 12:17 pm
Does Dirk notice anything from his machete after what happened with Albert "cutting" the ethereal rope?
Feb 13, 2022 12:46 pm
sunnyVoid says:
Does Dirk notice anything from his machete after what happened with Albert "cutting" the ethereal rope?
Hmm... Ultimately it is up to you how what it is doing.

Was Dirk constantly aware of it since then, or did it seem like it briefly reacted to the bell being struck? If it was not constant, then there probably was no change when then bell stopped and it may react again later when bad things rear their heads. If it was constant, then... you tell us if it stopped, or if it is reacting to any thing or direction.
Feb 13, 2022 12:46 pm
Falur said to we careful of the 'moss'. Was this deliberate, or did you mean 'Fungus'?

The moss is everywhere, and will be hard to avoid. If the moss is actually a danger, then we need to come up with a plan to deal with it, or look carefully for bare patches of floor or something.
Feb 13, 2022 4:44 pm
Is it possible to open the door from the ''mossy'' side once it it closes.
Roald is thinking of going last through the door and closing it behind him.

Just in case there's something in the water that would like to follow the party.
Feb 13, 2022 4:54 pm
The locks look simple enough that they should be openable from 'inside'... unless the dice say otherwise when the time comes.
Feb 14, 2022 4:07 am
Rather than editing to add an unfinished post, just add another post. That way we get notified about that things have changed.

Not a problem here, as that edit does not change the response that was being written while it happened. :)
Feb 14, 2022 3:45 pm
I'm a bit confused with ''the dream'' and the Temple's influence. Is it the same thing?

Did everybody have a dream?

You asked us what our goal/destination is. Is it for some in our party to cleanse the Temple of it's ability to lure People in?

Maybe I misunderstood completely 🫤
Feb 14, 2022 4:01 pm
Airshark says:
''the dream''
This comes from here
vagueGM says:
As you investigate (or do you go back to sleep?) the last fleeting memories of your dream linger.
You were moving down a dusty passage --without knowing how, you are sure it was below here-- with your destination almost in reach. At the and of the corridor is the object of your dreams, with it you can...
So we each had a dream giving us a reason to delve deeper.
Airshark says:
Temple's influence
If you mean the influence of the bell, no. That's something different.
vagueGM says:
As the bell stops swinging, everyone can feel an unnoticed tension lift from their minds. Like something that was pulling them here --but confused by them being here, and by something else as well-- has stopped.
Hope that helps :)
Feb 14, 2022 4:19 pm
TheGenerator says:


So we each had a dream giving us a reason to delve deeper.

That helps.
TheGenerator says:
you mean the influence of the bell, no. That's something different.
[quote="vagueGM"]Asd.
I was referring to this part of the summary.

With Cook's death the influence of the temple receded. It is doubtful the party members understand that something about him had suppressed a protective barrier placed upon the temple to keep the influence in.
• Something permanent needs to be done about the temple lest others fall prey to its foul influences.
Last edited February 14, 2022 4:20 pm
Feb 14, 2022 4:20 pm
Airshark says:
I'm a bit confused with ''the dream'' and the Temple's influence. Is it the same thing?

Did everybody have a dream?


In the fiction of the story there might be a connection, and your characters are welcome to be suspicious. But there might also be more forces at play (something has been suppressing the 'influence' for a few decades), so the dream may be from something else, or it may just be a dream.

Out of Character, the dream was a way for the GM to gauge what the players were interested in doing or finding down there. And helps to provide an excuse for the characters to be go down there at all. Knowing what interests the players will influence the sorts of rewards that might be found at the 'end'.

Timing-wise, we then had a flock of new players, and a dream worked to explain Dirk's coincidental arrival at a location that had had no human traffic in a long time. Falur came with Dirk, so we don't need to explain their presence, but the reward benefit still helps.

Since we are saying Roald was with the party the whole time, we don't need to explain his arrival, but everyone else in the party had dreams last night, and it might be noteworthy if he was the only party member who did not. Knowing what you might like for him helps us tailor what you might find.
Airshark says:
You asked us what our goal/destination is.
"Destination", as in "where are you going?". Maybe exploring this level? Maybe looking for deeper levels? Maybe looking for another way out or up? Left or right means nothing to us yet, but knowing what you are hoping to find allows us to deal with that exploration in the fiction with needing to map more than we have to.

This is also a player-level question. Do you want to explore every room, or dive straight down for the BBEG (or equivalent), or what?
Feb 14, 2022 4:34 pm
Airshark says:
With Cook's death the influence of the temple receded. It is doubtful the party members understand that something about him had suppressed a protective barrier placed upon the temple to keep the influence in.
Yeah. Lots of levels of magic going on. And we have no one in our party who understands magic (a lot of this was generated by the 'magic players':). The characters definitely don't understand all the layers, so the players don't need to try make sense of it.

That influence mentioned there was something almost-mind-controlling, and a lot more than the bell that seems to just call people to come to commune. But the bell and the influence are tied together, the bell acts to send the influence further out. (or something like that)
Feb 14, 2022 4:56 pm
Ahaaaah. That makes things clearer.

Roald is actually having an opposite experience. He has had dreams (nightmares) all his life of his father condescending and terrorizing him. And since he left town and started this adventure, the dreams are becoming less frequent.

He's also not in it for a reward, this party is the closest thing to a friend he's had in a long time. (Not counting the numerous bottles)


Is that OK for you?
Feb 14, 2022 5:00 pm
Perfectly OK.

But very sad. ;-(
Feb 15, 2022 9:44 am
I'm not sure who was holding the torch. Was it the captain?
Last edited February 15, 2022 1:53 pm
Feb 15, 2022 1:42 pm
TheGenerator says:
I'm not sure who was holding the torch. Was is the captain?
I figure they will be handed around as needed. If it comes up we will need to stop and work it out. Likewise with 'marching order', which will change over time, too.
Feb 15, 2022 4:15 pm
Airshark says:
If no one objects, Roald will moisten the fungus and make a gradually louder noises from a safe distance. If that doesn't do anything he will throw a small rock or stick, then a bigger one, etc....
Sounds like a viable plan.

If the rest agree then this will probably need some sort of investigation check (+INT?).
Feb 15, 2022 4:29 pm
Sounds good to me :)
Feb 15, 2022 9:34 pm
What do we think, in terms of Roald's investigation?

He is proficient in Athletics, so I don't think it is all that interesting to have him make a roll to avoid getting hurt from a premature detonation, yeah? Especially not with how careful he was being with the setup.

My first thought for a consequence is that you all can't 'decipher' the pattern that sets them off, meaning that each one will be a risk going forward. This treats it like a 7-9, but the 'compromise' is that what you work out from your investigations is that 'you have to be careful', along with some data about the size of the explosions.

I am always open to other ideas, of course.
Feb 15, 2022 10:41 pm
vagueGM says:
'you have to be careful'
I think that works. I can't really think of another thing that would fit the situation.
We'll just have to keep the torch away from the shrooms. What could go wrong, right? :D
vagueGM says:
along with some data about the size of the explosions
Does this mean that the water didn't really do anything? Or maybe the explosion would have been bigger without it.
Feb 15, 2022 10:50 pm
TheGenerator says:
Does this mean that the water didn't really do anything? Or maybe the explosion would have been bigger without it.
Wetting them down probably helps in a number of ways.

If you have time to wet them, it may slow down the rate at which they ignite, possibly down to below the point where it counts as an 'explosion'. But that might be a lot of work, you will need the drinking water to survive.
[ +- ] physics
Feb 15, 2022 11:01 pm
In my opinion, the worst outcome would be... Not knowing anything extra.
If it had detonated, or puffed but all the spores would drop down immediately, that would be something we could work with.

But this dice roll brings us back to square one, and being very careful is indeed the most logical thing to do.

If spraying it with water didn't set it off, we could continue doing that. But it will make the journey slow and difficult depending on how many of these fungi are present.
Feb 15, 2022 11:10 pm
vagueGM says:
If you have time to wet them
Yeah, that might be a bit too slow. It also depends on the frequency of the mushrooms. But might be useful for spots where there's a lot of them.
vagueGM says:
physics
I was seeing it more like the water would make a part of the spores heavy so they fall to the ground instead of up into the air (before exploding). So there's less material to explode. I don't know if that makes sense in our world :)
The heat could still cause steam to form.
Feb 15, 2022 11:44 pm
Airshark says:
... the worst outcome would be... Not knowing anything extra ...
I figure this sounds like a Decipher, so still a success but at a large cost. The cost being that you learn how hard it will be.
Airshark says:
... this dice roll brings us back to square one ...
But: "nothing never happens", so even on a miss you would have learned something, even if just by being blown up. I don't really like that answer, though, since tends to block your progress for fear of being blown up again.
Airshark says:
... being very careful is indeed the most logical ...
You may also be able to learn --maybe not yet, but as you progress-- to use them to your advantage (against the enemy?).
Airshark says:
... If spraying it with water didn't set it off ...
I think it is hard to know what will set them off. So even spraying them might be a risk as it needs to be done in the dark till you work out how to get by without torches.
Airshark says:
... make the journey slow and difficult ...
That it will.
TheGenerator says:
... water would make a part of the spores heavy so they fall to the ground instead of up into the air (before exploding). So there's less material to explode. I don't know if that makes sense in our world :)
In our (the players') world, puff-balls still puff in the rain (if stepped on), so the water does not get inside them to make them wet (same as it does not get inside us to make us wet... on the inside... more than we already were). The wet air around them does make the spores fall much quicker, but wetting the shell does little.

In the fictional world, it can help, but you have to ask yourselves if it is worth the time and effort. I suspect there will be enough of them that you might eventually decide to find another way, especially as you get further from the 'well'.
The longer you spend, the more water you need to drink, and you also only have a limited supply of torches, each of which only last (and I am being 2-4x generous here) maybe an hour?
Feb 16, 2022 7:43 am
vagueGM says:
puff-balls still puff in the rain
That is true.
vagueGM says:
but you have to ask yourselves if it is worth the time and effort... The longer you spend ...
Yeah, it probably is too time (and resource) consuming for what it's worth.
Feb 16, 2022 11:43 am
GM do you think Albert should roll some +CON checks while walking these halls, considering his bad lungs?
Is there such a thing like the Dungeon World debilities in WoDu?
Feb 16, 2022 7:24 pm
TheGenerator says:
GM do you think Albert should roll some +CON checks while walking these halls, considering his bad lungs?
And then what, on a miss? The 'bad lungs' are purely fictional, I think it is fine how you are bringing them into the story, but they don't have any mechanical effect (unless we use them in consequences of a 6-).
TheGenerator says:
Is there such a thing like the Dungeon World debilities in WoDu?
We can add such a thing if the fiction justifies it, but I would reserve that for EXTREME environments, not merely 'uncomfortable' ones.
Feb 16, 2022 7:30 pm
vagueGM says:
We can add such a thing if the fiction justifies it
So treat it as 'flavor' to the story rather than a disability of the character. Gotcha :) thanks!
Feb 17, 2022 3:20 am
If Dirk continues to draw maps as you go, it will probably help later when you need to navigate again.
Feb 17, 2022 5:24 am
I'm sorry, I was trying to catch up and missed some of the recent posts, I've been sick the last couple days. I hadn't seen that we already set off an explosion. Would it be alright if I revise my post to fit?
Feb 18, 2022 2:33 pm
So? Who is taking the lead with the new flaming 10' pole?
[ +- ]
Feb 18, 2022 3:23 pm
I'm guessing Rook is, unless he doesn't want to.
Or maybe someone with armor should go first as a possible blast would hit them first?
Feb 18, 2022 3:28 pm
I don't mind going first.
But it would make more sense for the person who can identify the fungus to go first, no?
Feb 18, 2022 3:29 pm
TheGenerator says:
I'm guessing Rook is, unless he doesn't want to.
I would hate to volunteer someone to act under fire. :)
TheGenerator says:
Or maybe someone with armor should go first as a possible blast would hit them first?
Makes sense. Some armour would probably help.
Roald says:
... delayed explosion ... get past it as fast as we can ...
Or you can try that strategy. They all have potential.
Decide amongst yourselves. Both OOC and IC comes into it.
Feb 18, 2022 3:41 pm
vagueGM says:
TheGenerator says:
I'm guessing Rook is, unless he doesn't want to.
I would hate to volunteer someone to act under fire. :)
TheGenerator says:
Or maybe someone with armor should go first as a possible blast would hit them first?
Makes sense. Some armour would probably help.
Roald says:
... delayed explosion ... get past it as fast as we can ...
Or you can try that strategy. They all have potential.
Decide amongst yourselves. Both OOC and IC comes into it.
Auch, maybe I jumped the gun on this one.
If needed I'll adjust my last post.
Feb 18, 2022 3:48 pm
Airshark says:
Auch, maybe I jumped the gun on this one.
If needed I'll adjust my last post.
In Character discussion is fine, if we decide not to go with that, we can say that In Character as well. :)
Feb 18, 2022 4:30 pm
Airshark says:
Auch, maybe I jumped the gun on this one.
If needed I'll adjust my last post.
I don't think it matters. All of us want to get away from the danger of explosions asap. So it makes sense that whoever takes the lead is going to be followed without much discussion or hesitation.
Feb 18, 2022 4:35 pm
TheGenerator says:
I don't think it matters.
I mean... it might matter in case the is an explosion ;)
But that's a different thing. If Roald is volunteering, Albert isn't going to object.
Feb 18, 2022 9:28 pm
Rook had suggested that Dirk take the lead before, that would still be his inclination now. He mentioned the big machete he was carrying, the part he didn't say out loud is that he figures that since Dirk rung the dinner bell, let him be the first to meet the monsters that answer. :)

Beyond that, he's most concerned about staying near but behind Albert and the Captain. He thinks both of them are betwitched, and wants to be nearby if something happens, but out of the way if they decide to go charging off.
Feb 18, 2022 10:25 pm
Rezart says:
let him be the first to meet the monsters that answer.
Hehe, I didn't realize that. Nice one ;)
Rezart says:
He thinks both of them are betwitched
Oooh, well in a way Albert is bewitched... by his deity.
Feb 19, 2022 1:41 am
Alright.

What's the marching order? (Dirk at the front? Rook behind Albert and the captain? Roald still at the rear?)

How close together are you? (You could easily walk two abreast if you wanted to, though that might limit maneuverability.)

Who else is carrying torches? (Feel free to give them to NPCs, so you have light but hands free.)
Feb 19, 2022 4:50 am
If we have Falur up near the front with Dirk, again: we can assume you, both together, are able to spot these dangerous fungi, and Dirk has deciphered enough about their timing that the first 'controlled explosion' (at least) goes as planned.
• Describe it, including approach and aftermath.

Stage Notes: The torch is blow out --and blown away-- but the broomstick survives, the nearby characters are only superficially singed with no mechanical effect.

• Everyone should show us each of your reactions, and subsequent thoughts.
Feb 20, 2022 5:53 am
I'm actually confused now. 😅 I have a hard time visualizing things so I usually sketch things down to think about it better.

I get that Falur and I are in front, and I'm carrying the elongated broomstick torch. . . But I'm not sure what the reason is for carrying the broomstick torch. If there's a delay, won't that trigger the mushroom sooner and harm people? Here's a MSPaint sketch.
[ +- ] Sketch 1
I think it would make better sense for Roald in the back to hold the broom torch, it could shed light further since it's higher up and if it triggers an exploding mushroom, we'd be well out of the way before it explodes.
[ +- ] Sketch 2
Feb 20, 2022 6:21 am
sunnyVoid says:
... confused now. ...
I think we have failed to actually decide on which strategy we are going with and some people are trying one while others are trying the other. Maybe we don't try to both poke them with a 10' pole and run past them, but do just one of these strategies.

Maybe, if you can't get a 'shroom to blow, you will need to run past, but that is not the scenario, so far. So far they are separate suggestions for a 'plan'.

There was also talk that suggested you would all run past in a group, making the last one be the most likely to get the blast. Personally, I don't see the logic in that, running past one at a time means only one person --rather than everyone-- would be in danger from each growth. Going as a group probably also increases the likelihood that each will blow.

If there is no open flame when it puffs, there is no explosion, so sticking together around the torch is dangerous.
sunnyVoid says:
... If there's a delay ...
There was not a predictable delay. It seemed to go off when it wanted to. Maybe you can learn more after you see more of them in action.
sunnyVoid says:
... shed light further since it's higher ...
Though, not by much. There is a ceiling, and a torch behind you cast your own shadow before you where you want to see to walk, which can be a pain.
sunnyVoid says:
... well out of the way before it explodes ...
Could be. Though there is no point exploding them once you are past... unless you want to come back this way later.

Again: Maybe decide explicitly what you want to do. Get everyone on the same page first. I prefer discussions, but can make a poll and we can vote if we want.
Feb 20, 2022 7:23 am
vagueGM says:

. . . there is no point exploding them once you are past . . .
I thought that it was the presence of the torch that caused them to explode? As in, it's not a deliberate action to explode them but an effect of merely holding a torch and walking past it.
vagueGM says:
. . . you, both together, are able to spot these dangerous fungi, and Dirk has deciphered enough about their timing. . .
Alright, I guess Dirk will trigger the first explosion with the broom torch and we'll go from there.
Feb 20, 2022 8:03 am
Alright, I made the post of what happens, let me know if there's any narrative inconsistencies with it.
Feb 20, 2022 9:24 am
Those sketches! Awesome 👍
Feb 20, 2022 11:17 am
My view of the delay was not that it was a timer on the explosion, like a fuse of sorts. But rather that after the "puff" it takes a few seconds for the spores to become volatile. Giving us a chance to run past quickly before it can explode.

If the last person is carrying the torch and the first person agitates a shroom to puff, then once the torch reaches that shroom it can explode.
So it's better for the first person to carry the torch. If there's a puff, they can run past quickly to avoid explosion. Thought that could trigger a chain of puffs.

Also, yes, those sketches are awesome! :)
Last edited February 20, 2022 11:18 am
Feb 20, 2022 11:21 am
@vagueGM
Should we discuss this before following up on Dirk's post or can we go ahead and describe what our character does in response?
Feb 20, 2022 5:53 pm
Hmm... Let's skim though and take a look at what we know, try to get things clear.

We see in this post that the fungi puff out spores at random, whether you are there or not. That was our introduction to them.

That post also adds that these puff 'explode when exposed to fire'. So, answering sunnyVoid's question, the presence of open flame results in explosions. If you don't bring the torches near them when they are puffing they should not explode.

Roald's 6- on investigating (even with Decipher) means you learned that you can not predict the puffs, nor do you know how to set them off... or avoid setting them off.

You also learned that the explosion is quite large. Roald had walked all the way back to the distant group before the explosion happened and wood-shrapnel still almost hit you guys. Even a 10' pole and armour (or even a wall) leaves some risk. If the players choose to take that risk we will ask the dice how it turns out, so it has the potential to work (I don't like shutting down ideas).

Dirk suggested two strategies other than the forced detonation. All options can work, but you probably need to decide which to use.
I am not sure where the 6 second delay came from. It is explicitly not predictable and just putting a torch near it does not immediately make it activate.

You are welcome assume it is a set delay, but will soon learn otherwise (without much extra added risk).

Waiting for the process to start and then all running past --while it is happening-- makes no sense to me. That seems like the worst possible strategy, and the most likely to get everyone blown up.

If you want to go with that course of action, don't be surprised when you quickly learn the downsides. It is reasonable for the character to think it could work, and the dice may smile upon you, more experiences lead to more in character knowledge.
If you need more data, ask.
Feb 20, 2022 6:49 pm
It seems we have got obsessed with explosions and their timings rather than thinking of stopping them happening. The explosions seem quite violent and should be avoided. The naked flames are the problem. Do we have anyway of seeing without a naked flame torch and if not can we make it through in the dark?
Feb 20, 2022 6:54 pm
Stampman49 says:
... Do we have anyway of seeing without a naked flame torch ...
Not sure. Maybe the slight glow from Albert's staff?
Stampman49 says:
... can we make it through in the dark?
You won't know till you try it.
Feb 20, 2022 6:57 pm
Stampman49 says:
anyway of seeing without a naked flame torch
I don't think any of us can see in the dark and the tunnel would be pitch black without light.
But you did give me an idea, Stampman. Maybe Falur could find some mushrooms or moss or bugs that glow in the dark? What do you think?
vagueGM says:
Not sure. Maybe the slight glow from Albert's staff?
That's also something I didn't consider.

Maybe Falur can suggest that we dim all the lights and see if anything lights up?
Feb 20, 2022 6:59 pm
TheGenerator says:
... Maybe Falur could find some mushrooms or moss or bugs that glow in the dark? ...
Sure, we already have explody mushrooms, it makes sense there could be glowy mushrooms.
Feb 20, 2022 7:22 pm
Shall we accept what has happened and have me move us to after the next attempt and 'reveal more badness'?
Feb 20, 2022 10:06 pm
Since we're discussing things here, I've reopened the discussion IC as well.
Feb 20, 2022 10:50 pm
vagueGM says:
Hmm... Let's skim though and take a look at what we know, try to get things clear.
Thanks, @vagueGM, this post was very helpful. I, too, was a little confused about the situation, and I was reading it in more of a binge mode, catching up on the story.
Feb 20, 2022 10:53 pm
vagueGM says:
TheGenerator says:
... Maybe Falur could find some mushrooms or moss or bugs that glow in the dark? ...
Sure, we already have explody mushrooms, it makes sense there could be glowy mushrooms.
I agree with the strategy of extinguishing torches to see if there is any ambient light here from mushrooms, moss, bugs, etc. or if Albert's staff gives off enough glow.
Feb 20, 2022 11:06 pm
I'm eager to jump in with my character, Deoring, but the current marching order is a little hazy for me, to know where to fit him in.

I thought Rook was taking the lead, but another post has Dirk with Falur in front, and another with Roald leading with Falur right behind? And where are Albert and the Captain? And does Asha = the Captain?

Deoring would not be walking next to the Captain, if he could help it.

Am I missing any PCs or NPCs?
Feb 20, 2022 11:20 pm
We know that Rook is behind Albert and the captain.
It sounds like Dirk and Falur are at the front, and Roaldwanted to be at the rear?

That can easily change from scene to scene, though. You can insert yourself wherever you want.

Asha was just a guard that volunteered to come along (maybe due to a bit of infatuation with Meht (ex-PC) which has now transferred to Albert (if you look into the reason for the infatuation it makes sense, and is less flattering to Albert's manliness)).

No one has had the guts to ask the captain for her name. There is a chance they heard the merchant use it, but they are not sure if it was her actual name, or a pet-name or something.

See NPCs in the party wiki, but don't hesitate to ask for more information.

Add yourself to that wiki while you are there.
Feb 21, 2022 3:26 am
Quote:
No one has had the guts to ask the captain for her name. There is a chance they heard the merchant use it, but they are not sure if it was her actual name, or a pet-name or something.
Rook doesn't know the captain's name, and he's not sure if he never heard it or if she introduced herself and he forgot her name. And now it feels too late to ask. So he's been going through increasing linguistic contortions to avoid the awkwardness of admitting he doesn't know.
Feb 21, 2022 3:27 am
Rezart says:
... increasing linguistic contortions to avoid the awkwardness of admitting he doesn't know.
Yeah. Fun init? :)
Feb 21, 2022 4:53 am
There was a lot of vagueness happening in the situation and I wanted to do something to "find out what happens". I also intended it to be a time for the characters to really discuss the strategy, since narratively it seemed like the characters were all on board with the vague plan and ready to go, and I wanted to play that out.
vagueGM says:
. . .I am not sure where the 6 second delay came from. It is explicitly not predictable. . .
This is from my misinterpretation of:
vagueGM says:
. . .Dirk has deciphered enough about their timing. . .
which I took as license to make up a timing for the mushroom to go off, especially going from the direction of
vagueGM says:
• Describe it, including approach and aftermath.
I missed the part where the puffs happen at random, if it would help make the narrative flow smoother I can put some slight edits into the post to show that it was a random puff that triggered the explosion rather than the timed swelling thing I came up with.
Rezart says:
And now it feels too late to ask.
Lol Dirk is in the same situation. :P
Feb 21, 2022 4:58 am
sunnyVoid says:
... from my misinterpretation of:
vagueGM says:
. . .Dirk has deciphered enough about their timing. . .
Sorry about that.
sunnyVoid says:
... help make the narrative flow smoother I can put some slight edits into the post to show that it was a random puff ...
Go for it.

