Descending the Temple Depths (OOC)

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Apr 2, 2022 7:11 pm
Looks like Deoring’s still feeling a little too much panic to aim true.
Apr 2, 2022 7:14 pm
vagueGM says:
TrailHead says:
... picturing this as more of a defensive move ...
Cool. Depending on how you describe it --and what exactly you want to achieve-- this might well be a +CON roll, or even a mental stat if you can bring strategy into play (dubious straight out of a panic:).

Do you want to keep it down on the ground to make the others' attacks 'easier/safer'? You might realise that this is why it has taken so long to get up? (Then you can pretend like you 'meant to do that'.)
Shoot, sorry I missed your post before I posted. But yes my intent was to keep it down to make the others’ attacks easier/safer.
Apr 2, 2022 7:23 pm
TrailHead says:
... missed your post ... intent was to keep it down to make the others’ attacks easier/safer.
Do you think that would have been through a feat of strength? It sounds a bit like it from the fiction, but almost any other stat would have made it a 7-9. Tell us why it was something else and we can adjust things.

In og Dungeon World, 'Defending' is done with CON (though I am not completely sure why). Since defending is your intent, we could shape it such that this was rolled with +2? WIS or INT make some sense with what you described.
Apr 2, 2022 9:04 pm
Okay I didn’t know that defending was rolled with CON and had switched over to the main thread before I saw your post here. I realize now I should have just narrated and waited for you to tell me how to roll. I’m okay with either letting the miss stand as is or switching the stat to CON or WIS or INT for a partial success / success with a cost. However you want to rule it, @vagueGM.
Apr 2, 2022 9:23 pm
TrailHead says:
... I didn’t know that defending was rolled with CON ...
That's in Dungeon World, this is World of Dungeons. At most we use Dungeon World as loose-guidance.
TrailHead says:
... had switched over to the main thread before I saw your post here ...
Understood. That is why we are looking at changing things post-roll.
TrailHead says:
... should have just narrated and waited ...
Also: If you had read my post, you may have narrated something more along the lines of what you wanted instead of an attack. We can assume you meant to do what you meant to do and say you did. No harm done (literally:).
TrailHead says:
... I’m okay with either letting the miss stand ...
I say we change it, but it is up to you.
TrailHead says:
... switching the stat to CON or WIS or INT ...
It seems most like WIS to me. Trying to do the clever thing (the distinction between WIS and INT is always a problem, and I did not want to say 'do the wise thing') instead of just hacking and slashing seems WISe.
Apr 2, 2022 10:37 pm
I think I agree with it not being strength based. You don't need strength to make someone trip. Just a well placed obstacle will do the trick. So WIS seems appropriate. If you're trying to whack its leg like hitting a golf ball, then I'd say strength applies.
Apr 2, 2022 10:59 pm
Okay, then WIS makes sense. I don’t think Deoring’s trying brute strength, just trying to knock the skeleton off balance or even topple it over as it is in a vulnerable position trying to stand up. I feel like this is a maneuver he learned as a juvenile troublemaker.

I don’t know how to edit a roll, if that’s even possible. Do I reroll + WIS or do we just understand that with Deoring’s WIS of +2, the result with the existing roll would be an 8?
Apr 2, 2022 11:32 pm
Hey, look at that, 0 damage to Deoring due to pitiful skeleton rolls (don't get used to it, proning it helped) and Armour. :)
Apr 2, 2022 11:32 pm
TrailHead says:
... don’t know how to edit a roll ...
You can't edit rolls, for fairly obvious reasons.
TrailHead says:
... do we just understand that with Deoring’s WIS of +2, the result with the existing roll would be an 8? ...
Precisely, just like at the table, we do the maths in our heads.
Apr 3, 2022 9:20 am
vagueGM says:
we do the maths in our head
I didn't sign up for any maths! :P
Is there a way for Albert to use 'turn undead' from a distance? Not to kill the skeleton(s), but to discourage them. Like causing fear, or something similar, in a way that makes the fight a bit easier for the others.
Apr 3, 2022 9:57 am
TheGenerator says:
[Is there a way for Albert to use 'turn undead' from a distance?
Actually: Yes. But you don't know it yet. :)

Remember there are also other skeletons posted by the doors a little way away, but they are not activated quite yet.
Apr 3, 2022 10:10 am
vagueGM says:
quite yet
:S

