Airshark says:
I took the 9 of my first roll as a success due to athletics.
Both the 9 and the 8 are already successes. Anything above a 6 is a success, above a 9 and it is a complete success with no cost.
Airshark says:
... Not sure how to modify for athletics, last time it was an automatic succes. [/ooc]
By the rules, having a relevant Skill (like Athletics) means that you 'always succeed', even if you roll a 6 or less. I keep wanting to apply it to other outcomes, but it is not supposed to turn a 7-9 into a 10+. but I do take in into account when I work out the nature of the consequences.
Even with a Skill, a 6- is still bad, the GM still makes a move and the situation gets complicated, all it does is mean you
also succeed.
Airshark says:
Not sure how I should interpret the 8 I rolled for the crash.
What is your intention?
Is this an attack? In which case, roll for damage. But only 1d6 since you are not using your laser-sword.
If you are trying to slow it down so you can get to your friends before it does, then we can assume you did that (even without needing Athletics), but at a cost. Maybe you take some harm, or a condition from the 'cold', or you end up taking yourself down at the same time, and you end up on the ground with the skeleton (slowing it for your friends, but not necessarily getting there before it.)
If you end up in the ground with it, you will have a chance to try get yourself away before there are more consequence.