Falur will maybe need to edit out the same 6 seconds in their post.
Feb 21, 2022 5:53 am
Edited my my post so that the explosion is triggered by the spores. I also made it so that the group didn't run past it, but instead backed away.
Feb 22, 2022 6:45 am
Can we do a luck roll to see if there's a natural light source like a glowy mushroom?
Feb 22, 2022 8:58 am
sunnyVoid says:
Can we do a luck roll to see if there's a natural light source like a glowy mushroom?
I think we won't be able to find it until we extinguish the torch. Nobody so far has explicitly mentioned the torch being extinguished yet, but it did get blown off the stick. So I'm not sure if it's still burning at this moment. Maybe if we do that we won't even have to roll to see it?
Feb 22, 2022 9:13 am
Dirk lit a new torch immediately after the torch blew out. 😅 I was thinking he or another person could notice the glowing mushrooms and point it out.
Feb 22, 2022 9:26 am
sunnyVoid says:
Dirk lit a new torch immediately after the torch blew out.
Somehow I completely missed that line o.O
sunnyVoid says:
I was thinking he or another person could notice the glowing mushrooms and point it out.
Yeah, I don't think it's something Albert would think of. But Albert did mention the walking in the dark technique which could lead to finding the glowing things.

Since Falur asked Dirk to make a decision, you could back up Albert's idea and cause that to happen?
Feb 22, 2022 9:41 am
Your eye will take a little while to adjust to the dark, only then would you stand a chance of spotting faintly glowing stuff.

It is amazing how little light humans actually need to be able to do basic navigation.
Feb 22, 2022 9:43 am
I can always move us forward to a point where we the need to try going torchless is more pressing, if you all don't think your characters would want to try it without motivation (the fear of the dark is a old, deep, innate part of human nature).
Feb 22, 2022 10:43 am
Alrighty, I'm introducing the glowy mushrooms!
Feb 23, 2022 9:39 pm
I will give Rook, Falur, and possibly Dirk (and those who have already posted, too) a bit more time to react to the new circumstances, then move the story forward.

Unless things change, I will probably have the creepy-crawlies attack Deoring so we get a chance to see more of the new guy. Deoring has Reflexes, so he will get to act before the attackers can do much, I would like to see a bit about his history (as much as we can see in a narrative-limited form like a fight:), and get to know him, so think about it in the meantime.
Feb 24, 2022 2:13 am
Sounds good, vagueGM
Last edited February 24, 2022 2:13 am
Feb 24, 2022 2:15 am
TrailHead says:
Sounds good, vagueGM
And, it is up to you how much detail you give, so don't stress about it. We want to know more, but we can learn as we go along.
Feb 24, 2022 10:08 pm
VagueGM

Falur asked me about my sword.

I bought the sword with my starting money. Can I just make up a story about an old rusty sword I found or bought and restored.
Or is the story ''I bought it ''?

In other words, is the starting money part of the story and fixed (no magical weapons possible for xx silver), or only an indication or ceiling on the gear you are allowed to have at the start?
Feb 24, 2022 11:03 pm
Airshark says:
... bought the sword with my starting money ...
There are a couple of levels at play here. 'Buying' things with starting money is a mechanical issue to provide some semblance of 'balance', it should not limit the fiction of the story.

So you are welcome to make up an appropriate story about your sword's history (appropriate for a Fresh Faced Adventurer, that is).

In this case though: so far as you know, your sword has never glowed before, this is a totally new thing, and is happening to at least two other members of your party's weapons as well, but not to all of them.

It has been busy, and the hints were small, but all the information you need to understand this glowing mystery is available. (This mainly means that I hope the reveal will be 'that makes sense' and not 'huh? what?':).
Airshark says:
... make up a story about an old rusty sword I found or bought and restored.
Or is the story ''I bought it ''? ...
Don't expect it to pay out, but something with history is more interesting. Dirk's machete is something he found in a archaeological dig, for instance, and there may be a connection to current events.
Airshark says:
... is the starting money part of the story ...
That money is just to get you started with some gear. It does not need to feature in the story. Didn't I offer you in-fiction ways of getting more 'starting money' at the cost of in-fiction debts and obligations? I lost track of who that was. So we can work around the money if it does not fit the story.
Airshark says:
... ceiling on the gear you are allowed to have at the start ...
Mainly that. It serves as a quick way to get started, nothing more.

Good questions, though.
Airshark says:
... no magical weapons possible for xx silver ...
Really 'no magical weapons exist', so far as you all know. That is the merely stuff and legend. And who would sell the stuff of legend?!
Feb 25, 2022 11:05 am
You crazy religious types see religious answers to everything. :)
Feb 25, 2022 11:10 am
vagueGM says:
You crazy religious types see religious answers to everything. :)
It's only a matter of time before I start calling everyone "My child". :P
Feb 25, 2022 11:32 am
TheGenerator: If Albert does not want to boast about his epic defeat of the undead above, Asha surely will.

We can maybe just assume Roald was already outside the temple when that event happened, just to keep who knows what simpler.
Feb 25, 2022 12:04 pm
vagueGM says:
If Albert does not want to boast
I don't think he would boast about it. The way he sees it, Raynor killed those skeletons. Albert merely pointed a stick at them. Asha is welcome to.

Albert didn't really notice the glow until someone else pointed it out to him. The stick was on his back when the others noticed the glow and nobody really said anything until later. He's called upon Raynor a few times throughout the day so he's not sure which occasion caused it, but it was definitely his doing.
Feb 25, 2022 12:33 pm
TheGenerator says:
Albert didn't really notice the glow until someone else pointed it out to him ...
Oh, yeah. Good point. That subject kinda got buried by the new arrivals. Then you were in the sunlight so you would not have seen it till you got down here.
Feb 25, 2022 12:40 pm
vagueGM says:
That subject kinda got buried by the new arrivals.
Mhm, it also wasn't explicitly mentioned, so if there is a need for Albert to have known about it already, we can say he did notice it too.
Feb 25, 2022 12:46 pm
TheGenerator says:
Mhm, it also wasn't explicitly mentioned, so if there is a need for Albert to have known about it already, we can say he did notice it too.
You might have seen it when you took your broomstick back from Rook, but you were kinda focused on the ropes at that time, and had torches lit.

It can also make sense for you to be learning about it now, at the same time everyone else was. I forgot that we had not handled it more explicitly, sorry. Feel free to be surprised (and pissed) that no one (including me) mentioned what it was doing behind your back. :)

However you would prefer to do it is fine.
Feb 25, 2022 1:03 pm
vagueGM says:
I forgot that we had not handled it more explicitly, sorry.
Oh, no need to apologize :). When I first mentioned the glow I meant it to be something that would fade and die over the next couple of minutes. I didn't expect it to stick around (no pun intended) and spread to other weapons. I just added it as an embellishment.

I like the fact that it's a thing now though, but I don't know when Albert might have noticed it. Possibly as the stick fell after hitting the 'rope' the first time? You mention it here. Other times I think there was always torchlight around.

It seems likely that he's finding out now from Asha that it's been like that for a while.
Feb 25, 2022 1:09 pm
TheGenerator says:
... I just added it as an embellishment ... I like the fact that it's a thing now though ...
Half of all GMing is just turning player embellishment into facts in the world. :)
Feb 25, 2022 3:56 pm
Is raynar Common knowledge?
Are there temples and shrines?
Is he a well known God, or more a cult than a religion?

Edit. I would like to ask Albert about it. But if he's well known, that would be ridiculous
Last edited February 25, 2022 3:58 pm
Feb 25, 2022 4:02 pm
Airshark says:
Is raynar Common knowledge?
Are there temples and shrines?
Is he a well known God, or more a cult than a religion?
Oh yeah, definitely a known deity. Not sure if there's a temple of Raynor in the city we're coming from, but there are temples.
He's the god of conquest and fire. Known for burning his enemies in righteous flames.

Feel free to add details about him if you would know any.
Feb 26, 2022 12:28 am
TheGenerator says:
Not sure if there's a temple of Raynor in the city we're coming from ...
I assume the home city contains everything you might need. So there not being a temple to Raynor would be exceptional. You tell us if there is not one and we can work out how that makes sense.
Feb 26, 2022 4:08 am
Magnitude?

Rolls

Die of Fate - (1d6)

(6) = 6

Feb 26, 2022 8:19 am
I don't know how appropriate/appreciated jokes or references to real world stuff is, so I put it here where it can't hurt the story. Let me know if it's annoying.

Albert:''Roald probably thought Raynor's might was only true in fairytales, well I saw his face, now he's a believer. Not a trace of doubt in my mind. He's a believer!''
[ +- ] spoiler
Feb 26, 2022 8:39 am
Airshark says:
... put it here where it can't hurt the story ...
Definitely seems more appropriate here, as an Out of Character thing. :)

If such references also work in the fiction and add to the story, then there is no real harm, and people can complain if they are disruptive.
Feb 26, 2022 9:47 am
Airshark says:
Albert:''Roald probably thought Raynor's might was only true in fairytales, well I saw his face, now he's a believer. Not a trace of doubt in my mind. He's a believer!''
:D
Feb 26, 2022 6:49 pm
Not sure about the marching order. But Roald used to take the rear, we didn't discuss it this time. I think you said it was possible to walk side by side.

He is feeling quite Battle ready after his ''touch'' by Raynor.
So if it is applicable he will use athletics to manoeuvre himself to the front to attack the creature.
Feb 26, 2022 7:41 pm
My axe is probably good weapon to pierce the thick skin so I could go to the front with you. Does anyone have some ranged attacks they could add from behind us.
Feb 26, 2022 10:55 pm
Albert will let anyone who wants to pass.
I have a sling to do ranged attacks, but I don't think it's easy to use in this hallway. So I wasn't planning on using it.
Last edited February 26, 2022 10:56 pm
Feb 27, 2022 2:39 am
Airshark says:
... we didn't discuss it this time ...
:) Let's pretend y'all did answer when I asked for marching order, and assume you are in that order based on what your characters knew at that time.
Airshark says:
... possible to walk side by side ...
It is reasonable for the corridors to be wide enough for people to pass each other in day-to-day activities, so at least as wide as normal passages in a modern home. Walking two-abreast would be possible (at least, where the stuff growing the passage does not encroach on that space), but weapons and gear would make that clumsy and drawing weapons would be more difficult (think 'two people sweeping the same passage floor'). Good military discipline would have you space out a bit, but do your characters value such things over the comfort of huddling together?
Airshark says:
... use athletics to manoeuvre ...
PbtA is always 'Fiction First', so you don't so much 'use athletics' as 'describe your character manoeuvring (in an athletic manner:)', and, if a roll is called for the nature of the description dictates what aspects of your sheet have mechanical effects.

Being 'athletic' is part of Roald's character description, so doing exactly that is the sort of thing we would expect from him.
Stampman49 says:
... go to the front ...
From what we saw before, Falur was near the 'front of the marching order', but 'front' can also mean 'where the action is', so yeah. :)

I don't know where Deoring was positioned, but the head of the column had passed the creature by the time it reared up and went for him. So you all sorta have it surrounded and can all get to it without too much struggle (there are other ways to interpret that fact, too, though:).
TheGenerator says:
... a sling ... don't think it's easy to use in this hallway ...
The size of weapons, or how much space the takes to use, is definitely a factor in narrow spaces. There are reasons to want smaller weapons at times.

This corridor is not so narrow that it majorly hinders medium length weapons, but anything longer than one's arm will be at a disadvantage and shorter ones may get a slight edge (probably not enough to justify swapping to a dagger over a sword, though).
Feb 27, 2022 3:15 am
I was picturing Deoring in the middle of the group (as long as that’s not next to the Captain.)

It works well if the creature is attacking me after the head of the column had passed.
Feb 27, 2022 8:45 am
@Stampman49: It could be a little unclear in some of your posts (like this one) what exactly is being said by the character versus what is being thought by the character versus what is descriptive text.

Please use quote marks ("...") for what is being said, and include text like:
Quote:
... I can cut off a leg with each blow of my axe. Falur thinks speculatively. ... TAKE THAT STUPID INSECT, he shouts as he swings ...
so there is no confusion.

Fancy Formatting (bold, italic, and so on) is optional.
Feb 28, 2022 9:07 am
@Rezart: Hehe, I only know that because of the "Pixels" movie.
vagueGM says:
This thing moves fast --faster than you usually do
Because of the people standing in front of Albert, ready to fight with edged weapons, I don't think Albert will go and mingle there. So all he can really do is stand behind them and use his broom as a sort of cattle prod. Try to poke the creature as it comes in for an attack and hopefully make it do less damage or stop it from using its venom.

Is that feasible? (Rolling a defend-ish move was indeed what I was thinking of)
Feb 28, 2022 9:19 am
TheGenerator says:
... people standing in front of Albert ...
We don't fully know the marching order, or if there are people between Albert and the monster. So it is as feasible for Albert to right next to the thing as it is for him to need to move. It is up to you.

Some might even say "you have the creature surrounded".
TheGenerator says:
... stand behind them and use his broom ...
Sure, a broom has a bit of 'reach'.
TheGenerator says:
... make it do less damage or stop it from using its venom ... Is that feasible? ...
Could be? You will need to show us how damage of venom is lessened.
TheGenerator says:
... defend-ish move was indeed what I was thinking ...
Were you thinking this 'defend' would be preemptive like in Dungeon World? We could introduce the concept of 'Hold' to the game.
Feb 28, 2022 9:43 am
vagueGM says:
So it is as feasible for Albert to right next to the thing
Albert doesn't really want to be next to the thing anyway :P
I think that, given the dimensions of the hallway, it'll be difficult to use a broom effectively when standing right next to the creature. So defending from a 'reach' position sound like the most logical option.
vagueGM says:
Were you thinking this 'defend' would be preemptive like in Dungeon World? We could introduce the concept of 'Hold' to the game.
Wasn't really thinking of that, my previous post was more of a 'set up' and a view of what Albert will be doing in the future so you can take that into account.

I'll leave it up to you whether or not to use a 'hold' system. I don't think it's necessary, it can just be a one time thing. :)
vagueGM says:
This thing moves fast --faster than you usually do, anyway.
Could Albert use his Awareness skill to detect an incoming attack so he can be ready for it even without having the reaction speed? If he's standing on the back rank, that might give him a bit more oversight and time to think about tactics.
Feb 28, 2022 10:13 am
TheGenerator says:
... Albert doesn't really want to be next to the thing anyway ...
But when did the world care about what a character wanted? :)
TheGenerator says:
... 'set up' and a view of what Albert will be doing in the future ... not to use a 'hold' system ...
Alright, I will move us along and then you can act to try a one-time defend.
TheGenerator says:
... Awareness skill to detect an incoming attack so he can be ready for it ...
That already is what the Reflexes Ability does. There might be times that you need to roll to notice things, and that is when the Awareness Skill comes in. Skills' main function is to affect rolls, they are not Special Abilities (which can act without a roll).
Feb 28, 2022 10:41 am
vagueGM says:
But when did the world care about what a character wanted? :)
That's true :P
vagueGM says:
That already is what the Reflexes Ability does.
Right. Gotcha. :)
You also mentioned (I can't find it anymore) the my 'defense' might cause the creature to attack Albert instead. I'm fine with something like that happening as well :)
vagueGM says:
I will move us along and then you can act to try a one-time defend.
Sounds good!
Feb 28, 2022 10:44 am
I think I may need to wait for Deoring's action to see how Albert can help out.
Feb 28, 2022 10:52 am
TheGenerator says:
... my 'defense' might cause the creature to attack Albert instead ...
That is, of course, always a risk with any defensive roll.

In this case, specifically, the lack of Reflexes would mean that trying to act before it can would be hard, and transferring the target of the risk might have been the best you could hope for (unless you got a 12+, where spectacular things tend to happen:).
TheGenerator says:
... I'm fine with something like that happening ...
I thought you might be. :)
TheGenerator says:
I think I may need to wait for Deoring's action to see how Albert can help out.
Indeed. We will need to know that outcome before we can react to it.
Mar 1, 2022 4:30 am
TrailHead says:
(elsewhere)... pulls his shoulder back and tries to twist away from it ...
That sounds mostly like you are using strength to get away? You can add that roll to the post (2d6+0).
TrailHead says:
If he can, he will slash at it with his sword as he does so, but his main purpose is to disengage ...
You can include a purely in-fiction sword movement in the description of any action, it is a thing you are holding, so it comes into the story even when you are not attacking.

If you want to do some harm to the centipede, then you can follow up your pulling out of its 'teeth' with an attack right afterwards.

If you don't think you will attack it at all (for a few 'rounds'?) then let us know and we can have the other characters take the lead. You will be judged, but that can be fun too, and give the character space for growth.
Mar 1, 2022 9:42 am
@Stampman49: We will probably need a dice roll to see how that cutting off of legs went. Given how you described it, it sounds like a roll +STR (2d6+0)?

If you want to add that roll to your post we can deal with it after we have resolved Deoring's immediate situation.
Mar 1, 2022 9:52 am
Same comment for Roald?
2d6+2 (str+skirmish)

Then I include the roll in my next post.

Roald objective will be to hit the creature between the head and the back (neck). If there is such a place
Mar 1, 2022 10:07 am
Airshark says:
... Same comment for Roald? ... roll in my next post ...
Lacking Reflexes and the ability to act before this all went down, let's save Roald's roll for your next post...
Airshark says:
... hit the creature between the head and the back (neck). If there is such a place ...
... you can then show us what you are trying to do, roll the dice and see how well that turns out.

'Going for the head', with the presumed intent of 'ending the fight as fast as possible' adjusts the way we interpret the outcomes a bit. On a 12 or more you will be more likely to outright kill the foe, but lesser rolls will probably not be as effective as if you are just trying to 'hurt it as much as possible'. Does that make sense?
Airshark says:
... 2d6+2 (str+skirmish) ...
Skirmish does not add anything to the attack roll, it adds to the damage, making that 1d6+1 (range of 2-7, rather than range of 1-6, so can double the damage on the low end).

We will factor your Skirmish Abilities into the fiction when interpreting the outcomes as well, just in case the numbers turn out to be irrelevant (as they do in some cases).
Mar 1, 2022 10:17 am
vagueGM says:


Lacking Reflexes and the ability to act before this all went down, let's save Roald's roll for your next post...
ok.I'll wait for everybody to make a move.
vagueGM says:

... you can then show us what you are trying to do, roll the dice and see how well that turns out.

'Going for the head', with the presumed intent of 'ending the fight as fast as possible' adjusts the way we interpret the outcomes a bit. On a 12 or more you will be more likely to outright kill the foe, but lesser rolls will probably not be as effective as if you are just trying to 'hurt it as much as possible'. Does that make sense?
You mean, if you go for a specific area, you will do less damage if you miss said area.

Like trying to behead a knight, but hitting the armoured shoulders?
Airshark says:
... 2d6+2 (str+skirmish) ...
Skirmish = damage, check.
Mar 1, 2022 10:38 am
Airshark says:
... I'll wait for everybody to make a move ...
We just have to deal with the immediate situation that one of the character's is in, then everyone can do their thing at the same time (no need to wait turns).
Airshark says:
... go for a specific area, you will do less damage if you miss said area ...
Maybe?

Mainly just that you are doing a thing in the fiction and we judge the outcome based on that thing (so long as 'the thing' is reasonable and allowed).

If, for instance, you are trying to do as much damage as possible, then you would include how you are doing that, and what is special/different to achieve that goal, and we judge based on that.

If you are trying to impress or intimidate your enemy with the attack, then we judge it based on that fiction, and maybe the damage is not as significant as the fact of where you hit them and how it looks. The foes are not just bags of hit points, they can be driven off instead of killed, or persuaded to surrender, or converted to your cause by the strength of your arm... or whatever.

If --as in your example-- you are trying to decapitate a knight, then you are not trying to find the best opening in their armour, so their armour is more likely to reduce the damage (as the gorget turns your blow aside, as it is designed to do). The Armour value is kinda the average of all their values, and hitting them in the most heavily armoured parts will not hurt them as much.

Likewise, if you can bypass the armour, maybe by using the right weapon (Armour Piercing), or by waiting for (or tricking) them to take off their helmet and then hitting them in the head, the Armour Value on the sheet does not matter since there is no armour there.

Normally armour averages out since you are not making 'just one hit' for each roll. All the hits done in a flurry average out.
Mar 2, 2022 3:10 am
Well, my rolls were crap, so Deoring is going to need that help from Albert and Roald.
Mar 2, 2022 4:31 am
Rook is not a melee type, but he is standing by to try to torch the thing if things go sour. It's long enough that he plans to try to throw the torch under it's back end, and with luck catch it in an explosion. It's kind of a risky move though, so he's not going to try it unless things get desperate.
Mar 2, 2022 5:13 am
TrailHead says:
Well, my rolls were crap...
Yes. We are all very disappointed. You will have to learn to roll better if you expect to make in this field. :)
Mar 2, 2022 5:17 am
We need rolls from Falur and Albert for their actions, and everyone else should show what they are doing.

The characters don't 'know' about any poison yet, so we will have to wait for further hints before acting on that.
[ +- ] poison
Mar 2, 2022 7:55 am
You stealing all the luck from our poor bite-victim? :)
Mar 2, 2022 8:17 am
I think I did, yes. I knew backing up was the way to go :P #TacticalGenius
Mar 2, 2022 8:38 am
I have added dice rolls for attack but i realise nowhere in the past have I done this and I don't know what dice I am supposed to roll. Where should I have found this?. Please change if wrong
Mar 2, 2022 9:13 am
Stampman49 says:
I... added dice rolls for attack ... don't know what dice I am supposed to roll. Where should I have found this?
The rules for rolling dice are in the Rules thread. But please ask questions if anything is unclear or you are unsure how to do something.

In the case of an attack you would probably be using your strength (but other options are available depending what you describe your character doing), in that case you would roll using the STR Stat. So it would be `2d6+0`, or just `2d6`, this is not DnD and does not use fancy twenty-sided dice. (Out of curiosity: Where did you get the +8 from?)

I don't know what the 'Axe' is, listed on your sheet, it could either be a Light Weapon --if it is a 'Hand Axe' or even a Great Weapon if it is a 'Battle Axe', but just listing 'Axe' sounds like a Martial Weapon? Is that correct? It all depends on how much Silver you spent on Equipment when you created your character, but you did not share much information about your process. Use the Damage listed with the relevant type of Weapon (either 1d6, 1d6+1, or 1d6+2).

Looking at your sheet I see you still have you HP set to 7? I mentioned this mistake before but am not sure if you read the messages as you don't always respond. Per the Character Creation rules, while you get to roll extra dice (due to your high CON), you only get to keep the as many dice as you have levels as HP, so, it looks like you rolled a 4 and a 3 (again I am guessing since you did not communicate), meaning that --since you keep one of the dice-- your HP are 4 (I suggest you keep the higher of the two:).

It would also be nice to see a little bit of information about Falur mentioned on the sheet, so we can be reminded who they are by looking there.
Please reach out and talk to us about how you are doing.

It is so easy, in Play by Post especially, to get left behind and lost because of even small misunderstandings. We are more than happy to help you learn, but need to know your status. We don't want to nag you too much as we know you are learning and also looking at other games and have limited time. We rely on you to let us know if you need more intervention from us.

While I prefer to keep discussion open, you are also welcome to PM me if you need anything.
Mar 2, 2022 10:44 am
@Stampman49: And, of course, the simplest solution --since we obviously can't delete dice rolls-- is just to add the new, correct (2d6) roll to the post and ignore the erroneous ones.
Mar 2, 2022 11:30 am
Airshark: I am not convinced that that OOC stuff is all that 'Out of Character'. Seems like it fits as part of the general flow of the narration? (Having a separate thread for OOC does muddy the waters about that distinction, though.)

Go ahead and add a Damage roll with the +1 from Skirmish.
Mar 2, 2022 11:34 am
Me neither. I added the ooc afterwards 😄
Mar 2, 2022 11:35 am
Airshark says:
... I added the ooc afterwards ...
'Added' the block or just converted it to OOC?
Mar 2, 2022 11:52 am
Airshark: Since the site does not let us know when you edit a post, you need to tell us that you added the damage roll, else we will just keep waiting for it till we randomly look again and happen to spot it.

Roald takes zero damage, so consider the 'it still hurts' as mainly narrative and play it however you want.
Mar 2, 2022 12:35 pm
vagueGM says:
Airshark says:
... I added the ooc afterwards ...
'Added' the block or just converted it to OOC?
Converted it, not as an edit.

