Descending the Temple Depths (OOC)

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Apr 17, 2022 4:15 am
Rezart says:
(in RP) ... sprang forward, trying to grab the other's collar and pull him free of the fray.
Rook had moved away from the fighting, and there are two skeletons over there. Sounds like +DEX (presumably) to get over there quickly whilst avoiding the skeletons. Then you can deal with dragging Albert further away, which probably does not need a roll. Though Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Apr 17, 2022 4:50 pm
vagueGM says:
Airshark says:
I believe you already explained what happens when someone reaches 0HP
But I can't find it.
I don't believe it has come up yet...

World of Dungeons does not define anything for this, so when you run out of HP... you die, presumably. This fits the old-school aesthetic.

I tend to steal from Dungeon World and add at least the "... you'll cross the threshold soon. The GM will tell you when." part from the Last Breath Move even when something like that Move is not fully included. Last Breath or Black Gates would be very dependent on the situation in this game, so don't bargain on it.

The 'soon' and 'GM will tell you when' are important parts of the dying process. It is often possible to finish out the immediate events before perishing, saving the need to make new characters in the middle of a fight or introduce them in the middle of a dungeon.

Knowing death comes for one can be liberating, and can make for interesting gameplay. But not everyone likes it.
Well I've had some experience with dying in a current dungeon world roleplay I'm playing. A stake-filled pit is quite the wizard-stopper I must say. But I agree, interesting gameplay indeed.
So whatever happens happens... 👍

But don't think I'll be throwing in the towel!
Apr 17, 2022 4:59 pm
Airshark says:

... A stake-filled pit is quite the wizard-stopper ...
Even a spike-filled pit and a 6- at the Black Gates does not have to mean instant death, right now. The spikes could be covered in poison, and you all now know that the poisoned one will only survive a few days as their adrenal system goes into overload and they literally live themself to death (or whatever).

This hypothetical poison might be a creeping doom depressant and slowly make it harder to do things, or it might be a manic stimulant the gives quasi-superpowers before killing you.

Nothing in DW's rules says you have to die now. In fact it explicitly (though subtlety) says otherwise.
Apr 17, 2022 5:04 pm
Maybe I should've waited with my last post to give everyone a chance to play. I'll delay my roll until the timing is right.
Apr 17, 2022 5:05 pm
vagueGM says:


Even a spike-filled pit and a 6- at the Black Gates does not have to mean instant death, right now. The spikes could be covered in poison, and you all now know that the poisoned one will only survive a few days as their adrenal system goes into overload and they literally live themself to death (or whatever).

This hypothetical poison might be a creeping doom depressant and slowly make it harder to do things, or it might be a manic stimulant the gives quasi-superpowers before killing you.

Nothing in DW's rules says you have to die now. In fact it explicitly (though subtlety) says otherwise.
I put myself in a spot twice in a row... So I had it coming 😉
Apr 17, 2022 5:14 pm
Airshark says:
Maybe I should've waited with my last post to give everyone a chance to play. I'll delay my roll until the timing is right.
'Chance to play', no. We prefer systems without set turn order (or turns at all) because it lets us play at your own paces.

Chance to step in and help? That might be a good idea.
Airshark says:
But don't think I'll be throwing in the towel!
If you want to keep that towel, maybe you should think about disengaging?
Airshark says:
(in RP) ... only thing Roald can do is stomp his foot against the skeleton's knee ...
You are the one placing limits on your characters 'things they can do'. Given what you describe, it will be very hard to not deal damage if you get less then a 10 on any roll, and there is a fair chance it will be more than 1 damage which will kill you (eventually).

The world is not going to adjust how it reacts to try keep you alive, that is your job.
Apr 17, 2022 5:20 pm
vagueGM says:
Airshark says:
Maybe I should've waited with my last post to give everyone a chance to play. I'll delay my roll until the timing is right.
'Chance to play', no. We prefer systems without set turn order (or turns at all) because it lets us play at your own paces.

Chance to step in and help? That might be a good idea.
Airshark says:
But don't think I'll be throwing in the towel!
If you want to keep that towel, maybe you should think about disengaging?
Airshark says:
(in RP) ... only thing Roald can do is stomp his foot against the skeleton's knee ...
You are the one placing limits on your characters 'things they can do'. Given what you describe, it will be very hard to not deal damage if you get less then a 10 on any roll, and there is a fair chance it will be more than 1 damage which will kill you (eventually).

The world is not going to adjust how it reacts to try keep you alive, that is your job.
The idea was to make the skeleton topple and buy me some time to get away. I didn't think it fair to just shake off 5 damage and make a run for it.

The captain is awfully absent in this fight by the way 😉
Apr 17, 2022 5:32 pm
Airshark says:
... idea was to make the skeleton topple and buy me some time to get away ...
Good to know. So we are on the same page.
Airshark says:
... just shake off 5 damage ...
True.
Airshark says:
... captain is awfully absent in this fight ...
It is the PCs' story, so she is in the background, helping. NPCs will not be saving the say, unless that is player initiated.

She is, however on her way, and can be used to save Roald instead of Albert. We can assume she notices the change in the tides of this battle.