I'll try something and see where it goes.
Last edited April 3, 2022 10:10 am
Apr 3, 2022 2:53 pm
TheGenerator says:
OOC:
[IC] So besides the visible bones by the door, there are no tendrils going to other moss-covered skeletons we can't see yet in the room?
I guess that is true... now that you mention it.
Apr 4, 2022 12:16 pm
vagueGM says:
. . .I keep feeling it was a bit small. . .
At first I didn't like your solution and was writing a post refuting it, but after reviewing the rules of rolling the dice, I think it's fine. The action Dirk was taking wasn't risky at all 😅, so it's a bit hard coming up with proper "resolutions" to it. I think a better action would have been to have Dirk actively go brute force a way through. Or, just ask straight up if he's able to see another way through without rolling for it. The most generous interpretation of what the "risky" part of Dirk's action was that he was wasting time looking around when he could be helping someone. Not sure if my thoughts make sense but I'm rolling with it. 😅
Apr 4, 2022 1:12 pm
sunnyVoid says:
... At first I didn't like your solution and was writing a post refuting it ...
I didn't like my solution either.

And, please, everyone, if you have objections, say so and we can discuss the situation. As sunnyVoid mentions, this was 'by the book' but that is less important than being a fun for everyone involved.

Even if we don't change the ruling this time, talking about it can allow us to do better next time, or to understand why things went the way they did (which can help for next time).
sunnyVoid says:
... just ask straight up if he's able to see another way ...
Yes, there is no 'notice' or 'perception' check in these games. If your character can see a thing they should be told. So narrating your character looking should reveal all that is reasonable for them to see, and a roll should not reveal more --actions reveal more, and a roll might suggest there is more to look for, but I don't much like that (think about the Miss condition).

The GM can't describe everything in every detail --posts get too long and hard to read-- so we can assume there is more to be seen and have our characters look (in the fiction) for things they are interested in.
sunnyVoid says:
... risky at all ... hard coming up with proper "resolutions" to it ...
True, true. Though this is not the worst example of this I have seen (DnD has taught us a lot of 'bad habits'). And there was some reasonable risk in the situation (think about if Dirk had been walking there instead of the captain, a roll would not been at all out of place).

The roll benefited the party and revealed important information (which was both the reward and the consequence). So this case is borderline, at worst.
sunnyVoid says:
... wasting time ...
I don't like that sort of consequence, and there is a bit too much of that here already (mea culpa) and a lot of resulting standing around.
sunnyVoid says:
... Not sure if my thoughts make sense ...
Perfectly.
Apr 4, 2022 1:58 pm
I don't know if it's still something we want to change (or add to), but maybe Dirk does spot a safe way. The only problem being that he'd have to walk past/over one of the still inactive skeletons to get to the fight.
That might be a fitting partial success.

I have to say, I'm not finding much inspiration either.

Edit: 'Safe' is probably not a good way to describe a room full of traps, poisonous plants and monsters, but you get what I mean :P
Last edited April 4, 2022 2:13 pm
Apr 4, 2022 2:14 pm
TheGenerator says:
... maybe Dirk does spot a safe way ...
Kinda hard from his position there at the back. If the fiction included some movement and a bit of poking around, maybe. We can always still do that. Dirk has yet to act.
TheGenerator says:
... not finding much inspiration ...
We can activate more skeletons and bring them to you, but you did decide to hang back and not move into the action.

Maybe I am being too subtle --again. For anyone who cares to act upon this: The 'traps' are triggers for the skeletons, they 'wake up the guards'. If you had activated the trap you would have had to fight all the skeletons at once (four flanking the two doors, and, maybe, the hidden one). The reward for partial success is that you can pick them off one at a time (a full success would have allowed you to bypass the traps and get right up to the, still inactive, door guards).
Apr 4, 2022 2:15 pm
The wait is up.

Everyone should move and act again. Those who have not posted can slot into the current 'round'.
Apr 4, 2022 2:32 pm
vagueGM says:
you did decide to hang back and not move into the action.
Oh, I meant for sunnyVoid's roll. Being in the back was definitely my choice.
vagueGM says:
We can activate more skeletons and bring them to you
Albert is in defense mode. Bring it on! :D

I did not realize those trap triggers. Crafty. I like it! Going to ponder on how to do something with that information.
Apr 4, 2022 2:55 pm
TheGenerator says:
I did not realize those trap triggers. Crafty. I like it! Going to ponder on how to do something with that information.
No, they were not revealed yet since no one acted (successfully) to work out the mechanism.. But also did not miss hard enough to reveal via triggering. :)
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