About the damage roll, I did that because you said add the damage roll😉. I'll will notify you in the future if there is a major edit.
Mar 2, 2022 12:37 pm
Airshark says:
... Converted it, not as an edit. ...
Cool.
Airshark says:
... you said add the damage roll ...
Yep. Adding the roll to the post is fine. Just let us know so we can know to respond to it, else we keep waiting for the roll.
Mar 2, 2022 2:30 pm
@TrailHead, I'd like to use Albert's "cure" ability on Deoring. Got any objections to that? It would mean that Deoring has to stay out of the combat for now.
Mar 2, 2022 2:33 pm
TheGenerator says:
... use Albert's "cure" ability ...
Makes sense since he was clearly hurt. Is there anything that makes Albert think there is venom involved? Does he think he can do something about poisons and such?
Mar 2, 2022 2:40 pm
vagueGM says:
Is there anything that makes Albert think there is venom involved?
I was inferring that from this post. If it's unlikely that Albert noticed the venom, I'm happy to change my post accordingly. Though the cure would still be something Albert would do.
vagueGM says:
Does he think he can do something about poisons and such
I think Albert is too inexperienced to be able to know that. It might depend on the quantity and type of venom. But he's guessing it'll give Deoring the best chance to live either way.
Mar 2, 2022 2:47 pm
TheGenerator says:
... inferring ...
If you think it is reasonable for Albert to know what that glistening means, then we can use that fact in play. Someone with relevant expertise will work it out soon enough, and a better result on the avoidance roll would have made it more obvious to everyone.
TheGenerator says:
... he's guessing it'll give Deoring the best chance to live either way ...
Indeed. Healing is assumed to be offered. The dice might affect that 'chance'. :)
Mar 2, 2022 3:22 pm
I changed my post a bit so it matches better with Albert's knowledge. :)
Mar 2, 2022 7:33 pm
More about "riding" the centipede:
Roald is used to fighting in bars, but this certainly is some next level s. His butcher's skills would come in handy using the blade though.
I am also still using the adrenaline and what he thinks is "Raynor's touch" to explain this act of heroism. The shock of what has happened will come later no doubt.
Mar 3, 2022 2:20 am
TheGenerator says:
@TrailHead, I'd like to use Albert's "cure" ability on Deoring. Got any objections to that? It would mean that Deoring has to stay out of the combat for now.
No objections @TheGenerator. Thanks for asking.
Mar 3, 2022 5:36 am
Airshark says:
More about "riding" the centipede:
... butcher's skills ... using the adrenaline ...
Indeed. :)

Do you want to add an appropriate roll to that or should I just use 'best judgement' on how it goes. This seems pretty Athletic, so even a bad roll would not change the fact of your now 'riding' the thing.

Either way, give us an attack and damage roll for the two handed strike. It almost seems appropriate to give that a -1 to attack and a +1 to damage to represent the difficulty of using the sword that way, you can decide if you want to take those adjustments (all or nothing, both or none).
[ +- ] HP Numbers
What the others do will probably define what the centipede wants to do next (if it has a 'next').
OOC:
And, as calibration: That OOC was a prefect example of when to use them. :)
Mar 3, 2022 7:17 am
Best judgement for the rodeo style '' riding the centipede'' please

Should've brought a hat ..
Mar 3, 2022 7:24 am
And what did you do with those rolls? They don't quite add up.

Did you used the adjustments above?

If so, it should have been `2d6+1-1` and `1d6+1+1` (STR and Skirmish still apply). If not, then it should have been `2d6+1` and `1d6+1` (making it a 10+ on your Attack, so Success at No Cost).

Once we know what you meant them to be, we can just do that adjustment math in our heads.
Mar 3, 2022 7:43 am
vagueGM says:
And what did you do with those rolls? They don't quite add up.

Did you used the adjustments above?

If so, it should have been `2d6+1-1` and `1d6+1+1` (STR and Skirmish still apply). If not, then it should have been `2d6+1` and `1d6+1` (making it a 10+ on your Attack, so Success at No Cost).

Once we know what you meant them to be, we can just do that adjustment math in our heads.
Indeed I forgot my normal modifiers. Shouldn't be rolling dice Before getting out of bed.😄 So that's an extra +1 on both rolls.

Should I put some flavour text with the roll, or only dry numbers?
Or is that your ''job'' ?

I wasn't sure because I didn't know what the outcome would be.
Mar 3, 2022 8:05 am
Airshark says:
Indeed I forgot my normal modifiers. Shouldn't be rolling dice Before getting out of bed.😄 So that's an extra +1 on both rolls.
Hehe. Not hard to add them, bringing the 8 to a 9 does not change anything, but the extra damage might. Let's see what everyone else does.
Airshark says:
Should I put some flavour text with the roll, or only dry numbers?
Or is that your ''job'' ?

I wasn't sure because I didn't know what the outcome would be.
Definitely your job. But the fiction should come before the rolls, so the flavour came from the previous post where you took the action of driving the sword down into the creature. (You could, as easily, have added those rolls to that post (and dropped us a note), but a new post is fine too.)
Mar 3, 2022 10:10 am
Deoring: With the aid of Albert's Cure magic, you can re-roll your Hit Dice as per normal healing rules (without the requirement for time, a rest, and a meal).

You roll `3d6` and keep the highest, and add Hardy.

Given the numbers, there is no chance of your getting worse from this (Hardy is a good protection from 'finding it was worse than you thought').
Mar 3, 2022 10:12 am
Albert: Tell us a bit about your Healing ('Cure', technically; you are not a 'Healer' (so no extra dice)).

You said it has been a while since you did this? But I have heard rumours from patrons of your bar that they walked away from bar-fights feeling better than they expected. Were you accidentally healing people without meaning to?
OOC:
Mechanically I figure a 7-9 allows normal healing (but quicker), a 10+ would allow them to choose to keep their old value if it turns out 'they were worse off than they thought', and a 12 or more might give max on some of the dice, or another benefit where appropriate.

Does that sound good to you? The rules don't tell us what to do.
Mar 3, 2022 4:05 pm
vagueGM says:
Were you accidentally healing people without meaning to?
The bar brawls usually only resulted in black eyes and bruises. Nothing as severe as a giant centipede bite. So in that regard it's been a while. Albert did help out patrons (only regulars and good friends) and perhaps some of that had a hint of magic to it. Sometimes it's enough to make someone think they are healed to have them feel that way. The mind tricks the body, and after 7 beers and a brawl, you can bet that anyone still standing is feeling like the king of the world! The morning after can be a different story.
OOC:
I'd like it more if the 7-9 also had a drawback for Albert. Something like 7-9: Albert must spend resources to make it work (could be a physical item, penance, a sacrifice or even mental anguish.) but they get to roll 1 extra hit die. Is that ok or too much of a hassle?
Mar 3, 2022 4:21 pm
TheGenerator says:
... I'd like it more if the 7-9 also had a drawback for Albert ...
I did think about that, but could not come up with a good drawback, that we can keep using each time. A 6- would definitely have significant risk to Albert, but this is not a miss.

The compromise of the 7-9 is that the player still has to roll, and as always, there is risk there. That gets better and safer at higher levels, and this keeps that mechanic.
TheGenerator says:
... must spend resources to make it work (could be a physical item, penance, a sacrifice or even mental anguish.) ...
I can't really enforce that in the long term, but it makes for good roleplay, so please add it whenever it seems appropriate. Show us --and the other characters-- what it costs you to do such miracles.
TheGenerator says:
... they get to roll 1 extra hit die ...
We can pre-negotiate that for a 10+, if you want, but you are already allowing them to heal 'instantly' rather than over hours, so adding extra dice to the mix could be overkill.

If you become a proper Healer (via the Heal Skill) you would give them an extra dice.
Mar 3, 2022 7:24 pm
Apologies have now read the rules again. The axe is a martial weapon so d6+1 damage I also have a shortbow d6+2 due to ranger skills I think. I did list the other equipment I bought on the character sheet.
Mar 3, 2022 8:48 pm
vagueGM says:
I can't really enforce that in the long term
Alright, no problem. Let's stick with your idea and I'll add the rest in RP as you suggested :)
Mar 3, 2022 10:28 pm
vagueGM says:
Deoring: With the aid of Albert's Cure magic, you can re-roll your Hit Dice as per normal healing rules (without the requirement for time, a rest, and a meal).
I guess that means that the healing actually worked? Excellent!
vagueGM says:
You roll `3d6` and keep the highest, and add Hardy.

Given the numbers, there is no chance of your getting worse from this (Hardy is a good protection from 'finding it was worse than you thought').
Will do, @VagueGm. I don't quite understand how I should interpret the roll I will be making in light of your last sentence. For Deoring's initial HP, my best roll was 4, plus the 6 from Hardy got him to 10 HP. He took 7 HP damage from the centipede, leaving him at 3 HP at the moment prior to healing. (And thank goodness for the bonus from Hardy!)

So, once I reroll my hit dice as a result of Albert's healing, do I understand correctly that by "there is no chance of your getting worse from this" you mean the roll can't be worse than the 3 HP I currently have -- just because of the math it will be at least 7 HP?
Mar 3, 2022 10:38 pm
TrailHead says:
... can't be worse than the 3 HP I currently have -- just because of the math it will be at least 7 HP?
Yes, even if all three dice come up 1s, you still add the +6 from Hardy and will have 7. You are hardy (the adjective this time, not the Ability) so you bounce back from injuries better, as well as being able to take more punishment before going down.
Mar 3, 2022 11:46 pm
Well, that healing really worked - I ended up with 11 HP - that was more than I had to start with! Thanks, TheGenerator! And all praise to Raynor!
Mar 4, 2022 8:12 am
TrailHead says:
And all praise to Raynor!
Maybe it was Raynor who burned down Albert's bar just so he would go out and convert people to his faith. Haha! :)
Mar 4, 2022 8:15 am
[ +- ] spoiler
Mar 4, 2022 8:30 am
vagueGM says:
Believe me, I have had that same thought. :)
Hehe :D Can't argue with the results so far.
Mar 6, 2022 6:05 am
Just checking in to confirm I haven't ghosted the game or anything, there just hasn't been a situation that Rook's been willing to jump in on, and I haven't really figured out a good way to do "Rook continues to wait for an opening" as a post. He's still here watching and waiting though.
Mar 6, 2022 9:34 am
Rezart says:
... I haven't ghosted the game ...
Good to know.
Rezart says:
... hasn't been a situation that Rook's been willing to jump in on ...
Albert is talking to Rook. Do you want a chance to respond before this fight ends?
Rezart says:
... hasn't been a situation that Rook's been willing to jump in on ...
'waiting' is a tricky thing in RPGs, and especially in PbP. "Carpe Diem" and "he who hesitates..." and all that. I tried to provide opportunities for you to try using your fire to drive the beast away (with the very real risk of blowing up the whole party, but you know that:), but the fight is pretty much over now.

I feel bad that Rook was left out of the action. If you engage with us --here in the OOC-- we can try to generate opportunities for you do fancy actions that you think would be more in-character. Let us know how we can engage you and Rook more, or if you are happy with how things have gone so far.

If you want (and only if you want) we could have the captain rebuke you for hanging back not helping, this might help motivate Rook to step in, even if that is out of character for him? But we could see that he was 'waiting for the right time', so having NPCs assume cowardice would not be my first choice.
Rezart says:
... haven't really figured out a good way to do "Rook continues to wait for an opening" ...
I know it feel awkward, but maybe just posting that after each 'round' of actions from everyone else. We have been pausing and waiting to see if Rook will act, and that has slowed things down. If you are not going to act, saying that allows us to continue straight on immediately, else we wait for the '1 post per day'.
Mar 6, 2022 9:35 am
@sunnyVoid: We have not heard from you in a few days. Is there anything you want have Dirk do (or have done) before we end this?

Else we will assume you were in the background, chopping away at armour alongside the captain.
Mar 6, 2022 2:43 pm
That poor centipede :( never stood a chance.
Mar 6, 2022 3:03 pm
One creature, outnumbered like that? Not much chance, no.

It could have been much worse, but still, as we saw with the one bite it did get, fights can be deadly.
Mar 6, 2022 9:57 pm
So it's defeated? Ok if we procede?
Mar 6, 2022 10:00 pm
Airshark says:
So it's defeated? Ok if we procede?
Once everyone has had a chance to have their say I will move things along.
Mar 6, 2022 10:05 pm
vagueGM says:
Airshark says:
So it's defeated? Ok if we procede?
Once everyone has had a chance to have their say I will move things along.
Sorry, not sure if you are waiting for everybody to describe what happens when the centipede goes down. Or waiting for other players to deal another blow to it.
I wanted to write something about what happens with Roald when the adrenaline runs out. 😉
Mar 6, 2022 10:08 pm
Airshark says:
... I wanted to write something about what happens with Roald when the adrenaline runs out.
Roald (and Falur) scored a 7-9, so there is still an incoming consequence attached to the killing blow he dealt. I need to know if those who have not acted are still planning on acting before I can rule on that, though.
Mar 6, 2022 10:09 pm
... So: No, it is not quite over yet. :)
Mar 6, 2022 10:13 pm
Ahah. Ok.

I was thinking of letting him collapse (tired, shaky, confused) after the battle. Like he was in ''zombie-mode'' while attacking.

If this is convenient for you, feel free to use that. If you think it's a bad idea all together please let me know.
Mar 7, 2022 12:46 am
Quote:
Albert is talking to Rook. Do you want a chance to respond before this fight ends?
Sorry, I did miss that one. I've replied now, but no I don't need to say anything before the combat ends.
Quote:
I feel bad that Rook was left out of the action. If you engage with us --here in the OOC-- we can try to generate opportunities for you do fancy actions that you think would be more in-character. Let us know how we can engage you and Rook more, or if you are happy with how things have gone so far.
I don't mind Rook missing out on combat - he's def not a combat focused character, and would not be engaging in most cases. In a wider open setting he might use his sling, but that's about it. If Rook doesn't act in time, please don't hold up the game; he'll just be scrambling out of the way of danger.
Mar 7, 2022 7:46 am
Airshark says:
... I was thinking of letting him collapse (tired, shaky, confused) after the battle ...
I am sure everyone will be a bit tired and shaky. You are welcome to add such detail to the follow-up. No one would begrudge you a little collapse after your heroics. :)
Airshark says:
... Like he was in ''zombie-mode'' while attacking ...
Really? I did not get that impression from what we saw.

How do you see that manifesting? Do you maybe mean some sort of 'berserk' mode rather than 'zombie'? Something like what happened when you nearly kicked someone to death before?

How would those that know you and your history perceive such a 'return to old ways' (if that is what you are describing)? Especially with no alcohol involved?
Airshark says:
... If you think it's a bad idea ...
It could be interesting, but I worry about the precedent it sets, having this happen in the first fight we see. Tell us more about this condition and how you see it playing out going forward, and we can try make it work in the story.
Mar 7, 2022 8:02 am
vagueGM says:
Do you maybe mean some sort of 'berserk' mode?...I worry about the precedent it sets
Airshark says:
If you think it's a bad idea
Make sure your character doesn't become a liability to the others. If your character is a danger to the rest of the party, people might not want to have him around.
Mar 7, 2022 12:04 pm
@vagueGM Dang! You posted before I could describe what happened lmao! I deleted the post, going to come up with how Dirk reacts to the successful beheading
Mar 7, 2022 12:10 pm
sunnyVoid says:
... You posted before I could describe what happened lmao! I deleted the post, going to come up with how Dirk reacts to the successful beheading
It happens.

But this is a fiction first game, so you need to describe what you are doing (the jumping over and going for the gooey bits) before you roll, not after. But, no worries, it was a subtle difference in this case.

What are you trying to achieve? We know the thing is dead, so, in an effort to make your action not be in vain, I added the confirmation of that fact. Is there anything else you want from this?
Mar 7, 2022 12:23 pm
vagueGM says:
But this is a fiction first game, so you need to describe what you are doing (the jumping over and going for the gooey bits) before you roll, not after. . . Is there anything else you want from this?
I realize the jumping over and attacking the weak spot was a bit too much embellishment for my roll. After rereading through the centipede encounter, I think I'm finally getting a handle on what "fiction first" means when it comes to PbtA combat. My brain is trained in the "mechanic first" style (is that the right term) way of doing things.
Mar 7, 2022 3:03 pm
sunnyVoid says:
... I realize the jumping over and attacking the weak spot was a bit too much embellishment ...
The 'jumping over' would have been fine, it just needed to be part of the fiction before the roll, so the GM can know what is happening in order to rule on the outcomes in the event of a 6-, or even a 7-9.

There is a tricky balance between what make sense before- and what only makes sense after the roll, and that comes with practice. In this case the jump over the prone characters was not dependant on the outcome, only the landing or the strike was. One way to look at it is: If you had scored a 6-, would you still have jumped? (it seems like the dice would not have changed that?) Would you still have described the jump? If not then we loose out on the heroics and the flavour of the characters actions and don't have cool avenues to draw outcomes from.

Hope that helps.
sunnyVoid says:
... brain is trained in the "mechanic first" style (is that the right term) ...
That seems like a good enough term to describe it. Some also call it 'traditional' but that covers a lot of other aspects and in not very informative. :)
Mar 7, 2022 5:13 pm
Stampman49 says:
elsewhere:
OOC:
Is there a saving through i can take against the fluids hurting me?
The 'saving throw' is part of the attack, on a 7-9 you succeed, but only partially.

It is not poisonous, it is just an irritation and could come up as part of other consequences on future rolls. If you can remove the effect, you can avoid those future consequences, but it will cost you to do so.
Mar 7, 2022 5:46 pm
@Stampman49: Also remember that we have Safety Tools in place, in case there are problems with being covered in ichor. Specifically the X-Card, or Script Change might be applicable here.

Feel free to PM me if you want a little privacy.
Mar 8, 2022 3:42 am
TheGenerator, okay if Deoring asks some naive questions to Albert about Raynor? Not to make this adventure revolve around religion but to flesh out our two characters and the setting a little bit. I’m trying to lean in to the "Fresh Face" of my character. He’s definitely amazed at the healing miracle he just experienced.

Anyone else please speak up if this is not okay.
Mar 8, 2022 5:36 am
vagueGM says:
Hope that helps.
It does help, thanks. I thought because I had a success I could embellish and add the whole jumping over part, but it makes sense to describe the intention beforehand.

I remember I tried doing something like this with DnD 5e, but it would be clunky because of the binary result. The whole "miss", "partial success", "full success", and "critical success" adds more narrative depth to combat.
TrailHead says:
Anyone else please speak up if this is not okay.
I'm fine with it, but I would say Dirk might be getting a little weirded out with all the talk and praise for Raynor, much like how one would get uncomfortable finding themselves in group of zealous religious people. But it makes sense that there would be discussions about Raynor since he seems to be taking an active role in the story what with all the glowy stuff and shining lights.
Mar 8, 2022 7:47 am
TrailHead says:
TheGenerator, okay if Deoring asks some naive questions to Albert about Raynor? Not to make this adventure revolve around religion but to flesh out our two characters and the setting a little bit. I’m trying to lean in to the "Fresh Face" of my character. He’s definitely amazed at the healing miracle he just experienced.
Sure, that's fine. :)
sunnyVoid says:
but I would say Dirk might be getting a little weirded out
Feel free to let that come out in RP as well.
Mar 8, 2022 8:11 am
TrailHead says:
... asks some naive questions to Albert about Raynor?

... speak up if this is not okay.
It is more than 'OK', it is encouraged. :)

These are interesting character, and we want to see more about them, asking questions of each other helps to draw out details we might not otherwise see.

Be a Fan of the Player's Characters.
- PbtA Principle, (addressed to the GM, applies to everyone).
Mar 8, 2022 8:32 am
sunnyVoid says:
... I could embellish and add ...
Embellishing afterwards is also fine. Try not to change the fiction (so, not too much 'adding':) I am mainly encouraging you to include those details before the roll, not trying to discourage you from continuing to add afterwards.
sunnyVoid says:
... clunky because of the binary result ...
Agreed, 'binary success' has always grated against me in DnD, and I always struggle with it when I do back to games that enforce it. I have always added (even if just internally) some level of 'degrees of success' based on how close the result was to the (often completely arbitrary) Target Number.
sunnyVoid says:
... The whole "miss", "partial success", "full success", and "critical success" adds more narrative depth ...
Yes, it really does. And especially on a full (or better) success we are encouraged to add some flourish to what happens.

To be clear. I don't object to your adding the 'jump over', but had not waited for it as I was not expecting it. We could have negotiated which of the conflicting posts to keep, mine is not necessarily the 'official one', and we could have merged them. The leap would have been nice to see, next time, add it to the 'intent' post so it definitely happens. :)
sunnyVoid says:
... Dirk might be getting a little weirded out ...
Please show us that, as it happens. It is interesting to see such different views.
sunnyVoid says:
... I'm fine with it ...
Which is what matters. It is good to be nice and clear about what our characters might be uncomfortable with, and what we, the players, do not want to see in the game. This is also a matter of moderation, if it gets too much and detracts from anyone's fun, then we can adjust.

Which is also why we ask, so thank you TrailHead.
Mar 8, 2022 10:58 am
sunnyVoid says:
I think I'm finally getting a handle on what "fiction first" means when it comes to PbtA combat.
I think you did it well here, where you added "...tries to...". If you use that way of writing the GM has the option to choose between "You try it but you fail." or "You try and it works, but something bad happens at the same time." in case it's a bad roll (or even on a good roll). So you can describe it exactly how you'd like it to happen without blocking the GM's options.

Besides that, I like to wait with my roll until the GM asks me to. Cause I think it makes it easier for another player to help you out. "When Albert sees Dirk getting ready to jump over the river, he holds out his hand to catch him". This might give Dirk a bonus (or even make a roll obsolete).
How do you prefer it, @vagueGM?
Mar 8, 2022 11:28 am
TheGenerator says:
... "...tries to..." ...
The less rigid a post the more freedom there is to work around the dice.

When dice are involved we kinda have to assume there is an implied 'tries to' in the action, even if the player did not explicitly write it.

If the player narrates a success instead of an attempt, then we either need to roll back the description or just accept the implied fact that they tried to do what they said the did.
Quote:
"I leap over the body and attack the orc!"
"... but, instead, brain myself on the door-jam and end up sprawled at the orc's feet"
We are not writing a novel here, so the prose does not have to be perfect.
TheGenerator says:
... I like to wait with my roll until the GM asks me to ...
I do prefer that. It can slow down the pace a bit in PbP, but also avoids many problems.

Take for instance Dirk's roll. What would have happened if it was a 6-? The fight was already over, but I would have to (by the rules) introduce a complication. We don't just get to ignore the dice after they are thrown (and some games complicate this even more by giving XP on a Miss)
TheGenerator says:
... This might give Dirk a bonus (or even make a roll obsolete) ...
Indeed. The whole fiction will affect the outcomes, possibly removing all risk from the action and rendering the dice contraindicated. If a roll is still called for, having someone spotting for you means the ultimate result is less severe. If course, this is not a perfect example, since there is little time for such coordinated actions in a fight.

We can also add this 'helping hand' post after the roll if it is reasonable to have had time to help out. PbP is full of out-of-order posts.
Mar 8, 2022 11:49 am
vagueGM says:
We are not writing a novel here ... The less rigid a post the more freedom there is to work around the dice.
Yes, mostly for that purpose.
vagueGM says:
We can also add this 'helping hand' post after the roll
It's a different dynamic imho :)
Mar 8, 2022 11:53 am
TheGenerator says:
vagueGM says:
We can also add this 'helping hand' post after the roll
It's a different dynamic imho :)
This can save a lot of time waiting to see if anyone wants to help. Especially important in game with games with more mechanised Help mechanics.
Mar 8, 2022 12:37 pm
Hmmm I didn't receive a notification after my last post. And now I see I have a lot to read up on.
I'll try to check the site more regularly and don't rely on the notifications anymore.

Zombie mode was poorly expressed. Berserk would have been so much better 😄.
I like your idea that it happened before in a bar fight, but I was trying to find a way to weave religion into his actions. The glowing sword, Raynor's touch.
One does not have to exclude the other of course.
I'll try to read everything soon. And think of a way to piece it together.
Any suggestions are welcome!

Sorry for the late reply.
Mar 8, 2022 12:46 pm
Airshark says:
Hmmm I didn't receive a notification after my last post. And now I see I have a lot to read up on.
I'll try to check the site more regularly and don't rely on the notifications anymore.
When I get back to a computer we can check on your notification issue. We can check your options and I can check the logs to see if they say anything about your emails (PM me your email address in the meantime if you want me to look for it).
Mar 8, 2022 5:43 pm
The notifications are back.

Is there more info on the captain from before? Name, age, looks,...
Mar 8, 2022 5:52 pm
Airshark says:
The notifications are back.
Did you have to do anything to get them back? Is there a server problem on our end that we need to know about?
Mar 8, 2022 5:54 pm
Airshark says:
Is there more info on the captain from before? Name, age, looks,...
All the guards who knew her just called her 'the captain'. Would you have known her better?

The merchant may have called her 'Bimi', but none of you were sure if that was her name, a pet-name, or something else, and no one has been brave enough, so far, to test her reaction to your saying it. :)

Age and looks are available to be filled in as we need them. I seldom define such things about NPCs till we need them, then often go with what a player says or whatever pronoun the players start using.