Maybe your (unfortunately slightly Athletic sounding) knee-stomp-trip's dice outcome can include her help. I have always been a fan of making others pay the price.
Apr 17, 2022 6:00 pm
Airshark says:
... captain is awfully absent in this fight ...
Quote:
It is the PCs' story, so she is in the background, helping. NPCs will not be saving the say, unless that is player initiated.

She is, however on her way, and can be used to save Roald instead of Albert. We can assume she notices the change in the tides of this battle.

Maybe your (unfortunately slightly Athletic sounding) knee-stomp-trip's dice outcome can include her help. I have always been a fan of making others pay the price.
Maybe I can roll +dex with a -1 modifier to account for the headbump?
Last edited April 17, 2022 6:01 pm
Apr 17, 2022 6:23 pm
Airshark says:
Maybe I can roll +dex with a -1 modifier to account for the headbump?
There is no system for +s or -s in WoDu. I have occasionally considered borrowing the 'unusual circumstance' Bonuses and Penalties from World of Dungeons Turbo: Breakers. But, even there, Jon Harper reminds us:
Quote:
Don't overdo it with the modifiers! Most situations won't need modifiers. One way of saying "this is gonna be tough" is to simply call for a roll.
The HP damage (and accompanying increased risk of death) is the mechanical effect of the situation, this includes the self-imposed bump of the head to rock.

Piling on penalties as the result of penalties is not fair. We have already --in quick succession-- seen both long term penalties --in the form of loss of character sheet features-- and short term penalties --in the form of over-and-done-with HP damage. While --as you may have noticed-- I prefer narrative consequences over HP ones, that does not mean we have to apply narrative ones in addition to HP ones, or at least not mechanically.

If you want to add a roll, we can then wait for your companions --including the captain-- to act and see if they come to your aid before deciding how it turns out.
Apr 17, 2022 6:27 pm
vagueGM says:
Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Dirk is also still in front of me, even though he got hurt.
Apr 17, 2022 7:49 pm
vagueGM says:
Airshark says:
Maybe I can roll +dex with a -1 modifier to account for the headbump?
There is no system for +s or -s in WoDu. I have occasionally considered borrowing the 'unusual circumstance' Bonuses and Penalties from World of Dungeons Turbo: Breakers. But, even there, Jon Harper reminds us:
Quote:
Don't overdo it with the modifiers! Most situations won't need modifiers. One way of saying "this is gonna be tough" is to simply call for a roll.
The HP damage (and accompanying increased risk of death) is the mechanical effect of the situation, this includes the self-imposed bump of the head to rock.

Piling on penalties as the result of penalties is not fair. We have already --in quick succession-- seen both long term penalties --in the form of loss of character sheet features-- and short term penalties --in the form of over-and-done-with HP damage. While --as you may have noticed-- I prefer narrative consequences over HP ones, that does not mean we have to apply narrative ones in addition to HP ones, or at least not mechanically.

If you want to add a roll, we can then wait for your companions --including the captain-- to act and see if they come to your aid before deciding how it turns out.
Ok, I assume a dex roll is more appropriate than a str roll in this situation. Not that it matters, they are both the same.
Apr 17, 2022 7:52 pm
Airshark says:
... I assume a dex roll is more appropriate than a str roll in this situation. Not that it matters, they are both the same.
DEX does seem right.

(My first thought was STR, but I think we can say it does not take a lot of force to knock them over, this is more about the speed of landing the blow. Especially since we established how quick they are becoming.)
Apr 17, 2022 8:01 pm
TheGenerator says:
vagueGM says:
Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Dirk is also still in front of me, even though he got hurt.
Also Rook was trying to drag him back, so he'd be out of the fray and wouldn't need to be defended.
Apr 17, 2022 8:13 pm
Rezart says:
TheGenerator says:
vagueGM says:
Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Dirk is also still in front of me, even though he got hurt.
Also Rook was trying to drag him back, so he'd be out of the fray and wouldn't need to be defended.
Uh? I was saying Rook might not need to drag Albert back, he is already, mostly, out of the fray. There are other people (Roald) who are in danger when you get there, but Rook might not notice that if he is focused on Albert. Your call.
Apr 17, 2022 8:13 pm
@sunnyVoid: What is Dirk doing? Still keeping back and out of reach?
Apr 17, 2022 8:16 pm
vagueGM says:
Rezart says:
TheGenerator says:
vagueGM says:
Albert is not 'in the fray' at this moment, since Deoring and Roald are keeping the attackers off him.
Dirk is also still in front of me, even though he got hurt.
Also Rook was trying to drag him back, so he'd be out of the fray and wouldn't need to be defended.
Uh? I was saying Rook might not need to drag Albert back, he is already, mostly, out of the fray. There are other people (Roald) who are in danger when you get there, but Rook might not notice that if he is focused on Albert. Your call.
Hmm... Sorry, I misunderstood what you were saying then. I think I'll have Rook grab that broomstick and try to help Roald then
Apr 17, 2022 8:34 pm
Lota people maybe grabbing for Albert's staff. Hopefully he is happy with that. :)
Apr 17, 2022 8:35 pm
Rook what is your intent with that sweeping action? Is it an attack or are you only defending Roald instead if going for damage? (were the two with one blow enough for you?:)
Apr 17, 2022 8:35 pm
@TrailHead: The staff may have been snatched out of your reach for now. We still need to see how the charge at the skeleton goes. Awaiting a roll or something.
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