Descending the Temple Depths (OOC)

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Mar 27, 2022 3:02 am
@airshark - I can have Deoring notice Roald also moving forward, ask Raynor (in his thoughts) to protect the two of them, and offer to Roald to work together to get to the skeletons safely. I, the player, don’t know any more than my character how best to approach this. Any ideas?
Mar 27, 2022 11:00 pm
TrailHead says:
@airshark - I can have Deoring notice Roald also moving forward, ask Raynor (in his thoughts) to protect the two of them, and offer to Roald to work together to get to the skeletons safely.
That would be nice.

We could copy Rook's way (probing with a stick), or take a detour not following the path. Since this will be harder to walk on we might take a dex roll for any danger we might encounter? Loose rocks, traps, ...
We can also support each other on the way to keep us from slipping. (Or take the other player down with us 😉}
Mar 27, 2022 11:06 pm
Do you want to each make the roll you think most appropriate --with the accompanying fiction-- and see how it goes?

Maybe +CHA or +WIS for Deoring to entreat divine help or spot dangers, and +DEX from Roald to help catch him if he falls (maybe subconsciously imitating the captain?:).

You are welcome to add reasonable obstacles to climb or whatever if you need.
Mar 28, 2022 2:12 am
Sounds good to me.
Mar 28, 2022 7:42 am
@sunnyVoid: [ref] It is less that you don't have water, than that you don't want water, this is a normal side effect of some of these poisons --they mess with the bodies regulation-- and Dirk may well have experience this if he has been --or encountered others who were-- poisoned or having sunstroke (heatstroke, or even just heat exhaustion, which I mention since they are the more likely places this will have been experienced) in the past.

But there was only a finite amount of drinking water with the party. Maybe If you want to roll the Die of Fate to see if we have any left in our canteens?

The poisoning is mainly a narrative consequence, so it does not have to stop you from doing any anything you want to do, but may flavour the negative outcomes. Include it in your descriptions as much as you like.
Mar 28, 2022 8:06 am
So I'm assuming there's going to be some effort involved in getting the water down his throat if he finds some?

Also where should I roll the die of fate, here or in the main thread?
Mar 28, 2022 8:12 am
sunnyVoid says:
... going to be some effort involved in getting the water down his throat
Probably? But it we can keep it purely fictional if we wan, or we can add a roll if you want to try to clear the condition (it is a consequence of a 6-, after all:).
sunnyVoid says:
Also where should I roll the die of fate, here or in the main thread?
Since it is an in-fiction action, it seems appropriate in the RP thread. Toss it onto your existing post --where you are doing the looking-- and let us know.
Mar 28, 2022 1:34 pm
@sunnyVoid Albert has mentioned and used his water skin before, if that helps :)
It might already be empty though.
Mar 29, 2022 1:51 pm
vagueGM says:
Albert just violated Dirk's trust by blabbing
Never trust a barkeep with secrets? :P

Jokes aside; I didn't get the impression that Dirk was trying to keep things quiet. Albert was the one who 'leaned in', so I figured he was the driving force behind the quiet talking. It's possible that Dirk didn't respond quietly at all.

I'm fine with retconning a bit if need be :)
Mar 29, 2022 1:55 pm
TheGenerator says:
... Never trust a barkeep with secrets ...
So they are not so much like priests after all? ... Or, are they? :)
TheGenerator says:
... I didn't get the impression that Dirk was trying to keep things quiet ...
Me neither. It just looked like missed opportunities. The player can let us know, it is easy to adjust.
TheGenerator says:
... I'm fine with retconning a bit if need be ...
I was sure you would be. Leave it till we hear from @sunnyVoid.
Apr 1, 2022 12:31 am
Is Dirk's machete growing brighter?
Apr 1, 2022 1:46 pm
If you are following the demarcated path, and being relatively careful there is no need to roll.

The currently-noticed thread is still trying to rise (this is sorta a practice round) so you don't have to hurry (and roll) unless you want to get there before anything happens.

Anyone by Rook would be out of immediate melee range, but the fight may come to you.
Apr 1, 2022 2:01 pm
vagueGM says:
Anyone by Rook would be out of immediate melee range, but the fight may come to you.
Perfect. That's exactly what I was going for, since I've already had a practice round in the main hall. :)
Apr 2, 2022 12:47 am
Who is Rook talking too? Albert?
Apr 2, 2022 12:55 am
Yes. The man stepped on his foot, so he's maybe a little curt with his words
Apr 2, 2022 12:56 am
Yeah, that was strange. :)
Apr 2, 2022 11:53 am
Roald: If you are willing to stay confined on the already cleared bit --even though your attackx will not be as effective (-1 damage, shall we say)-- make us an Attack roll.

If you want to risk moving to a 'better position' we will need another roll as well (maybe +DEX to stay on your feet on the squishy and moving carpet, or +WIS to find the best place to put those feet, or whatever fits the fiction best in your mind).
Apr 2, 2022 11:54 am
Dirk: Nice use of Lucky. Just so long as the others don't tromp all over it. :)

While it is always good to not compound the Misses, I will also allow you to decide, after other others have acted, whether you still think it is worth spending your once-per-day here. It could be massive, or could be a bit underwhelming, depending on if the traps are inevitable.
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