Your consequence from your 7-9 is an awkward scene with someone you feel uncomfortable with. Enjoy. :)
Mar 8, 2022 6:36 pm
vagueGM says:
Airshark says:
The notifications are back.
Did you have to do anything to get them back? Is there a server problem on our end that we need to know about?
They came back after I sent you the pm. Very weird.
Mar 8, 2022 6:45 pm
Airshark says:
They came back after I sent you the pm. Very weird.
Did you check those places I suggested? Do you want to get Keleth --the site owner-- involved? I can only really look at the mail logs, and I don't see anything there, except that you received over 100 mails from us this month, so it seems to be working here.
Mar 10, 2022 10:20 am
vagueGM, you've referenced Asha not using her glowing axe a few times now. Is it something you want us to investigate IC? So far it's always been a bit too subtle for Albert to notice, I think. Or is it just a setup for a future (possible) reveal?
Mar 10, 2022 2:54 pm
TheGenerator says:
... glowing axe ... want us to investigate IC ... been too subtle for Albert to notice ...
I don't think any of the characters would have noticed that she has not noticed. The timing has just worked out that way so far.

There is nothing more about her situation to investigate, she is just another clue.

[quote="TheGenerator"... just a setup for a future (possible) reveal?[/quote]

A reveal for her, sure. But you all know about the glowing weapons, even if you (or your characters) might not know the exact mechanism behind why some are and some are not.
Mar 12, 2022 3:59 pm
For marching order, it makes sense that Deoring would be in the slot slightly ahead of Albert and Asha.
Mar 12, 2022 4:50 pm
Alright. So we have

Rook, Dirk/Deoring, Albert/Asha, captain/Roald.

The slashes mean you are --or could be-- side by side, and could swap order without notice.
Stampman49 is going focus on their DnD games --that being what brought them into this hobby-- so we will let Falur fade away without comment.
Mar 12, 2022 5:19 pm
I must admit: I done goofed when I said that Roald's blade was glowing (I think, I am not sure). I lost track of who was whom, and who had done what amongst the new characters.

Let's leave it as it is, but we will need to slightly shoehorn that fact into the 'explanation'. It is not a big deal.
Mar 12, 2022 7:49 pm
24 february

you mean here?
vagueGM says:
The captain draws her sword.

Following the general example, Asha makes to take out her weapon then stops, her eyes on Roald's blade which is glowing almost as much as Albert's staff, by comparison her own axe's glow is much fainter, so she has not noticed it where it hangs at her side.

"Did you see..." Asha nudges the captain to point her in that direction, but falls silent when she sees the rather grumpy look the captain is giving her own plain and unshining weapon.

"I see more than you do." The captain says, trying to sound dismissive as she turns away to peer down the passage towards the sounds.
OOC:
Gonna pause for a moment before the promised fight, in case anyone wants to react to the fact of the newly draw weapons and their selective glows.
I did use it to give him an energy boost.
Mar 12, 2022 7:51 pm
Airshark says:
I did use it to give him an energy boost.
Not a problem. It was my mistake and it is glowing now, even if the logic as to why will need a little finesse. :)
Mar 12, 2022 8:44 pm
Quote:
There are now doorways on either side of the passage, leading to rooms that --in the wan fungal light-- appear empty at a casual glance.
Is there more mushrooms in the side rooms, or are they completely empty?
Mar 12, 2022 8:47 pm
Rezart says:
... Is there more mushrooms in the side rooms, or are they completely empty?
Empty of 'people' or active threats. If you want mushrooms, you can have mushrooms... as many as you like. So yeah, there is enough mushroom light in most place for you to vaguely see.
Mar 12, 2022 8:56 pm
Actually, I was kind of hoping there weren't any, but c'est la vie
Mar 12, 2022 8:58 pm
Rezart says:
Actually, I was kind of hoping there weren't any, but c'est la vie
Hmm... why?

If you need a special thing, we can probably arrange it, else assume there is plant grown everywhere down here.
Mar 12, 2022 11:42 pm
vagueGM says:
Rook, Dirk/Deoring, Albert/Asha, captain/Roald.
Sounds about right to me.
vagueGM says:
Stampman49 is going focus on their DnD games
Alrighty. If you're still reading this, wishing you good d&d adventures :)
Mar 16, 2022 3:35 am
Sorry I was MIA for a couple of days there. I’m back and just posted in the roleplay thread.
Mar 17, 2022 11:10 am
vagueGM says:
OOC:
Reminder: Why is it bad news for all of you down here?
I'm a little confused on how in-depth I'm supposed to be. Should I come up with an exact danger or monster or something?
Mar 17, 2022 11:21 am
sunnyVoid says:
[... how in-depth I'm supposed to be ...
As much as you want (including nothing more, if that is all you want to contribute).

It also does not have to be 'true', especially with Dirk speaking --in-character-- to an NPC about his personal guesses who these 'Drow' are, since they are not a thing we know anything about, yet.

I can take what you give, and spin it into a direct consequence for the missed roll (since dice were rolled we have to follow the rules and have something happen) and make it appropriate to what exists in the officially-human-only setting.

If you want, we can chat about it out, here, before you commit to anything in character.
Mar 18, 2022 8:48 am
sunnyVoid says:
I'm a little confused on how in-depth I'm supposed to be. Should I come up with an exact danger or monster or something?
Something like "It is said that places they have been turn poisonous" or "I read that they can go invisible and steal your weapons without you noticing".

Anything that could be an annoyance or a danger, I guess.
Mar 18, 2022 9:00 am
Or, if you don't have anything you want to introduce about why it is bad news, then maybe just tell us what Dirk thinks he has heard about these 'Drow', and maybe where he heard it from. Then the GM will find the bad.

What you tell the other characters need not be what you tell us if there are more details Dirk would not share with the party.

If you don't want to add more, I can come up with something. Or we can have the other characters share what myths and legends they have heard (which we can do anyway when you are done:).
Mar 19, 2022 12:35 pm
Ah I see, for some reason I'm drawing a blank on coming up with something exact. I got Dirk talking more things about the Drow, maybe that will spark something.
Mar 19, 2022 12:41 pm
sunnyVoid says:
... I'm drawing a blank ...
No worries. We will come up with something together. Only provide as mush as you want.
Mar 21, 2022 7:50 am
Enthusiasm is good, as is willingness to put oneself in danger to do so. So let's assume Roald and others are rushing over to help.

Rook is our resident trap expert (Ability: Tinker: you can attempt to quickly pick a lock, pick a pocket, or disarm a trap). So they should take the lead with dealing with the trap and directing everyone. Sure it would be better if Rook were free to act directly, but that is not how the dice fell. :)
Mar 22, 2022 7:00 am
@TrailHead: No roll needed to get near to Rook if Deoring is following the cleared path.
Mar 23, 2022 4:10 am
@rezart With Roald going to inspect the bones, let me know if you want Deoring to try to help Rook. Or have Rook say so to Deoring directly.
Mar 23, 2022 7:22 am
@sunnyVoid Do you want Raynor to be involved with the machete? I was thinking maybe it can have a religious symbol on it, but it doesn't have to be Raynor's symbol.
Mar 23, 2022 8:15 am
Eh, not really, it probably won't make sense for Raynor to make it glow if it's a stolen ritual tool from his priest, ultimately it's your call. Narratively, Dirk figured the best person to ask about the machete would be Albert, since he seems to be the one in the group with the most knowledge about religious things.

It kind of shows the extreme selective knowledge Dirk has in how he can't identify a religious symbol on the machete, while at the same time being able to know ancient symbols in obscure temples. It's like an archaeology nerd who knows a lot about obscure ancient Egyptian religious facts but knows nothing about the current religions in Egypt.
Mar 23, 2022 9:07 am
sunnyVoid says:
it probably won't make sense for Raynor to make it glow if it's a stolen ritual tool from his priest
Or... It could be a mystery that we don't know about yet. We can work towards a reason for it. How about something like this:

The old priest was not a follower of Raynor, but the machete was originally an artifact of Raynor's faith. So it never glowed for the old priest, but now it's in the hands of someone who has no set faith yet.

Could be a fun piece of history we add. What do you think? If you want to add/change anything, go for it! It's your weapon after all ;)
It can be whatever you want it to be!
Last edited March 23, 2022 9:18 am
Mar 23, 2022 9:49 am
TrailHead says:
@rezart With Roald going to inspect the bones, let me know if you want Deoring to try to help Rook. Or have Rook say so to Deoring directly.
If anyone moves past where Rook is, we will need to roll for danger.
If Rook is directing people there will be no disadvantage for them not being trap-savvy.
There has been talk of putting more weight on the trigger, we can work out those details and see if that is viable, but, since Rook -- due to Reflexes-- managed to stop before fulling depressing it (and setting the gritty mechanism off) that might make things worse?
Just because I described it that way does not mean that is the way it is. The group can decide they would prefer another truth and we can let the dice tell us if it is a good truth. :)
Mar 23, 2022 9:51 am
@sunnyVoid

There is actually a --rather simple-- reason why some of weapons are glowing and others not (except for Roald, there the reason is 'the GM done goofed and forgot who was who':).

The humming is something else completely. You are most welcome to associate that with Raynor, or a past incarnation of that godness.

I thought the machete was acquired from a 'archaeological dig' which may have had something to do with the and 'horned wolf' iconography? ref The captain was interested in that symbol, so --if that is still true-- I can have her inject herself into the conversation between Dirk and Albert.

Dirk did not see the horned wolf graffiti inside the above-temple [ref], and I don't think there is a direct reference to it on the machete? So some mention of the Dirk's vision might be in order?
Mar 23, 2022 9:54 am
vagueGM says:
something to do with the and 'horned wolf' iconography
Oh yeah, I forgot about that. Would be a cool thing to bring back into the story :)
Mar 24, 2022 12:26 am
Roald will ask Rook for guidance. But I'm not sure how to roll for danger. Can't find it in the rules. +Wis?

Unimportant edit: as long as it isn't +con. For me it's +1 I guess.
Last edited March 24, 2022 12:27 am
Mar 24, 2022 2:46 am
TheGenerator says:
It's your weapon after all.
I'd leave the ultimate decision up to you, after all, Dirk robbed it from a grave. It would be more fun if it turns out something unexpected or something intriguing! If I had to decide, I'd go with @vagueGM's idea that it has something to do with the horned wolf thingy.
vagueGM says:
I thought the machete was acquired from a 'archaeological dig' which may have had something to do with the and 'horned wolf' iconography?
Oh the machete is a random thing he picked up from grave-robbing. In the same post where he had a quick vision of the horned wolf, I described where he got the machete. It may or may not be connected.
Mar 24, 2022 7:26 am
Airshark says:
... not sure how to roll for danger. Can't find it in the rules. +Wis?
The Stat used in a roll always depends on what you are doing in the fiction. The fiction always comes first.
Airshark says:
Unimportant edit: as long as it isn't +con. For me it's +1 I guess.
They might all be +1, but which is used changes the sorts of outcomes, rewards, or consequences that are appropriate in the situation.
Mar 24, 2022 7:29 am
sunnyVoid says:
... machete is a random thing he picked ...
Yes, it is a basic starter item, after all. But that it no reason it can not have an interesting history. And it can develop into an appropriately powerful item as we play, rather that than finding a new item when it is time to 'level up'.
sunnyVoid says:
... grave-robbing ... quick vision of the horned wolf ... may not be connected ...
Connected seem more interesting than not. Right?

Do you want your current study of machete to reveal some mark (or something) related to the horned-wolf? Maybe not a direct image of it, or maybe not something that was visible till now (why? does it agree with the glow? is it revealed because of the current actions being taken? is it just the corrosive blood that brought out the etching? maybe we can only guess:). Maybe Dirk mentions the vision and we put together a connection from that?
Mar 24, 2022 8:07 am
sunnyVoid says:
It would be more fun if it turns out something unexpected or something intriguing!
vagueGM says:
reveal some mark (or something) related to the horned-wolf
I hope my post satisfies both of those things :)
Mar 24, 2022 8:52 am
TheGenerator says:
I hope my post satisfies both of those things :)
Works for me.
Mar 24, 2022 12:13 pm
@sunnyVoid: Did Dirk get the machete from the grave of a priest (how do we know it was a priest's grave) or from a living priest?
Mar 25, 2022 2:53 am
vagueGM says:
Airshark says:
... not sure how to roll for danger. Can't find it in the rules. +Wis?
The Stat used in a roll always depends on what you are doing in the fiction. The fiction always comes first.

Roald is walking carefully towards the skeletons. He is following the path and marking the ''safe'' stones as he goes along.
Mar 25, 2022 7:57 am
Airshark says:
Roald is walking carefully towards the skeletons. He is following the path and marking the ''safe'' stones as he goes along.
The path Rook marked is safe, and you can safely get to Rook. Anything past there and closer to the skeletons will be risky.
If we don't hear from @Rezart in the next few hours, I will move us on.

We can probably assume that Rook is providing guidance and suggesting whatever good ideas the players come up with. Or we might say there is nothing Rook can do from the midst of the tracp, and the other have to work around him.
Mar 25, 2022 2:24 pm
@sunnyVoid: Albert was talking quietly, unless you speak openly about the vision and horned-wolf, the NPCs (the captain really) will not get involved. It is up to you if you want to bring this into prominence.
Mar 25, 2022 2:24 pm
If anyone wants help from the NPCs (mainly Asha --though asking her to go near the bones is a big ask) speak up.
Mar 26, 2022 7:57 am
@TrailHead: I am inclined towards asking for a +CHA roll, as it almost looks like you are 'trying to persuade Raynor to help you'. :)

+WIS would make sense too as your description fits 'looking for stuff' (+INT is a slightly less fitting, but also good choice, and would yield results more skewed towards understanding than finding).

You could also focus on the physical aspects of what you are doing and roll with one of them, if you want.
Am I right in understanding that Deoring has moved right up to the doors? That is where the skeletons are.

• Is anyone backing up Deoring? They will share the risk of the roll, but also be able to help immediately if needed.
Mar 26, 2022 8:34 am
Airshark says:


Roald is walking carefully towards the skeletons. He is following the path and marking the ''safe'' stones as he goes along.
I am. I'm fine with sharing the roll.
Mar 26, 2022 8:42 am
Albert is hanging back for the moment. Talking to Dirk mostly.
Mar 26, 2022 8:44 am
Airshark says:
I am. I'm fine with sharing the roll.
Cool, if you are up there with Deoring work out who is doing what, and to what end.

We can chat here if we need to clarify things.
Mar 27, 2022 3:01 am
vagueGM says:
@TrailHead: I am inclined towards asking for a +CHA roll, as it almost looks like you are 'trying to persuade Raynor to help you'. :)

+WIS would make sense too as your description fits 'looking for stuff.
I had figured you’d ask for a +WIS roll, but I like your idea of +CHA for his plea to Raynor.
vagueGM says:
Am I right in understanding that Deoring has moved right up to the doors? That is where the skeletons are.
Yes, Deoring is attempting to move up to the skeletons by the doors.
Mar 27, 2022 3:02 am
@airshark - I can have Deoring notice Roald also moving forward, ask Raynor (in his thoughts) to protect the two of them, and offer to Roald to work together to get to the skeletons safely. I, the player, don’t know any more than my character how best to approach this. Any ideas?
Mar 27, 2022 11:00 pm
TrailHead says:
@airshark - I can have Deoring notice Roald also moving forward, ask Raynor (in his thoughts) to protect the two of them, and offer to Roald to work together to get to the skeletons safely.
That would be nice.

We could copy Rook's way (probing with a stick), or take a detour not following the path. Since this will be harder to walk on we might take a dex roll for any danger we might encounter? Loose rocks, traps, ...
We can also support each other on the way to keep us from slipping. (Or take the other player down with us 😉}
Mar 27, 2022 11:06 pm
Do you want to each make the roll you think most appropriate --with the accompanying fiction-- and see how it goes?

Maybe +CHA or +WIS for Deoring to entreat divine help or spot dangers, and +DEX from Roald to help catch him if he falls (maybe subconsciously imitating the captain?:).

You are welcome to add reasonable obstacles to climb or whatever if you need.
Mar 28, 2022 2:12 am
Sounds good to me.
Mar 28, 2022 7:42 am
@sunnyVoid: [ref] It is less that you don't have water, than that you don't want water, this is a normal side effect of some of these poisons --they mess with the bodies regulation-- and Dirk may well have experience this if he has been --or encountered others who were-- poisoned or having sunstroke (heatstroke, or even just heat exhaustion, which I mention since they are the more likely places this will have been experienced) in the past.

But there was only a finite amount of drinking water with the party. Maybe If you want to roll the Die of Fate to see if we have any left in our canteens?

The poisoning is mainly a narrative consequence, so it does not have to stop you from doing any anything you want to do, but may flavour the negative outcomes. Include it in your descriptions as much as you like.
Mar 28, 2022 8:06 am
So I'm assuming there's going to be some effort involved in getting the water down his throat if he finds some?

Also where should I roll the die of fate, here or in the main thread?
Mar 28, 2022 8:12 am
sunnyVoid says:
... going to be some effort involved in getting the water down his throat
Probably? But it we can keep it purely fictional if we wan, or we can add a roll if you want to try to clear the condition (it is a consequence of a 6-, after all:).
sunnyVoid says:
Also where should I roll the die of fate, here or in the main thread?
Since it is an in-fiction action, it seems appropriate in the RP thread. Toss it onto your existing post --where you are doing the looking-- and let us know.
Mar 28, 2022 1:34 pm
@sunnyVoid Albert has mentioned and used his water skin before, if that helps :)
It might already be empty though.
Mar 29, 2022 1:51 pm
vagueGM says:
Albert just violated Dirk's trust by blabbing
Never trust a barkeep with secrets? :P

Jokes aside; I didn't get the impression that Dirk was trying to keep things quiet. Albert was the one who 'leaned in', so I figured he was the driving force behind the quiet talking. It's possible that Dirk didn't respond quietly at all.

I'm fine with retconning a bit if need be :)
Mar 29, 2022 1:55 pm
TheGenerator says:
... Never trust a barkeep with secrets ...
So they are not so much like priests after all? ... Or, are they? :)
TheGenerator says:
... I didn't get the impression that Dirk was trying to keep things quiet ...
Me neither. It just looked like missed opportunities. The player can let us know, it is easy to adjust.
TheGenerator says:
... I'm fine with retconning a bit if need be ...
I was sure you would be. Leave it till we hear from @sunnyVoid.
Apr 1, 2022 12:31 am
Is Dirk's machete growing brighter?
Apr 1, 2022 1:46 pm
If you are following the demarcated path, and being relatively careful there is no need to roll.

The currently-noticed thread is still trying to rise (this is sorta a practice round) so you don't have to hurry (and roll) unless you want to get there before anything happens.

Anyone by Rook would be out of immediate melee range, but the fight may come to you.
Apr 1, 2022 2:01 pm
vagueGM says:
Anyone by Rook would be out of immediate melee range, but the fight may come to you.
Perfect. That's exactly what I was going for, since I've already had a practice round in the main hall. :)
Apr 2, 2022 12:47 am
Who is Rook talking too? Albert?
Apr 2, 2022 12:55 am
Yes. The man stepped on his foot, so he's maybe a little curt with his words
Apr 2, 2022 12:56 am
Yeah, that was strange. :)
Apr 2, 2022 11:53 am
Roald: If you are willing to stay confined on the already cleared bit --even though your attackx will not be as effective (-1 damage, shall we say)-- make us an Attack roll.

If you want to risk moving to a 'better position' we will need another roll as well (maybe +DEX to stay on your feet on the squishy and moving carpet, or +WIS to find the best place to put those feet, or whatever fits the fiction best in your mind).
Apr 2, 2022 11:54 am
Dirk: Nice use of Lucky. Just so long as the others don't tromp all over it. :)

While it is always good to not compound the Misses, I will also allow you to decide, after other others have acted, whether you still think it is worth spending your once-per-day here. It could be massive, or could be a bit underwhelming, depending on if the traps are inevitable.
Apr 2, 2022 12:17 pm
Rolls
Repositioning: 7 = partial succes
Attack: 6 = miss. Does anything bad happen? Probably loss of balance and stumbling. Considering the 7 on moving to a better spot.
Damage: N/A
Apr 2, 2022 12:30 pm
Rezart says:
Yes. The man stepped on his foot, so he's maybe a little curt with his words
vagueGM says:
Yeah, that was strange. :)
I figured if the fight comes to Rook he might be forced off of the switch, which would be bad. So Albert is trying to help keep something on the switch.
Rezart says:
I kind of feel stuck
vagueGM says:
or leaving something of equal weight
It might be kinda funny if Rook manages to slip from underneath Albert's foot, causing Albert to become the one stuck on the trap switch. Not sure if that's something that could be possible without a (dangerous) roll.

The most awesome thing would be somehow getting the skeleton into the trap without us getting hurt. But I think the chances of that happening are slim to none.
OOC:
I noticed I posted this in the wrong section. Going to delete it there.
Apr 2, 2022 12:41 pm
Can we get some ideas of the distances? Like how big is the room, how far away from the fight is Rook? In my mind things were close enough to Rook to quickly become a problem for him. That's why I decided to have Albert defend him.
Apr 2, 2022 12:42 pm
vagueGM says:
. . .you still think it is worth spending your once-per-day here..
I'm committing!!
Apr 2, 2022 2:03 pm
sunnyVoid says:
I'm committing!!
Crazy!! You should be committed. :)
Apr 2, 2022 2:03 pm
Airshark says:
Repositioning: 7 = partial succes
Attack: 6 = miss. Does anything bad happen? Probably loss of balance and stumbling. Considering the 7 on moving to a better spot.
Damage: N/A
I am loath to take away the success part of the repositioning due to a later miss. Let's see what the others are doing and work it into the bigger picture?
Apr 2, 2022 2:04 pm
TrailHead says:
(elsewhere) Please let me know when I can roll for Deoring attacking the skeleton.
Now that you are a little more focused, maybe give us a description of attacking the skeleton and since Roald moved to give you space, there is no need for the same gymnastics to get an unhindered attack.

Are you still wanting to attack or would you want to try aid Roald with his 'glowing' attack that you encouraged? There is no official Aid mechanic, so you would have to deal with how to do that in the fiction.
Apr 2, 2022 2:08 pm
TheGenerator says:
... Albert is trying to help keep something on the switch ...
Yep. just don't press down any harder. :)
TheGenerator says:
... kinda funny if Rook manages to slip from underneath Albert's foot ...
Ha! Yeah. That can happen. It would not even require a roll from Rook given the setup. :)
TheGenerator says:
... awesome ... skeleton into the trap ... slim to none ...
Agreed. On both counts.
Apr 2, 2022 2:09 pm
TheGenerator says:
... things were close enough to Rook to quickly become a problem for him ...
That seems right. It is within easy sling range and maybe a few large strides to get into melee.
Apr 2, 2022 2:18 pm
Albert We could probably use a roll for your 'scan' for more movement. I assume you are still also paying attention to the passage(s) in, like you were before the action started? If so, this can be a general awareness roll (with attached Awareness Skill). If yous focus has narrowed, let us know.
Apr 2, 2022 2:30 pm
Is that +wis roll?
I think Albert's mostly focused on the immediate surroundings and visible bones. So, a bit more narrowed, I'd say.
Apr 2, 2022 2:39 pm
vagueGM says:


I am loath to take away the success part of the repositioning due to a later miss. Let's see what the others are doing and work it into the bigger picture?
Good for me.
Apr 2, 2022 2:53 pm
TheGenerator says:
Is that +wis roll?
Could be, probably. Or, if you can justify it in the fiction, whatever seems most appropriate.
Apr 2, 2022 4:07 pm
TheGenerator says:
... mostly focused on the immediate surroundings ... Added the roll ...
...a roll of 10, it turns out. :)

We can assume that, if things turn bad there --or as a result of the other's rolls-- Albert will be Aware of it in time to... shout a warning, or something?
Apr 2, 2022 4:17 pm
vagueGM says:
Albert will be Aware of it in time to... shout a warning, or something?
That works for me. Or maybe get a sort of 'surprise round' on new targets? I'm flexible.
Apr 2, 2022 4:26 pm
A surprise round might be a bit much. This was just a Success (at no cost), not a Success with extra (12+), after all.
Apr 2, 2022 4:27 pm
@sunnyVoid: Are you happy with the outcome from your Lucky 7-9? I keep feeling it was a bit small. The success is that you know a bit more about the trap and that you know that there is danger if not acted upon, but nothing bad happened. The cost is that you know about incoming badness.

Do you think this deserves a little bit more about the (likely) type of trap? Maybe Dirk suspects that 'the drow' prefer complex traps where something happens elsewhere and that the people clustered around the pressure plate are not in greater danger than the rest of the group?
Apr 2, 2022 6:27 pm
vagueGM says:
Now that you are a little more focused, maybe give us a description of attacking the skeleton and since Roald moved to give you space, there is no need for the same gymnastics to get an unhindered attack.

Are you still wanting to attack or would you want to try aid Roald with his 'glowing' attack that you encouraged? There is no official Aid mechanic, so you would have to deal with how to do that in the fiction.
I want Deoring to continue to hold the skeleton off by swinging his sword at it, while Roald and perhaps the captain approach it from either side. If he can connect and do some damage, great, but I’m picturing this as more of a defensive move. Aaaah there’s a living skeleton coming toward me! Swing, swing, swing, hack, hack, hack!
Apr 2, 2022 6:34 pm
TrailHead says:
... picturing this as more of a defensive move ...
Cool. Depending on how you describe it --and what exactly you want to achieve-- this might well be a +CON roll, or even a mental stat if you can bring strategy into play (dubious straight out of a panic:).

Do you want to keep it down on the ground to make the others' attacks 'easier/safer'? You might realise that this is why it has taken so long to get up? (Then you can pretend like you 'meant to do that'.)
Apr 2, 2022 7:11 pm
Looks like Deoring’s still feeling a little too much panic to aim true.
Apr 2, 2022 7:14 pm
vagueGM says:
TrailHead says:
... picturing this as more of a defensive move ...
Cool. Depending on how you describe it --and what exactly you want to achieve-- this might well be a +CON roll, or even a mental stat if you can bring strategy into play (dubious straight out of a panic:).

Do you want to keep it down on the ground to make the others' attacks 'easier/safer'? You might realise that this is why it has taken so long to get up? (Then you can pretend like you 'meant to do that'.)
Shoot, sorry I missed your post before I posted. But yes my intent was to keep it down to make the others’ attacks easier/safer.
Apr 2, 2022 7:23 pm
TrailHead says:
... missed your post ... intent was to keep it down to make the others’ attacks easier/safer.
Do you think that would have been through a feat of strength? It sounds a bit like it from the fiction, but almost any other stat would have made it a 7-9. Tell us why it was something else and we can adjust things.

In og Dungeon World, 'Defending' is done with CON (though I am not completely sure why). Since defending is your intent, we could shape it such that this was rolled with +2? WIS or INT make some sense with what you described.
Apr 2, 2022 9:04 pm
Okay I didn’t know that defending was rolled with CON and had switched over to the main thread before I saw your post here. I realize now I should have just narrated and waited for you to tell me how to roll. I’m okay with either letting the miss stand as is or switching the stat to CON or WIS or INT for a partial success / success with a cost. However you want to rule it, @vagueGM.
Apr 2, 2022 9:23 pm
TrailHead says:
... I didn’t know that defending was rolled with CON ...
That's in Dungeon World, this is World of Dungeons. At most we use Dungeon World as loose-guidance.
TrailHead says:
... had switched over to the main thread before I saw your post here ...
Understood. That is why we are looking at changing things post-roll.
TrailHead says:
... should have just narrated and waited ...
Also: If you had read my post, you may have narrated something more along the lines of what you wanted instead of an attack. We can assume you meant to do what you meant to do and say you did. No harm done (literally:).
TrailHead says:
... I’m okay with either letting the miss stand ...
I say we change it, but it is up to you.
TrailHead says:
... switching the stat to CON or WIS or INT ...
It seems most like WIS to me. Trying to do the clever thing (the distinction between WIS and INT is always a problem, and I did not want to say 'do the wise thing') instead of just hacking and slashing seems WISe.
Apr 2, 2022 10:37 pm
I think I agree with it not being strength based. You don't need strength to make someone trip. Just a well placed obstacle will do the trick. So WIS seems appropriate. If you're trying to whack its leg like hitting a golf ball, then I'd say strength applies.
Apr 2, 2022 10:59 pm
Okay, then WIS makes sense. I don’t think Deoring’s trying brute strength, just trying to knock the skeleton off balance or even topple it over as it is in a vulnerable position trying to stand up. I feel like this is a maneuver he learned as a juvenile troublemaker.

I don’t know how to edit a roll, if that’s even possible. Do I reroll + WIS or do we just understand that with Deoring’s WIS of +2, the result with the existing roll would be an 8?
Apr 2, 2022 11:32 pm
Hey, look at that, 0 damage to Deoring due to pitiful skeleton rolls (don't get used to it, proning it helped) and Armour. :)
Apr 2, 2022 11:32 pm
TrailHead says:
... don’t know how to edit a roll ...
You can't edit rolls, for fairly obvious reasons.
TrailHead says:
... do we just understand that with Deoring’s WIS of +2, the result with the existing roll would be an 8? ...
Precisely, just like at the table, we do the maths in our heads.
Apr 3, 2022 9:20 am
vagueGM says:
we do the maths in our head
I didn't sign up for any maths! :P
Is there a way for Albert to use 'turn undead' from a distance? Not to kill the skeleton(s), but to discourage them. Like causing fear, or something similar, in a way that makes the fight a bit easier for the others.
Apr 3, 2022 9:57 am
TheGenerator says:
[Is there a way for Albert to use 'turn undead' from a distance?
Actually: Yes. But you don't know it yet. :)

Remember there are also other skeletons posted by the doors a little way away, but they are not activated quite yet.
Apr 3, 2022 10:10 am
vagueGM says:
quite yet
:S

I'll try something and see where it goes.
Last edited April 3, 2022 10:10 am
Apr 3, 2022 2:53 pm
TheGenerator says:
OOC:
[IC] So besides the visible bones by the door, there are no tendrils going to other moss-covered skeletons we can't see yet in the room?
I guess that is true... now that you mention it.
Apr 4, 2022 12:16 pm
vagueGM says:
. . .I keep feeling it was a bit small. . .
At first I didn't like your solution and was writing a post refuting it, but after reviewing the rules of rolling the dice, I think it's fine. The action Dirk was taking wasn't risky at all 😅, so it's a bit hard coming up with proper "resolutions" to it. I think a better action would have been to have Dirk actively go brute force a way through. Or, just ask straight up if he's able to see another way through without rolling for it. The most generous interpretation of what the "risky" part of Dirk's action was that he was wasting time looking around when he could be helping someone. Not sure if my thoughts make sense but I'm rolling with it. 😅
Apr 4, 2022 1:12 pm
sunnyVoid says:
... At first I didn't like your solution and was writing a post refuting it ...
I didn't like my solution either.

And, please, everyone, if you have objections, say so and we can discuss the situation. As sunnyVoid mentions, this was 'by the book' but that is less important than being a fun for everyone involved.

Even if we don't change the ruling this time, talking about it can allow us to do better next time, or to understand why things went the way they did (which can help for next time).
sunnyVoid says:
... just ask straight up if he's able to see another way ...
Yes, there is no 'notice' or 'perception' check in these games. If your character can see a thing they should be told. So narrating your character looking should reveal all that is reasonable for them to see, and a roll should not reveal more --actions reveal more, and a roll might suggest there is more to look for, but I don't much like that (think about the Miss condition).

The GM can't describe everything in every detail --posts get too long and hard to read-- so we can assume there is more to be seen and have our characters look (in the fiction) for things they are interested in.
sunnyVoid says:
... risky at all ... hard coming up with proper "resolutions" to it ...
True, true. Though this is not the worst example of this I have seen (DnD has taught us a lot of 'bad habits'). And there was some reasonable risk in the situation (think about if Dirk had been walking there instead of the captain, a roll would not been at all out of place).

The roll benefited the party and revealed important information (which was both the reward and the consequence). So this case is borderline, at worst.
sunnyVoid says:
... wasting time ...
I don't like that sort of consequence, and there is a bit too much of that here already (mea culpa) and a lot of resulting standing around.
sunnyVoid says:
... Not sure if my thoughts make sense ...
Perfectly.
Apr 4, 2022 1:58 pm
I don't know if it's still something we want to change (or add to), but maybe Dirk does spot a safe way. The only problem being that he'd have to walk past/over one of the still inactive skeletons to get to the fight.
That might be a fitting partial success.

I have to say, I'm not finding much inspiration either.

Edit: 'Safe' is probably not a good way to describe a room full of traps, poisonous plants and monsters, but you get what I mean :P
Last edited April 4, 2022 2:13 pm
Apr 4, 2022 2:14 pm
TheGenerator says:
... maybe Dirk does spot a safe way ...
Kinda hard from his position there at the back. If the fiction included some movement and a bit of poking around, maybe. We can always still do that. Dirk has yet to act.
TheGenerator says:
... not finding much inspiration ...
We can activate more skeletons and bring them to you, but you did decide to hang back and not move into the action.

Maybe I am being too subtle --again. For anyone who cares to act upon this: The 'traps' are triggers for the skeletons, they 'wake up the guards'. If you had activated the trap you would have had to fight all the skeletons at once (four flanking the two doors, and, maybe, the hidden one). The reward for partial success is that you can pick them off one at a time (a full success would have allowed you to bypass the traps and get right up to the, still inactive, door guards).
Apr 4, 2022 2:15 pm
The wait is up.

Everyone should move and act again. Those who have not posted can slot into the current 'round'.
Apr 4, 2022 2:32 pm
vagueGM says:
you did decide to hang back and not move into the action.
Oh, I meant for sunnyVoid's roll. Being in the back was definitely my choice.
vagueGM says:
We can activate more skeletons and bring them to you
Albert is in defense mode. Bring it on! :D

I did not realize those trap triggers. Crafty. I like it! Going to ponder on how to do something with that information.
Apr 4, 2022 2:55 pm
TheGenerator says:
I did not realize those trap triggers. Crafty. I like it! Going to ponder on how to do something with that information.
No, they were not revealed yet since no one acted (successfully) to work out the mechanism.. But also did not miss hard enough to reveal via triggering. :)
Apr 5, 2022 6:57 am
If Roald triggers any traps crawling backwards on all fours, so be it. He is definitely not paying attention.
Apr 5, 2022 9:09 am
Airshark says:
If Roald triggers any traps crawling backwards on all fours, so be it. He is definitely not paying attention.
I thought about it, but it did not seem quite right.

Thank you for the permission to treat such things as 'Golden Opportunities'. Depending on what the others do, I still might take you up on this.
Apr 5, 2022 9:40 am
Could Albert make way for the captain to pass? If so, I'd like to do that. I'm just not sure if that's an option.
Apr 5, 2022 9:45 am
TheGenerator says:
Could Albert make way for the captain to pass? If so, I'd like to do that. I'm just not sure if that's an option.
While staying on the safe-and-narrow path? Probably, with a bit of intimate squeezing.

She can easily end up in front of Albert, but getting any further carries all the risks of venturing past the trap expert. Rook may be able to help her if we want her to get up to the prone skeleton, if all we are wanting is for her to get between you and any incoming fighting, we can just say that happens.
Apr 5, 2022 9:48 am
Ah, got it. Feel free to describe Albert making room if you need that for the captain to get to the desired spot.
Apr 5, 2022 9:51 am
TheGenerator says:
Ah, got it. Feel free to describe Albert making room if you need that for the captain to get to the desired spot.
Feel free to describe Albert making room if you want the captain to get the the desired spot.
Apr 5, 2022 10:22 am
vagueGM says:
TheGenerator says:
Ah, got it. Feel free to describe Albert making room if you need that for the captain to get to the desired spot.
Feel free to describe Albert making room if you want the captain to get the the desired spot.
This one made me laugh out loud.😂
Apr 5, 2022 10:24 am
Airshark says:
This one made me laugh out loud.😂
See. Who needs like buttons. :)
Apr 5, 2022 10:14 pm
.... of course. Well, I warned 'em.
Apr 5, 2022 10:27 pm
I take all the blame. I forgot it was you I was asking for dice rolls from.
Apr 6, 2022 6:51 am
vagueGM says:
- Roald -

A moment of nausea passes over you as the stuff gets in your system. Your vision blurs a bit, but you are sure you can shake it off in round or two if you can get the gunk off you face.
Roald is too busy cleaning and keeping stuff inside his stomach to notice anything. I will wait one more round.
Or until someone pulls him back into the action. His vision is ok, but he feels sick.
Apr 6, 2022 6:51 am
Rezart says:
.... of course. Well, I warned 'em.
I know I asked for action, but that roll may be over doing it :P
I'm guessing only I can see the black tendrils (as before)?
Last edited April 6, 2022 6:52 am
Apr 6, 2022 11:24 am
Airshark says:
... I will wait one more round ...
Cool. Maybe show us that delay of your action, so we don't feel we skipped you.
Airshark says:
... Or until someone pulls him back into the action ...
Maybe Albert's shout help to galvanise you into attempting to act? You can describe trying to deal with the clean-up and fend off the skeleton at the same time if you want. Treat the consequence as mainly-fictional till the dice say it needs to become mechanical.
Apr 6, 2022 11:24 am
TheGenerator says:
... I'm guessing only I can see the black tendrils (as before)?
Yes. I meant to include 'only Albert' in that section addressed to Albert, but it got left out.
Apr 6, 2022 11:27 am
Those with Reflexes can act quickly before the enemies get to attack.

I figure that Albert's warning gives you all the chance to set something up like as well. Something like Dirk's successful distraction/separation.
Apr 6, 2022 11:42 am
vagueGM says:
Albert's warning
I shouted my warning cause of this. So that might add to it. :) Or maybe you had already taken that into account.
Apr 6, 2022 11:54 am
Yes, plus general Awareness, plus the in fiction description of watching out for danger. All these contributed to timeous observation of the black tendrils before they fully activated, and your 'coming from behind' warnings as well.

Added a note about timing.
Apr 6, 2022 4:13 pm
TheGenerator says:
OOC:
[in the IC]If possible (and fitting) I'd like to do a sort of defend action when/if Dirk gets attacked.
Hmm... It might be hard to get into melee range in time, but you are welcome to try, or to try any at-range defend you can think of.

Remember that, in PbtA, people seldom 'get attacked' (though it can happen). Getting attacked is usually part of a PC's Attack Action. So Dirk largely gets to dictate how that goes. He may need antifungal medical care in a moment.
Apr 6, 2022 5:05 pm
Yeah, I basically added that so anyone who wants to can play into it. Dirk might not need defending or help at all. We'll see :)
Apr 7, 2022 4:28 am
Sorry for my extended absence. So, if I understand correctly, the sprung trap activated the two skeletons by the near door, and Dirk taunted one of these two toward him by the wall. Albert has run to try to defend him. Is the second one heading toward the group around Rook or staying by the door to guard it?

Two more skeleton guards (one with an epic glowing Mohawk) appeared by a second door, but I didn’t see any mention that they have yet moved toward us. Are they staying near the door they are guarding?

I imagine the prone skeleton in front of Deoring has been reenergized, so to speak, by the black tendrils.

Assuming at least some of the above is correct, I will have Deoring attack the prone skeleton again as it is the threat nearest to him and Roald, Rook, Asha and the Captain (if my mental picture of our positioning is correct). Trying to dispatch it before any other skeletons reach us.
Apr 7, 2022 11:41 am
Pretty much.

One unarmed skeleton knocked to the ground and surrounded. Deoring and Roald are right there, and the captain and Albert, and Rook are a few strides away (so close enough to step up for melee). Asha is hanging back, but will fit in with the action once things start moving.

Four Skeleton guards with rusty swords (it looks like, hard to be sure about the far ones in the dim light). Two at the far door and two close enough to engage right away.

Dirk has split the close two up as well, so you all could try dispatch the grounded one, then quickly move to the close guard and deal with it on its own, before deciding about the one and two. If the dice don't go well the far guards will arrive and you will have to deal with them at the same time, else you can pick them off.
Apr 7, 2022 11:41 am
Deoring: It sounds like you are attacking (with STR)? Toss a roll on that post, and we will see how it goes.
Apr 7, 2022 12:36 pm
vagueGM says:
Deoring: It sounds like you are attacking (with STR)? Toss a roll on that post, and we will see how it goes.
Done - I rolled a 6. This should be interesting.
Apr 7, 2022 6:01 pm
Albert: It sound like you are basically attacking Dirk's skeleton?
You described a rather complicated manoeuvre while also trying to do it at a distance, what are you trying to achieve? 'lever or a crowbar to break the bones' sounds like damage?

Maybe you need to roll for the attack (if that is what it is) but you might first need to roll for maintaining your distance? Maybe on a 10+ you can both roll to attack and keep the spores out of your lungs, while on a 7-9 you can choose one or the other, and a 6-... well, you can guess.

Maybe add that to your post? You can follow up with an attack (with roll) or evade (no roll) in a subsequent post.
Apr 7, 2022 9:21 pm
vagueGM says:
It sound like you are basically attacking Dirk's skeleton?
That's basically it, yes :)
I like the idea of first seeing if I can manage to keep distance. I'll roll to see if I'm dexterous enough to actually do what I wanted to. Then I'll use strength to attack is possible.

Sound good?
Apr 7, 2022 9:25 pm
TheGenerator says:
... I'll roll to see if I'm dexterous enough to actually do what I wanted to. Then I'll use strength to attack is possible.

Sound good?
Sounds good.
Apr 7, 2022 9:27 pm
It's a 10. Raynor is with me! (so far)
Apr 7, 2022 9:30 pm
Hopefully your attack is similarly blessed. Narrate and roll it.
Apr 7, 2022 10:14 pm
Albert, add a damage roll to the post and we will take it from there.

Please roll `1d6,1d6` rather than `d6` for some reason that will become apparent soon.
Apr 7, 2022 10:20 pm
vagueGM says:
Please roll `1d6,1d6` rather than `d6` for some reason that will become apparent soon.
I'm not sure what you mean by that. For the damage roll or for future actions?
Apr 7, 2022 10:21 pm
Sorry. :)

Yes, roll `1d6,1d6` for this damage roll.
Apr 7, 2022 10:24 pm
No problem :)
It's been added
Apr 7, 2022 10:42 pm
Ooh, cool stuff :)
Apr 8, 2022 12:24 pm
Ayy an 11! Raynor is with me as well!
Apr 8, 2022 12:26 pm
sunnyVoid says:
Ayy an 11! Raynor is with me as well!
Indeed.

Roll us some damage. You can also roll `1d6,1d6` for this.
Apr 8, 2022 12:27 pm
Rook: I assume you are going to the doorway you came in from, and not the closed-and-guarded door? (or one of the other unutilised >=three)

Are you attacking mowhawk-skele? It is still quite far away and hard to see. If you are attacking, roll it, if you are looking around for targets, no need to roll.

This is not DnD where 1 HP is as good as full, but it may still benefit you guys to focus fire and try to get some of the enemy dealt with while you have them spit up. They are (quasi-) mindless undead, with nowhere to go, so don't expect these foes to flee from the fight.

The door guards are a bit distracted, so if you wanted to work on the door (and get out of this room) that might be an option. Not that I am --in no way-- recommending this course of action, and make no promises that opening the door won't just expose you to even more foes on the other side... But it is an option (and the dice may bless you) if that is what you were after.
Apr 8, 2022 12:28 pm
- Deoring -

If you want to try stomping the downed skeleton, make a roll.

I am thinking Athletics probably applies here.
Apr 8, 2022 12:40 pm
vagueGM says:
sunnyVoid says:
Ayy an 11! Raynor is with me as well!
Indeed.

Roll us some damage. You can also roll `1d6,1d6` for this.
Should I add the roll to my post or make a new post?
Apr 8, 2022 12:42 pm
It is part of that post. Add it there.
Apr 8, 2022 1:28 pm
vagueGM says:
- Deoring -

If you want to try stomping the downed skeleton, make a roll.

I am thinking Athletics probably applies here.
I rolled +STR, as it seemed the appropriate stat, and got a 5. Thank goodness (or Raynor) that with Athletics, that squeaks out a partial success, with a cost. Let me know what you think would be an appropriate complication or consequence.
Apr 8, 2022 2:01 pm
I don't think that Raynor had anything to do with this one, but people can believe whatever they want. :)

I think this stomping is more than just 'unarmed damage'. Given the Athletics and the ideal opportunity, this should be at least as effective as a Light Weapon? What say way all?

Roll `1d6` for damage, no extra (see? 'not Raynor').
Apr 8, 2022 3:20 pm
seems right.

Trailhead, can you describe what happens with the skeleton (or GM)? Than Roald can react to that.
Last edited April 8, 2022 3:22 pm
Apr 8, 2022 4:18 pm
I can describe the outcome after the damage roll.

If TrailHead wants to describe that act (or the boots) more, that is fine too, and the damage roll can come with that post (else put it with the attack roll).
Apr 9, 2022 2:52 am
Yes, heading to the door we came in and fire a stone at mohawk
Apr 9, 2022 4:16 am
vagueGM says:
I can describe the outcome after the damage roll.

If TrailHead wants to describe that act (or the boots) more, that is fine too, and the damage roll can come with that post (else put it with the attack roll).
I added the damage roll to the attack roll post, then wrote a separate post with a brief description of the stomp. Please feel free to elaborate, @vagueGM.
Apr 9, 2022 1:06 pm
Deoring does not have to do anything about his cold-feet right now.
Apr 9, 2022 2:41 pm
vagueGM says:
Your skin and clothes are spattered with this sporey breath, you may need to try wipe that off before you can take a breath of your own.
Would I need to roll for Albert to clean himself off?
Apr 9, 2022 2:59 pm
TheGenerator says:
Would I need to roll for Albert to clean himself off?
If you take the time to stop fighting and do that cleanup now, you won't need to roll.

If you press your advantage and attack again --maybe eliminating this threat right away-- you will need to hold your breath (not your strong suit:) or maybe face consequences based on the dice. I don't think there is any need for a separate roll --unless you want to try exert some more control over those consequence-- the attack roll would count for both.
Apr 9, 2022 3:01 pm
- Roald -

Give us an attack roll. Given the fiction and what you described, Athletics seems to apply, and we will take the fictional advantage you have into account with the outcome (try for a 12+ and you could, maybe, end this).

Roll `1d6,1d6` for damage. (I assume you have a Light Weapon?)
Apr 9, 2022 3:31 pm
A 5 is good enough to hit, right? *hopes it's reverso-day*
Apr 9, 2022 4:02 pm
TheGenerator says:
A 5 is good enough to hit, right?
Very good... for the skeleton. :)

Why don't you tell us how it goes, I think you have a pretty good handle on the outcome. (Basically you lose the opportunity to finish this before the enemy gets its bearings back (but Dirk might still finish it, so don't narrate the skeleton's actions till we know how that goes)).
Apr 9, 2022 4:14 pm
Done :)
Let me know if I went too easy on myself.
Apr 9, 2022 4:22 pm
Prefect. It might get worse if help does not come in time.
Apr 9, 2022 6:38 pm
Rezart says:
OOC:
(in RP)Hopefully I don't roll like I normally do
You didn't roll like you normally do. :)

Given the roll I won't even argue about them being too far away, we can assume you moved safely.

Rolling the Die of Fate here, then you can narrate how it goes and what you did to get close enough. A 1 on the Die of Fate will mean you damage them a bit, a 6 and you destroy both.

Rolls

Die of Fate (exploding skeletons) - (1d6)

(3) = 3

Apr 9, 2022 6:41 pm
3... how boring. :)

You can, maybe, half 'kill' both, fully kill one, or maybe blow a few limbs off and slow them down for mopup later?
Apr 9, 2022 8:59 pm
Maybe they blow apart, but the limbs are still animated and trying to pull the body back together? So they are distracted with that for a while.
Apr 9, 2022 9:31 pm
vagueGM says:
- Roald -

Give us an attack roll. Given the fiction and what you described, Athletics seems to apply, and we will take the fictional advantage you have into account with the outcome (try for a 12+ and you could, maybe, end this).

Roll `1d6,1d6` for damage. (I assume you have a Light Weapon?)
no


I added the rolls to my previous post.
It's not a 12+.... 🫤

9

Damage 4 and 3
Last edited April 9, 2022 9:32 pm
Apr 9, 2022 9:45 pm
Rezart says:
Maybe they blow apart, but the limbs are still animated and trying to pull the body back together? So they are distracted with that for a while.
You are welcome to do that.

Hopefully it does not multiply your problems. :)
Apr 9, 2022 9:45 pm
Airshark says:
... no ...
'No'? What 'no'? Light Weapon? I think it is both, glowing and that category of Equipment.
Airshark says:
... not a 12+ ...
Bummer. :)
Apr 9, 2022 9:46 pm
vagueGM says:
TheGenerator says:
A 5 is good enough to hit, right?
Why don't you tell us how it goes, I think you have a pretty good handle on the outcome.
I see what you did there. ;-)
Apr 9, 2022 9:47 pm
vagueGM says:
Airshark says:
... no ...
'No'? What 'no'? Light Weapon? I think it is both, glowing and that category of Equipment.
Airshark says:
... not a 12+ ...
Bummer. :)
Huh, I have absolutely NO idea where that ''no'' is coming from.

Yes! a light weapon!
Apr 9, 2022 9:48 pm
TrailHead says:
I see what you did there. ;-)
I don't get it... (or didn't mean it).
Apr 9, 2022 9:49 pm
Airshark says:
Huh, I have absolutely NO idea where that ''no'' is coming from.
OK, so just 'no' in general? Noted. :)
Apr 9, 2022 9:51 pm
vagueGM says:
Airshark says:
Huh, I have absolutely NO idea where that ''no'' is coming from.
OK, so just 'no' in general? Noted. :)
I guess some kind of typo. Weird.
Apr 9, 2022 9:55 pm
vagueGM says:
No.
Let's keep all our options open with a strong ''maybe'' 😉
Apr 10, 2022 9:30 pm
vagueGM says:
TrailHead says:
I see what you did there. ;-)
I don't get it... (or didn't mean it).
Albert has a pretty good (broom) handle on the outcome. ;-)
Apr 10, 2022 9:53 pm
TrailHead says:
(broom) handle on the outcome
I didn't spot that one either. Not a bad pun :)
Apr 11, 2022 8:52 am
@TrailHead: Please add attack and damage rolls to your post, still just `1d6` on damage, I am afraid, but the you can piggyback on Roald's light, which should help.

How genuine is your call to Raynor?
Apr 11, 2022 12:05 pm
I'm going to wait on sunnyVoid before my next post.
Apr 11, 2022 2:07 pm
vagueGM says:
@TrailHead: Please add attack and damage rolls to your post, still just `1d6` on damage, I am afraid, but the you can piggyback on Roald's light, which should help.
Done.
vagueGM says:
How genuine is your call to Raynor?
I think Deoring is sincere. He was healed of serious wounds by the grace of Raynor and then he believes that Raynor helped him strike a serious blow to the giant centipede. He doesn’t know or understand much about Raynor or how to honor, worship or serve him, but he has the conviction of a new convert.
Apr 12, 2022 3:34 am
Bit of an infodump on the glows, but Deoring did score a 10 with Awareness.

And, when I say 'who was paying attention all the time' I mean that I was not and messed up when I gave Roald a glowy weapon. We can just assume it fits the facts --once we work them out-- and that we missed when it happened.
Apr 12, 2022 1:03 pm
sunnyVoid says:
OOC:
(in IC)Not sure if I should roll for this.
Let's see what Albert does. If he can not recover (probably needs a CON roll) and finish things, then I will treat this as what PbtA calls a 'Golden Opportunity', make a GM Move, and have the skeleton act. This might be an attack, in which case you can roll to avoid it. but it might also be something else, I don't know yet.
Apr 12, 2022 1:22 pm
vagueGM says:
(probably needs a CON roll)
I'm trying to go for an INT roll, if you think/agree that's fitting with the focus technique. If not, CON it will be :)
Last edited April 12, 2022 1:25 pm
Apr 12, 2022 1:26 pm
Sure. Or --given what you described-- CHA for 'force of will' or WIS for 'will' (though I never agreed with that (3e?) terminology).

One thing in favour of CON is that is was your low CON that prompted you to add those 'bad lungs' to the character.

I will accept any of them.
Apr 12, 2022 1:33 pm
Looks like Albert is very sick(s)
Seeing as I rolled 2 misses in a row in 'combat' with the skeleton, I think it's fair to say that the skeleton attacks and it glances off Dirk's parry, hitting Albert.

What do you think?
Apr 12, 2022 1:49 pm
TheGenerator says:
... What do you think?
I think you should roll better. :)
I also think I will Reveal an Unwelcome Truth, making it more dangerous going forward, rather than a little HP damage now.
Apr 12, 2022 1:55 pm
vagueGM says:
TheGenerator says:
... What do you think?
I think you should roll better. :)
You should tell the (virtual) dice that -_-
vagueGM says:
I will Reveal an Unwelcome Truth
I'll roll with it
Apr 12, 2022 1:59 pm
I think you meant Dirk instead of Deoring :)
Apr 12, 2022 2:24 pm
TheGenerator says:
I think you meant Dirk instead of Deoring :)
That's what I said! (... now ... :)
Apr 12, 2022 5:24 pm
I will do my best to discuss the origin of the (not) glowing weapons this evening.
Apr 12, 2022 5:27 pm
Roald's weapon is glowing, we are just not sure why, but it is OK for there to be unknowns.
Apr 12, 2022 7:03 pm
@trailhead and VagueGM

I was thinking, maybe, instead of explaining why some of the weapons are glowing, we might search for an eplanation why some aren't.
As you said, Rook also touched the staff, but there is no light emitting from his sling.
- (Is the fact that touching Albert's staff something Deoring has come up with, or is it what actually happened and can't be changed?)

I am trying to decipher the origin of the glow but in Roald's mind, it is a devine intervention, and that's the end of it. If Deoring spreads his theory that could trigger others (me) to investigate the glow as well.
Maybe we can ask Rook about his faith. If it turns out he is less of a Raynor adept, that could explain why his sling isn't glowing.

That being said, I believe there are some more skeletons to take care of first.
Apr 13, 2022 3:34 am
Airshark says:
... search for an eplanation why some aren't ...
Can do. Though, I assume the intent might be to work out how to make them all glow? Else we don't really care right now.
Airshark says:
... no light emitting from his sling ...
Yep, no light from his sling.
Airshark says:
... touching Albert's staff something Deoring has come up with, or is it what actually happened ...
Aside from the Roald discrepancy (which we, the players, should ignore in our calculations), those events are all true and fit the facts.
Airshark says:
... happened and can't be changed? ...
I am always looking for other explanations. I don't come up with answers, just questions. Then I make sure that I can think of at least a few plausible answers (else it might be a roadblock) but then leave things for the other brains to work out. About 50% of the time it is related to one of my 'example' answers. :)
Airshark says:
... it is a devine intervention ...
Seems likely... as in: I actually don't have any other answer, so my above point is not always true.
Airshark says:
... ask Rook about his faith ...
Rook has faith? That is news to me. :)
But you can talk to Rook about all this when time permits.
Airshark says:
... more skeletons to take care of first ...
That would be the reasonable assumption. Deoring may have had insight into the topic of what to do next.

/Discuss :)
Apr 13, 2022 6:58 am
Could it have something to do with touching/holding bones? I know Asha picked up a bone before we got into the temple and Albert took it from her. But I think Rook also rummaged through the bone pile so I assume he also touched things.
Not sure about Dirk, but being a grave robber he's probably touched plenty of bones :P
Apr 13, 2022 7:09 am
The GM should 'always say what honesty demands', so the facts mentioned in response to the Deoring's 10+ on 'understanding' are true and he can be assumed to know that.
Apr 13, 2022 7:39 am
Ah, I see.
Airshark says:
Maybe we can ask Rook about his faith. If it turns out he is less of a Raynor adept, that could explain why his sling isn't glowing.
Then I think you've got the right idea here, Airshark.
Apr 13, 2022 8:00 am
Do you want another hint?
[ +- ] spoiler
Apr 13, 2022 10:06 am
vagueGM says:
Do you want another hint?
[ +- ] spoiler
I completely missed the fact that the other weapons were involved.
Apr 14, 2022 6:51 am
I'm not sure if it is possible to get to Albert without getting cut off by the skeletons. We'll see if we make it or not 😉
There is also still the issue of the moss covered stones... Lots that can go wrong there....
Apr 14, 2022 8:16 am
@vagueGM, do I do another roll to see if I manage to get out of the coughing fit, or should I wait for Roald and Deoring to get to me?
Apr 14, 2022 11:39 am
Airshark says:
I'm not sure if it is possible to get to Albert without getting cut off by the skeletons. We'll see if we make it or not
Narrate it and add an appropriate roll. As always, the roll will depend on what you do, so you can tailor your narration to allow the use of most stats, as you prefer.

Knocking down a skeleton served you well in the past, just saying.
Airshark says:
There is also still the issue of the moss covered stones... Lots that can go wrong there....
If we are not worrying about traps anymore, the mossy-stones are merely a pain, not a risk. They would only slow you down a smidge, and we can account for them in the outcome above.
Apr 14, 2022 11:40 am
TheGenerator says:
... roll to see if I manage to get out of the coughing fit, or should I wait for Roald and Deoring to get to me?
Once they can get to you, they can take the pressure off and you will have time to recover without the dice adding complications.

Let's see how they manage.
Apr 14, 2022 6:23 pm
Did the skeletons ever explode in IC? I was waiting to see what was going on with that. Did I just overlook it?
Apr 14, 2022 7:05 pm
I took the 9 of my first roll as a success due to athletics.

Not sure how I should interpret the 8 I rolled for the crash.
Apr 14, 2022 7:32 pm
Airshark says:
I took the 9 of my first roll as a success due to athletics.
Both the 9 and the 8 are already successes. Anything above a 6 is a success, above a 9 and it is a complete success with no cost.
Airshark says:
... Not sure how to modify for athletics, last time it was an automatic succes. [/ooc]
By the rules, having a relevant Skill (like Athletics) means that you 'always succeed', even if you roll a 6 or less. I keep wanting to apply it to other outcomes, but it is not supposed to turn a 7-9 into a 10+. but I do take in into account when I work out the nature of the consequences.

Even with a Skill, a 6- is still bad, the GM still makes a move and the situation gets complicated, all it does is mean you also succeed.
Airshark says:
Not sure how I should interpret the 8 I rolled for the crash.
What is your intention?

Is this an attack? In which case, roll for damage. But only 1d6 since you are not using your laser-sword.

If you are trying to slow it down so you can get to your friends before it does, then we can assume you did that (even without needing Athletics), but at a cost. Maybe you take some harm, or a condition from the 'cold', or you end up taking yourself down at the same time, and you end up on the ground with the skeleton (slowing it for your friends, but not necessarily getting there before it.)
If you end up in the ground with it, you will have a chance to try get yourself away before there are more consequence.
Apr 14, 2022 7:36 pm
It would make sense to go down with it, given the momentum Roald has.
Apr 14, 2022 7:38 pm
Airshark says:
It would make sense to go down with it, given the momentum Roald has.
Cool. Tell us what happens.

You can include what you do to try get up again (or whatever), and any relevant roll at the same time.
Apr 14, 2022 7:58 pm
@Airshark: Lying with a skeleton for a few seconds sounds like it would require an Athletic CON roll to not get incapacitated by the unearthly cold.
Apr 14, 2022 7:59 pm
You're right. I'll add it. And change the text accordingly afterwards.
Apr 14, 2022 8:03 pm
3... Deleting 90% of the text 😂
Apr 15, 2022 1:55 am
So I got Deoring over between Albert and the skeleton he was fighting. Where is Dirk in relation to Albert, Deoring and this skeleton? Is Dirk close enough to help either Deoring or Roald?
Apr 15, 2022 10:47 am
TrailHead says:
OOC:
(in IC)I assume there's not time to do anything else "this round."
As your bunny-ears indicate, there are no 'rounds'. You were also successful in getting there (the consequence was that someone had to deal with the other skeleton, and that someone was Roald).

Part of your preventing the skeleton from getting to Albert is presumably getting its attention on you? An attack might well do that. If you want to try Roald's idea of testing if you can charge your own weapon, then narrate that, but include how (if) you are also defending against the skeleton's attacks, and roll for that.
TrailHead says:
... Is Dirk close enough to help either Deoring or Roald?
I assume so. It sounded like he took a step back to catch his breath? Right @sunnyVoid? Let us know and possibly step back in, if you want, now that you have help. Dirk probably did not hear the plan, but can react to the results of Deoring reaching for Albert's staff, possibly defending him if things go bad.
Apr 15, 2022 10:48 am
@Rezart: What is happening with Rook's blown up skeletons? Describe it for us.
Apr 16, 2022 4:10 pm
Aiaiai poor Deoring

Hope you roll better than I did...😉
Last edited April 16, 2022 4:10 pm
Apr 16, 2022 4:57 pm
Indeed.

I think we have established that they do go down easy enough --light-weights that they are-- so the question is how badly the contact affects Deoring.

Add a Roll +CON to your post.
Apr 17, 2022 2:36 am
Can one of the bones that Rook sent flying around hit Roald's skeleton to give him an advantage? Or is that too far fetched?
Apr 17, 2022 2:46 am
Airshark says:
... Or is that too far fetched?
Or, just to far away?

You worked pretty hard to get some distance between the groups, and that lot was still like 'a dozen paces' away from where Rook was without him moving close to your group.

I am also not seeing how that would give you an advantage... or why you deserve one. :)

You are able to stand and attack without penalty. It is only things that are directly 'athletic' that are affected, and since attacking does not rely on or normally apply the Athletics skill, it should not be penalised either.

We can talk about this consequence (where it applies, and how to maybe get rid or it) if you are not happy. I miss Blades in the Dark where every such penalty allows the player to say "nope, I Resist that".
Apr 17, 2022 2:52 am
The loss of athletics does not bother me. It fits the story well. As for the bones flying around, that was just some flavouring I wanted to use, thought it would be nice to connect the fights. Hit the skeleton in the skull so it would be distracted for a moment.

Nevermind 😉
Apr 17, 2022 2:56 am
I considered having the flying bones land on more than just poor Asha, but then we would have to break out the Shadowrun (or was is GURPS?) grenade bounce rules to work out damage... and I chickened out.

We worked to keep the fights separate, so connecting them on a 12 seems counterproductive?
Apr 17, 2022 3:08 am
Roald: Maybe I was wrong... maybe the curse does affect your ability to attack. :)
Apr 17, 2022 3:14 am
If I didn't know better I would think you take pleasure in me rolling dice like a noob...😬😬



Sigh

😂
Apr 17, 2022 3:21 am
Airshark says:
... rolling dice like a noob...
Unfortunately, I have not found dice rolling to improve with experience. It is the great leveller between noobs and curmudgeons.

Luckly Tough still applied to that 6 the skeleton rolled on damage. See I am on your side.
Apr 17, 2022 3:48 am
Deleted my previous post. Thought I had 0HP. But tough makes it 1.
Not sure if something bad happens now, or only when you reach 0.
Apr 17, 2022 4:12 am
Airshark says:
Not sure if something bad happens now, or only when you reach 0.
Mechanically 1 HP is as good as full...

Well, not really, since you have much less buffer, so your actions should probably change, which changes the mechanics. 1 HP also changes what it means to be hit, so there is 'mechanical' change there as well. But these observations apply in DnD as well.

Most enemies will not let themselves get to low HP --if they can avoid it-- so they become less effective, more defensive, more likely to flee or surrender, as appropriate, as their HP drops. Most also don't like pain, so that makes them stop opposing you when you apply it. Apocalypse World possibly did this best.
Apr 17, 2022 4:14 am
Airshark says:
I believe you already explained what happens when someone reaches 0HP
But I can't find it.
I don't believe it has come up yet...

World of Dungeons does not define anything for this, so when you run out of HP... you die, presumably. This fits the old-school aesthetic.

I tend to steal from Dungeon World and add at least the "... you'll cross the threshold soon. The GM will tell you when." part from the Last Breath Move even when something like that Move is not fully included. Last Breath or Black Gates would be very dependent on the situation in this game, so don't bargain on it.

The 'soon' and 'GM will tell you when' are important parts of the dying process. It is often possible to finish out the immediate events before perishing, saving the need to make new characters in the middle of a fight or introduce them in the middle of a dungeon.

Knowing death comes for one can be liberating, and can make for interesting gameplay. But not everyone likes it.
Apr 17, 2022 4:15 am
Rezart says:
(in RP) ... sprang forward, trying to grab the other's collar and pull him free of the fray.
Rook had moved away from the fighting, and there are two skeletons over there. Sounds like +DEX (presumably) to get over there quickly whilst avoiding the skeletons. Then you can deal with dragging Albert further away, which probably does not need a roll. Though Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Apr 17, 2022 4:50 pm
vagueGM says:
Airshark says:
I believe you already explained what happens when someone reaches 0HP
But I can't find it.
I don't believe it has come up yet...

World of Dungeons does not define anything for this, so when you run out of HP... you die, presumably. This fits the old-school aesthetic.

I tend to steal from Dungeon World and add at least the "... you'll cross the threshold soon. The GM will tell you when." part from the Last Breath Move even when something like that Move is not fully included. Last Breath or Black Gates would be very dependent on the situation in this game, so don't bargain on it.

The 'soon' and 'GM will tell you when' are important parts of the dying process. It is often possible to finish out the immediate events before perishing, saving the need to make new characters in the middle of a fight or introduce them in the middle of a dungeon.

Knowing death comes for one can be liberating, and can make for interesting gameplay. But not everyone likes it.
Well I've had some experience with dying in a current dungeon world roleplay I'm playing. A stake-filled pit is quite the wizard-stopper I must say. But I agree, interesting gameplay indeed.
So whatever happens happens... 👍

But don't think I'll be throwing in the towel!
Apr 17, 2022 4:59 pm
Airshark says:

... A stake-filled pit is quite the wizard-stopper ...
Even a spike-filled pit and a 6- at the Black Gates does not have to mean instant death, right now. The spikes could be covered in poison, and you all now know that the poisoned one will only survive a few days as their adrenal system goes into overload and they literally live themself to death (or whatever).

This hypothetical poison might be a creeping doom depressant and slowly make it harder to do things, or it might be a manic stimulant the gives quasi-superpowers before killing you.

Nothing in DW's rules says you have to die now. In fact it explicitly (though subtlety) says otherwise.
Apr 17, 2022 5:04 pm
Maybe I should've waited with my last post to give everyone a chance to play. I'll delay my roll until the timing is right.
Apr 17, 2022 5:05 pm
vagueGM says:


Even a spike-filled pit and a 6- at the Black Gates does not have to mean instant death, right now. The spikes could be covered in poison, and you all now know that the poisoned one will only survive a few days as their adrenal system goes into overload and they literally live themself to death (or whatever).

This hypothetical poison might be a creeping doom depressant and slowly make it harder to do things, or it might be a manic stimulant the gives quasi-superpowers before killing you.

Nothing in DW's rules says you have to die now. In fact it explicitly (though subtlety) says otherwise.
I put myself in a spot twice in a row... So I had it coming 😉
Apr 17, 2022 5:14 pm
Airshark says:
Maybe I should've waited with my last post to give everyone a chance to play. I'll delay my roll until the timing is right.
'Chance to play', no. We prefer systems without set turn order (or turns at all) because it lets us play at your own paces.

Chance to step in and help? That might be a good idea.
Airshark says:
But don't think I'll be throwing in the towel!
If you want to keep that towel, maybe you should think about disengaging?
Airshark says:
(in RP) ... only thing Roald can do is stomp his foot against the skeleton's knee ...
You are the one placing limits on your characters 'things they can do'. Given what you describe, it will be very hard to not deal damage if you get less then a 10 on any roll, and there is a fair chance it will be more than 1 damage which will kill you (eventually).

The world is not going to adjust how it reacts to try keep you alive, that is your job.
Apr 17, 2022 5:20 pm
vagueGM says:
Airshark says:
Maybe I should've waited with my last post to give everyone a chance to play. I'll delay my roll until the timing is right.
'Chance to play', no. We prefer systems without set turn order (or turns at all) because it lets us play at your own paces.

Chance to step in and help? That might be a good idea.
Airshark says:
But don't think I'll be throwing in the towel!
If you want to keep that towel, maybe you should think about disengaging?
Airshark says:
(in RP) ... only thing Roald can do is stomp his foot against the skeleton's knee ...
You are the one placing limits on your characters 'things they can do'. Given what you describe, it will be very hard to not deal damage if you get less then a 10 on any roll, and there is a fair chance it will be more than 1 damage which will kill you (eventually).

The world is not going to adjust how it reacts to try keep you alive, that is your job.
The idea was to make the skeleton topple and buy me some time to get away. I didn't think it fair to just shake off 5 damage and make a run for it.

The captain is awfully absent in this fight by the way 😉
Apr 17, 2022 5:32 pm
Airshark says:
... idea was to make the skeleton topple and buy me some time to get away ...
Good to know. So we are on the same page.
Airshark says:
... just shake off 5 damage ...
True.
Airshark says:
... captain is awfully absent in this fight ...
It is the PCs' story, so she is in the background, helping. NPCs will not be saving the say, unless that is player initiated.

She is, however on her way, and can be used to save Roald instead of Albert. We can assume she notices the change in the tides of this battle.

Maybe your (unfortunately slightly Athletic sounding) knee-stomp-trip's dice outcome can include her help. I have always been a fan of making others pay the price.
Apr 17, 2022 6:00 pm
Airshark says:
... captain is awfully absent in this fight ...
Quote:
It is the PCs' story, so she is in the background, helping. NPCs will not be saving the say, unless that is player initiated.

She is, however on her way, and can be used to save Roald instead of Albert. We can assume she notices the change in the tides of this battle.

Maybe your (unfortunately slightly Athletic sounding) knee-stomp-trip's dice outcome can include her help. I have always been a fan of making others pay the price.
Maybe I can roll +dex with a -1 modifier to account for the headbump?
Last edited April 17, 2022 6:01 pm
Apr 17, 2022 6:23 pm
Airshark says:
Maybe I can roll +dex with a -1 modifier to account for the headbump?
There is no system for +s or -s in WoDu. I have occasionally considered borrowing the 'unusual circumstance' Bonuses and Penalties from World of Dungeons Turbo: Breakers. But, even there, Jon Harper reminds us:
Quote:
Don't overdo it with the modifiers! Most situations won't need modifiers. One way of saying "this is gonna be tough" is to simply call for a roll.
The HP damage (and accompanying increased risk of death) is the mechanical effect of the situation, this includes the self-imposed bump of the head to rock.

Piling on penalties as the result of penalties is not fair. We have already --in quick succession-- seen both long term penalties --in the form of loss of character sheet features-- and short term penalties --in the form of over-and-done-with HP damage. While --as you may have noticed-- I prefer narrative consequences over HP ones, that does not mean we have to apply narrative ones in addition to HP ones, or at least not mechanically.

If you want to add a roll, we can then wait for your companions --including the captain-- to act and see if they come to your aid before deciding how it turns out.
Apr 17, 2022 6:27 pm
vagueGM says:
Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Dirk is also still in front of me, even though he got hurt.
Apr 17, 2022 7:49 pm
vagueGM says:
Airshark says:
Maybe I can roll +dex with a -1 modifier to account for the headbump?
There is no system for +s or -s in WoDu. I have occasionally considered borrowing the 'unusual circumstance' Bonuses and Penalties from World of Dungeons Turbo: Breakers. But, even there, Jon Harper reminds us:
Quote:
Don't overdo it with the modifiers! Most situations won't need modifiers. One way of saying "this is gonna be tough" is to simply call for a roll.
The HP damage (and accompanying increased risk of death) is the mechanical effect of the situation, this includes the self-imposed bump of the head to rock.

Piling on penalties as the result of penalties is not fair. We have already --in quick succession-- seen both long term penalties --in the form of loss of character sheet features-- and short term penalties --in the form of over-and-done-with HP damage. While --as you may have noticed-- I prefer narrative consequences over HP ones, that does not mean we have to apply narrative ones in addition to HP ones, or at least not mechanically.

If you want to add a roll, we can then wait for your companions --including the captain-- to act and see if they come to your aid before deciding how it turns out.
Ok, I assume a dex roll is more appropriate than a str roll in this situation. Not that it matters, they are both the same.
Apr 17, 2022 7:52 pm
Airshark says:
... I assume a dex roll is more appropriate than a str roll in this situation. Not that it matters, they are both the same.
DEX does seem right.

(My first thought was STR, but I think we can say it does not take a lot of force to knock them over, this is more about the speed of landing the blow. Especially since we established how quick they are becoming.)
Apr 17, 2022 8:01 pm
TheGenerator says:
vagueGM says:
Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Dirk is also still in front of me, even though he got hurt.
Also Rook was trying to drag him back, so he'd be out of the fray and wouldn't need to be defended.
Apr 17, 2022 8:13 pm
Rezart says:
TheGenerator says:
vagueGM says:
Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Dirk is also still in front of me, even though he got hurt.
Also Rook was trying to drag him back, so he'd be out of the fray and wouldn't need to be defended.
Uh? I was saying Rook might not need to drag Albert back, he is already, mostly, out of the fray. There are other people (Roald) who are in danger when you get there, but Rook might not notice that if he is focused on Albert. Your call.
Apr 17, 2022 8:13 pm
@sunnyVoid: What is Dirk doing? Still keeping back and out of reach?
Apr 17, 2022 8:16 pm
vagueGM says:
Rezart says:
TheGenerator says:
vagueGM says:
Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Dirk is also still in front of me, even though he got hurt.
Also Rook was trying to drag him back, so he'd be out of the fray and wouldn't need to be defended.
Uh? I was saying Rook might not need to drag Albert back, he is already, mostly, out of the fray. There are other people (Roald) who are in danger when you get there, but Rook might not notice that if he is focused on Albert. Your call.
Hmm... Sorry, I misunderstood what you were saying then. I think I'll have Rook grab that broomstick and try to help Roald then
Apr 17, 2022 8:34 pm
Lota people maybe grabbing for Albert's staff. Hopefully he is happy with that. :)
Apr 17, 2022 8:35 pm
Rook what is your intent with that sweeping action? Is it an attack or are you only defending Roald instead if going for damage? (were the two with one blow enough for you?:)
Apr 17, 2022 8:35 pm
@TrailHead: The staff may have been snatched out of your reach for now. We still need to see how the charge at the skeleton goes. Awaiting a roll or something.
Apr 17, 2022 8:38 pm
vagueGM says:
Rook what is your intent with that sweeping action? Is it an attack or are you only defending Roald instead if going for damage? (were the two with one blow enough for you?:)
Much more about defending, trying to get the thing to fall and buy some breathing room to get Roald away
Apr 17, 2022 8:51 pm
Rezart says:
Much more about defending, trying to get the thing to fall and buy some breathing room to get Roald away
Cool. That will help keep him alive a bit longer.

Add a roll. Sounds like DEX or INT, yeah? Or CON as per DW?
Apr 17, 2022 8:55 pm
They all could makes sense, I'll go with CON.
Apr 17, 2022 9:53 pm
vagueGM says:
Lota people maybe grabbing for Albert's staff. Hopefully he is happy with that. :)
I'll roll with whatever. In my mind, Albert hadn't dropped his broom. But it's fine to say he has. He'll be wanting it back in one piece, though. ;)
Apr 18, 2022 1:09 am
vagueGM says:
Indeed.

I think we have established that they do go down easy enough --light-weights that they are-- so the question is how badly the contact affects Deoring.

Add a Roll +CON to your post.
Roll added now.
Apr 18, 2022 3:00 am
I see Rook rolled a 9 to defend (and help) Roald. Any consequence will go to Rook, but will be reduced due to the partial success.

Just waiting on Roald's roll, then we can determine how the skeleton fairs (though it is probably going down).
Apr 18, 2022 11:13 am
I did an edit for the roll. (7)
I don't have the time to narrate what happens at this moment. Feel free to do so Rezart
Apr 19, 2022 7:59 am
Do I need to do another roll now that Deoring is helping me?
Apr 19, 2022 10:04 am
TheGenerator says:
Do I need to do another roll now that Deoring is helping me?
I wouldn't think so. Maybe narrate a tad about how he helps you? A quick drink of water or something, or splash on the face or something... if you have any?
Apr 20, 2022 1:20 am
Man, if I fight this skeleton I'm gonna blow the roll, but I don't see any way around it. I don't seen a way to justify fighting with a broomstick other than strength. Not exactly the most nimble weapon. I've rewritten my post like 10 times
Last edited April 20, 2022 1:21 am
Apr 20, 2022 1:25 am
Rezart says:
... Man, if I fight this skeleton I'm gonna blow the roll ...
But, that is part of the fun?
Maybe Rook knows this, and struggles with doing it anyway?

You could also keep defending, that worked out well enough for you last time.
Rezart says:
... rewritten my post like 10 times ...
Don't stress over it so much. Just do the obvious thing, and we can take it from there. You guys already have the skeletons on the backfoot.
Apr 20, 2022 1:34 am
Probably right. I'll just go for it
OOC:
I know this campaign isn't about advancement, but I find myself missing XP on a miss. Really softens the sting.
Apr 20, 2022 1:41 am
Rezart says:
OOC:
... I find myself missing XP on a miss. Really softens the sting.
Yeah. It was a nice addition that Dungeon world added. though it is not appropriate for many settings. It really does not fit with the more gritty 'setting' of Apocalypse World.
Apr 20, 2022 1:43 am
Is that an attack or a defend?

If an attack, add damage in the form of `1d6,1d6`. If defend it would be a 12.
Apr 20, 2022 1:48 am
It's an attack, I'll add the damage
Apr 20, 2022 11:46 am
Deoring has Awareness, so he could potentially notice the skeletons rising from the blast crater, but I don’t know if that makes sense narratively. I think he’s much more likely to be checking on the skeleton he bowled over and noticing that it is struggling to rise. Or would the other two be in the same sight line?
Apr 20, 2022 11:54 am
TrailHead says:
... much more likely to be checking on the skeleton he bowled over ...
It makes sense to focus on that. If you can deal with it while it is still a bit discombobulated, you will have an easier time of it. Or you can return to your experiment while you a moment to breath.

Whichever route you guys focus on, the others will tick along and be harder, if you split up, they will all be less-harder (yes that makes sense).
TrailHead says:
... in the same sight line? ...
Currently only sounds of movement from the scattered bits. Quite easy to overlook, but also possibly audible if anyone wants to passively roll for it.
Apr 20, 2022 2:11 pm
TrailHead says:
I think he’s much more likely to be checking on the skeleton he bowled over
Albert did tell Deoring about other skeletons possibly heading towards us from down the hall, so it wouldn't be too far-fetched for him to be looking around.
Apr 20, 2022 5:05 pm
TheGenerator says:
Albert did tell Deoring about other skeletons possibly heading towards us from down the hall, so it wouldn't be too far-fetched for him to be looking around.
Or be distracted looking for far-off enemies from behind and miss the nearby threat (some GM night consider that a Golden Opportunity:).
Apr 20, 2022 5:06 pm
Roald: With Albert's healing you can roll your Hit Dice as normal (without the need for time and nourishment).

For you it is 1d6, right?

Being at 1 HP means there is no risk of things getting worse (as they sometimes can on a 7-9 on Cure). When one is this badly off, any healing helps (unless you roll a 1, of course, where it does not help much at all:).
Apr 20, 2022 5:50 pm
See. It helped. You literally doubled your HP. :)
Apr 20, 2022 6:02 pm
vagueGM says:
See. It helped. You literally doubled your HP. :)
Tripled actually....

Or is my roll my new HP?
Last edited April 20, 2022 6:03 pm
Apr 20, 2022 6:07 pm
Airshark says:
... Or is my roll my new HP?
Yes, that is your HP. That is why there is a possibility of your HP going down (if you had 2 and rolled a 1, for instance). Dice are always risky.
Apr 21, 2022 2:34 am
Deoring: Are you trying to control the situation and keep the skeleton from acting, or are you attacking?

It sound like the former, which we can treat as a Defend action. If so, rolling with CON makes sense as you are touching the skeleton, even if just with your boot.
Apr 21, 2022 12:44 pm
vagueGM says:
Deoring: Are you trying to control the situation and keep the skeleton from acting, or are you attacking?

It sound like the former, which we can treat as a Defend action. If so, rolling with CON makes sense as you are touching the skeleton, even if just with your boot.
Yes, aware that his sword won’t be effective, Deoring’s just trying to keep the skeleton from getting up.
Apr 22, 2022 3:32 am
TrailHead says:
OOC:
(in RP)Unsure if the glancing around would trigger a chance to notice the skeletons emerging from the crater.
When they emerge, you would definitely be able to notice them. For now the question was about whether anyone notices the faint sounds of them starting to reassemble so you can do something before they can emerge. It does not look like it.

Absent any obvious reemergence of that threat (though Rook's boasting makes it tempting to activate them now:), is Deoring going over to try get his sword alight? If so describe touching Albert's staff the resultant ignition of your sword and what that feels like and what that does for your 'faith'.
Apr 22, 2022 3:32 am
Rook: When you talk of 'flashing blade', do you draw your dagger?

If so, how do you react when you notice that it is glowing with divine light?
Apr 22, 2022 7:24 am
TheGenerator says:
OOC:
(in RP)I'd like to get those light tendrils again to see if the faint ones have gotten any brighter, which would mean the danger is on its way. As a side effect, it would alert Albert to the re-assembling skellies already in the room.
Hopefully Raynor does not take you literally and show you all the remaining evil... looking at that will make you go blind. :)

I think a roll is in order. It will also set for us how far the approaching foes are and such.
Apr 22, 2022 7:24 am
Roald: With Deoring backing off there is not a 'safe opportunity' to attack. You can still make an attack action and roll the dice, but that has all the normal risks. You only have 2 HP, so some caution is appropriate.
Apr 22, 2022 7:45 am
vagueGM says:
I think a roll is in order.
I rolled a 12! Raynor smiles upon me this day
Apr 22, 2022 8:31 am
Can we decide what the NPC's do? Cause, with the gathered info about the threats, this seems like the perfect situation for a captain of the guard to hand out some tactical orders.
Last edited April 22, 2022 8:31 am
Apr 22, 2022 8:48 am
Asha is out of action until someone instils her with the courage to face her fear.

The captain is shivering on the floor (consequence of player rolls), but will likely react and follow suit if Deoring determines how to power up his sword.

If the players want to come up with a strategy and then have an NPC issue such orders, that is fine. The GM won't be using them to take charge.
Apr 22, 2022 9:14 am
vagueGM says:
If the players want to come up with a strategy and then have an NPC issue such orders, that is fine.
Yeah, that's what I would want to do.
I could have Albert say the same things, but it makes sense to me that the captain takes charge. She also has a level of authority, either directly as 'the boss' or because she has been trained to be authoritative.
Apr 22, 2022 1:39 pm
vagueGM says:
Roald: With Deoring backing off there is not a 'safe opportunity' to attack. You can still make an attack action and roll the dice, but that has all the normal risks. You only have 2 HP, so some caution is appropriate.
What I meant was... When enough time has passed to reach Deoring, let me know and I'll roll for an attack.
Just because of getting from one place to another takes some time.
😉
I see now that wasn't very clear.
Apr 22, 2022 2:41 pm
Airshark says:
... When enough time has passed to reach Deoring, let me know and I'll roll for an attack.
I though that might have been what you meant. Which is why I added the word 'safe'. With Deoring moving away, would Roald still want to put himself in the thick of it, knowing that he probably can't take another blow?

Waiting for others to back you would be sensible as well. But we don't have to wait before posting, just say so and we can include the others before we work out the consequences.
Apr 22, 2022 2:45 pm
vagueGM says:
Airshark says:
... When enough time has passed to reach Deoring, let me know and I'll roll for an attack.
I though that might have been what you meant. Which is why I added the word 'safe'. With Deoring moving away, would Roald still want to put himself in the thick of it, knowing that he probably can't take another blow?


Waiting for others to back you would be sensible as well. But we don't have to wait before posting, just say so and we can include the others before we work out the consequences.
You are right, it would be wise to wait for the others.
Apr 22, 2022 2:55 pm
Airshark says:
... it would be wise to wait for the others.
You might not have to wait 'in character', though. Presumably they are all coming to finish this off... until Albert adds the scattered ones back into the mix.
Apr 22, 2022 3:33 pm
Oh man, my bad @Rezart I didn’t realize that Roald was down to 2 hp or that Deoring heading toward Albert would disadvantage Roald. It seemed the skeletons are slow to get up, if fast once they are on their feet.

I also assumed that Albert and Rook would head towards the action and Deoring would meet them halfway, so that we’d all be relatively close to the one skeleton that is currently active, in case Roald needs support.
Apr 22, 2022 3:41 pm
vagueGM says:

When they emerge, you would definitely be able to notice them. For now the question was about whether anyone notices the faint sounds of them starting to reassemble so you can do something before they can emerge. It does not look like it.
Understood.
vagueGM says:
Absent any obvious reemergence of that threat (though Rook's boasting makes it tempting to activate them now:), is Deoring going over to try get his sword alight? If so describe touching Albert's staff the resultant ignition of your sword and what that feels like and what that does for your 'faith'.
Yes, exactly his intent. Do I have consent to do this from Albert / @TheGenerator?
Apr 22, 2022 4:56 pm
TrailHead says:
... It seemed the skeletons are slow to get up, if fast once they are on their feet.
Must be... given how much conversation we are having between 'rounds'. :)
TrailHead says:
... I also assumed that Albert and Rook would head towards the action and Deoring would meet them halfway, so that we’d all be relatively close to the one skeleton that is currently active, in case Roald needs support.
That is reasonable enough. We can probably make that happen. Then Roald can decide.
Apr 22, 2022 10:52 pm
vagueGM says:
Rook: When you talk of 'flashing blade', do you draw your dagger?

If so, how do you react when you notice that it is glowing with divine light?
I had not planned on it, but I could if you think it would be more interesting. I'd have to think on a good way to write up him deciding to do it.

I think Rook would be hesitant to use his dagger against these creatures, they have long reach and no susceptibility to bleeding, so not good odds for a knife fight. He could throw it once, but then its gone. So I think he's unlikely to pull it except in the most dire of circumstances.

As for the skeletons coming up the hallway, is there a door on that hallway?
Apr 23, 2022 3:19 am
Rezart says:
... I had not planned on it, but I could if you think it would be more interesting. I'd have to think on a good way to write up him deciding to do it. ...
Nope. I was just asking. His weapon has been glowing since the bottom of the stairs, but each opportunity to discover that has been met with some reason he has not drawn it. It is cool addition to the story: Eventually he will draw it and discover that he could have been lighting up skeletons all along. :)
Rezart says:
... unlikely to pull it except in the most dire of circumstances ...
When that happens, you are in for a treat. :)
Rezart says:
... is there a door on that hallway? ...
Only the two doorways that were guarded had doors. The three passages 'coming into' the antechamber do not (though that is still mostly assumption that the two that you did not enter by are the same as the one you did).

It might be possible to construct some crude barrier or blockage (from moss and fungus and maybe pulled up flagstones?), but that will not last long. If you do it well, it may be long enough to finish your cleansing, though that is doubtful.
Apr 23, 2022 12:16 pm
TrailHead says:
Do I have consent to do this from Albert / TheGenerator?
Of course :)
Apr 23, 2022 7:44 pm
TheGenerator says:
TrailHead says:
Do I have consent to do this from Albert / TheGenerator?
Of course :)
Thank you! I didn’t want to assume any action of Albert’s.
Apr 23, 2022 11:15 pm
I'm slowly turning this party into a cult, aren't I? 😅

The captain said the perfect stuff! Thanks, GM :)
Apr 23, 2022 11:38 pm
TheGenerator says:
I'm slowly turning this party into a cult, aren't I?
It does seem that way.

Makes sense given the situation, but everyone is free to reject it. If not now, they possibly later when emotions calm down.
Apr 24, 2022 12:16 am
Rook doesn't mind an occasional collaboration with your god, but he's definitely not joining a cult. Raynor can pay up just like everyone else
Apr 24, 2022 12:49 am
Rezart says:
(in RP)".. still count ... can't be responsible for all the times that dead men rise back ...
Potentially valid point. :)
Rezart says:
(in RP)... lit a second torch, and laid it in front of the doorway, where they'd have to cross over it. Then he quickly backed away. Better to deal with the scraps of the angry dead than the whole ones.
Good plan. There is no evidence that they have enough thinking power to avoid fire --or even know what fire is, down here-- so they might well blow themselves up.

I don't see this being a action that could 'fail', maybe roll the Die of Fate to see how well it works?

There are three tunnels, which are you booby-trapping? We can assume that Albert's light show --and possible offscreen communication-- gives us the ability to judge, roughly, when they will get here, or, at least, in which order.
Apr 24, 2022 1:14 am
I put it in front of the tunnel we came from, since I know that one has explosive mushrooms in it, and I haven't actually seen the others

I added a Die of Fate, though it wasn't a great roll.
Apr 24, 2022 1:20 am
Rezart says:
I added a Die of Fate, though it wasn't a great roll.
Fortunately it was just to see 'how well it goes', so a 2 out of 6 is not then end of the world.
Apr 24, 2022 9:10 pm
Albert: Roll it. You know the drill on damage.
Apr 24, 2022 9:17 pm
Done. Just below average rolls. Beats a miss ;)
Apr 24, 2022 9:19 pm
TheGenerator says:
... below average ... Beats a miss
'ndeed.

Gonna wait for the others before seeing how it goes.
Apr 24, 2022 9:22 pm
vagueGM says:
Gonna wait for the others before seeing how it goes.
No problem :)
Last edited April 24, 2022 9:22 pm
Apr 24, 2022 10:48 pm
Similar rolls for Deoring.
Apr 24, 2022 10:51 pm
Very similar, though the glowing damage is higher, and that one counts for more.

Maybe a fresh infusion of Raynor helps more? Unlikely.
Apr 25, 2022 1:01 pm
@vagueGM what effect did Albert and Deoring have on the skeleton?
Apr 26, 2022 1:15 am
Albert: Roll the dice for one-liner... erm... maybe first roll for attack and damage, though, let's not get ahead of ourselves.
Apr 26, 2022 2:24 am
Sorry I meant Roald when I wrote Rook in my post yesterday.
Apr 26, 2022 2:37 am
I’ll have Deoring wait to see how much damage Albert inflicts and to hear his one liner, before having him decide to either stay and help Albert, Roald and the Captain or to move over to the skeletons that Rook previously blew up.

Maybe some of us go there and some of us go help Rook in the doorway.
Apr 26, 2022 5:54 am
Got a hit, but pretty low damage. That might not be the final blow
Apr 26, 2022 6:04 am
TheGenerator says:
Got a hit, but pretty low damage. That might not be the final blow
On a 10+ you could choose to take a hit in return for another strike, or choose to remain safe.

Above average damage numbers will end this. If you are heroic in your conquest --and sufficiently credit Raynor with it-- you may even find yourself toughened by Raynor's blessings (gain the Tough Special Ability) for a while.

Below average damage will not 'kill' it and would not count as 'conquest', so there is a risk of death on this choice.

Or... Deoring can steal your kill and have to come with his own one-liner.
Apr 26, 2022 6:43 am
vagueGM says:
On a 10+ you could choose to take a hit in return for another strike
I'd like to do this with the slight difference that I'll give Deoring the 'free hit'. Albert will take the incoming strike of the skeleton. Is that allowed? :)
Comradery is just as important as conquest!
Apr 26, 2022 7:14 am
TheGenerator says:
... I'll give Deoring the 'free hit'. Albert will take the incoming strike of the skeleton. Is that allowed? ...
Yes ... but only if you both deliver suitable one-liners. :)
Apr 26, 2022 7:16 am
vagueGM says:
TheGenerator says:
... I'll give Deoring the 'free hit'. Albert will take the incoming strike of the skeleton. Is that allowed? ...
Yes ... but only if you both deliver suitable one-liners. :)
@TrailHead, are you up for the challenge? We can do one of those where one gives the setup and the other hits it home :D
Apr 26, 2022 12:30 pm
TheGenerator says:
@TrailHead, are you up for the challenge? We can do one of those where one gives the setup and the other hits it home :D
I’m game. T me up and I’ll try to close the deal. Good luck!
Last edited April 26, 2022 12:31 pm
Apr 26, 2022 2:07 pm
TrailHead says:
I’m game. T me up and I’ll try to close the deal. Good luck!
"Split the order". Nice one :D

Somehow we rolled the exact same numbers in a slightly different order. Freaky!
Last edited April 26, 2022 2:12 pm
Apr 26, 2022 2:51 pm
TheGenerator says:
Somehow we rolled the exact same numbers in a slightly different order.
Exact same 'below average damage', so the skeleton still stands. :(
Apr 26, 2022 2:52 pm
Are we making use of the offered bonus attack? Deoring rolled his own attack (and got a partial), so it might make more sense for Albert to take the 10+ (instead of turning that into effectively a 7-9) and hope for another 10+ so there are no consequences for him.

What is Roald doing? Still playing the defence game? Or joining the one-liner game to finish this?
Apr 26, 2022 3:03 pm
Yeah, I saw that, but then I also started to doubt whether or not there was an attack roll needed.
Up to him, I'm fine with taking the damage. Alternatively, we can have Deoring's 7-9 result affect Albert instead, as I already mentioned I'd take the hit. Kinda combining the 2 possibilities.
Apr 26, 2022 9:27 pm
Oh, I guess I misunderstood. Sorry, I thought I was taking the free hit. Shoot. I guess I should have asked for clarification. Was I supposed to just roll damage without a "to hit" roll?

And I am fine with Deoring taking a consequence for my 7-9 roll.
Last edited April 26, 2022 9:29 pm
Apr 27, 2022 3:45 am
Funny stuff! Keep 'm coming
Apr 27, 2022 3:47 am
Airshark says:
Funny stuff! Keep 'm coming
Is that your one-line?! You don't want them to keep coming!!
Apr 27, 2022 11:20 am
vagueGM says:
Airshark says:
Funny stuff! Keep 'm coming
Is that your one-line?! You don't want them to keep coming!!
Well... They kinda are... Aren't they?
Apr 29, 2022 2:18 pm
TrailHead says:
OOC:
Still STR or can this be DEX or INT due to aiming carefully?
Rolling +DEX seems reasonable enough.
Apr 30, 2022 1:55 am
vagueGM says:
TrailHead says:
OOC:
Still STR or can this be DEX or INT due to aiming carefully?
Rolling +DEX seems reasonable enough.
Thanks, that turned out very well!
Apr 30, 2022 3:26 am
Rook's idea is viable.
Apr 30, 2022 3:41 am
vagueGM says:
Rook's idea is viable.
Yes, but is it viable for Albert? :S
I think Albert would have to first check with Raynor whether he can just leave those things un-alive here. (some kind of resolve check?)

In the interest of keeping the game going, and not leading the party into more peril, I could ignore that fact. If people prefer to follow Rezart's idea.

Another option is splitting the party. Everyone always loves that :D
Apr 30, 2022 3:44 am
'viable' does not equate to 'advisable'.

If the players decide they want to do this, we can assume that Ryanor did not object? You are not running away, you are still going deeper into danger.
May 1, 2022 7:58 am
Can I assume that Albert manages to get in front of the others to shield them from the big skeleton?
My next action would be to try and cause fear on the skeleton using turn undead. So we have enough time to escape.
May 1, 2022 8:01 am
TheGenerator says:
Can I assume that Albert manages to get in front of the others to shield them from the big skeleton?
My next action would be to try and cause fear on the skeleton using turn undead. So we have enough time to escape.
Seems fair. Your Turn Undead roll can incorporate any elements of getting there (with your lungs) as well.
May 1, 2022 8:23 am
@TheGenerator: Do you any ideas about the cost from you 7-9 on Turn undead?

Maybe it is short lived and you all have to hustle to get away in time? That seems more appropriate than having it attack you or something, especially since you might not be right up close... is that lack of closeness (dem lungs, yo) the reason it is only partially effective?
May 1, 2022 8:24 am
Are we decided on leaving this room and fleeing --sorry-- strategically manoeuvring to the next room?

Albert may have bought you some time.
May 1, 2022 8:33 am
vagueGM says:
Do you any ideas about the cost from you 7-9 on Turn undead?
I think some kind of mental strain might be appropriate in the situation. Maybe the temple fights back with another vision of his aunt and this rattles Albert. He'd be able to (hopefully) get away safely, but be lost in thought for a bit after.

Does that sound alright? Feel free to add/change things
Last edited May 1, 2022 8:34 am
May 1, 2022 8:41 am
TheGenerator says:
[... nother vision of his aunt and this rattles Albert. He'd be able to (hopefully) get away safely, but be lost in thought for a bit after.
Go ahead and narrate that vision if you want. Include (now or when you are, later, lost in thought) what you think it means.

The nearby skeleton is not destroyed, so it will be back. You can not tell if its incoming buddies are affected by this --probably not?-- and you probably don't have much time to deal with the old, unused, and moss-covered doors to the next area.
May 1, 2022 8:57 am
Quote:
skeleton is not destroyed... buddies are affected by this --probably not?
Sounds fair :) I'm only trying to buy time after all.
May 2, 2022 7:07 am
vagueGM says:
Are we decided on leaving this room and fleeing --sorry-- strategically manoeuvring to the next room?

Albert may have bought you some time.
Yes please, Roald could use a break. So the next room should include food, fresh water, beds, doctors, palmtrees, a spa,...
May 2, 2022 7:10 am
Airshark says:
... Roald could use a break. So the next room should include food, fresh water, beds, doctors, palmtrees, a spa,...
I sill see what I can do... there is a chance the only spa will be the one you bring with you, or some such existential nonsense, but we can hope.
May 4, 2022 11:22 am
If we don't hear from @Rezart today, we will have to deal with the door ourselves, relying on brute strength and athleticism.
May 5, 2022 11:21 pm
vagueGM says:
If we don't hear from @Rezart today, we will have to deal with the door ourselves, relying on brute strength and athleticism.
So… anyone strong want to take a crack at the door? Not sure if Deoring can be effective at breaking it down. He is athletic but not strong.
May 5, 2022 11:34 pm
TrailHead says:
vagueGM says:
If we don't hear from @Rezart today, we will have to deal with the door ourselves, relying on brute strength and athleticism.
So… anyone strong want to take a crack at the door? Not sure if Deoring can be effective at breaking it down. He is athletic but not strong.
Maybe if we do it together?
May 6, 2022 5:46 am
We can do it as a team effort.

Be aware that 'breaking down' the door --while it might be the quickest and easiest-- will make the next part of the plan --where you reseal it to block off the incoming undead horde-- much harder (though still not impossible).
May 6, 2022 10:07 am
We could blow up the mushrooms after we are through
May 6, 2022 10:15 am
@TheGenerator: With a 13 on the attack, what does Albert want to achieve?
Maybe you can reinforce the plan of driving it away for long enough to get out (or get gold)?
Maybe you can double your damage, or something similar?
May 6, 2022 10:43 am
Is there any chance of it helping with the door? How about if the bottom of the staff shoots out a beam of Raynor's fire, burning off some of the moss that's blocking the door.
Totally not Albert's intention, but a nice bonus.

If not that, I think I'll just go for a critical hit.
May 6, 2022 10:56 am
TheGenerator says:
... helping with the door ... staff shoots out a beam of Raynor's fire, burning off some of the moss that's blocking the door ...
That seems like a rather strong divine endorsement of this course of action.

Maybe the Die of Fate can tell us if Raynor actively approves? Though, I don't want a woe reading to tell us not to do this.

Do you think Raynor would approve strongly enough to help out?
May 6, 2022 11:14 am
Euhm ... There are people between you and the door. Even if Raynor approves, we don't 😂😂
Unless it's a friendly-fire-beam 😉
Last edited May 6, 2022 11:14 am
May 6, 2022 11:22 am
Raynor is a god of conquest... does that sound like it would come with friendly laser beams? :)

For the record, I have no objections to Raynor telling us that this is the 'correct' course of action.
May 6, 2022 11:23 am
vagueGM says:
Maybe the Die of Fate can tell us if Raynor actively approves? Though, I don't want a woe reading to tell us not to do this.

Do you think Raynor would approve strongly enough to help out?
Oooh, that's a good point. Raynor might oppose this action. I'm fine with Fate Dieing it :)
A suggestion:
5-6: Raynor helps to open the door (helping out his conduit, Albert)
3-4: Raynor focusses his energy on destroying the skeleton
1-2: Raynor is not amused and his fire melts the door hinges, forcing us to deal with the skeletons

What do you think?
May 6, 2022 11:29 am
Airshark says:
Euhm ... There are people between you and the door. Even if Raynor approves, we don't 😂😂
Unless it's a friendly-fire-beam 😉
You should be honored to earn such a divine death! :D
Praise be to Raynor!
May 6, 2022 11:31 am
I really don't want Raynor opposing our chosen course of action, so maybe keep it more immediate?
6 Raynor approves, helps with the door.
4-5 Raynor takes no action, treat the 12+ as a 10+
1-3 Raynor is focused on the fight and what Albert can do, treat the dice as a 7-9.

I worry about the 7-9, since Albert is all alone facing a triple-wielding foe.

And I seem to have reverted to Blades in the Dark dice numbers, so we can adjust them to be more in your favour --you did get a 13, after all.

If Raynor tells use that this is correct action, then your situation on the other side of the door will be your best course of action --and probably more favourable. So the stakes are high on that 6.
May 6, 2022 11:47 am
I'm happy to do it that way.

Had another thought, though...
Since you're talking about 12+, 10+ and 7-9 results, wouldn't it be more fitting that I roll +wis for this instead of the Fate die?
My roll of 13 giving me a 'rank up' bonus on a new (related) action. I don't think that's a thing in the rules, but it's kinda what your suggestion comes down to as a 6- is not a possible result.
May 6, 2022 11:52 am
TheGenerator says:
... wouldn't it be more fitting that I roll +wis for this instead of the Fate die? ...
Could do. The danger there is that you are rolling a new action with all its associated risks. The Die of Fate is not bound by the same rules for consequences. (As you observe, shifting your previous to a 7-9 adds standard consequence as well, so we are heading into the same territory.)

What would you be rolling? Asking for Raynor's guidance? With the associated benefit if Raynor agrees, and some generic consequence if Raynor does not?
May 6, 2022 12:04 pm
vagueGM says:
What would you be rolling? Asking for Raynor's guidance? With the associated benefit if Raynor agrees, and some generic consequence if Raynor does not?
Yes, asking Raynor to show us the path to take. On a bad roll Albert would know that Raynor doesn't approve of the current plan. In what way that is shown, I'd leave up to you. That way the group can still decide to continue or change course.

As a side note, is it okay to set this as a precedent that a 13+ roll can 'upgrade' your next action.
May 6, 2022 12:10 pm
No president, and I am not sure what the upgrade is, but go ahead and roll it.
May 6, 2022 12:39 pm
@airshark I am game for our characters to try to open the door together, but let’s see what happens with Albert’s plea to Raynor’s first.
May 6, 2022 5:30 pm
Very happy with the result, thanks vagueGM :)

Now to get that door open...
May 6, 2022 5:35 pm
Is Albert the only one who sees the light coming through the door?
May 6, 2022 5:37 pm
TheGenerator says:
Is Albert the only one who sees the light coming through the door?
Hmm... Let's say, yes? It is an answer to his prayer.
May 7, 2022 7:56 am
If Rook can't get the lock open.
First we try the handle, then, after it breaks (it will)

Is the door made of wood? Can we hack or way inside?
Is it possible to ''unhinge'' the door? Using a lever to push it upwards and dislodge the hinges.
Any other ideas?
May 7, 2022 8:05 am
Airshark says:
... Is the door made of wood? ...
Given how much everything else has rotted, I don't think so. Let's say 'stone'.
Airshark says:
... Can we hack or way inside? ...
Possibly, though you don't have good tools for that (you were not planning on delving into dungeons, after all).
Airshark says:
... Is it possible to ''unhinge'' the door? ...
Probably more likely than breaking it down. And possibly more easy to resecure.

You would have to tell me how. If you can convince me that you would have thought about bringing something that helps (a crowbar, maybe?) we could buy that in a flashback.
Airshark says:
... Any other ideas? ...
Hey! That's my line! :)
May 7, 2022 10:04 am
As vagueGM mentioned before, breaking down the door would mean we can't close it again once we're in. So that's a bit annoying.

If we can somehow create a flame or spark on the other side of the door (through the crack maybe?), it could cause one of those mushrooms to explode on the other side. The blast from the explosion might swing the door open.
It sounds just dangerous and stupid enough to work!

As the famous quote goes "A million-to-one chance succeeds nine times out of ten"
May 7, 2022 10:06 am
Your estimation of the numbers may be a bit off, but I can't argue with the rest.
May 7, 2022 10:51 pm
It’s unclear, but something that might help? Deoring or anyone with a glowing blade could try slipping the tip of their blade between the door and the doorframe, to clear out any gunk that is possibly keeping the door stuck, or in case it’s locked by some evil spell that Raynor’s purifying fire might purge.
May 8, 2022 6:44 am
TrailHead says:
... glowing blade ... slipping ... between the door and the doorframe ... clear ... gunk ... or ... evil spell ... Raynor’s purifying fire might purge.
Make it so.
Not sure what to roll (+WIS maybe?), but it sounds interesting.
May 8, 2022 7:37 am
TheGenerator says:
As vagueGM mentioned before, breaking down the door would mean we can't close it again once we're in. So that's a bit annoying.

If we can somehow create a flame or spark on the other side of the door (through the crack maybe?), it could cause one of those mushrooms to explode on the other side. The blast from the explosion might swing the door open.
It sounds just dangerous and stupid enough to work!

As the famous quote goes "A million-to-one chance succeeds nine times out of ten"
Sounds like a discworld quote.
May 9, 2022 11:17 am
Airshark says:
Sounds like a discworld quote.
It was :)
TrailHead says:
... glowing blade ... slipping ... between the door and the doorframe ... clear ... gunk ... or ... evil spell ... Raynor’s purifying fire might purge.
I'm on board with this.
May 9, 2022 2:50 pm
TrailHead says:
(in RP)"Raynor, light my way." he whispers as he works the blade all the way around the door.
We determined that Deoring was genuine in his payers, right?
May 9, 2022 5:49 pm
Is there an "aid" mechanic to turn Deoring's 6 into a 7?
May 9, 2022 6:21 pm
Airshark says:
(in RP)... Roald pulls on the handle. Gentle enough to not pull it off ...
That sounds like a DEX roll?

Though INT or WIS could as easily apply. The modifiers may be the same, but the choice of Attribute does still affect the results.
May 9, 2022 6:22 pm
TheGenerator says:
Is there an "aid" mechanic to turn Deoring's 6 into a 7?
Not by the rules. I keep thinking about introducing the Bonuses & Penalties rule from World of Dungeons Turbo: Breakers. But we have gotten by with modelling Aid in the fiction rather than in mechanics.

As you may be Aware: There is a reason I asked about the genuineness of the prayer, though.
May 9, 2022 6:31 pm
vagueGM says:
TheGenerator says:
Is there an "aid" mechanic to turn Deoring's 6 into a 7?
As you may be Aware: There is a reason I asked about the genuineness of the prayer, though.
I had an idea, but didn't want to assume :)
May 9, 2022 6:33 pm
TheGenerator says:
... didn't want to subsume
Working on your cult? Hoping to add a magic user to your cult?
May 9, 2022 6:42 pm
vagueGM says:
TheGenerator says:
... didn't want to subsume
Working on your cult? Hoping to add a magic user to your cult?
I have been advised by my legal team not to comment.
May 9, 2022 6:42 pm
I think dex. Finding that sweet spot between petting and ripping off the handle.
May 9, 2022 6:45 pm
Something went wrong, first one counts right?😇
May 9, 2022 7:07 pm
Airshark says:
Something went wrong, first one counts right?😇
Not sure where those d10s came from, but we only look at d6s, so that is a 2 and a 3, +1 for a 6... so 'something went wrong' alright. :)
May 9, 2022 7:21 pm
vagueGM says:
Airshark says:
Something went wrong, first one counts right?😇
Not sure where those d10s came from, but we only look at d6s, so that is a 2 and a 3, +1 for a 6... so 'something went wrong' alright. :)
I could have Sworn it's Irony!
May 9, 2022 7:26 pm
TheGenerator says:
... I could have Sworn it's Irony!
Very clever... I think? :)
May 10, 2022 5:53 am
TheGenerator says:
vagueGM says:
Airshark says:
Something went wrong, first one counts right?😇
Not sure where those d10s came from, but we only look at d6s, so that is a 2 and a 3, +1 for a 6... so 'something went wrong' alright. :)
I could have Sworn it's Irony!
It IS!

Nice one!

@everyone: I was mixing 2 roleplays. Sorry bout that.
May 10, 2022 8:08 am
Airshark says:
... I was mixing 2 roleplays. Sorry bout that.
Been there, done that. Especially trying to keep all the slightly different Moves separate when I am in a dozen different PbtA games: "Is it 'Act Under Fire', or 'Act Under Pressure', or 'Act Despite Danger', or 'Defy Danger', or ... let's just call it 'Act'.".

I also ran the mantra when doing fate: "it is df not d6, df not d6" and proceeded to celebrate when I remembered and rolled `2df`. It took us a long time to notice that that was supposed to be `4df`.
May 10, 2022 11:52 am
How should we roll if we combine our strength?
May 10, 2022 12:40 pm
I scanned back and found the answer to my question.

Since it looks like Deoring is genuine in his plea for guidance, we will say that Awareness applies meaning the 6 is still a 'success' even if it comes with significant costs.

Rolls

Costly Die of Fate - (1d6)

(2) = 2

May 10, 2022 12:41 pm
Definitely could be worse. No immediate harm, at least.
May 10, 2022 1:42 pm
vagueGM says:
I scanned back and found the answer to my question.

Since it looks like Deoring is genuine in his plea for guidance, we will say that Awareness applies meaning the 6 is still a 'success' even if it comes with significant costs.
Correct, Raynor healing him through Albert, then aiding him in fighting against the centipede and skeletons, when he could not harm them with his unaided efforts, has made him a true believer in Raynor, though still naive and ignorant of the particulars of the faith.
May 10, 2022 1:51 pm
TrailHead says:
... though still naive and ignorant of the particulars of the faith.
Join the cult er... club, I meant to say 'club'.
May 10, 2022 7:03 pm
@Bitbam: We can assume, given Orset's past, that he can work out the best way to deal with the door.

You tell use what should be done and we will make it happen.
May 10, 2022 7:09 pm
Bitbam says:
(in RP)... starts to inspect around the frame and the moss around and in the lock ...
Shall we assume that this took place before the others pretty much cleared the moss away? You would have involved in that process, had you been consciously present. :)
May 10, 2022 7:14 pm
vagueGM says:
@Bitbam: We can assume, given Orset's past, that he can work out the best way to deal with the door.

You tell use what should be done and we will make it happen.
Cool, is anyone using a torch at the moment? Or still not because of the exploding fungus before?
May 10, 2022 7:16 pm
Bitbam says:
Cool, is anyone using a torch at the moment? Or still not because of the exploding fungus before?
Rook set one up at the far door, but that is more blown up than blown out.

What do you want one for? We can make it happen.
May 10, 2022 7:19 pm
Another thing - could we say Orset thought to collect some of the volatile shrooms earlier?
May 10, 2022 7:21 pm
Orset's plan would be to shove some shroom bits in the lock, shield himself and blow it with a torch. Then if it doesn't swing open, pry it with his pickaxe.
May 10, 2022 7:21 pm
Bitbam says:
Another thing - could we say Orset thought to collect some of the volatile shrooms earlier?
Sure. How did he do that? Describe it.
May 10, 2022 7:24 pm
Bitbam says:
Orset's plan would be to shove some shroom bits in the lock, shield himself and blow it with a torch. Then if it doesn't swing open, pry it with his pickaxe.
We are trying to not damage the door so we can lock it behind ourselves. The others have also cleared all the moss out [ref]. It is just a little hard to get a grip on the door with the decayed handle.
May 10, 2022 7:26 pm
Bitbam says:
Orset's plan would be to shove some shroom bits in the lock, shield himself and blow it with a torch. Then if it doesn't swing open, pry it with his pickaxe.
The mushrooms are not explosive on their own. They shoot out a cloud of spores and that cloud is explosive. Kinda like how in real life you could set fire to a cloud of baking powder.
I think it would be hard (if not impossible) to concentrate such a cloud inside a lock.
May 10, 2022 7:28 pm
TheGenerator says:
Bitbam says:
Orset's plan would be to shove some shroom bits in the lock, shield himself and blow it with a torch. Then if it doesn't swing open, pry it with his pickaxe.
The mushrooms are not explosive on their own. They shoot out a cloud of spores and that cloud is explosive. Kinda like how in real life you could set fire to a cloud of baking powder.
I think it would be hard (if not impossible) to concentrate such a cloud inside a lock.
Could the spores be stored inside if he knew how to collect it correctly?
May 10, 2022 7:31 pm
Bitbam says:
[Could the spores be stored inside if he knew how to collect it correctly?
It would be risky (in a few ways) that is why I asked about 'how'.

Also, we don't want to blow the door. We want to use it for protection after we go through. That is one of the risks if you do this.
May 10, 2022 7:32 pm
Yep, sounds good to me. He's trying to be an adventurer in desperate times not conservative right now. :)
May 10, 2022 7:36 pm
Bitbam says:
Yep, sounds good to me. He's trying to be an adventurer in desperate times not conservative right now. :)
OK...

Tell us, miner, how you collected and concentrated this explosive powder, and how you deploy it. Then you will need to roll (maybe twice?) based on what you did (we will work out the rolls once we see the fiction) and we will see how it goes.
May 10, 2022 7:37 pm
Oh, just saw your other post vague... Sorry I thought you were asking me to describe doing my plan not describe collecting the mushrooms.
Last edited May 10, 2022 7:37 pm
May 10, 2022 7:38 pm
Bitbam says:
... thought you were asking me to describe doing my plan not describe collecting the mushrooms.
Both? :)
May 10, 2022 7:53 pm
Ok, maybe I jumped the gun a little. As per your description, since it looks like it just needs to be pried open he would do something else.

Is it ok if I take my previous post back?
May 10, 2022 8:01 pm
Bitbam says:
Is it ok if I take my previous post back?
In this situation, sure.
May 10, 2022 8:13 pm
Ok sorry about that. I'll slow down a bit.. I'm still in the mind-set that people are sitting around waiting for me to act like in a live game.

- And for simplicity, I'll say he didn't try to collect the mushrooms.
May 10, 2022 8:15 pm
Bitbam says:
... still in the mind-set that people are sitting around waiting for me to act like in a live game.
Understandable. It is a learning curve.
May 10, 2022 8:19 pm
Bitbam says:
Ok sorry about that. I'll slow down a bit.. I'm still in the mind-set that people are sitting around waiting for me to act like in a live game.
You'll get into the swing of things pretty quickly. And before you know it, you'll be in 7 games at the same time! lol
Bitbam says:
- And for simplicity, I'll say he didn't try to collect the mushrooms.
If you change your mind, there are still plenty around us right now.
May 10, 2022 8:25 pm
TheGenerator says:
... there are still plenty around us right now.
Indeed. We can always find some whether we want to or not. :)
May 10, 2022 8:26 pm
Bitbam says:
(in RP)... pry the flat end of his pickaxe ... attempts to lever it open as hard as he can.
Athletic and experienced as Orset is, I don't see this failing to get it open.

How much does Orset care about not doing damage to the door? Opening it carfully might need a roll --probably +STR-- to determine collateral damage.
May 10, 2022 8:41 pm
Ok, yeah he will try that. I'll describe and roll in RP.
May 10, 2022 10:22 pm
What I posted in RP is Orset's plan at least, if you want to know other's intents before the door actually opens.
May 11, 2022 8:55 am
OK, it seems 'everyone' has 'answered' --I have to get used this reduced roster-- and I now have to work out what it on this side of the door. :)

Our actions were mixed, rather than being focused on one or the other option, so the results will be mixed, not a completely sealed door (Future Badness!), or a complete surprise on the other side.

I will roll some dice (or maybe just the Die of Fate) to see what is here, and what opportunities it brings.
Question to y'all. (Except maybe our newbie, but they are welcome to weigh in.:)

• Do we want to keep the same (or similar) themes for the next part?

Remember how the above-ground bit was devoid of live, and the recent section was full of plant-life? Do we pivot again, or keep it the same (maybe adding to or escalating it)?

If we change it up, I welcome suggestions as to how. I will incorporate any that fit the continued world-view.

Also:
• Do we want to finish the quickly and get out of here, or do we want to stay down here a while longer, adding to the mystery of what is going on?

Everyone should answer.
May 11, 2022 9:07 am
vagueGM says:
• Do we want to keep the same (or similar) themes for the next part?
For Albert's sake, fewer puffy mushrooms would be a good thing. Any chance we can find a 5-star hotel with sauna down here?

I would, personally, welcome some NPC interactions. We've been pretty "alone" down here. Maybe we can find a prisoner, a cultist or a spirit of some sort to talk to?

That could also be accomplished by
vagueGM says:
finish the quickly and get out of here
Which I am open to. Of course, Albert will stay until his cleansing task is completed to Raynor's satisfaction. If need be, I am not opposed to leaving Albert behind and starting a new character.
Last edited May 11, 2022 9:12 am
May 11, 2022 9:20 am
TheGenerator says:
... For Albert's sake ...
I hate to say it, but no one cares what the characters want, they will have to live (or not) with whatever we come up with. :)
TheGenerator says:
... Any chance we can find a 5-star hotel ...
No.
TheGenerator says:
... with sauna down here ...
Maybe? But you won't like it.
TheGenerator says:
... some NPC interactions ...
You have two, we can arrange some time to interact. Asha, in particular could have used some encouragement from her spiritual leader during the recent events.

You will have to make that happen.
TheGenerator says:
... find a prisoner, a cultist ...
I don't see how. Not with how this has been painted with you guys being the first to get down here in decades.
I almost introduced a dead campsite (with journals) when we were 'exploring' the rooms in the previous section, but there was not enough engagement in that, so I did not spend the time. I am not sure that makes sense now, but we can look at it.
TheGenerator says:
... or a spirit ...
Quite possible. Would definitely have been a thing if we still had people with inbuilt abilities to communicate with spirits. But that can be emulated in RP.
TheGenerator says:
... Albert will stay until his cleansing task is completed ...
We will 'complete' the task. I am asking the players how much playtime they want to spend doing so.
May 11, 2022 10:26 am
I'm fine With whatever you come up with. I don't know how much in game time has passed. But I'm guessing the characters need some water and rest.
So maybe a small stream or drizzle from the wall?

No need to end quickly for me. But as I said, it's all good.
May 11, 2022 10:48 am
vagueGM says:
You have two ... You will have to make that happen.
That's a fair point, I'll try to engage with them more. But in terms of gathering info on our current location, they are not going to be very helpful (I presume).
vagueGM says:
but there was not enough engagement in that
In my case, this was because of the urgency to get away from the explosive mushrooms. It didn't give me a very "let's take our time and hang out" kinda vibe ;)
I'd love to have Albert do some studying/reading in a less threatening area.
vagueGM says:
I am asking the players how much playtime they want to spend doing so.
Honestly, I'm fine either way, so I'll see what the others say. The temple is still interesting to me, and my character is quite invested because of his religion and his vision/dream. But if the majority wants to go a different direction, I have no problem with that.
May 11, 2022 12:06 pm
Airshark says:
... I don't know how much in game time has passed ...
Hmm... Making notes. /Pay no attention. :)
Airshark says:
... the characters need some water and rest ...
True. But good luck with that.
May 11, 2022 12:09 pm
TheGenerator says:
... in terms of gathering info on our current location, they are not going to be very helpful ...
No. But then your quest is not to 'gather information', but to 'eradicate evil'. :)
TheGenerator says:
... didn't give me a very "let's take our time and hang out" kinda vibe ...
Yep, that was deliberate. While there is a time and a place for everything, upping the stakes here means we can't have a boring conversation (anyway, I don't want you damaging the equipment with your laser beams (@TheGenerator: that is a 'Star Wars' reference... Er... 'Star Wars' is a popular movie franchise (to the rest: that was an 'inside joke', that I hope landed:)) forcing (no pun) us to get to the heart of the matter.

There will be later for recriminations conversation.
TheGenerator says:
... I'd love to have Albert do some studying/reading in a less threatening area. ...
Not likely down here, but we can try for that later. The captain definitely had ideas that would benefit from further research, but are past helping with the immediate situation.
TheGenerator says:
... temple is still interesting to me ...
Cool. PbP pacing can stretch these things out a long time, and a change of pace can help keep things fresh, but I don't want to cut this short if people are into it.
TheGenerator says:
... my character is quite invested because of his religion and his vision/dream ...
The one that spawned the creation of this temple? By that I mean, in a meta sense, I am not implying Albert created this temple. :)
TheGenerator says:
... if the majority wants to go a different direction, I have no problem with that ...
If so we will try to keep this --and your characters interests-- relevant.
May 11, 2022 1:29 pm
I was into the idea of an undead sauna we really would not like. :)


Then more seriously, I’m cool going with the flow for now and I might have more of an opinion at the next crossroads.
Last edited May 11, 2022 1:30 pm
May 11, 2022 2:44 pm
Lord? Or is that something else?
May 12, 2022 12:39 am
As I joined only once the party was in the temple, I’m good with continuing to focus here. It would be nice for Deoring to learn more about Raynor from Albert and I would enjoy exploring his feelings about the Captain (is he intimidated, fearful, or just feels incompetent around her because she’s a professional and he’s a newb?). But these relationship-building interests of mine may need to wait until after we cleanse the temple.
May 12, 2022 10:04 am
TrailHead says:
... would be nice for Deoring to learn more about Raynor from Albert ...
If we don't get downtime to chat about it, maybe we can engineer opportunities for instruction as Raynor's power is called upon.
TrailHead says:
... I would enjoy exploring his feelings about the Captain ... feels incompetent around her because she’s a professional ...
Maybe you will find that 'professionals' are less able to cope with out of context situations than 'newbs'. She does not know what to do down here, and is struggling with that unfamiliar lack of control.
TrailHead says:
... may need to wait until after we cleanse the temple ...
Further/deeper exploration may need to happen outside, but intense situations can force intense interactions. Where the player's focus goes, there goes the story, the fights can end up being the backdrop for these 'more important' things, we have already established that a lot of interpersonal discourse happens during 'between rounds'.
May 12, 2022 10:05 am
I will toss some dice for the next area and then let then ruminate for a while.

These are d66 tables, but I may focus on the first column only.

Rolls

CvP - (d6, d6)

d6 : (1) = 1

d6 : (3) = 3

SvD - (d6, d6)

d6 : (2) = 2

d6 : (3) = 3

May 12, 2022 11:30 am
In the interest of transparency (see what I did there? no? well, you wouldn't, I have not done it yet...) I am choosing to ignore/invert the first result.

'Tossing a coin' (or whatever) and then paying attention to how we feel about the outcome in the moment it is revealed is often a good way to resolve 'indecisions'. :)

Not that it actually matters to you, since I did not reveal (or even write down) the 'table' I was rolling on. :)

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